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February 17, 2019
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Achievements and support are opt-in features on the Epic Games Store  
by Alissa McAloon [02.04.19]
In the case of support tickets, Epic Games says that the goal is to provide tools as needed to developers while allowing those with their own systems in place to just use those instead.
Console/PC, Business/Marketing

Voting is now open for the 2019 IGF and Game Developers Choice Audience Awards!  
by Staff [02.04.19]
Public votes will help determine the winners, which will be announced live during the ceremonies on Wednesday, March 20th, as part of the Game Developers Conference in San Francisco!
Console/PC, Indie, GDC

Sledgehammer co-founder Michael Condrey to build and lead new 2K studio  
by Chris Kerr [02.04.19]
2K parent company Take-Two interactive broke the news, revealing the former Visceral Games COO has joined the company as president of the as yet unnamed game studio.
Production, Business/Marketing

Wargroove breaks even after three days on sale 1
by Chris Kerr [02.04.19]
Developer-publisher Chucklefish broke the news in a blog post, revealing it has already covered the cost of development. 
Console/PC, Production, Business/Marketing

Monster Hunter helps Capcom to record third quarter profits  
by Chris Kerr [02.04.19]
The Monster Hunter series continues to be a driving force for Capcom, which just achieved its highest ever profit levels for the end of a third quarter.
Console/PC, Business/Marketing

Behind the mashed-up roguelike charm of Twinfold  
by Joel Couture [02.04.19]
A bit of Imbroglio, a dash of Into the Breach, and a dose of Threes!: game developer Kenny Sun explains the design concepts behind the excellent roguelike puzzler, Twinfold.
Smartphone/Tablet, Design, Video

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Peter Moore quit video games, but the Liverpool FC chief still fears Fortnite  
by Alex Wawro [02.01.19]
Peter Moore got out of games, and now he's afraid they're coming for him where he works.
Social/Online, Business/Marketing

Watch the Mages of Mystralia devs explain their custom spell system  
by Bryant Francis [02.01.19]
Watch the GDC team chat with the folks behind Mages of Mystralia and learn more about the making of this unique spellcrafting game.
Console/PC, Design, Video

Video: Swery's guide to lovable game design  
by Staff [02.01.19]
Swery takes the stage at GDC 2011 (a year after Deadly Premonition) to talk through his game design process, and how he goes about trying to create appealing characters and narratives.
Console/PC, Indie, Design, Video, Vault

Weekly Jobs Roundup: Deep Silver Volition, Giant Squid, and more are hiring now!  
by Staff [02.01.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Exploring the value of randomness in procedural generation  
by Alissa McAloon [02.01.19]
Game designer and AI researcher Mike Cook has put together a tutorial on his website that explores some basic building blocks of procedural level generation. 
Design

Don't Miss: Directing the birth of a new BioWare world in Anthem  
by Staff [02.01.19]
BioWare game director walks us through the thought process behind leading a massive team to create Anthem.
Console/PC, Design

Cloud gaming isn't an immediate threat to consoles, says Sony CFO  
by Alissa McAloon [02.01.19]
Sony's CFO spoke on potential threats to the PlayStation's success in a quarterly conference call, noting that, while the cloud could one day make consoles obsolete, it won't be in the immediate future.
Console/PC, Social/Online

GDC partners with Indie Giving to support local San Francisco homeless charities  
by Staff [02.01.19]
GDC 2019 organizers are excited to continue their partnership with the Indie Giving charity effort by donating 30 GDC 2019 Indie Games Summit tickets - contribute now to get your pass!
Serious, Business/Marketing, GDC

Road to the IGF: ThroughLine Games' Forgotton Anne 1
by Joel Couture [02.01.19]
Forgotton Anne takes the player to a land of the items we've forgotten, our discarded objects given striking life in a world built to evoke the feeling of an animated feature. 
Indie, Video, IGF

Chat with Mages of Mystralia's devs at 3PM ET  
by Bryant Francis [02.01.19]
The devs behind Mages of Mystralia are taking your questions starting at 3PM ET on the GDC Twitch channel!
Console/PC, Design, Video

Nintendo will bring Dr. Mario to smartphones this summer  
by Chris Kerr [02.01.19]
The news comes a day after the company chose to push back the launch of Mario Kart Tour for a few months in a bid to improve the quality of the mobile racer. 
Smartphone/Tablet, Production, Business/Marketing

See how Path of Exile was built to be played forever at GDC 2019  
by Staff [02.01.19]
Grinding Gear Games' Path of Exile is a free-to-play success story, and at the Game Developers Conference in San Francisco next month you'll get to see how the dev team keeps it going strong.
Console/PC, Social/Online, Design, GDC

Blog: How AR and VR investment stabilized in Q4 2018  
by Gamasutra Community [02.01.19]
Digi-Capital tracked AR, VR, and computer vision startups raising over $6 billion in 2018. A deal volume decline in the first 3 quarters stabilized in Q4, but will that trend continue?
VR, Business/Marketing