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March 21, 2019
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Alt.Ctrl.GDC Showcase: Cook Your Way  
by Joel Couture [02.26.19]
Cook Your Way is both a cooking game and an immigration test, turning the act of making food into a way of seeing if a migrant is worth allowing into a country.
Indie, Video, alt ctrl gdc

Enjoy these 24 games in the Indie Megabooth Showcase at GDC 2019  
by Staff [02.26.19]
GDC 2019 is next month, and today organizers share the full list of games and devs that will be playable on the show floor as part of the Indie MEGABOOTH Showcase!
Indie, GDC

Opinion: Civilization VI's (Green) New Deal
by Katherine Cross [02.26.19]
In Civilization VI's latest expansion Gathering Storm, the world fights back and your actions have far-reaching, unintended consequences down the ages and across the whole of the map.
Console/PC, Design

See the future of interactive experience design at GDC 2019  
by Staff [02.26.19]
Mycotoo (the company behind interactive experiences for Fallout 76, Blade Runner 2049, and more) is coming to GDC 2019 to give you a unique look at the future of interactive experience design!
VR, Design, GDC

The noclip model viewer lets you see Nintendo classics from a new perspective  
by Chris Kerr [02.26.19]
If you fancy taking a sightseeing tour around some of your favorite Nintendo games, you're going to want to check out noclip.website.
Console/PC, Art, Design

Microsoft CEO defends 'principled and democratic' HoloLens military contract 2
by Chris Kerr [02.26.19]
"We made a principled decision that we're not going to withhold technology from institutions that we have elected in democracies to protect the freedoms we enjoy."
VR, Business/Marketing

Blog: Why 2018 was a landmark year for accessibility  
by Chris Kerr [02.26.19]
Last year, we saw advances in the inclusion of people with disabilities on a scale never before seen. Let's look at some of the best examples.
Design, Production

Ebba Ljungerud's grand strategy: A chat with Paradox's CEO 2
by Kris Graft [02.26.19]
Paradox Interactive CEO Ebba Ljungerud tells Gamasutra how she will guide the future the company with a focus on improved game accessibility and creative empowerment.
Console/PC, Design, Business/Marketing

How Dream Daddy succeeded in writing for the internet  
by Staff [02.25.19]
In this GDC 2018 session, Game Grumps' Leighton Gray breaks down the research and approaches used to make Dream Daddy a success.
Console/PC, Design, Video

Employees urge Microsoft to pull HoloLens military contract 4
by Emma Kidwell [02.25.19]
Employees at Microsoft are calling for the company to cancel a multimillion dollar contract which would allow the U.S. Army to use the HoloLens during combat. 
Business/Marketing

GOG lays off a dozen employees over reported financial strain 3
by Emma Kidwell [02.25.19]
The digital storefront GOG laid off about a dozen staff last week.
Console/PC, Business/Marketing

Brexit has fostered a culture of fear among British game devs  
by Emma Kidwell [02.25.19]
British game developers speaking with Variety offer some insight into the uncertainty that has formed within studios and among developers over the last two-and-a-half years since the Brexit decision.
Console/PC, Business/Marketing

Get a job: Remedy Entertainment is looking for a Technical Producer  
by Staff [02.25.19]
Daily activities include planning, managing, documenting and tracking project schedules and workflows, managing trade-offs, and eliminating blockers. 
Production, Recruitment

Don't Miss: Saints Row: The Third and designing over the top  
by Staff [02.25.19]
Volition's Scott Phillips discusses the initial tonal and creative boundaries for Saint's Row: The Third and explains the processes used to iterate and improve on the game.
Console/PC, Design, Production

Capcom COO calls out the growing value of PC as a platform  
by Alissa McAloon [02.25.19]
Capcom's operating chief says that PC sales account for a growing chunk of its sales every Capcom’s year, and that the company shouldn’t overlook the platform.
Console/PC

Devs pull Devotion from Steam following review bombing spree 7
by Alissa McAloon [02.25.19]
Update What started as review bombing from Chinese players has escalated over the weekend, and ultimately resulted in Red Candle Games removing its latest project from the platform.
Console/PC, Social/Online

Here are your 'Best in Play' winners for GDC Play 2019!  
by Staff [02.25.19]
The teams behind these eight winning games will receive All Access passes to next year's GDC, as well as a special award they can show off while they demo their winning game at GDC 2019 next month!
Indie, GDC

Attend GDC 2019 and get a data-driven look at why people play games!  
by Staff [02.25.19]
Quantic Foundry cofounder Nick Yee will break down the data gathered from a survey of over 400,000 game players at GDC 2019!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Blog: The never-ending challenge of asymmetrical design  
by Gamasutra Community [02.25.19]
Asymmetrical game design can lead to some of the most unique experiences around, but it's also a never-ending challenge for designers to get even part of the way to being balanced.
Design

Microsoft unveils HoloLens 2, promises greater mixed reality immersion 3
by Chris Kerr [02.25.19]
Microsoft has announced the latest iteration of its mixed reality headset, Hololens 2.
Production, Video