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July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Reggie Fils-Aime: 'Vibrant' 3DS remains a key part of Nintendo armory  
by Chris Kerr [07.03.18]
"It continues to be a vibrant system. The reasons are, for the target audience we are going after, we see this as a great first device for that five, six, seven, and eight-year-olds."
Console/PC, Business/Marketing

Blog: Why you need to start marketing your game early 4
by Gamasutra Community [07.03.18]
Do you think it's too early start marketing your game? Contrary to popular belief, it's never too early. Here's some misconceptions about game marketing and why you need an early start.
Business/Marketing

UK publisher Rising Star Games acquired by Thunderful  
by Chris Kerr [07.03.18]
UK publisher Rising Star Games has been acquired by Thunderful, the parent company behind Swedish game studios Image & Form and Zoink.
Production, Business/Marketing

Blog: How grinding can undermine your game design 6
by Gamasutra Community [07.03.18]
Today's post returns to the concept of grinding in video games, and how it might end up hurting your project in the long run.
Design

Hollow Knight has sold over 250,000 copies on Switch 4
by Chris Kerr [07.03.18]
Nintendo of America boss Reggie Fils-Amie had previously indicated the title was performing "exceptionally well."
Console/PC, Business/Marketing

Blog: Using achievement stats to estimate sales on Steam 9
by Gamasutra Community [07.03.18]
Longtime game dev Tyler Glaiel showcases how he reverse-engineered and improved a new method (from barter.vg) of estimating sales data for games on Steam based on achievement stats.
Console/PC, Business/Marketing

Vlambeer's Ismail sees promise in the hybrid of triple-A and indie dev 4
by Alex Wawro [07.02.18]
"Im excited about the hybrid," Ismail told GamesBeat. "About seeing indie studios tackle that [$5M-$10M] gap in the industry...not quite big enough to be triple-A and not small enough to be indie."
Indie, Business/Marketing

Video: How visual novels cultivate a strong sense of narrative  
by Staff [07.02.18]
In this GDC 2013 session, Spike Chunsoft's Kotaro Uchikoshidiscusses the definitions of the visual novel genre and how among other games, ithas by far the strongest sense of narrative.
Console/PC, Design, Video

Immersion cited as top motivator for playing games 1
by Emma Kidwell [07.02.18]
A data report published by Piwag determines the top ten motivations players have for picking up certain games.
Console/PC, Business/Marketing

Don't Miss: The postmortem of Resident Evil 2 for the N64 1
by Staff [07.02.18]
"It was a task that the newsgroups, gaming [websites], and perhaps even the publisher had doubts could be done," recalled Todd Meynink in this classic postmortem of the 1999 N64 port.
Console/PC, Programming, Production

Remake of Resident Evil 2 wins 'Best of E3' from Game Critics Awards  
by Emma Kidwell [07.02.18]
Capcom's Resident Evil 2 wasawardedBest of Show for E3 according to theGame Critics Awards
Console/PC, Business/Marketing

Get a job: Sanzaru Games is looking for a World and Environment Artist  
by Staff [07.02.18]
The studio is hiring artists, from jr. to sr. level, to join its California-based development team in crafting visually stunning and immersive worlds.
Art, Recruitment

Streaming platform devs take down Fortnite adware, chide Epic for not doing it itself 4
by Alissa McAloon [07.02.18]
The developers of the streaming platform Rainway detail their own crusade against a potent piece of adware that had infected seemingly thousands of Fornite players.
Console/PC, Social/Online

Iron Mountain Interactive lands $3M investment  
by Alissa McAloon [07.02.18]
Iron Mountain Interactive has secured a $3 million investment at the close of its Series A funding round, notably scooping up leading investor Oasis Games as a minority shareholder in the process.
Social/Online, Business/Marketing

Microsoft is working on AI-driven, platform-level Xbox Live cheat detection  
by Alissa McAloon [07.02.18]
Microsoft has filed a patent application for machine learning tech that would sniff out cheaters on Xbox Live on the platform level, rather than the more traditional per-game anti-cheat approach.
Console/PC, Social/Online

OpenAI to level up Dota 2 neural networks with live Twitch demo  
by Chris Kerr [07.02.18]
OpenAI has been teaching a groupof neural networks how to playDota2 in the hopes they'll be able to compete against a team of pros at The International esports tournament thisAugust.
Console/PC, Programming

Blog: The art of difficult card game design - Part 2  
by Gamasutra Community [07.02.18]
It's possible to make design choices that turn players away, but it's also possible to make art and writing decisions that cause similarly negative reactions. Here's how to walk the design tight rope.
Design

Incoming Paradox CEO wants more acquisitions and mobile expansion  
by Chris Kerr [07.02.18]
Incoming Paradox chief exec Ebba Ljungerud wants the strategy specialist be pulling in at least 10 percent of its sales from mobile titles by 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

Summer Games Done Quick raises record-breaking $2.1M for charity  
by Chris Kerr [07.02.18]
The record-breaking total is the highest in Summer Games Done Quick history, and was raised during aweek that saw a group of volunteers and super-quick professionalsblitz through over 150 games.
Business/Marketing

Blog: Building the Frisco Fields in Mafia III  
by Gamasutra Community [07.02.18]
Frisco Fields was the most diverse district in Mafia III, featuring high-society and walled off communities, while at the same time oppressed families and backwoods racism.
Console/PC, Design