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September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Why some devs partner with investment funds over publishers  
by Alissa McAloon [09.13.18]
Polygon spoke with a couple of devs currently working with the investment fund Kowloon Nights to offer a look at why those devs went with the fund instead of a more traditional publisher.
Indie, Business/Marketing

Attend XRDC and learn how to better evoke empathy in your AR/VR work!  
by Staff [09.13.18]
At XRDC in San Francisco next month, XEODesign founder Nicole Lazzaro will guide you through three empathy-deepening XR techniques distilled from 4 years of player research!
VR

Ubisoft details its blockchain-powered game HashCraft  
by Alissa McAloon [09.13.18]
Ubisoft showed off its in-development title HashCraft at Blockchain Gamer Connects San Francisco this year
Console/PC, Social/Online

Obituary: Celebrated Austin artist Micael Priest 1
by Alex Wawro [09.13.18]
In addition to his impactful work in the Austin music scene, Priest also contributed to a number of game projects in collaboration with Origin Systems, including Ultima Online.
Console/PC, Art

Blog: Designing a game without words  
by Gamasutra Community [09.13.18]
Lead artist Łukasz Sałata and chief designer Daniel Gizicki dig into the challenges of creating a game with no verbal communication.
Design

Pitch your exciting, insightful game UX talks for GDC 2019's UX Summit!  
by Staff [09.13.18]
GDC organizers are still accepting UX Summit talk submissions -- but only until Friday, October 5th at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Blog: Kliuless? Gaming industry ICYMI #2  
by Gamasutra Community [09.13.18]
This is the weekly games industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well.
Business/Marketing

Analysts doubt China will take six months to begin reapproving games  
by Chris Kerr [09.13.18]
"There's already been changeover in leadership in the past few months in the new agencies. Meanwhile, gamers are still avid, and games are still hot."
Business/Marketing

Telecoms giant Sky forms new mobile studio with The Walking Dead producer 1
by Chris Kerr [09.13.18]
UK telecoms outfit Sky has partnered with multi-platform entertainment company Skybound to create new mobile game studio, Skybound Stories. 
Smartphone/Tablet, Business/Marketing

Blog: Space, place, and the art of designing deep levels 2
by Gamasutra Community [09.13.18]
Ever wondered what powers environmental storytelling? Placemaking. This article takes a look at how the process of placemaking can be used to help design deep video game levels.
Design

When success comes at a price: Launching Cook, Serve, Delicious! 2!! 6
by Gamasutra Community [09.13.18]
Crushing anxiety and immense depression were a couple of the unwanted side-effects of making the successful indie game Cook, Serve, Delicious! 2!!. Developer David Galindo gives his honest recounting.
Business/Marketing

XRDC speaker Q&A: Jenna Goldberg and the art of data visualization in AR 1
by Staff [09.12.18]
XRDC speaker Jenna Goldberg explains the value of bringing data to live in augmented reality.
VR, Design

iPhone Xs comes with enhanced performance for ARKit 2  
by Emma Kidwell [09.12.18]
The recently unveiled iPhone Xs and Xs Max feature a brand-new chip called the A12 Bionic, a 6-core CPU said to enhance performance improvements for ARKit 2.
Smartphone/Tablet, Design, Production

Video: How writers can utilize Wikipedia in their research  
by Staff [09.12.18]
In this GDC 2016 talk, Seasun's Chris Hepler explains how game writers can learn facts fast enough to make their game stand up to expert scrutiny and sound like an expert.
Console/PC, Design, Video

Watch our chat with the devs behind Shadow of the Tomb Raider  
by Bryant Francis [09.12.18]
We talked to two developers who worked on Shadow of the Tomb Raider to learn more about the practical challenges of making a giant tomb raiding game.
Console/PC, Design, Video

The Void partners with Marvel and Disney to create VR experiences  
by Emma Kidwell [09.12.18]
The Void, a VR and AR entertainment company, has announced its plans to develop five mixed reality experiences based on IP from Walt Disney Animation Studios and Marvel Studios.
VR, Business/Marketing

Don't Miss: The uneasy merging of narrative and gameplay 22
by Ara Shirinian [09.12.18]
This classic 2010 feature picks apart the gameplay/narrative question by examining how games handle cinematic interactivity, how movies handle fight sequences, and how the two forms of media differ.
Console/PC, Design

Get a job: Unknown Worlds Entertainment is hiring a Visual FX Artist  
by Alissa McAloon [09.12.18]
Unknown Worlds is looking for a dev to work closely with its Art Director and take feedback from the community and playtesters to refine effects and make them incredible.
Art, Recruitment

Don't miss your shot to pitch a talk for GDC 2019's Indie Games Summit!  
by Staff [09.12.18]
Hey devs, the 2019 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Friday, October 5th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Bundles, funds and crowdfunding - Part 3 1
by Gamasutra Community [09.12.18]
What to expect from bundles, funds and crowdfunding in 2018. Is there anything left for a developer when all those sales are over and who can help?
Business/Marketing