| Nicholas Lovell |
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If I were an investor, I would pretty well always bet against an MMO being successful. Statistically, I would win in the long run.
A lot of gamers forgets that investors aim to balance risk against rewards. As your article points out, MMO's are historically, demonstrably, extremely risky. |
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| Alan Rimkeit |
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This is a pre-ordered must buy for me and I am not the only one. If this is the goods(and it looks like it IS), then this is the MMO I have been waiting for. I am betting against the nay-sayers. Star Wars and Lucas are GOLD ever single time. Screw the MMO curse. Star Wars is winner-winner chicken dinner! :D
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| A W |
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The MMO Markert is risky... just ask Square Enix. There is apparently rule sets that most MMO gamers have come to expect (perhaps do to the successes of WoW) that MMO have become niche to. It would seem that failure to properly administer these rules leads to an upset community and an abandoned game.
Even with the Star Wars name that Bioware has become very successful at using, it could be a problem if players expect something and then don't get what they expect. |
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| Justin Kwok |
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While I agree that the MMO space is difficult to succeed in, I think that these investors have their heads up their asses. In the same way that they thought they should invest in MMOs and that they can't lose, they're missing what right in front of their faces... namely WoW.
WoW destroyed all other MMO challengers while investors compared their potential earnings with WoW. What they don't see is the waning of the popularity of WoW. Although Cataclysm has done incredibly well, it's becoming pretty obvious that the MMO market needs to be injected with something else and soon. And to be completely frank, Warhammer and Conan are just not the franchises that have the wide appeal that WoW has... however, Star Wars does... and it's coming at exactly the right time. The Old Republic is going to do amazingly. Since the investors aren't sure yet. I'm going to bet that the stock is undervalued. |
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| Robert Gill |
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I'm going to be smiling while I play with the millions that will be getting this game.
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| Matt Cratty |
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Free to play can save a struggling MMO like DDO, or enhance revenue from a moderately successful one like LOTRO. Its not a model for a megahit or any game aspiring to be a megahit. If you are designing a free to play game, you're either making another boring social game or you're convinced that its going to be tough to get people to play your game for money out of the box.
If you're planning a niche game, it can be perfect or at least useful and that's my hope is that we'll get back to games that are interesting instead of safe bets. The problem is that whenever you have someone running the show with an accounting background, they see "wow, FTP increased a struggling MMO's numbers by hundreds of percentage points!" And they immediately fall into line with the other cattle and assume that that's always best for any online game. Also, when the store options start to drive design, that's not such a good thing anymore. If you play DDO, you know what I mean. This is a slippery slope. As far as SWTOR is concerned, they have gushed and gushed about the story, which leads me to believe this will be kotor and mass effect in space. As I find both of those to be very poor excuses for games (but wonderful stories), I'll probably wait for detailed reviews before trying it out. |
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| Steve Peterson |
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How can a Star Wars title fail? Hmm, Episodes 1, 2, and 3 provide some insight, as does Star Wars Galaxies. (OK, the movies made money, but I don't think they expanded Star Wars fandom, rather the opposite.) The rumor mill has not been kind so far, but can see it going either way when it launches. I think the rash assumptions would be it's a surefire hit or a guaranteed failure. So much depends on the implementation, and how they tweak it in the grace period they'll have between introduction and the point at which it either flies or crashes and burns (a matter of months, perhaps).
It will be fascinating to watch the story unfold. |
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| Nick Green |
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The combat videos have all looked amazing.
The only real criticism I've seen so far is that it lacks polish - and this is coming from previewers playing the unfinished product. |
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| Mark Venturelli |
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All I've heard about this game is how it is a single player RPG in MMO form.
Which frankly is kind of ridiculous. |
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| Christophe Maire |
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Even if SWTOR is hugelly succesful, it still won't be as big as WOW. Concerns over subscription model are valid. Is there an audience out there not paying for WOW that would pay for SWTOR? Who's ready to pay for 2? How big is a gamer's wallet? Let not mention how much time left he has?
I think the free to play model would have bring to EA many casual gamers, challenge being to convert into sales. Because WOW players won't quit for SWTOR. But here are my 2 cents to beat WOW - A mix of MMO and Online casual game = 2D play in Facebook for strategy/management part 3D play in MMO |
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| Buck Hammerstein |
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i heard some reports from insiders working on this project that too much focus was put on the hundreds of voiceover samples and not as much time into the play mechanics making battles somewhat repetitive. these insider reports have been spreading around recently and may be what many investors are basing their pessimistic analysis on.
Star Trek Online was plagued by a unfriendly paying structure and wasn't the success most thought it was going to be. tough to crack into this genre with people so dedicated to WoW. |
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| Jack Young |
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I see all of your comments are not anything new to the discussion. Can SWTOR be the WOW killer? Factor in its plus and minus' and yes it could do it. Will it? Only as the "king dies."
KOTOR was/is a fine game in its own right. Was it worthy of a MMORPG outing to dominate the market? Was Warcraft? Is SWTOR a product to represent its principal product? Was WOW? It starts to become interesting when you ask these questions without fandom clouding your judgment. I have played SWG for all of its 7 years. I know the game pretty well and much of its history. I have even talked to developers and producers for it. Little will be said from them about the project after thier desperate grab to hang-on to subscriptions. What is clear, to me, is WOW launched a year after SWG. Subs plummeted so a drastic decision was made to change the game to appeal to the then identified broader casual demographic. This was based on market projections and comparisons on what WOW took in. Both SOE and Lucas Arts approved to do it didn't matter as the base product was broken, incomplete and buggy even in its so fine(for those "Rose Colored Glasses" wearers) Pre-CU and Pre-NGE state. The weak state the game was in coupled with lack of leadership (Raph Koster was on the outs with the project) allowed for the strong loss of subs in the back-wake of the monster that was WOW at that time. The sad thing about SWG, today, is its a much fuller, bug free and working game than its ever been. Its one of the last of its generation of MMORPG's, yet its so different from the theme park rides of today. If a vet loads in, who originally quit, and finds the marks of the NGE present...they rediscover thier hate for it and cancel. The thing about that is its so much beyond that game that was changed on that day. It works now after 7 years of gutting and re-writing code. Was changing the Skill System the right thing to do? No. Was adding game features that are simular to most end games of today good? Sure. At some point one has to out-weigh the other. If its such a great game then why didn't SOE release a new Expansion since the NGE? As I have read, when Lucas Arts renewed thier contract with SOE they restricted any Expansion development. You see, Lucas Arts is responcible, on principle, to market, promote and distribute thier games. Cutting that expence allows for other product to be marketed and produced such as Force Unleashed and SWTOR. SOE just developes SWG based on thier now much more limited license. So, who is in charge of Star Wars products? Who approves development and content of products? Who gets the lion's share of the profit? Is SOE without fault? Thier practices with the development and upkeep of thier games in light of their customer base is a resounding, No. They can and should do better. Was the NGE all them? No, Lucas Arts was thier "hand-in-hand." Can Lucas Arts make a mistake with the Star Wars brand? Yes, if you put a Star Wars sticker on a jug of sour milk, the sticker will become a collectors item but the milk is still sour. SWTOR, I hope will be a big game and take over as a new MMO standard. However, having experinaced a World Simulator has spoiled me to the more common "on rails" themepark games of today. I fully understand that I don't fit the demographic that these gaming companies are trying to capture. I seek challenge and discovery even if its takes months. I like my endevors interrelated to other players involvment in an online game. Thats dependent on others in short. I want to live in that universe and impact its state in some way. I like having other things to do other than combat. SWTOR will provide some of this but not all. The one big mark against it is its setting. The common person hears "Star Wars" and thinks about the films and TV series. This game is not set during those times and thats much more significate then "gamers" give credit. We here know what KOTOR is, but the masses don't care. With that, EA should be worried if thier game will fly. BTW, most of the $100+million budget is understood to be voice talent expense. Its an unprecidented endvor to completely voice this game. They will get this story "Told". |
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| Matt Ekins |
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| Charles Forbin |
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This is why I kept telling my friends not to worry about Elder Scrolls V being an MMO. One even wagered me $40 which he happily paid up when Skyrim was announced and its nature became clear. :-) Bethesda may have MMO aspirations, but I just couldn't see them risking the main franchise on it.
SWTOR has my interest piqued as maybe the first MMO that I try (Does Second Life count? No? OK), but I *hope* KOTOR isn't the base model. It probably isn't, but I'm one of the odd ducks who didn't really care for KOTOR. I've loved everything Bioware has done after that, though. |
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| heath willmann |
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I think that EA already knows the risks involved in an MMO launch, they have several different online games besides mythics warhammer. tiger woods online need for speed world just to name a few. They know that the industry needs to head into the online market place. every console game is looked down on now if it doesnt include some sort of multiplayer option in the near future its going to be the same way with online.
Its the people who look at wow and its supposed succcess that think any game that does not have the same success is a failure. There are several mmos that are not blizzard mmos out that are making a profit. APB is a cautionary tale of how not to run your bussiness, not why not to make an mmo.while it was not "live" long was bought up in under a week after closing its servers. As fas as analysts go i give them about as much credibility as witch doctors, an educated guess is still just a guess. |
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| Brian Bartram |
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As a former BWA employee who worked on SW:TOR, I'm going to say their biggest challenging is going to be retaining high level players and generating new content. I prophesize an explosive launch, with a strong first 6 months, but the following year will be the real indicator of long-term viability.
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