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September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Fortnite on Android reaches 15 million downloads sans Google Play  
by Emma Kidwell [09.07.18]
Epic Games reports 15 million Fortnite downloads and 23 million players on Android only 21 days after the game's beta release.
Smartphone/Tablet, Business/Marketing

Don't Miss: Treyarch's classic 2002 postmortem of Spider-Man 3
by Alissa McAloon [09.07.18]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man developer Jamie Fristrom writes about what went right and what went wrong with the game's development process.
Console/PC, Programming, Design, Production

Weekly Jobs Roundup: Cold Iron Studios, Endnight Games, and more are hiring now!  
by Staff [09.07.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Recruitment

Google partners with Unity for open-source matchmaking tool Open Match  
by Alissa McAloon [09.07.18]
Google has teamed up with Unity to create an open-source, but engine agnostic, matchmaking system called Open Match.
Social/Online, Programming

Bad North's Richard Meredith talks about making good 'gamefeel'  
by Bryant Francis [09.07.18]
We talked to one of the lead developers behind Bad North talks about making good 'gamefeel' in simplified strategy games.
Console/PC, Programming, Design, Video

In the name of accessibility, Spider-Man offers toggleable puzzles and QTEs 1
by Alissa McAloon [09.07.18]
Insomniac’s recent Spider-Man game has a number of options directed at making the game more accessible to a wide variety of players, something that is becoming more common in modern games.
Console/PC

Blog: Kliuless? Gaming industry ICYMI #1  
by Gamasutra Community [09.07.18]
Each week I compile an industry insights newsletter that I share with other Rioters, including senior leadership. This is the first public version, and I hope to publish it every week going forward.
Business/Marketing

Unity CEO claims VR hardware hasn't seen true consumer launch 18
by Chris Kerr [09.07.18]
"It's not there yet. It’s not a surprise that the commercial applications have preceded the consumer applications because, at least in my mind, we haven’t seen a consumer launch yet."
VR, Business/Marketing

Blog: Things to consider when porting to consoles  
by Gamasutra Community [09.07.18]
I give a overview of the small but important console features that we have not considered when we were developing Lightfield for PlayStation4 and Xbox One.
Console/PC, Programming, Design

We're talking to Bad North's lead developer at 12PM EDT  
by Bryant Francis [09.07.18]
The lead developer of Bad North is taking your questions at 12PM EDT on the Gamasutra Twitch channel.
Console/PC, Design, Video

Blog: Could Red Dead Redemption 2 and Fortnite be Trojan Horses? 6
by Morgan Jaffit [09.07.18]
Red Dead Redemption 2 will be the biggest release of the year, and there's no reason to believe it won't launch on Steam. But what happens if it doesn't?
Console/PC, Business/Marketing

Blog: The importance of games that make us think 1
by Gamasutra Community [09.07.18]
What is the common point between Charlie Chaplin’s The Great Dictator, Spielberg’s ET and Victor Hugo’s Les Misérables? They are all seen as masterpieces in their respective genre, but why?
Design

Obituary: Square Enix America and Europe COO Mike Sherlock  
by Chris Kerr [09.07.18]
"Mike was a principled and charismatic leader who led by example. He was extremely proud of the progress and success we have shared over the years."
Console/PC

Devs recount the making of Golden Axe: Beast Rider, a crunch-ridden $15M flop 2
by Alex Wawro [09.06.18]
"That was a firefighting exercise," one dev tells Variety in this look back at the game's crunch-ridden development. "That took the crunch out of me. I’m not doing crunches anymore."
Console/PC, Production, Business/Marketing

New LA Times owner makes big esports investment into Daybreak Games  
by Bryant Francis [09.06.18]
The new owner of the Los Angeles Times has bought a controlling stake in a new joint venture with Daybreak Game Company.
Console/PC, Design

Get a job: Spatialand is hiring a Lead Technical Artist  
by Staff [09.06.18]
Spatialand is looking for a Lead Technical Artist with a skill set that includes some Unity expertise to help shape the future of immersive experiences, global V-Commerce, and interactive media. 
VR, Console/PC, Art, Recruitment

Honour of Kings to require players use real names to comply with new Chinese policies  
by Alissa McAloon [09.06.18]
The system will check registered players against China’s public security database to ensure that children don’t exceed playtime restrictions put in place.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Taking the sting out of failure in Supergiant's Pyre 2
by Alissa McAloon [09.06.18]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Art, Design

NCSoft shuts down WildStar dev Carbine Studios  
by Alissa McAloon [09.06.18]
The coming closure will ultimately leave around 50 developers out of a job and the studio’s massively multiplayer online game WildStar is to shut down after 4 years of operation.
Console/PC, Social/Online

Roblox raises $150 million and sets sights on China  
by Alissa McAloon [09.06.18]
Roblox, the company behind the social game platform of the same name, has raised an additional $150 million in funding through a funding round led by Greylock Partners and Tiger Global. 
Console/PC