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April 26, 2018
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Female game devs in South Korea are being harassed for feminist beliefs 17
by Emma Kidwell [04.13.18]
Female game developers in South Korea who align themselves with feminism are being targeted and harassed by Twitter users in an attempt to push out "anti-social ideology".
Smartphone/Tablet, Business/Marketing

Exploring interactive dialogue differently in #WarGames  
by Emma Kidwell [04.13.18]
Sam Barlow discusses taking a different approach to interactive dialogue with #WarGames.
Indie, Design

Get a job: Level Ex is hiring a Technical Art Director  
by Staff [04.13.18]
Chicago-based Level Ex is looking for a smart, tool-savvy Technical Art Director to join its expanding team.
VR, Art, Recruitment

FoxNext to donate up to $50k to animal charity Frankie's Friends  
by Alissa McAloon [04.13.18]
The dev is running a promotion that could see it donate as much as $50k to the charity Frankie’s Friends, a pet-centric charity that aims to help cover costs for life-saving animal surgeries.
Smartphone/Tablet

Don't Miss: A game dev postmortem of the original BioShock 16
by Staff [04.13.18]
In this classic feature, project lead Alyssa Finley writes candidly about trials, triumphs, and lessons learned in the making of the original BioShock.
Console/PC, Programming, Design, Production

Report: 2K Games has a new BioShock game in the works  
by Alissa McAloon [04.13.18]
The game reportedly is being developed by an unnamed studio at 2K, something that has only added to morale issues at the neighboring Hangar 13 studio.
Console/PC

Chat with the lead developer of Where the Water Tastes Like Wine at 3PM EDT  
by Bryant Francis [04.13.18]
Join us for a chat about indie game design as we play Where the Water Tastes Like Wine at 3PM EDT!
Console/PC, Design, Video

A Way Out has sold over 1 million copies in two weeks  
by Chris Kerr [04.13.18]
A Way Out has garnered attention for its use of co-op, with its split-screen only design forcing players to share a screen whether they're playing locally or online.
Console/PC, Business/Marketing

Blog: Designing the gigantic map of Mafia III  
by Gamasutra Community [04.13.18]
A big game needs a big map, and it's safe to say Mafia III had exactly that. Here's how we put it together.
Design

Rainbow Six Siege has pulled in 30 million players  
by Chris Kerr [04.13.18]
Ubisoft's tactical team shooter Rainbow Six Siege has surpassed 30 million players over two years after it launched in December 2015.
Console/PC, Business/Marketing

Blog: A legal analysis of the NetEase vs. PUBG lawsuit 4
by Gamasutra Community [04.13.18]
A brief discussion of the legal aspects of the recent lawsuit filed by Battleground's creator vs NetEase, one of China's largest largest internet technology companies.
Business/Marketing

EA shakes up executive team to 'sharpen focus' on creative core 6
by Chris Kerr [04.13.18]
There's been an impromptu executive reshuffle at EA, meaning some familiar faces now have new roles within the company. 
Business/Marketing

How Xbox got its start -- and its name 1
by Rusel DeMaria [04.13.18]
In this excerpt from Rusel deMaria's new Xbox history tome, "Game of X - Vol 1: The Untold History of Xbox", original team members recount how the Xbox project started -- and how it got its name.
Console/PC, Business/Marketing, History

Hellblade wins big at 2018 BAFTAs as Edith Finch takes top honor  
by Alex Wawro [04.12.18]
The British Academy of Film and Television Arts hosted its annual game awards in London this evening, and the list of winners is dominated by indie devs like Ninja Theory and Giant Sparrow.
Indie, Business/Marketing

How Rainbow Six Siege was rendered  
by Staff [04.12.18]
In this 2016 GDC session, Ubisoft Montreal's Jalal Eddine El Mansouri goes into the work accomplished by the graphics team in order to ship Rainbow Six Siege.
Console/PC, Programming, Video

Reflecting on Hitman Sniper, four years after launch  
by Emma Kidwell [04.12.18]
In an interview with Pocket Gamer, product lead on Hitman Sniper Dominic Allaire shares how, after four years, the iOS title has managed to keep an active player base.
Smartphone/Tablet, Design

How 'B-games' influenced the design of Getting Over It  
by Emma Kidwell [04.12.18]
Bennett Foddy and Derek Yu discuss the impact of B-games like Sexy Hiking and the influence they had on indie developers.
Indie, Design

Apple plans to kill 32-bit app support on MacOS in the near future  
by Alissa McAloon [04.12.18]
Apple is starting to warn devs and users alike that support for 32-bit apps in MacOS is almost at an end.
Console/PC

Get a job: Seismic Games is hiring a Sr. UI Artist  
by Staff [04.12.18]
LA-based Seismic Games is looking to bring a Sr. UI Artist into its art department to create and integrate UI art assets consistent with the developer's visual style.
Art, Recruitment

FTC warns that, yes, those warranty-voiding stickers on consoles are illegal  
by Alissa McAloon [04.12.18]
The FTC has sent warning letters to six major companies, likely including Nintendo and Sony, about illegal language and practices in their warranty policies.
Console/PC