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September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Chat with the creator of Donut County at 2:30PM EDT  
by Bryant Francis [09.05.18]
We're talking to the mind behind Donut County starting at 2:30 PM EDT.
Console/PC, Design, Video

Now's the time to pitch your talk for the GDC 2019 Narrative Summit!  
by Staff [09.05.18]
Game makers, pitch your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms -- from triple-A blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

XRDC speaker Q&A: Tony Aube on making VR/AR software for kids  
by Bryant Francis [09.05.18]
Designer Tony Aube discusses his work with children's VR and AR games as part of his upcoming XRDC session.
VR, Console/PC, Design

Blog: Building a mod toolkit for Edge Of Eternity 2
by Gamasutra Community [09.05.18]
From great tools come great creativity, this is our motto to create a modkit that will push the community forward into creating new awesome content for Edge Of Eternity.
Programming, Design

Nintendo's big mobile earner Fire Emblem Heroes had a bumper summer  
by Chris Kerr [09.05.18]
Nintendo's lucrative mobile title Fire Emblem Heroes is showing no signs of slowing despite having being out in the wild for 18 months.
Smartphone/Tablet, Business/Marketing

21st Century Fox sinks $100M into social streaming platform Caffeine  
by Chris Kerr [09.05.18]
"We are excited to partner with Caffeine and build something special for fans in the growing live social streaming esports and gaming space."
Business/Marketing

Blog: Genetic algorithms in games - Part 1  
by Gamasutra Community [09.05.18]
Part of the problem with procedural generation is ensuring the content is both interesting and challenging across multiple playthroughs. Genetic algorithms offer us a novel solution to this problem.
Design

How Nicki Minaj and a Drag Race superstar inspired Monument Valley  
by Chris Kerr [09.05.18]
"We printed out loads of reference pictures and we used these foam boards with inspiration for the levels that we could carry around with us when we hot desk."
Smartphone/Tablet, Design, Production

Blog: The challenge of finding enough playtesters 3
by Gamasutra Community [09.05.18]
This post discusses why you shouldn't let the same people test your game all the time, and how you can find enough playtesters to curate diverse opinions.
Production

Video: How Supercell challenges traditional studio conventions  
by Staff [09.04.18]
In this GDC 2018 talk, Supercell's Ilkka Paananen shares his experience of building an unconventional organizational structure for Supercell.
Smartphone/Tablet, Production, Business/Marketing, Video

Check out Rolling Stone's 1972 coverage of Spacewar! 1
by Emma Kidwell [09.04.18]
An original scan of a Spacewar! article published by Rolling Stone back in 1972 has been uploaded to the Internet Archive.
Console/PC, Design

Don't Miss: Devs recount their first game design experiences 5
by Staff [09.04.18]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Design

Get a job: The Behemoth is hiring an Experienced Generalist Programmer  
by Staff [09.04.18]
The Behemoth is looking for a C++ savvy programmer to join its San Diego-based team.
Programming, Recruitment

Looking back at the level design triumphs of Super Metroid 1
by Alissa McAloon [09.04.18]
Game Maker’s Toolkit has released a new video in its Boss Keys series that offers an in-depth look at a game that would later have an entire genre named at least partially named after it.
Console/PC, Design, Video

Fantastic Arcade announces lineup of commissioned games  
by Emma Kidwell [09.04.18]
Fantastic Arcade has announced the first wave of games to be featured during the indie festival, including titles like Boyfriend Dungeon, Spelunky 2 and five commissioned games.
Indie, Design

Anthem isn't charging for story DLC in an effort to keep its audience undivided 4
by Alissa McAloon [09.04.18]
BioWare’s upcoming multiplayer game Anthem won’t be locking post-release story content behind a paywall.
Console/PC, Social/Online, Business/Marketing

PSA: Discounted early registration for XRDC ends this Wednesday!  
by Staff [09.04.18]
With just over a day left before XRDC early registration closes Wednesday, September 6th, conference organizers are encouraging anyone interested in coming to register now at a discounted rate!
VR, Console/PC, Indie, Business/Marketing

GDC 2019 is looking for great AI talks, so submit yours today!  
by Staff [09.04.18]
Hey devs, submit your pitches for talks for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

IGF 2019 Inspirations: 2016 Excellence in Audio award winner Mini Metro!  
by Staff [09.04.18]
Remember, entries for all IGF award categories are being accepted through October 1! To inspire you we've started a profile series of past IGF winners, continuing today with Mini Metro!
Indie, Audio, Design, IGF

Come to XRDC and learn all about how to better use haptics in your work!  
by Staff [09.04.18]
Come to XRDC next month, where Sense Glove's chief will bring you up to speed on the different types of haptics and how to implement them into XR projects, using real examples!
VR, Design