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April 26, 2018
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Opinion: Elegance and colonialism in Civ VI's Rise and Fall  
by Katherine Cross [04.12.18]
Gamasutra contributor Katherine Cross examines the design of Civilization VI and its latest DLC, as well as how they touch on the issues of representation and the exaltation of war.
Console/PC, Design

Don't Miss: Rendering the striking visuals of Capybara's Below  
by Staff [04.12.18]
Capybara Games' Colin Weick speaks at GDC 2017 about the techniques used to achieve high visual fidelity in the context of the simplified yet dense aesthetic of the studio's upcoming roguelike Below.
Indie, Art, Design

Nintendo soliciting pitches from startups for innovative Switch tools and tech 1
by Alissa McAloon [04.12.18]
Nintendo has partnered with Scrum Ventures to host a program that encourages startups, companies, and university researchers seek out new, non-software offerings for the Switch.
Console/PC

Sponsored: Designing architecture to support cross-platform play  
by Bruce Brown, Peter Chapman [04.12.18]
Experts from the Amazon GameLift team take an informative deep-dive into the architecture of cross-platform multiplayer games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Sponsored Article

Stick or twist: Balancing randomness and strategy in Hearthstone  
by Chris Kerr [04.12.18]
Hearthstone lead developer Ben Brode has some interesting thoughts on how the popular card-battler manages to balance player agency and strategy with randomness. 
Smartphone/Tablet, Design

Eugen devs end strike after management refuse to negotiate 2
by Chris Kerr [04.12.18]
The developers at Eugen Systems have ceased their strike after negotiations with management came to a standstill.
Production, Business/Marketing

Blog: Optimizing Catan Universe for mobile with Unity 2
by Gamasutra Community [04.12.18]
Here's how I improved the performance of Catan Universe in mobile (iOS, Android) with benefits to WebGL. The path from 2 FPS to 50-60 FPS in two weeks.
Programming, Production

VR social network vTime secures $7.6M investment  
by Chris Kerr [04.12.18]
The freemium app is pitched as a VR sociable network that lets users create personalized avatars and socialize with friends across a library of virtual environments. 
VR, Business/Marketing

In It To Minit: Designing a world of one-minute adventures  
by Alex Wiltshire [04.12.18]
Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice.
Indie, Design

Microsoft & other game companies win out in camera patent lawsuit 1
by Alex Wawro [04.11.18]
A Federal court has denied inventor Richard J. Baker's appeal of the 'nah' ruling made in a patent infringement lawsuit he filed last year against Microsoft, Nintendo, and other game companies.
Console/PC, Business/Marketing

Video: From concept to console: A Horizon Zero Dawn postmortem  
by Staff [04.11.18]
In this GDC 2018 session, Guerrilla Games' Eric Boltjes discusses the development of Horizon Zero Dawn.
Console/PC, Design, Video

With 2 million units sold, Shovel Knight generated the most income from Switch sales  
by Emma Kidwell [04.11.18]
The Nintendo Switch became Shovel Knight's third best selling platform, selling 370,000 units in just a year and generating the most revenue.
Console/PC, Indie, Business/Marketing

Weekly Jobs Roundup: Bad Robot, Pocket Gems, and more are hiring now!  
by Staff [04.11.18]
From calls for programmers and designers in Ontario to openings for creative directors in California, here are just some of the job listings that hit Gamasutra's job board this past week.
Programming, Art, Design, Production, Recruitment

Making life better for QA, according to Failbetter's QA lead 2
by Bryant Francis [04.11.18]
Failbetter QA tester Lesleyann White shares some thoughts about making life better for your QA testers while we check out Sunless Skies.
Console/PC, Production, Video

SSX 3, Morrowind, and more headed to Xbox One backward compatibility  
by Alissa McAloon [04.11.18]
Microsoft has named the second batch of classic Xbox games headed to Xbox One via backward compatibility.
Console/PC

Don't Miss: Ken Rolston's development secrets of The Elder Scrolls IV: Oblivion 4
by Staff [04.11.18]
"The virtue of having been a paper and pencil role-playing game designer meant that I [...] had to, out of nothing, create a world, make it coherent, and publish it immediately."
Console/PC, Design

For the first time, third-party devs have released games for Tencent's WeChat platform  
by Alissa McAloon [04.11.18]
Tencent has opened the mini-game platform housed within its WeChat chat app up to external developers, allowing a select group third-party devs to release games on the app for the first time.
Smartphone/Tablet

Creating fluid combat animations for the new God of War  
by Chris Kerr [04.11.18]
Veteran animator Kristjan Zadziuk explores how Sony Santa Monica created Kratos' fluid combat animations in the upcoming God of War game.
Production, Video

Peer into the development of Failbetter's Sunless Skies at 1PM EDT  
by Bryant Francis [04.11.18]
We're checking in with Failbetter on the state of Sunless Skies today at 1PM EDT!
Console/PC, Programming, Production, Video

Blog: Early Access without Steam? Let's break down the numbers 10
by Gamasutra Community [04.11.18]
A look at six months of early access sales on itch.io for Nowhere Prophet. All the numbers and graphs you could want.
Production, Business/Marketing