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February 17, 2019
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EA has a subscription service for 'another major platform' in the works  
by Alissa McAloon [02.06.19]
Electronic Arts already runs subscribe-for-access game libraries through the PC’s Origin Access and the Xbox One’s EA Access, and the company has another due out this year.

Fair Play Alliance expands Fair Play Summit for GDC 2019  
by Staff [02.06.19]
The Fair Play Alliance, a cross-industry initiative focused on fostering fair play in online games, has announced it will return for Game Developers Conference 2019 with an all-day Fair Play Summit!
Social/Online, Serious, Business/Marketing, GDC

The sloth behind the scenes of 2019's biggest Twitch stream 1
by Katherine Cross [02.06.19]
The gaming streamer and cyber sloth Casey Explosion discusses how she helped make one of the best stories in gaming news come to life.
Console/PC, Business/Marketing

Chat with At The Gates designer Jon Shafer at 3PM ET  
by Bryant Francis [02.06.19]
Chat with one of the developers behind Civilization V about the making of At the Gates at 3PM ET.
Console/PC, Design, Video

Warface dev team leaves Crytek to form Blackwood Games  
by Chris Kerr [02.06.19]
The new opening will be led by Crytek Kiev's (now former) creative director Michael Khaimzon, and will take over all further development of the Warface franchise.
Console/PC, Production, Business/Marketing

Get an inside look at the making of Sony's PSVR hit Astro Bot at GDC 2019!  
by Staff [02.06.19]
Sony's PSVR game Astro Bot Rescue Mission is lauded as one of the best VR platformers to date, and at GDC 2019 next month some of its lead developers will show you exactly how they pulled it off!
VR, Design, GDC

Blog: Finding the hook for a game trailer 1
by Gamasutra Community [02.06.19]
The best game trailers cut to the heart of what makes a game unique, yet so many trailers still treat games like a product which is merely the sum of its parts.
Design, Business/Marketing

Take-Two raises fiscal outlook as recurrent spending experiences record growth  
by Chris Kerr [02.06.19]
Recurrent consumer spending from virtual currency, add-on content, and in-game purchases now accounts for 24 percent of Take-Two's total net revenue.
Console/PC, Business/Marketing

Pennsylvania legislators want to slap a tax on mature games  
by Chris Kerr [02.06.19]
Legislators from the State of Pennsylvania have re-introduced a bill that would impose a 10 percent tax on adult and mature video games sold at retail, and the ESA isn't happy.

Blog: Writing non-player characters for Double Cross  
by Chris Kerr [02.06.19]
The process of making a new character is long and goes through several people. This is how four of Double Cross' characters were crafted, as told by the writer.
Design, Production

Kingdom Two Crowns and the practical intersection of pixel art and roguelike design 3
by John Harris [02.06.19]
We speak with Kingdom's creator Thomas "noio" van den Berg about the most recent entry Kingdom Two Crowns, and how pixel art and roguelike design just make sense for some indies.
Console/PC, Indie, Design

Microsoft Studios renamed Xbox Game Studios in bid for better branding 1
by Alex Wawro [02.05.19]
"Today, Xbox is our gaming brand across all devices, no matter how or where you want to play, or who you want to play with," reads an excerpt of the announcement.
Console/PC, Business/Marketing

Video: Building better relationships with your players  
by Staff [02.05.19]
Players are people too, and in this GDC 2017 talk Big Viking Games' Jacob Van Rooyen offered fellow devs some useful advice on nurturing fruitful relationships with the people who play their games.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

EA will lean harder on Anthem and Apex Legends after a 'difficult quarter'  
by Emma Kidwell [02.05.19]
Electronic Arts published its latest earnings report today, and it was a weaker-than-expected third quarter based on the fact that the company has lowered its revenue outlook for the future.
Console/PC, Business/Marketing

Can 192x160 pixels make you scream? Find out at GDC 2019  
by Staff [02.05.19]
The creator of horror game Faith will show you how to make a marvelous horror aesthetic at GDC 2019!
Console/PC, Design

The history of how Pac-Man encouraged women to pursue game dev  
by Emma Kidwell [02.05.19]
Some recordings from the game history panel held at MAGfest 2019 are now available for the public to enjoy.
Console/PC, Indie, Design, Production, Video

PlatinumGames contract ends, no longer working on Granblue Fantasy: Relink  
by Emma Kidwell [02.05.19]
PlatinumGames announced today that its contract with Cygames has ended, and it will no longer be involved with developing the action role-playing game Granblue Fantasy: Relink.
Console/PC, Business/Marketing

Don't Miss: From folklore to finish, the art of making Guacamelee  
by Staff [02.05.19]
Drinkbox Studios artist Augusto Quijano explains how the unique art style of Guacamelee came together, why ugly art is sometimes best, and what other developers can learn from his mistakes.
Indie, Art

Kingdom Hearts 3 ships 5 million copies a week after launch  
by Emma Kidwell [02.05.19]
Over 5 million copies of Kingdom Hearts 3 have been shipped worldwide since launching last week on January 29, making it a new record for the franchise.
Console/PC, Business/Marketing

Get a job: Join the St. Jude PLAY LIVE team as a Video Game Community Specialist  
by Staff [02.05.19]
The team at St. Jude Children's Research Hospital is looking for someone to engage, steward, and grow the St. Jude PLAY LIVE community to support new and existing video game initiatives and partnerships.
Business/Marketing, Recruitment