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April 25, 2018
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Blog: Analyzing Dead by Daylight's emblem system  
by Gamasutra Community [04.18.18]
I wanted to analyze Dead by Daylight's emblem system, a recently released scoring system which aims to redefine how players succeed in the game.
Console/PC, Design

A (slightly) different way to think about games and art 9
by Matthew Burns [04.18.18]
"At the end of the day, it doesnt matter if one or another specific game is regarded as art, nor does it matter if 'games' 'are' 'art,' whatever that even means", argues game dev Matthew Burns.
Serious, Business/Marketing

Video: How the classic arcade game NBA Jam was designed  
by Staff [04.17.18]
Learn about the development of NBA Jam in this 2018 GDC session postmortem.
Console/PC, Design, Video

Devs can now pitch crowdfunded games based on D&D co-creator's unpublished work 3
by Emma Kidwell [04.17.18]
Fig partners with the Gygax Trust to develop co-creator of Dungeons & Dragons Gary Gygax's unreleased work into video games by putting a call out for interested devs.
Console/PC, Design, Business/Marketing

Report: Call of Duty: Black Ops 4 will not feature a single-player story 2
by Emma Kidwell [04.17.18]
Activision's upcoming Call of Duty: Black Ops 4 will not feature a traditional single-player campaign, with the company reportedly focusing on multiplayer and Zombies mode instead.
Console/PC, Design, Business/Marketing

Don't Miss: A game dev postmortem of Sony Santa Monica's God of War: Ascension 8
by Staff [04.17.18]
Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Console/PC, Programming, Art, Design, Production

Get a job: Magic Leap is hiring a Game Designer  
by Staff [04.17.18]
Magic Leap is looking for a motivated designer who is strong in core design fundamentals, while also ready to break new ground on a brand new platform establishing an all-new set of design rules.
Design, Recruitment

Exploring the rise and eventual fall of Xbox's early teenage hackers  
by Alissa McAloon [04.17.18]
As much as I consciously made the decisions I did, I never meant for it to get as bad as it did,one hacker, David Pokora, told Wired for an in-depth story about his group's actions.
Console/PC, Social/Online

Game design portfolio-building tips from a Creative Assembly vet Exclusive 2
by Simon Mann [04.17.18]
In this helpful article, Creative Assembly senior designer Simon Mann describes ways to think like a designer and help build a strong game design portfolio to get yourself noticed.
Console/PC, Design, Exclusive

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Blog: Why Fortnite will fall, but battle royale will rise on mobile 6
by Gamasutra Community [04.17.18]
I believe key factors will limit the long-term sustained growth and success of Fortnite on mobile, and this is why.
Smartphone/Tablet, Business/Marketing

Blog: Understanding the role of music in VR 2
by Gamasutra Community [04.17.18]
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk and discusses the notion of presence, and positional audio technologies.
VR, Audio

U.S. iPhone users spent an average of $58 on apps and IAPs in 2017  
by Chris Kerr [04.17.18]
U.S. iPhone users spent an average of $58 on in-app purchases and premium apps in 2017, with the growing number of free-to-play mobile games pulling in the bulk of that cash.
Smartphone/Tablet, Business/Marketing

Blog: Working with pixel art sprites in Unity - Part 2 2
by Gamasutra Community [04.17.18]
The second part of my ongoing series about building an alternative workflow for working with pixel art in Unity. This time I go over how I easily define and play 2D sprite animations in script.
Art

Reversing the sunk cost fallacy: Devs recount what shouldn't have been cut 2
by Richard Moss [04.17.18]
"We should abandon that feature, even though we've sunk so much time and efort into it!" Sometimes this is the right call, but other times, maybe not -- as these dev stories suggest.
Console/PC, Indie, Design, Production

Ex-Crystal Dynamics chief joins Microsoft Studios exec team  
by Alex Wawro [04.16.18]
Microsoft Studios chief Matt Booty announced this morning (via Twitter) that the division will soon have a new face at its executive leadership table: game industry vet Darrell Gallagher.
Console/PC, Business/Marketing

Video: Building a community around PlayerUnknown's Battlegrounds  
by Staff [04.16.18]
In this 2018 GDC session, PUBG Corp's Sammie Kang explainshow PlayerUnknown's Battlegrounds communicatedwith a small player basesince its pre-alpha test phase.
Console/PC, Business/Marketing, Video

Google Play under investigation by South Korea's FTC over market abuse  
by Emma Kidwell [04.16.18]
South Korea's Fair Trade Commission is investigating Google Play after claims that the mobile marketplace used its position to pressure game devs into publishing titles through Google Play only.
Smartphone/Tablet, Business/Marketing

HTC releases development kit for Vive Pro front-facing cameras  
by Emma Kidwell [04.16.18]
HTC announces the SRWorks SDK, a development kit for the front-facing cameras on the Vive Pro.
VR, Design

Get a job: Mothership Entertainment is hiring a Sr. Engineer  
by Staff [04.16.18]
Austin-based Mothership Entertainment is seeking an experienced Senior Engineer help develop, maintain, and optimize the next game in the Aven franchise.
Programming, Recruitment