Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Recreating the look of Breath of the Wild with Unity VFX 2
by Gamasutra Community [07.02.18]
Brazilian VFX artist Gregory Silva explains some of the techniques, animations and shaders he used to recreate some of the VFX from the game The Legend of Zelda: Breath of the Wild in Unity.
Indie, Art

Video Game Deep Cuts: Inside The RNG Tetris Effect  
by Gamasutra Staff [07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The designer of Six Ages & King of Dragon Pass on the power of systemic stories  
by Bryant Francis [06.29.18]
We talked to the lead designer of Six Ages and King of Dragon Pass about the unique form of systemic storytelling he's developed.
Console/PC, Design, Video

Don't Miss: A look at choice overload in game design, and how to avoid it 10
by Staff [06.29.18]
It's easy to overwhelm players with too much choice. In this classic post, game user researcher Bob Tilford discusses the literature of excess choice and how it relates to game design!
Design

Ex-hatemonger confirms white supremacists recruit in Minecraft, Fortnite 1
by Alex Wawro [06.29.18]
Self-described former extremist turned peace advocate Christian Piccioliniconfirmed on Reddit that white supremacists regularly recruit new members in games likeMinecraft, Call of DutyandFortnite.
Social/Online

Get a job: Housemarque is hiring a Writer  
by Staff [06.29.18]
Housemarque is looking for a Writer who understands story structure, drama and interactive storytelling, and is familiar with the particular challenges and opportunities present when writing for games.
Production, Recruitment

Valve is working on its own 'more accurate and more useful' Steam Spy-like tools 12
by Alissa McAloon [06.29.18]
Valve knows that Steam Spy has been a useful tool for developers but laments that the service is not accurate enough. The company hopes to introduce its own tools to solve this problem.
Console/PC, Social/Online, Business/Marketing

Nintendo says the Switch is played as much docked as it is portably  
by Alissa McAloon [06.29.18]
Nintendo says that the Switchs use between docked and portable mode is about even, with roughly 50 percent of tracked playtime taking place in each mode.
Console/PC

Second Life creator's VR platform High Fidelity secures $35M investment 1
by Alissa McAloon [06.29.18]
High Fidelity has closed a $35 million funding round, raising money the company says it plans to use to continue to develop its open source, blockchain-powered social VR platform.
VR, Social/Online, Business/Marketing

We're talking with Six Ages developer David Dunham at 3PM EDT  
by Bryant Francis [06.29.18]
Chat with the lead developer of Six Ages, the follow-up to iOS cult hit King of Dragon Pass, at 3PM EDT.
Console/PC, Design, Video

Blog: A Steel Hunters development log  
by Gamasutra Community [06.29.18]
This is mostly a development update on my indie game Steel Hunters, including some highlights, some budget low-low-low-low-lights, environment creation tidbits, and gameplay insights.

Life is Strange: Before The Storm wins big at Games for Change Awards 2
by Chris Kerr [06.29.18]
Life is Strange: Before the Storm was the big winner at this year's Games for Change award, scooping up two of the most coveted prizes.
Design, Business/Marketing

Blog: The surprising effect of Steam Sales on non-discounted games 4
by Gamasutra Community [06.29.18]
Let's take a look at how non-discounted games are influenced by store-wide Steam Sales.
Console/PC, Business/Marketing

Niantic previews AR tech designed to create 'meaningful' interactions  
by Chris Kerr [06.29.18]
"Ideally, AR objects should be able to blend into our reality, seamlessly moving behind and around real world objects."
VR, Programming, Video

State of Decay 2 has pulled in over 3 million players  
by Chris Kerr [06.29.18]
The title launched on May 22, and initially managed to attract over 2 million players in less than two weeks.
Console/PC, Business/Marketing

Adapting games like Fallout and Doom to play well on a board 1
by Gareth Monk [06.29.18]
Fantasy Flight Games' Andrew Fischer and Jonathan Ying walk Gamasutra through their processes for adapting the worlds and systems of games like Fallout and Doom into engaging multiplayer board games.
Console/PC, Design

Blog: A brief history of murder in Ultima Online 9
by Gamasutra Community [06.29.18]
In this excerpt from 'Postmortems,' a new book of selected design essays by Raph Koster, the author serves up a brief history of murder in Ultima Online.
Design, Business/Marketing

343 and Showtime team up to produce 10-episode Halo TV series  
by Alex Wawro [06.28.18]
Microsoft announced today that Showtime has ordered10 episodes of an hour-longHalotelevision show that will begin production next year.
Console/PC, Business/Marketing

Video: How Severed blends 2D and 3D visuals  
by Staff [06.28.18]
In this GDC 2016 session, Drinkbox Studios' Augusto Quijano offers some insight into the visual design of the 2D/3D hybrid game Severed.
Console/PC, Art, Design, Video

Summer Games Done Quick donations will determine a new skin for Prey  
by Emma Kidwell [06.28.18]
Those who tune into Summer Games Done Quick tonight have a chance to decide on a new skin for Prey: Mooncrash's upcoming Typhon Hunter update.
Console/PC, Business/Marketing