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March 22, 2019
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Don't Miss: Saints Row: The Third and designing over the top  
by Staff [02.25.19]
Volition's Scott Phillips discusses the initial tonal and creative boundaries for Saint's Row: The Third and explains the processes used to iterate and improve on the game.
Console/PC, Design, Production

Capcom COO calls out the growing value of PC as a platform  
by Alissa McAloon [02.25.19]
Capcom's operating chief says that PC sales account for a growing chunk of its sales every Capcom’s year, and that the company shouldn’t overlook the platform.
Console/PC

Devs pull Devotion from Steam following review bombing spree 7
by Alissa McAloon [02.25.19]
Update What started as review bombing from Chinese players has escalated over the weekend, and ultimately resulted in Red Candle Games removing its latest project from the platform.
Console/PC, Social/Online

Here are your 'Best in Play' winners for GDC Play 2019!  
by Staff [02.25.19]
The teams behind these eight winning games will receive All Access passes to next year's GDC, as well as a special award they can show off while they demo their winning game at GDC 2019 next month!
Indie, GDC

Attend GDC 2019 and get a data-driven look at why people play games!  
by Staff [02.25.19]
Quantic Foundry cofounder Nick Yee will break down the data gathered from a survey of over 400,000 game players at GDC 2019!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Blog: The never-ending challenge of asymmetrical design  
by Gamasutra Community [02.25.19]
Asymmetrical game design can lead to some of the most unique experiences around, but it's also a never-ending challenge for designers to get even part of the way to being balanced.
Design

Microsoft unveils HoloLens 2, promises greater mixed reality immersion 3
by Chris Kerr [02.25.19]
Microsoft has announced the latest iteration of its mixed reality headset, Hololens 2.
Production, Video

Blog: Making subtitles that don't suck 4
by Gamasutra Community [02.25.19]
Almost 80% of players use subtitles in games. But game subtitles are often sub-par: too small, hard to read, or otherwise unusable. I decided to see what it takes to make subtitles that don't suck.
Design

FTC to begin loot box investigation with public workshop 1
by Chris Kerr [02.25.19]
"A workshop could help elicit information to guide subsequent consumer outreach, which could include a consumer alert."
Production, Business/Marketing

Road to the IGF: Arbitrary Metric's Paratopic 1
by Joel Couture [02.25.19]
Paratopic is an experience in shifting narrative and sound -- a tale filled with looming dread and mistrust in reality as the player explores three threads that connect in a nightmare world. 
Indie, Video, IGF

Video Game Deep Cuts: The Devotion Of An Art Sqool Hades  
by Gamasutra Staff [02.24.19]
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Applying artistic principles to VFX design for games  
by Staff [02.22.19]
In this GDC 2017 talk, Blizzard's Hadidjah Chamberlin & Riot's Jason Keyser share artistic fundamentals for crafting visual effects that will help you -- no matter what kind of game you're working on!
Console/PC, Indie, Art, Video, Vault

Report: Microsoft plans to announce two next-gen Xbox consoles at E3  
by Alissa McAloon [02.22.19]
That’s according to a report from the French video game site JeuxVideo that says that Microsoft is going to unveil two systems to usher in the next console generation.
Console/PC

Get a job: Wizards of the Coast, Techland, and more are hiring now!  
by Staff [02.22.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Don't Miss: Slime Rancher dev shares tips for making the most of the prototyping stage  
by Staff [02.22.19]
Slime Rancher lead developer Nick Popovich explores how a productive prototyping process can be a vital tool for nailing down exactly what makes a game fun to play.
Console/PC, Indie, Design, Production

EA and Activision Blizzard CEOs featured in 'The 100 Most Overpaid CEOs' report 3
by Alissa McAloon [02.22.19]
The chief executive officers of two major video game companies have found their way onto a report that uses pay data to call out pay disparities in publicly traded American companies.
Business/Marketing

Catch Corinne Scrivens' postmortem of Moss at GDC 2019  
by Staff [02.22.19]
See how the adventures of one sign language-speaking mouse were brought to life at the 2019 Game Developer's Conference.
Console/PC, Art, Design

Road to the IGF: Cassie McQuater's Black Room  
by Joel Couture [02.22.19]
Black Room takes the player on an insomnia-fueled journey of tabs and dream-like internet places, following female game characters as they explore new narratives in a shifting, fragile HTML world.
Indie, Video, IGF

Report: Xbox Game Pass headed to the Nintendo Switch  
by Alissa McAloon [02.22.19]
The service is a pay-for-access game library on Xbox, but sources say that the Switch version will be a game streaming service powered by Microsoft's Project xCloud.
Console/PC, Social/Online

Here's a few of the games you'll see at the GDC 2019 Experimental Gameplay Workshop!  
by Staff [02.22.19]
If you've never seen the EGW before, know that it's a 2+ hour-long session jam-packed with a vivacious mix of eclectic game prototypes that explore new ideas and genres -- and it's back for GDC 2019!
Indie, Design, GDC