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 Lilt Line  Reveals Disappointing iOS, WiiWare Sales Numbers To Date
Lilt Line Reveals Disappointing iOS, WiiWare Sales Numbers To Date
March 14, 2011 | By Mike Rose

March 14, 2011 | By Mike Rose
More: Console/PC

Gordon Midwood, developer of rhythm game Lilt Line and founder of one-man game company Different Cloth, has revealed disappointing sales figures for both the iOS version and the WiiWare version of his game.

Midwood posted iPhone sales totaling 3,815 since the game's launch in May 2009. The game won the Audio Achievement Award at IGF Mobile 2010.

The WiiWare version, developed by Gaijin Games, has sold just 3,756 copies since its release in December 2010 in the U.S. Midwood noted that "if we donít get past a threshold around twice that in America, Nintendo will never pay us anything."

According to a sales graph posted on the Different Cloth blog, the release of the WiiWare version led to a slight increase in sales for the iOS edition, which sells for £1.79 / $2.99.

The European WiiWare version of Lilt Line was released on March 11. "The EU store has a similar threshold" he said, before commenting "you know what to do."

In a recent interview with Gamasutra, Midwood said of Nintendo's console, "Itís a shame what happened to the Wii really, given its potential."

"The software never came out apart from the Mario games and the downloadable games that only I am interested in."

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Russell Carroll
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It's disappointing that gamers have turned their back on the Wii in such large numbers. It creates a scenario where everyone loses.

Gamers miss out on great games (and even become ignorant of the fact that there are great games on the Wii), and Developers struggle to sell their games to a MIA audience.

Lose - Lose

I think it is sad to see and hope that some positive sentiment can help turn things around, but the prevailing sentiment about the Wii is so hatred and angst filled it is hard to see things changing.

Caleb Garner
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well i don't think wii is the problem.. if that were the case, the iphone version would have better numbers.. clearly there are other factors involved.

Alan Noon
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As something of an aside:

Anyone else find the wiimote controller input lag unacceptable? I recently plugged my wii in and downloaded all of the Mario games; they are unplayable because of it.

If I am not the only one to think so, could it be that consumers feel the downloadable wii game experience is lackluster, even if they may not be able to identify such an issue by name?

Russell Carroll
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Might be due to your TV.

If you have a HD TV some of the refreshes are troublesome (true also for games like GH and RB, but they have modes to run to take care of the problem).

I don't have any trouble with controller lag at home, but had some with the SM All-Stars here at work.

james sadler
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The issue is just that the Wii holds a certain market, and that market has just gotten tired or lackluster titles. The Kinect and Move are also in this boat too. People still love their controllers and playing things a little more traditionally. If Kinect doesn't start putting some "mainstream" type titles out there then it will eventually die out too. I think Sony is doing a decent job with getting the Move controls onto more "core" games. They've also been smart enough to enable the Move as an option in Killzone 3, not a requirement. I'd really love to see stuff like this on the Kinect, as I like it better than the Move.

I do have to say though that my wife and I probably own more Wii games than the 360 or PS3 alone or combined. But of those games we probably play the Wii titles the least. We'll throw them on for a party, but even that is becoming less and less due to the Kinect games and our new love of Rockband.

Jason Johnson
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A shame to hear. But I hope you aren't going commercial yet, Gordon. I got to believe there's way more than 6 thousand people out there who want to play a slick rhythm game with an awesome abrasive soundtrack. It's just how to get the word out. Or, oh god, just had a thought: lilt line 2: Country Music edition. ;)