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July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Blog: Romanticism and the art of Dark Souls III  
by Gamasutra Community [07.13.18]
An exploratory essay on the influence of romanticism on Dark Souls III, covering multiple artists and aspects and philosophies of the movement.
Art, Design

Over half of UK parents let kids play 18+ rated games 6
by Chris Kerr [07.13.18]
Childcare.co.uk quizzed over 2000 parents, and found thatthose who let their kids play 18+ rated titles do so without supervising, or even researching the game beforehand.
Business/Marketing

Blizzard veteran Ben Brode helps form new studio Second Dinner  
by Chris Kerr [07.13.18]
Brode left Blizzard in April this year, and said he was departing the high-profile developer after 15 years to "take a crazy risk" by helping to start games company of his own.
Console/PC, Business/Marketing

Blog: Are ideas cheap? In praise of strong ideas 21
by Gamasutra Community [07.13.18]
Let's examine the "ideas are cheap" mantra using both Breath of the Wild and Xenoblade Chronicles as examples.
Design

Book Excerpt: A behind-the-scenes look at building Ultima Online
by Wes Locher [07.13.18]
In these excerpts from Wes Locher's new book 'Braving Britannia', veteran game devs Chris Mayer (now lead on Fallout 76) and Raph Koster remember building one of the early virtual worlds.
Social/Online, Programming, Design

AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital  
by Alex Wawro [07.12.18]
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
Serious, Business/Marketing

The Banner Saga 3 developers discuss making a proper grand finale  
by Bryant Francis [07.12.18]
We chatted with the developers of The Banner Saga 3 about what they've learned making the series, and what they'll be taking with them when they move on.
Console/PC, Design, Video

Video: The benefits of community-based development  
by Staff [07.12.18]
In this GDC 2018 session, Stray Fawn Studio's Philomena Schwab discusseswhy building a community around a game in development is a greatway to connect with people early on.
Console/PC, Production, Video

Former creative director James Ohlen retires from BioWare after 22 years  
by Emma Kidwell [07.12.18]
After 22 years at BioWare, creative director and lead designer on Star Wars: The Old Republic and Knights of the old Republic James Ohlen announces his retirement from the studio.
Console/PC, Business/Marketing

Weekly Jobs Roundup: Square Enix, Rockstar Games, and more are hiring now!  
by Staff [07.12.18]
From London to New York, here are just some of the many many game companies hiring community managers, designers, game directors, artists, and more on the Gamasutra Job Board.
Console/PC, Art, Design, Production, Business/Marketing

Facebook spends $88M on Oculus permits in Seattle to expand VR headquarters 1
by Emma Kidwell [07.12.18]
Facebook has spent $88 million on Oculus-related permits so far this year in an effort to expandits satellite VR headquartersin and around the Seattle area.
VR, Business/Marketing

Don't Miss: What went right (and wrong) during the development of Persona 4 9
by Staff [07.12.18]
In this classic postmortem, the Atlus team behind Persona 4 discusses what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
Console/PC, Design, Production

Nintendo showcases DIY games made with Labo's Toy-Con Garage  
by Alissa McAloon [07.12.18]
The contest highlights creative crafts and DIY games created using cardboard and Labos programmable Toy-Con Garage mode.
Console/PC, Video

AppLovin launches mobile publisher Lion Studios  
by Alissa McAloon [07.12.18]
The mobile platform AppLovin has founded a new studio to take on the task of publishing and promoting mobile games and apps.
Smartphone/Tablet, Business/Marketing

Opinion: It's past time to get serious about social media policies 33
by Katherine Cross [07.12.18]
"If engaging with people is a skill--and it absolutely is--then it should be compensated as such," writes contributor Katherine Cross. "Especially if failing at it is what costs you your job."
Social/Online

Chat with The Banner Saga 3's developers at 3PM EDT  
by Bryant Francis [07.12.18]
We're talking to some of the developers behind The Banner Saga 3 today at 3PM EDT! Join us and ask your questions.
Console/PC, Design, Video

Blog: Lessons for live game developers from X-Wing 2.0  
by Gamasutra Community [07.12.18]
Fantasy Flight Games' X-Wing 2.0 offers some interesting lessons for game developers as the industry moves toward supporting more live, always-updated games.
Design

Come out to XRDC and see how museums are using mixed-reality tech  
by Staff [07.12.18]
At XRDC in October Frog Design'sCharles Yustwill showcase how mixed-reality devs can work with museums to both deepen appreciation of art inexisting audiences andspark it in new ones.
VR, Design

Todd Hollenshead's Nerve: Former id chief opens up about going indie 1
by Alex Wawro [07.12.18]
"I don't want to be the tree that fell in the forest that nobody heard," the ex-id Software chief says in this chat about why, after years away from games, he's joined Texan indie Nerve Software.
Indie, Business/Marketing

Blog: The three ages of Steam distribution 6
by Gamasutra Community [07.12.18]
A look at how distribution and visibility have changed as Steam has moved from Curation, to Greenlight, to Steam Direct.
Console/PC, Business/Marketing