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September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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NBA 2K producer: Microtransations are 'unfortunate reality' of modern games 4
by Chris Kerr [09.04.18]
"Every game, at some point, in some way has currency and they’re trying to get additional revenue from each player that plays the game."
Console/PC, Business/Marketing

Switch sales nearing 5 million units in Japan  
by Chris Kerr [09.04.18]
The Nintendo Switch has now sold 4.97 million units in Japan, meaning the versatile console is agonizingly close to crossing 5 million sales on home soil.
Console/PC, Business/Marketing

Book Excerpt: Understanding video games as culture  
by Daniel Muriel and Garry Crawford [09.04.18]
This excerpt from "Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society" examines how games can help players access other experiences and realities.
Console/PC, Indie

Blog: Why academics can no longer compete in game AI competitions 4
by Gamasutra Community [09.03.18]
Zynga's principal data scientist Ben Weber looks at why closed APIs and massive compute requirements are large hurdles for universities.
Programming, Design

Let's Sing 2019 heading to PS4, Xbox One, and... the Nintendo Wii? 1
by Chris Kerr [09.03.18]
You'd be forgiven for thinking the Nintendo Wii was dead and buried. After all, the console was discontinued back in 2013, but one publisher seems to think there's life in the old dog yet.
Console/PC, Business/Marketing

Blog: Here's how I made my computer write music 11
by Chris Kerr [09.03.18]
I'm working on a procedural music generator that composes music and plays it using digital instruments. It's already producing interesting results, so I wanted to share the basic ideas behind it.
Programming, Design

Sony scrapping PS2 aftercare service in Japan  
by Chris Kerr [09.03.18]
Sony is preparing to discontinue its PlayStation 2 aftercare service in Japan, meaning console owners will no longer be able to send the aging machine in for repair should disaster strike.
Console/PC, Business/Marketing

Blog: Knowing when and how to lore dump in games 10
by Gamasutra Community [09.03.18]
Some folk write lore because they love it. Some folk write lore because they need to fill that technical manual spinoff book. But is it always essential when you're making a sci-fi or fantasy title?
Design, Production

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: thatgamecompany shares how devs can build cohesive teams  
by Staff [08.31.18]
thatgamecompany's Sunni Pavlovic offers insight on how to hire well for your game dev studio, explaining how you can retain top talent to build the kind of cohesive teams that make great games.
Indie, Production, Business/Marketing, Video

Don't Miss: Punk's not dead - Why No More Heroes matters 3
by Steve Gaynor [08.31.18]
"Above all, No More Heroes is gleefully absurd and self-referential. It lampoons the standard pretenses of video games as well as its own audience," writes Steve Gaynor in this 2008 opinion piece.
Console/PC

Rocket League takes a page from Fortnite with new limited-time Rocket Pass 2
by Emma Kidwell [08.31.18]
Rocket League details the Rocket Pass, a limited-time progression system available to players starting September 5 and running through November 26.
Console/PC, Business/Marketing

Blog: The strings we pull during AI development 3
by Gamasutra Community [08.31.18]
Releasing a well-designed game often means revisiting old work to leverage new tools. In this post, I break apart the steps we take when improving enemy designs with some of our latest features.
Programming, Design

Get a job: Atlus USA is hiring a Submissions Specialist  
by Staff [08.31.18]
Atlus USA is currently seeking an energetic and organized Submissions Specialist to manage first party submissions for all title, manages the relationship with various ratings boards, and more.
Console/PC, Business/Marketing, Recruitment

Nazi tattoos scrubbed from Scum days after Early Access debut 6
by Alissa McAloon [08.31.18]
A trio of tattoos that featured Nazi symbols or imagery have been removed from the prison-set survival game Scum, a discovery and removal that both fall within days of the game’s Early Access launch.
Console/PC, Social/Online

Final Fantasy XIV surpasses 14 million lifetime registered players  
by Alissa McAloon [08.31.18]
Square Enix's flagship Final Fantasy MMORPG now boasts over 14 million registered accounts since the game’s rocky 2010 launch (and more successful 2013 relaunch).
Console/PC, Social/Online

Jacksonville shooting survivor files lawsuit against EA and others for negligence 3
by Alissa McAloon [08.31.18]
The suit alleges that the event host, organizers, and other involved parties failed to provide attendees and competitors with a 'safe and secure environment.'
Console/PC

Blog: Why do you need a UX style guide? 2
by Gamasutra Community [08.31.18]
Is it just me, or are UX Playbooks, UX Pattern Libraries, UX Style guides not talked about and incorporated as often as UI style guides or brand style guides?
Design

Sony CEO says limited cross-platform play provides the 'best user experience' 5
by Alissa McAloon [08.31.18]
"On cross-platform, our way of thinking is always that PlayStation is the best place to play," said Sony CEO Kenichiro Yoshida this week.
Console/PC, Social/Online

IGF 2019 Inspirations: 2018 Grand Prize winner Night In The Woods  
by Staff [08.31.18]
Hey game makers, entries for all IGF award categories are being accepted through October 1! To inspire you we've started a profile series of past IGF winners, starting with Night in the Woods!
Indie, Business/Marketing, IGF