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September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Video: Rapid prototyping for Titanfall 2's single-player mode  
by Staff [09.17.18]
In this GDC 2018 talk, Respawn Entertainment's Christopher Dionne explains a rapid-prototyping technique that helped the studio quickly build levels in Titanfall 2's single-player mode.
Console/PC, Design, Video

Warren Spector shares how to find personal success in the game industry  
by Emma Kidwell [09.17.18]
Deus Ex director Warren Spector delivered a keynote about developer success at the Midwest Game Developers Conference, which the Wisconsin Game Alliance has uploaded to their YouTube channel.
Console/PC, Design, Video

Obituary: Game industry veteran Gene Mauro  
by Emma Kidwell [09.17.18]
In addition to the impactful work Mauro did as founder of CEG, he co-founded Myelin Media, a video game publishing company that would go on to release titles on PC and console in over 50 countries.
Console/PC, Business/Marketing

Australian study warns of link between loot boxes and problem gambling 3
by Alissa McAloon [09.17.18]
"These results support the position of academics who claim that loot boxes are psychologically akin to gambling," reads a statement shared along with the findings published by the committee today.
Console/PC, Social/Online

Get a job: Phosphor Studios is hiring a Sr. Engine Programmer  
by Staff [09.17.18]
Phosphor is seeking an experienced engine programmer to join a new game team in Chicago, Illinois.
Programming, Recruitment

XRDC speaker Q&A: Lucas Toohey and the metrics VR developers need right now  
by Bryant Francis [09.17.18]
We talked to XRDC speaker Lucas Toohey, who will be presenting a talk on useful metrics in VR at XRDC 2018.
VR, Business/Marketing

Don't Miss: A look at what makes Kirby's Epic Yarn work so well 5
by Gamasutra Community [09.17.18]
Zack Wood takes a critical look at Nintendo and Good-Feel's Wii platformer Kirby's Epic Yarn, exploring how its cohesive fabric-based worldview sets it apart from other games.
Console/PC, Design

Washington State and 15 countries team up over video game gambling concerns  
by Alissa McAloon [09.17.18]
The squad of sixteen regulators has signed a declaration over growing concerns with the overlap between gambling and video games through things like loot boxes and skin betting.
Social/Online

Blog: Evolving classic RTS interactions for VR - Part 2  
by Gamasutra Community [09.17.18]
Here's how we approached the challenge of letting players interact with their units when developing a virtual reality real-time strategy title.
Design

Disney shuts down Star Wars: Rivals following soft launch 1
by Alissa McAloon [09.17.18]
The game has already been removed from online marketplaces as it awaits full shutdown next month.
Smartphone/Tablet

Blog: Object design for web-based games 2
by Gamasutra Community [09.17.18]
Many strong developers building their first web-based game quickly discover that constructing items is not an easy task. This post might help.
Design

Check out the pitch documents for the original Pokemon games  
by Chris Kerr [09.17.18]
The documents offer some interesting insights into the formative days of the now globally recognized franchise, including concept art, sprite designs, and map layouts.
Console/PC, Design, Business/Marketing

Assassin's Creed III creative director explains how he'd update the remaster 1
by Chris Kerr [09.17.18]
For starters, he'd incorporate some of the optional side-missions into the main narrative, primarily because they help present a more well-rounded view of protagonist Connor.
Console/PC, Design

Blog: Why I love physics-based games 1
by Gamasutra Community [09.17.18]
Independent video game developer Peter Stock explores how and why physics can provide enduringly fun gameplay.
Design

Game Design Deep Dive: Creating Falcon Age's feathered companion
by Outerloop Games [09.17.18]
Let’s do a deep dive of the design of the falcon, animation and rig setup, AI and navigation, feather tech, and raptor sounds.
Console/PC, Programming, Design, Production, Video

Video: The iterative programming pipeline of Far Cry 4  
by Staff [09.14.18]
In this 2015 GDC talk, Ubisoft Montreal's Remi Quenin discusses game-changing improvements applied to the programming pipeline of Far Cry 4.
Console/PC, Design, Video

Long-running game dev interview series Don't Die now available in audio form  
by Emma Kidwell [09.14.18]
Interviews with game developers from the series Don't Die have been converted as audio and uploaded to YouTube, featuring discussions with individuals from experimental indies to triple-A vets.
Console/PC, Indie, Design

Weekly Jobs Roundup: Cryptic Studios, The Game Band, and more are hiring!  
by Staff [09.14.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Production

Assassin's Creed for Switch adopts pay-as-you-play pricing in Japan  
by Emma Kidwell [09.14.18]
Assassin's Creed Odyssey is coming to the Switch in Japan as a "Cloud Edition".
Console/PC, Production

Less than 2 years in, VR game I Expect You To Die surpasses $3M revenue  
by Alissa McAloon [09.14.18]
Schell Games’ I Expect You To Die has officially brought in $3 million since its late 2016 launch, with the majority of that sum being earned in the last year alone.
VR