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September 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Danganronpa creator Kazutaka Kodaka establishes new game studio  
by Chris Kerr [09.11.18]
The company was formed with the aim of "doing something new," and Kodaka hopes to create an all-new globally successful franchise alongside smaller indie offerings.
Design, Production, Business/Marketing

Report: EA risking prosecution after refusing to comply with Belgian loot box laws 1
by Chris Kerr [09.11.18]
EA is risking legal prosecution in Belgium after refusing to remove or amend loot boxes in FIFA 18 in accordance with the country's new gambling laws. 
Console/PC, Business/Marketing

Blog: How free-to-play design runs out of steam 14
by Gamasutra Community [09.11.18]
Today's post looks at how one of the biggest strengths of free-to-play design can come back to hurt the game when it comes to retaining players over the long term.
Design

Developing Spore: An oral ('Sporal'?) history 10 years on  
by Aron Garst [09.11.18]
Ten years ago, Maxis released Spore. Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Dream Daddy fostered player inclusivity  
by Staff [09.10.18]
In this GDC 2018 talk, Game Grumps' Tyler Hutchison discussses Dream Daddy, and how it managed to become something that made a whole lot of people from different backgrounds very happy.
Indie, Design, Video

Developing the first mobile Spider-Man game before the App Store  
by Emma Kidwell [09.10.18]
In an interview Gadgets 360, game designers from Mumbai studio Indiagames discuss development of the first mobile iteration of Spider-Man, which was put together in under a month.
Smartphone/Tablet, Production

German org calls on Sony to fix 'customer-hostile' terms & conditions 1
by Emma Kidwell [09.10.18]
Sony is facing possible legal action in Germany after the Consumer Association of North Rhine-Westphalia issued a complaint regarding the terms and conditions imposed on customers using PSN. 
Console/PC, Business/Marketing

Get a job: Sucker Punch Productions is hiring an Animator  
by Staff [09.10.18]
Sucker Punch is looking for an Animator to work with its proprietary tools and engine to create a wide range of compelling character experiences for Ghost of Tsushima.
Console/PC, Art, Recruitment

Analyst: 'Whale' spenders aren't as crucial to F2P mobile games as they once were  
by Alissa McAloon [09.10.18]
Data featured in a report from DeltaDNA suggests that casual spenders are on the rise, and that free-to-play mobile games likely won’t need to rely on power-spenders as a result.
Smartphone/Tablet, Business/Marketing

Don't Miss: A postmortem of Kingdoms of Amalur: Reckoning 12
by Staff [09.10.18]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Programming, Design, Production

Nintendo: Restrictions on cloud saves for certain Switch games are to curb cheaters 4
by Alissa McAloon [09.10.18]
While most Switch titles support cloud saves, some games have disabled the feature in order to prevent players from manipulating online features.
Console/PC, Social/Online

PUBG logs 1 million peak concurrent players for 365 days in a row, a Steam first 1
by Alissa McAloon [09.10.18]
According to the third-party Steam tracker SteamDB, PlayerUnknown's Battlegrounds has attracted over one million players at daily peak for one year straight, a first for any game on Steam.
Console/PC, Social/Online

XRDC attendee Q&A: Steve Biegun and how healthcare is using VR and AR  
by Bryant Francis [09.10.18]
VR/AR developer Steve Biegun explains how healthcare companies are innovating in the fields of VR, AR, and beyond.
Console/PC, Design

Now's the time to submit talks for the GDC 2019 Educators Summit!  
by Staff [09.10.18]
Next March, GDC 2019 will again host the Educators Summit, a program of talks dedicated specifically to game education. If you have a great talk in mind, now's the time to pitch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

China's video game licensing freeze could last another six months  
by Chris Kerr [09.10.18]
The Chinese government is tightening video game restrictions in what it claims is an attempt to combat myopia in children and teenagers.
Console/PC, Design, Business/Marketing

Report: Animal Crossing: Pocket Camp lifetime revenue hits $50 million  
by Chris Kerr [09.10.18]
The mobile title had earned around $35 million as of June this year -- meaning it's pulled in another $15 million in the two months since. 
Smartphone/Tablet, Business/Marketing

Blog: Implementing companion AI in Far Cry Primal 2
by Gamasutra Community [09.10.18]
Far Cry Primal introduces a taming mechanic that allows players to use wildlife as an assisting character. In this piece I explain how this was designed and implemented.
Programming, Design

Video Game Deep Cuts: Putting The AR in Artifact?  
by Gamasutra Staff [09.09.18]
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How developers can find and engage a great artist  
by Staff [09.07.18]
In this GDC 2018 session, Chickadee Games' Adam deGrandis covers the basic how's, what's, and why's of finding and engaging an artist that can help indie games shine.
Indie, Art, Video

Two Riot employees depart after defending controversial PAX panel 22
by Emma Kidwell [09.07.18]
Systems designer Daniel Klein and communications associate Mattias Lehman departed Riot Games after defending controversial Pax West panels lead by women from Riot.
Console/PC, Business/Marketing