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July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Epic increases revenue split for Unreal Engine Marketplace sellers 2
by Chris Kerr [07.12.18]
Epic has changed how revenue sharing works on the Unreal Engine Marketplace, and it's good news for game developers.
Console/PC, Business/Marketing

How the Yakuza devs choose and craft the series' iconic Japanese locales  
by Alan Bradley [07.12.18]
Series producer Daisuke Sato speaks with Gamasutra about how the Yakuza devs choose, design, and later update the iconic Japanese settings (Tokyo's Kamurocho district, etc) for each game.
Console/PC, Design

Vampyr sells 450,000 copies in first month  
by Chris Kerr [07.12.18]
The Life is Strange developer broke the news in a press release written in French, and explained the sales total includes copies sold across all platforms.
Console/PC, Design

Blog: Multiple ways of doing sprite sheet animation in Unity3D  
by Gamasutra Community [07.12.18]
The main objective of this blog post is to give you an idea about how to do Sprite Sheet Animation in Unity3D.
Console/PC, Design

Steam's 'Upcoming' games list gets a discoverability-oriented revamp 9
by Alex Wawro [07.11.18]
Valve has changed how the 'Upcoming' games tab works on the front page of Steam, adding in a bit of algorithmic juice to tailor the list so that it highlights games with 'strong pre-release interest.'
Console/PC, Business/Marketing

Video: The cooperative studio structure of KO_OP  
by Staff [07.11.18]
In this GDC 2018 session, KO_OP's Saleem Dabbousdiscusses the reasons behind the structure of KO_OP, going over how the structure lays out a different vision for game development.
Indie, Production, Video

Nintendo reportedly rolls out hardware patch following Switch exploit  
by Emma Kidwell [07.11.18]
Nintendo has reportedly begunrolling out Switchunits with at least one of theNvidia Tegra chip security exploitspatched out.
Console/PC, Production

Warner Bros. acquires mobile platform Plexchat to improve social features in its games  
by Emma Kidwell [07.11.18]
Warner Bros Interactive Entertainment has acquired mobile games platform Plexchat in hopes of expanding the social experience of its Android and iOS titles.
Smartphone/Tablet, Business/Marketing

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [07.11.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of itsmobile game engine.
Smartphone/Tablet, Programming, Recruitment

Magic Leap's MR headset due out this summer, powered by Tegra X2 2
by Alissa McAloon [07.11.18]
Magic Leap has shared just a few more details about its upcoming Magic Leap One mixed reality headset, including a slightly-more-specific launch date.
VR

RuneScape generates $800M in lifetime revenue during its 17 years online  
by Emma Kidwell [07.11.18]
Speaking at the Develop: Brighton conference, JagexCEO Phil Mansellreveals that the Fantasy MMO RuneScape has generated over $800 million in lifetime revenue duringits 17 years.
Console/PC, Business/Marketing

Don't Miss: Deconstructing the success of The Witcher 3's open world 6
by Phill Cameron [07.11.18]
An analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
Console/PC, Design

Watch our chat with the developers of Scythe: Digital Edition  
by Bryant Francis [07.11.18]
We talked to the developers behind Scythe: Digital Edition about converting a tabletop game to digital format.
Console/PC, Design, Video

ESPN, Disney XD, and Blizzard pen deal to bring Overwatch matches to primetime TV  
by Alissa McAloon [07.11.18]
Disney-owned EPSN now holds the rights to live television coverage for Overwatch League matches, a deal that spans the remainder of the 2017-2018 season and beyond.
Console/PC, Social/Online

Magic Leap grabs investment from AT&T as it sets up US distribution deal  
by Alissa McAloon [07.11.18]
Magic Leaps Magic Leap One MR headset, due out at some point this year, will be exclusively distributed by AT&T in the United States.
VR

Blog: Retro games as a revivalist movement  
by Gamasutra Community [07.11.18]
Let's consider retro games in the light of two important architectural movements, Neoclassicism and Gothic Revival, and see what shakes loose.
Design

Blizzard's Pink Mercy event raised over $12 million for a breast cancer charity  
by Alissa McAloon [07.11.18]
The sizable donation came from sales of both a limited edition Overwatch skin and charity-focused tee-shirts.
Console/PC, Social/Online

Time bandits: Check out the '80s and '90s titles still going strong  
by Chris Kerr [07.11.18]
There are plenty of titles from the '80s and '90s still being updated, and budding historians will be thrilled to hear there's an interesting tale behind each and every one.
Programming, Production

Chat with the developers of Scythe: Digital Edition at 12PM EDT  
by Bryant Francis [07.11.18]
We're talking to the developers behind the PC version of the board game Scythe today at 12PM EDT.
Console/PC, Design, Video

Blog: How My Lovely Daughter saved our studio  
by Gamasutra Community [07.11.18]
This is development journey and post-mortem behind our third game published on Steam, My Lovely Daughter.
Design