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November 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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The Switch has surpassed 22M units in lifetime sales  
by Chris Kerr [10.30.18]
The hybrid console has sold 22.86 million units to be exact, almost 10 million more than its predecessor the Wii U, which managed 13.56 million lifetime sales over its four-year lifespan.
Console/PC, Business/Marketing

Blog: Creating a natural difficulty curve in 2 1
by Gamasutra Community [10.30.18]
This arena based io game has a very elegant difficulty curve. As the player conquers more territory, the game space shrinks, making the game more hectic.

Switch sales remain steady as Nintendo reports bump in profits  
by Chris Kerr [10.30.18]
Nintendo revealed that Switch hardware continues to be "quite popular," with the console selling 5.07 million units during the first half of the fiscal year
Console/PC, Smartphone/Tablet, Business/Marketing

Red Dead Redemption 2 made $725 million over the weekend 2
by Chris Kerr [10.30.18]
According to Rockstar, it's a figure that means the game has achieved the "single biggest opening weekend in the history of entertainment." 
Console/PC, Business/Marketing

The rising need for game economy designers in freemium mobile games
by Pietro Guardascione, Senior Director of Envelope Design, King [10.30.18]
Pietro Guardascione of Candy Crush maker King argues that there will be a sharp increase in demand for "analytical game designers" who work closely with lead designers on key game systems.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: Lessons learned in game art production - Part 2 2
by Gamasutra Community [10.30.18]
This article sums my experience in the production of two tiles: Conflict0:Shattered and Dead Body Falls. The article is divided in two parts, and this is part two.
Design, Production

How to make a roguelike (from someone who's made a bunch of 'em)
by Gamasutra Community [10.30.18]
This is a comprehensive primer on how to get started with roguelike development, featuring guidance and tips in 5,500 words and 84 images.
Console/PC, Design, Production

EA reveals Project Atlas, a new game dev platform 'in the cloud' 3
by Alex Wawro [10.29.18]
Electronic Arts claims it now has over 1,000 people working to unite its disparate game tech (the Frostbite engine, etc.) into Atlas, a unified hub for building and running games 'in the cloud'.
Social/Online, Production

Video: The implementation of pro guitar mode in Rock Band 3  
by Staff [10.29.18]
In this classic GDC 2011 talk, Harmonix's Jason Booth and Sylvain Dubrofsky break down the production and implementation of Pro Guitar mode in Rock Band 3.
Console/PC, Design, Video

Twitch teams up with Harmonix to develop a streaming karaoke game  
by Emma Kidwell [10.29.18]
Twitch is teaming up with Harmonix to develop Twitch Sings, a streaming karaoke game, to the platform.
Console/PC, Social/Online, Design

SAG-AFTRA's new agreement opens doors for small-budget and indie games  
by Katherine Cross [10.29.18]
Katherine Cross takes a closer look at a groundbreaking new SAG-AFTRA agreement for low-budget and indie game productions.
Indie, Business/Marketing

Conde Nast owner Advanced Publications acquires The Esports Observer  
by Emma Kidwell [10.29.18]
The Esports Observer, an esports business news site, has been acquired by Condé Nast and American City Business Journals owner Advance Publications.
Console/PC, Business/Marketing

Get a job: Yager is looking for a Sr. Game Designer  
by Staff [10.29.18]
The German studio Yager is currently seeking a talented and experienced Game Designer for its newly announced project The Cycle.
Design, Recruitment

Bethesda hasn't forsaken the Switch, despite Fallout 76 skipping the console 1
by Alissa McAloon [10.29.18]
Bethesda marketing exec Pete Hines says that Bethesda considers the Switch to be a viable platform, despite Fallout 76 and The Elder Scrolls: Online both passing the console by.
Console/PC, Social/Online

Game Design Deep Dive: The creation of Necrosoft Games' Gunhouse  
by Brandon Sheffield [10.29.18]
A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Don't Miss: A postmortem of the memorable Jurassic Park game Trespasser 4
by Staff [10.29.18]
"The parallels between the Trespasser project and [in-game character] John Parker Hammond's cloning project were numerous: ambitious beginnings, years of arduous labor, and the eventual tragic ending."
Console/PC, Programming, Art, Design, Production

A peek at Nintendo's early Wii Remote prototype for the GameCube 1
by Alissa McAloon [10.29.18]
A piece of tech that emerged on Yahoo’s online auction platform grants developers a peek at the motion tracking tech that would eventually transform into the Nintendo Wii.

Blog: The universal inaccessibility of board games 7
by Gamasutra Community [10.29.18]
Are there common accessibility issues across board games despite the fact that every board game is different? The answer initially seems like it should be no, but actually there is a common problem.

Monster Hunter: World continues to drive sales at Capcom  
by Chris Kerr [10.29.18]
Profits have doubled at Capcom thanks to the success of Monster Hunter: World, which has shipped over 10 million units since launching in January this year.
Console/PC, Business/Marketing

Here are all 20 games you'll get with the PlayStation Classic 5
by Chris Kerr [10.29.18]
Sony has revealed the full list of retro games that'll be crammed onto the PlayStation Classic when it launches this December. 
Console/PC, Business/Marketing, Video