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February 17, 2019
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Report: Activision Blizzard to make significant layoffs this week 8
by Chris Kerr [02.11.19]
Those "familiar with the matter" claim Activision Blizzard plans to cut hundreds of jobs in a bid to centralize functions and boost profits.
Production, Business/Marketing

Sumo Digital opens mobile studio in Leamington Spa  
by Chris Kerr [02.11.19]
The new opening will be led by former Sega chief technical officer Chris Southall, who built the company's dedicated European mobile studio, Sega Hardlight. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Overwatch's gameplay architecture creates variety  
by Staff [02.08.19]
In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay.
Console/PC, Design, Video

Federal court orders Grand Theft Auto V cheat creator to pay $150,000  
by Emma Kidwell [02.08.19]
Rockstar Games' parent company Take-Two Interactive has won its copyright infringement lawsuit against Jhonny Perez, the developer behind the Grand Theft Auto V cheat "Elusive".
Console/PC, Business/Marketing

PUBG takes home Steam Awards 2018 Game of the Year  
by Emma Kidwell [02.08.19]
Valve's third annual Steam Awards was live-streamed earlier today, with PlayerUnknown's Battlegrounds taking home the award for 2018 Game of the Year. 
Console/PC, Business/Marketing

Don't Miss: How devs design the Lego games to appeal to all ages 4
by Staff [02.08.19]
In this timeless feature, TT Games head of design Arthur Parsons opens up about how the studio designs and focus-tests its popular Lego games so that they're enjoyable (and accessible) for all ages!
Console/PC, Design

Weekly Jobs Roundup: PlayStation, FoxNext Games, and more are hiring now!  
by Staff [02.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

American Sign Language emotes added to Star Citizen 1
by Emma Kidwell [02.08.19]
In collaboration with its community, Cloud Imperium Games has added American Sign Language support to Star Citizen for its deaf and hard of hearing players.
Console/PC, Design

Quality over quantity is Nintendo's first-party focus as the Switch nears year 3  
by Alissa McAloon [02.08.19]
Despite the strong install base Nintendo now has with the Switch, the company’s leadership is hesitant to put the quality of its first-party releases at risk in order to get more titles out the door.
Console/PC

Ex-Telltale devs form AdHoc Studio and set sights on narrative-focused games  
by Alissa McAloon [02.08.19]
Four developers that departed Telltale Games in the years leading up to the company's turbulent end have rejoined forces, this time as the freshly founded indie game developer AdHoc Studio. 
Indie

Here are your GDC 2019 Narrative Summit poster session winners!  
by Staff [02.08.19]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2019 Student Narrative Analysis Competition winners, who all receive passes to the conference next month!
Console/PC, Indie, Design, GDC

3DS sales have slowed, but Nintendo still sees a market for its long-running handheld 1
by Alissa McAloon [02.08.19]
Even in its twilight years, Nintendo president Shuntaro Furukawa says that the 3DS is still an attractive option for parents looking to introduce their children to video games.
Console/PC

What makes Hitman 2 levels tick? Find out at GDC 2019!  
by Staff [02.08.19]
If crafting believable, authentic levels where it feels like real people live and work is important to you, check out this GDC 2019 talk on the anthropologically-influenced level design of Hitman 2!
Console/PC, Design, GDC

Former Wargaming execs establish new studio GanyMede Games  
by Chris Kerr [02.08.19]
The new opening is based in New Mexico, and will use the state's Refundable Film Production Tax Credit to reclaim around 25 percent of its production expenses. 
Design, Production, Business/Marketing

Switch missed hardware target because Nintendo didn't 'convey appeal' of the system 9
by Chris Kerr [02.08.19]
Nintendo believes its inability to sell consumers on the appeal of Switch hardware and software prevented the console from meeting sales expectations.
Console/PC, Business/Marketing

Apex Legends crossed 1 million concurrent players in under 72 hours  
by Chris Kerr [02.08.19]
EA chief exec Vince Zampella broke the news in a short blog post, and revealed the title has also amassed over 10 million players. 
Console/PC, Production, Business/Marketing

Road to the IGF: Tholen, Lasch, Nelson Jr., and Cochran's Hypnospace Outlaw  
by Joel Couture [02.08.19]
Hypnospace Outlaw takes players to the information superhighway of a 90s internet-inspired cyberspace, having them enforce the laws of this digital place or decide to help its online populace.
Indie, Video, IGF

Video: Designing games to better support player expression  
by Staff [02.07.19]
Tiger Style's Randy Smith speaks at GDC 2011 about a key game dev issue: how do you design a great game that gives players room to express themselves creatively?
Console/PC, Indie, Design, Video, Vault

Get a job: Wizards of the Coast is looking for a Senior Software Engineer  
by Staff [02.07.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help build and maintain scalable cloud services that will support vast legions of players.
Programming, Recruitment