Francois Gilbert is from Quebec Canada and has been doing 3D art for almost 20 years. He started his career as a 3D generalist, later moving on to direct special effects in film and broadcast TV.
He longed to work on real-time 3D projects and decided to relocate to the USA and start his career making video games.
He now specializes in lighting and the final frame, and has been developing production pipelines, producing environment art and leading environment production teams for SCEA for the past 10 years.
Features by Francois Gilbert:
Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [11.08.12]