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April 25, 2018
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Rainbow Six Siege has pulled in 30 million players  
by Chris Kerr [04.13.18]
Ubisoft's tactical team shooter Rainbow Six Siege has surpassed 30 million players over two years after it launched in December 2015.
Console/PC, Business/Marketing

Blog: A legal analysis of the NetEase vs. PUBG lawsuit 4
by Gamasutra Community [04.13.18]
A brief discussion of the legal aspects of the recent lawsuit filed by Battleground's creator vs NetEase, one of China's largest largest internet technology companies.

EA shakes up executive team to 'sharpen focus' on creative core 6
by Chris Kerr [04.13.18]
There's been an impromptu executive reshuffle at EA, meaning some familiar faces now have new roles within the company.

How Xbox got its start -- and its name 1
by Rusel DeMaria [04.13.18]
In this excerpt from Rusel deMaria's new Xbox history tome, "Game of X - Vol 1: The Untold History of Xbox", original team members recount how the Xbox project started -- and how it got its name.
Console/PC, Business/Marketing, History

Hellblade wins big at 2018 BAFTAs as Edith Finch takes top honor  
by Alex Wawro [04.12.18]
The British Academy of Film and Television Arts hosted its annual game awards in London this evening, andthe list of winnersis dominated by indie devs like Ninja Theory and Giant Sparrow.
Indie, Business/Marketing

How Rainbow Six Siege was rendered  
by Staff [04.12.18]
In this 2016 GDC session, Ubisoft Montreal's Jalal Eddine El Mansourigoes into the work accomplished by the graphics team in order to ship Rainbow Six Siege.
Console/PC, Programming, Video

Reflecting on Hitman Sniper, four years after launch  
by Emma Kidwell [04.12.18]
In an interview with Pocket Gamer, product lead on Hitman Sniper Dominic Allaire shares how, after four years, the iOS title has managed to keep an active player base.
Smartphone/Tablet, Design

How 'B-games' influenced the design of Getting Over It  
by Emma Kidwell [04.12.18]
Bennett Foddy and Derek Yu discuss the impact of B-games like Sexy Hiking and the influence they had on indie developers.
Indie, Design

Apple plans to kill 32-bit app support on MacOS in the near future  
by Alissa McAloon [04.12.18]
Apple is starting to warn devs and users alike that support for 32-bit apps in MacOS is almost at an end.

Get a job: Seismic Games is hiring a Sr. UI Artist  
by Staff [04.12.18]
LA-based Seismic Games is looking to bring a Sr. UI Artist into its art department to create and integrate UI art assets consistent with the developer's visual style.
Art, Recruitment

FTC warns that, yes, those warranty-voiding stickers on consoles are illegal  
by Alissa McAloon [04.12.18]
The FTC has sent warning letters to six major companies, likely including Nintendo and Sony, about illegal language and practices in their warranty policies.

Opinion: Elegance and colonialism in Civ VI's Rise and Fall  
by Katherine Cross [04.12.18]
Gamasutra contributor Katherine Cross examines the design of Civilization VI and its latest DLC, as well as how they touch on the issues of representation and the exaltation of war.
Console/PC, Design

Don't Miss: Rendering the striking visuals of Capybara's Below  
by Staff [04.12.18]
Capybara Games' Colin Weick speaks at GDC 2017 about the techniques used to achieve high visual fidelity in the context of the simplified yet dense aesthetic of the studio's upcoming roguelike Below.
Indie, Art, Design

Nintendo soliciting pitches from startups for innovative Switch tools and tech 1
by Alissa McAloon [04.12.18]
Nintendo has partnered with Scrum Ventures to host a program that encourages startups, companies, and university researchers seek out new, non-software offerings for the Switch.

Sponsored: Designing architecture to support cross-platform play  
by Bruce Brown, Peter Chapman [04.12.18]
Experts from the Amazon GameLift team take an informative deep-dive into the architecture of cross-platform multiplayer games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Sponsored Article

Stick or twist: Balancing randomness and strategy in Hearthstone  
by Chris Kerr [04.12.18]
Hearthstone lead developer Ben Brode has some interesting thoughts on how the popular card-battler manages tobalanceplayer agency and strategy with randomness.
Smartphone/Tablet, Design

Eugen devs end strike after management refuse to negotiate 2
by Chris Kerr [04.12.18]
The developers at Eugen Systems have ceased their strike after negotiations with management came to a standstill.
Production, Business/Marketing

Blog: Optimizing Catan Universe for mobile with Unity 2
by Gamasutra Community [04.12.18]
Here's how I improved the performance of Catan Universe in mobile (iOS, Android) with benefits to WebGL. The path from 2 FPS to 50-60 FPS in two weeks.
Programming, Production

VR social network vTime secures $7.6M investment  
by Chris Kerr [04.12.18]
The freemium app is pitched as a VR sociable network that lets users create personalized avatars and socialize with friends across a library of virtual environments.
VR, Business/Marketing

In It To Minit: Designing a world of one-minute adventures  
by Alex Wiltshire [04.12.18]
Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice.
Indie, Design