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November 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Obituary: Amazon Digital Games biz dev boss Dan Winters passes at 55  
by Bryant Francis [11.01.18]
Veteran game industry exec and former professional baseball player Dan Winters has passed away at the age of 55.
Console/PC, Business/Marketing

Get a Job: Digital Extremes is seeking a Build/Integration Programmer  
by Staff [11.01.18]
Ontario-based Digital Extremes is looking for a dev to design, develop and maintain build systems and more as a Build/Integration Programmer at its studio.
Programming, Recruitment

Kartridge, Kongregate's game platform with generous rev share, launches in open beta  
by Alissa McAloon [11.01.18]
Kongregate’s digital game store, launching today in beta, takes an interesting approach to revenue share that sees developers claiming 100% of revenue for the first $10k in sales.
Console/PC, Business/Marketing

Don’t Miss: 17 mold-breaking fighting games that all devs should study 8
by Alissa McAloon [11.01.18]
From Street Fighter to Super Smash Bros., Patrick Miller walks through some of the fascinating deviations and beautiful experiments that devs took to try and change the fighting game formula.
Console/PC, Design

Report: Oculus eyeing inside-out tracking for potential Rift hardware refresh  
by Alissa McAloon [11.01.18]
Sources speaking to TechCrunch say that, following the cancellation of a full Rift 2 headset, Oculus is working on refreshing the original Rift with minor hardware upgrades.

TI Media donates $1.3 million as apology for leaking internal Take-Two documents  
by Alissa McAloon [11.01.18]
As part of the settlement over the publication of details from a "confidential corporate document," TI Media’s $1.3 million donation was split between three charities selected by Take-Two.
Console/PC, Social/Online

Profits down at Sega despite upswing in packaged game sales  
by Chris Kerr [11.01.18]
Sales and profits are on the wane at Sega, according to the company's financials for the six months ending September 30, 2018. 
Console/PC, Business/Marketing

Alt.Ctrl.GDC Inspirations: Steel Crate's Keep Talking and Nobody Explodes!  
by Staff [11.01.18]
To inspire you to submit your own wild controller prototypes to Alt.Ctrl.GDC at GDC 2019, today we highlight another submission that went on to win big: Steel Crate's Keep Talking and Nobody Explodes!
Indie, Design, GDC

Blog: A case for single-player matchmaking 2
by Gamasutra Community [11.01.18]
Match-based single-player games have an inherent efficiency advantage over more linear formats, but it's being threatened by one specific design problem.
Programming, Design

Here's your first look at one of Telltale's final projects  
by Chris Kerr [11.01.18]
Netflix has released the first trailer for Minecraft: Story Mode, an interactive choose-your-own-adventure style television series that's being developed in partnership with Telltale Games. 
Design, Business/Marketing

Mixer introduces new monetization for streamers  
by Emma Kidwell [11.01.18]
Mixer is introducing new ways for streamers to monetize and strengthen their communities, beginning with what the live-streaming platform is calling 'Season 2.'
Social/Online, Business/Marketing

Super Mario Party passes 1.5 million sales in under a month  
by Chris Kerr [11.01.18]
The news comes from Nintendo's latest financial briefing, where the company also revealed it's seen an increase in Joy-Con sell-though following the game's release.
Console/PC, Business/Marketing

Inside the stunningly dynamic pixel art of Graveyard Keeper 12
by Gamasutra Community [11.01.18]
Svyatoslav Cherkasov, lead programmer on Lazy Bear Games' indie Steam hit Graveyard Keeper, goes in-depth on the game's eye-catching graphics.
Console/PC, Indie, Art, Design

Video: How devs can find the right branching narrative structure  
by Staff [10.31.18]
In this 2016 GDC talk, academic Jay Taylor-Laird explains how to more effectively use a story map as a creative and analytical tool when making narrative games.
Console/PC, Design, Video

Zynga reports rising revenues and deals for Harry Potter & Game of Thrones games  
by Emma Kidwell [10.31.18]
Zynga has released financials for its third quarter ended September 30, reporting mobile revenue increased 9 percent to $212.5 million. 
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Wargaming Chicago-Baltimore is hiring a Server Engineer  
by Staff [10.31.18]
Wargaming Chicago-Baltimore is looking for a Server Software Engineer for its growing studio.
Programming, Recruitment

Blizzard launches standalone, souped-up Overwatch viewer for esports event  
by Alissa McAloon [10.31.18]
Blizzard has rolled out a standalone spectator mode that gives fans of its Overwatch League esports events a more hands-on way to watch the upcoming Overwatch World Cup.
Console/PC, Social/Online

Child of Light and Talking Tom to be adapted for TV and film  
by Emma Kidwell [10.31.18]
It looks as though Child of Light and Talking Tom are the latest video games to be adapted for TV and film.
Console/PC, Production, Business/Marketing

Don't Miss: Here They Lie and the ethics of VR horror 1
by Holly Green [10.31.18]
Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. "You're gonna find people that want to be astronauts, but that's not the average consumer."
VR, Console/PC, Design, Production

Unity announces a winner for the Universal game dev contest  
by Emma Kidwell [10.31.18]
Unity announced the winner of its Universal GameDev Challenge, awarding Swiss studio Gbanga's Voltron: Cubes of Olkarion with $150,000 and a year-long consulting contract with Universal.
Console/PC, Design