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February 20, 2019
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GDC partners with Indie Giving to support local San Francisco homeless charities  
by Staff [02.01.19]
GDC 2019 organizers are excited to continue their partnership with the Indie Giving charity effort by donating 30 GDC 2019 Indie Games Summit tickets - contribute now to get your pass!
Serious, Business/Marketing, GDC

Road to the IGF: ThroughLine Games' Forgotton Anne 1
by Joel Couture [02.01.19]
Forgotton Anne takes the player to a land of the items we've forgotten, our discarded objects given striking life in a world built to evoke the feeling of an animated feature. 
Indie, Video, IGF

Chat with Mages of Mystralia's devs at 3PM ET  
by Bryant Francis [02.01.19]
The devs behind Mages of Mystralia are taking your questions starting at 3PM ET on the GDC Twitch channel!
Console/PC, Design, Video

Nintendo will bring Dr. Mario to smartphones this summer  
by Chris Kerr [02.01.19]
The news comes a day after the company chose to push back the launch of Mario Kart Tour for a few months in a bid to improve the quality of the mobile racer. 
Smartphone/Tablet, Production, Business/Marketing

See how Path of Exile was built to be played forever at GDC 2019  
by Staff [02.01.19]
Grinding Gear Games' Path of Exile is a free-to-play success story, and at the Game Developers Conference in San Francisco next month you'll get to see how the dev team keeps it going strong.
Console/PC, Social/Online, Design, GDC

Blog: How AR and VR investment stabilized in Q4 2018  
by Gamasutra Community [02.01.19]
Digi-Capital tracked AR, VR, and computer vision startups raising over $6 billion in 2018. A deal volume decline in the first 3 quarters stabilized in Q4, but will that trend continue?
VR, Business/Marketing

Software driving sales in Sony's games division as hardware stutters  
by Chris Kerr [02.01.19]
Sony has released its financials for the third quarter ended December 31, 2018, and software is bringing home the bacon for the Japanese giant.
Production, Business/Marketing

Sumo Digital acquires work-for-hire studio Red Kite  
by Chris Kerr [02.01.19]
Founded by former Rockstar Games developer Simon Iwaniszak, Red Kite has spent a number of years offering engineering and code support services to a variety of clients, including Sumo.
Production, Business/Marketing

Blog: How are the Steam algorithm changes affecting indies? 12
by Chris Kerr [02.01.19]
On October 5, Valve introduced changes to Steam's algorithms that resulted in less traffic to many games that aren't top sellers. But how have those changes affected indie devs?
Console/PC, Production, Business/Marketing

What drives retention?: A look at the mechanics that keep players playing 11
by Gamasutra Community [02.01.19]
Game designer Raph Koster defines the key measures behind successful player retention, and breaks down the pros and cons of several proven retention mechanics.
Social/Online, Design, Business/Marketing

Konami enjoys a profitable 9 months thanks to strong sports game sales  
by Alex Wawro [01.31.19]
Today Konami published its financial report card for the final nine months of last year, and it looks like both revenues and profits rose thanks to strong performance from the company's sports games.
Console/PC, Smartphone/Tablet, Business/Marketing

GDC Speaker Q&A: Amanda Gardner gets your time management on lockdown  
by Staff [01.31.19]
At GDC 2019, Deep End Games co-founder wants to help you manage your time better and steer away from the treacherous shoals of crunch.
Console/PC, Business/Marketing, GDC

Video: How Obsidian built Pillars of Eternity by looking back while moving forward  
by Staff [01.31.19]
At GDC Europe 2016 Obsidian's Josh Sawyer looks at Pillars of Eternity's origins, and how Obsidian went about trying to update the RPG genre while paying tribute to the games that inspired it.
Console/PC, Design, Video, Vault

Get a job: Temple Run dev Imangi Studios is looking for a Game Artist  
by Staff [01.31.19]
Imangi Studios is looking for an experienced Game Artist to join its team in Raleigh, North Carolina.
Art, Recruitment

Super Smash Bros. Ultimate sold over 12 million copies in December  
by Alissa McAloon [01.31.19]
The game is now the third best selling title in the entire Switch library, despite only releasing on December 7, 2018.
Console/PC

Don't Miss: What makes a great idle animation? Devs share their favorites 2
by Staff [01.31.19]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Console/PC, Indie, Art

Report: Nintendo eyeing a smaller, more portable Switch for release this year 1
by Alissa McAloon [01.31.19]
Sources say Nintendo is considering launching a new version of the Switch this year that trims back some features to lower cost and emphasize portability.
Console/PC

Alt.Ctrl.GDC Showcase: Continuum Bacterium  
by Joel Couture [01.31.19]
A mask allows players to change visual frequencies, seeking hidden viruses they can shoot down with their wristwatch-controlled turret in Continuum Bacterium.
Indie, Video, alt ctrl gdc

There's an opt-in review system in the works for the Epic Games Store 4
by Alissa McAloon [01.31.19]
Epic's Tim Sweeney says this approach aims to counteract things make other review systems unreliable, like review bombing.
Console/PC, Business/Marketing

See how Blizzard brought new HotS hero Orphea to life at GDC 2019 1
by Staff [01.31.19]
Blizzard has a reputation for filling its games with charming, colorful characters, and at the 2019 Game Developers Conference in March you'll get a rare look at how a new Blizzard hero is designed.
Social/Online, Art, Design, GDC