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February 20, 2019
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Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: How Nintendo designed the inviting mini-world of Animal Crossing 4
by Staff [02.13.19]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Design

Get a job: Obsidian Entertainment is hiring a Sound Designer  
by Staff [02.13.19]
Obsidian is looking for a creative Sound Designer with the capability to design and implement assets, manage entire projects, and specialize in key audio systems.
Audio, Design, Recruitment

King's San Francisco studio closed in wake of Activision Blizzard layoffs 3
by Alissa McAloon [02.13.19]
The large scale layoffs made by Activision-Blizzard yesterday have caused the closure of King’s San Fransisco office.
Business/Marketing

Darksiders 3 already made back its development and marketing spend  
by Alissa McAloon [02.13.19]
THQ Nordic says that the game led its own sales, which increased to SEK 352 million (~$38 million) for the quarter. The Group as a whole saw its sales increase by 441 percent in that same period.
Console/PC, Business/Marketing

Get an inside look at The Division 2's advanced rendering tech at GDC 2019  
by Staff [02.13.19]
At GDC 2019's Advanced Graphics Techniques Tutorial AMD and Ubisoft will present a practical, in-depth talk on how The Division 2 team squeezed maximum rendering efficiency out of the Snowdrop engine!
Console/PC, Programming, Art, GDC

Alt.Ctrl.GDC Showcase: Ruins Climber  
by Joel Couture [02.13.19]
Ruins Climber has players rapidly tugging on a circular rope to climb a wall, hopping from side to side to avoid hazards that dangle along their path.
Indie, Video, alt ctrl gdc

For Activision, giving up Destiny 2 was the result of 'missed financial expectations'  
by Alissa McAloon [02.13.19]
Before that point, Activision was concerned about ongoing Destiny support “tying up one of our scarcest resources, which is developer time."
Console/PC, Business/Marketing

Come to GDC and see how VR was used to build a 'micro-amusement park'  
by Staff [02.13.19]
Last year the team at Two Bit Circus opened an innovative interactive 'micro-amusement park' in L.A. that's full of wild VR experiences, and now they're coming to GDC 2019 to show you how they did it!
VR, Design, Business/Marketing, GDC

Australian publishing partner 18Point2 acquired by THQ Nordic 1
by Chris Kerr [02.13.19]
"THQ Nordic and Koch Media will through the acquisition access an established platform on an exciting and growing market."
Production, Business/Marketing

Epic critical of Fortnite dance lawsuit, urges court to dismiss case 4
by Chris Kerr [02.13.19]
Epic Games is going on the offensive after being hit with a smorgasbord of lawsuits for allegedly stealing well-known dance moves and using them as emotes in Fortnite
Console/PC, Business/Marketing

THQ Nordic to acquire Kingdom Come: Deliverance dev for $37.5 million 1
by Chris Kerr [02.13.19]
The cash deal will see THQ acquire 100 percent of the shares in Warhorse through Koch, along with all of the intellectual property rights to Kingdom Come
Console/PC, Production, Business/Marketing

Video: Injecting originality into the music of Fallout  
by Staff [02.12.19]
At GDC 2017 veteran composer Inon Zur takes the stage to explain how Bethesda's Fallout games gained their distinctive soundscapes, and how game makers can inject originality into their soundtracks.
Console/PC, Audio, Video, Vault

Following Activision Blizzard layoffs, King shuts down mobile studio Z2Live 2
by Emma Kidwell [02.12.19]
Following the Activision Blizzard layoffs hitting employees today, King’s mobile game studio Z2Live is shutting down, resulting in the loss of 78 jobs.
Smartphone/Tablet, Business/Marketing

Amy Hennig sees a social future for storytelling games 3
by Bryant Francis [02.12.19]
In a chat with Double Fine boss Tim Schafer at DICE 2019, Amy Hennig talked about a more frictionless game experience and why storytelling games can be better when played together.
Console/PC, Design

Activision Blizzard reports historic financial gains amid major layoffs 25
by Alex Wawro [02.12.19]
Activision Blizzard published its 2018 earnings report today, and while the company's revenues rose year-over-year CEO Bobby Kotick stated that "we didn't realize our full potential."
Console/PC, Business/Marketing

Significant layoffs hit Activision Blizzard 1
by Emma Kidwell [02.12.19]
Publisher Activision Blizzard has reportedly begun the process of laying off a significant portion of its staff, with the initial speculation to cut hundreds of jobs being brought up last week. 
Console/PC, Business/Marketing

Get a job: Nintendo of America is hiring a Product Marketing Manager  
by Staff [02.12.19]
Nintendo is looking for an experienced manager with proven leadership skills to advocate for and champion third-party partner marketing opportunities within Nintendo of America.
Production, Recruitment

Ubisoft partners with Mozilla on AI coding assistant Clever-Commit  
by Emma Kidwell [02.12.19]
Ubisoft has partnered with Mozilla to develop an artificially intelligent coding assistant called Clever-Commit, as announced during the DICE 2019 summit today. 
Console/PC, Business/Marketing

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC