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March 24, 2019
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Blog: Remembering Advance Wars 2
by Chris Kerr [02.28.19]
2018 would have marked the 30th anniversary of the Advance Wars franchise, and the recent success of Wargroove made me nostalgic to talk about a great strategy series that you may have missed.
Design

Gooey ranch-em-up Slime Rancher has sold over 2 million copies  
by Chris Kerr [02.28.19]
Monomi Park's quirky blorb wrangler Slime Rancher has surpassed 2 million sales in around 18 months.
Console/PC, Business/Marketing

Dying Light dev TechLand to close Polish publishing department  
by Chris Kerr [02.28.19]
The decision will result in around 13 layoffs by the end of 2019, but won't affect the company's broader publishing and development plans -- including those related to Dying Light 2
Console/PC, Business/Marketing

Blog: Designing a planet-scale real-world AR platform  
by Gamasutra Community [02.28.19]
In this post, we explore where we believe AR experiences are heading and the tech stack we’ve built in anticipation of that trajectory.
VR, Design

Designing for tough choices in cosmic horror game The Horns 1
by John Harris [02.28.19]
We speak with Dene Carter, formerly creative director on the Fable series, about his latest indie game The Horns -- a cosmic horror game about choice and survival.
Smartphone/Tablet, Indie, Design

Video: The science of off-roading Uncharted 4's 4x4  
by Staff [02.27.19]
In this GDC 2017 session, Naughty Dog's Edward Pereira breaks down individual physical elements that went into Uncharted 4's 4x4.
Console/PC, Design, Video

Tencent partners with Intel on its streaming service, Instant Play  
by Emma Kidwell [02.27.19]
Chinese tech giant Tencent is partnering with Intel to launch its own streaming service called Instant Play.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a Job: Cold Iron is hiring an experienced Producer  
by Staff [02.27.19]
Cold Iron is seeking an experienced Producer to join our world-class team on our next AAA title for consoles and PC!
Production, Recruitment

Come to GDC and see how Blizzard fights toxic player behavior with machine learning 1
by Staff [02.27.19]
Come to GDC next month for a behind-the-scenes look at how Blizzard has applied machine learning to combating toxic behavior -- and why that's had a meaningful impact on the company's business!
Social/Online, Business/Marketing

Don't Miss: Pokemon's secret ingredient 3
by Staff [02.27.19]
In this 2012 interview, Game Freak's Junichi Masuda and Takao Unno talk Gamasutra through the process of creating a Pokemon game and explore what makes the 23-year-old series tick.
Console/PC, Design

Report: Amazon, Comcast, and EA now among potential Nexon buyers  
by Alissa McAloon [02.27.19]
Reuters reports that each of the three companies has submitted initial bids for NXC Corp, the holding firm that houses Nexon.
Social/Online

PUBG's dev team has turned to machine learning to fight off cheaters  
by Alissa McAloon [02.27.19]
PUBG's anti-cheat team dives into its cheat-fighting measures, offering fellow game devs a look at how the folks behind the landmark battle royale deal with nefarious players.
Console/PC, Social/Online

Attend GDC for an inside look at the design of Fantasy Flight's KeyForge  
by Staff [02.27.19]
Richard Garfield's KeyForge is what Fantasy Flight calls a "unique deck" game, and at GDC 2019 designer Brad Andres will show you how it works -- and how it was designed to stand apart!
Console/PC, Design, GDC

Blog: The interactivity of reading  
by Gamasutra Community [02.27.19]
Why Not Games programmer and designer Nikhil Murthy attempts to apply some game design tools to traditional media.
Design

Resident Evil 2 remake ships 4 million copies in first month 1
by Chris Kerr [02.27.19]
If the remake can maintain its momentum, it might soon eclipse the 4.96 million sales pulled in by the 1996 original -- which is currently the fourth best-selling entry in the franchise.
Console/PC, Business/Marketing

Blog: Game Developers Conference 2019 - new and fun content!  
by Gamasutra Community [02.27.19]
With Game Developers Conference 2019 rapidly approaching, I thought it would be good to highlight some of the interesting new conference content we’ve rolled out this year.
Business/Marketing

GOG drops Fair Price Package program, blames rising dev revenue shares  
by Chris Kerr [02.27.19]
"With an increasing share paid to developers, our cut gets smaller. However, we look at it, at the end of the day we are a store and need to make sure we sell games without a loss."
Business/Marketing

Blog: How to prepare for your first game expo  
by Gamasutra Community [02.27.19]
I wanted to put together a checklist and summary that offers some pointers on how to prepare for your first game expo.
Business/Marketing

Sponsored Content
Make the most of your crowdfunding success!  
by Xsolla [02.27.19]
How do you seamlessly transition from your successful crowdfunding campaign to your own platform? Xsolla Store is the solution.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Road to the IGF: Paper Team's It's Paper Guy!  
by Joel Couture [02.27.19]
It's Paper Guy! takes the player to a cute paper world, encouraging them to cut whatever the see as they explore.
Indie, Video, IGF