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September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Submit your talks now for the GDC 2019 Community Management Summit!  
by Staff [09.06.18]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Xbox testing voice commands for Xbox One via Amazon Alexa and Cortana  
by Alissa McAloon [09.06.18]
This allows Xbox owners to turn their system on or off, launch games and apps, control media, grab screen-captures, start and stop Mixer broadcasts, and more using compatible smart assistant devices.
Console/PC

Good news, everyone: XRDC early reg deadline extended to Friday!  
by Staff [09.06.18]
XRDC's discounted early registration period has been extended to this Friday, September 8th at 11:59 PM Pacific, so don't miss this fresh opportunity to register now at a discounted rate!
VR

Valve's new Steam content filters have finally arrived 3
by Chris Kerr [09.06.18]
The news is notable for both consumers and devs, with Valve recently choosing to withhold certain 'adult' titles from the marketplace while it worked on these changes. 
Console/PC, Business/Marketing

Blog: Assessing the impact of China's changing game regulations  
by Gamasutra Community [09.06.18]
On August 30th, China's Ministry of Education issued a notice aimed at preventing myopia among minors, and it could have a significant impact.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ Nordic has acquired the rights to Kingdoms of Amalur 2
by Chris Kerr [09.06.18]
The Swedish publisher seems intent on filling its roster with forlorn fan favorites, having also recently picked up the rights to Timesplitters.
Console/PC, Business/Marketing

The art of planning, and why it never works out 2
by Gamasutra Community [09.06.18]
In this blog post, I talk about why we always fail to meet our deadlines, why our plans never work out, and how you might try to counter the unknown.
Production

Blog: Understanding my approach to modding in Reset Hard  
by Gamasutra Community [09.06.18]
Some technical background on how I'm approaching modding in Reset Hard, and why I've made some unconventional choices.
Console/PC, Programming, Design

Pearl Abyss acquires EVE Online creator CCP Games for $425 million 3
by Chris Kerr [09.06.18]
"CCP has done an incredible job of engaging and maintaining its playerbase, which we aim to learn from and hope to integrate natively into Pearl Abyss' general practices across all our games."
Console/PC, Business/Marketing

Video: How to design multiplayer games that will build friendships  
by Staff [09.05.18]
In this GDC 2018 session, Spry Fox's Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games.
Console/PC, Design, Video

Sea of Thieves bug resulted in players wielding the spyglass differently  
by Emma Kidwell [09.05.18]
An unexpected bug in Sea of Thieves will be patched out tomorrow, but Rare explains how a mistake lead to an unfortunate animation.
Console/PC, Design

Games intelligence firm SuperData acquired by analytics company Nielsen  
by Emma Kidwell [09.05.18]
Nielsen Holdings announced in a press release today its acquisition of games market intelligence firm SuperData Research, known for collecting and interpreting data from customers.
Console/PC, Smartphone/Tablet, Business/Marketing

Ben Esposito breaks down the personal process behind Donut County  
by Bryant Francis [09.05.18]
We sat down with Ben Esposito, lead developer on Donut County for a chat about making dense yet personal games.
Console/PC, Design, Video

How CD Projekt Red aims to improve side quests in Cyberpunk  
by Emma Kidwell [09.05.18]
Quest director on Cyberpunk 2077 Patrick Mills discusses the process of designing encounters for an open world environment.
Console/PC, Design

Get a job: Seattle-based Camouflaj is hiring a 3D Artist  
by Staff [09.05.18]
Camouflaj, the team behind RÉPUBLIQUE, is about making meaningful games and is seeking to hire skilled 3D artists to join its team to help build a once-in-a-lifetime AAA project.
Art, Recruitment

Tencent suspends community manager following sexual harassment accusations  
by Alissa McAloon [09.05.18]
Tencent has suspended global community manager Nick Zasowski, as it investigates numerous sexual harassment accusations levied against him in the past few days.
Social/Online

Don't miss: How Superhot (and 6 more games) grew from jam prototypes 8
by Staff [09.05.18]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Programming, Production

More competition means players won't always stay for DLC, warns Anthem dev  
by Alissa McAloon [09.05.18]
Anthem devs talk to USGamer about the evolution of live games, and why Anthem's post-release content plans might look different than other multiplayer cooperative live games out there.
Console/PC, Social/Online

Rainbow Six Siege takes after Fortnite by offering in-game reward for using 2FA  
by Alissa McAloon [09.05.18]
This gentle push toward a more secure account comes shortly after the announcement that enabling 2-Step Verification will soon be required for players to compete in ranked matches.
Console/PC, Social/Online

See how XR and 3D scanning is improving home improvement at XRDC!  
by Staff [09.05.18]
Come out to XRDC in San Francisco next month and learn all about how a company like Lowe's makes innovative use of 3D scanning and XR technologies!
VR, Design