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March 21, 2019
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Road to the IGF: En Garde! Team's En Garde!  
by Joel Couture [03.04.19]
En Garde! is a game of swashbuckling swordplay, tasking players with using environments, acrobatics, and taunts, as well as their blade, to overcome hordes of enemies in chaotic melees.
Indie, Video, IGF

Video Game Deep Cuts: Ape Out To Those Lost Toejam Histories 1
by Gamasutra Staff [03.03.19]
This week's highlights include pieces on Ape Out & the Toejam & Earl reboot, plus the history of the 'game over' screen, the effects of Brexit on the UK game biz, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The animation pipeline of Mario + Rabbids Kingdom Battle 1
by Staff [03.01.19]
In this GDC 2018 talk, Ubisoft Milan's Marco Renso and Tommaso Sanguigni explain how Ubisoft improved their animation pipeline to overcome challenges for Mario + Rabbids Kingdom Battle.
Console/PC, Programming, Art, Design, Video

There's confusion around an unofficial adaptation of One Hour One Life, says dev 2
by Emma Kidwell [03.01.19]
Jason Rohrer, the dev behind One Hour One Life, published a blog post earlier today detailing a confusing situation surrounding an unofficial mobile adaptation newly released in China.
Indie, Production, Business/Marketing

Get a job: Ascendant Studios, Insomniac Games, and more are hiring now!  
by Staff [03.01.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Recruitment

Framed developer opens new studio, MayDay  
by Emma Kidwell [03.01.19]
Framed designer and director Joshua Boggs announced the formation of a new studio yesterday, dubbed MayDay.
Indie, Business/Marketing

Don't Miss: Between a rock and a 'Harada' place: The massive Tekken interview 2
by Staff [03.01.19]
Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously.
Console/PC, Design

Super Spell Heroes dev Sviper raises $2.8 million  
by Alissa McAloon [03.01.19]
The mobile studio Sviper has closed a round of funding that sees the German company walking away with an additional $2.8 million for its future projects.
Smartphone/Tablet

PlayStation's upcoming Chinese conference aims to boost locally-made games  
by Alissa McAloon [03.01.19]
The conference, scheduled for March 7, aims to offer details on games made through the China Hero Project, a 2016 initiative to support games made by Chinese developers. 
Console/PC

Don't skip these cutting-edge sponsored talks at GDC 2019's Dev Days  
by Staff [03.01.19]
Cutting-edge game tech companies are presenting some cool Dev Day sessions this year, and today organizers are excited to highlight offerings from Amazon, Facebook, Unity and Viveport!
Console/PC, GDC

Roblox boasts over 1 billion hours of engagement per month  
by Alissa McAloon [03.01.19]
The figure is 20 times the monthly engagement the online sandbox platform saw back in 2013.
Console/PC, Social/Online

Get a crash course in using neural networks for game dev at GDC 2019  
by Staff [03.01.19]
This cool talk from Unity about using neural networks in game dev is part of the Math for Game Developers Tutorial, a unique day-long look at the mathematical foundations of modern games!
Console/PC, Programming, GDC

Merch maker Numskull Designs is getting into game publishing  
by Alissa McAloon [03.01.19]
Numskull Designs, the company behind official merchandise for games like Spyro: Reignited Trilogy, has launched Numskull Games to officially branch out into the world of video game publishing. 
Indie, Business/Marketing

Sony ends PlayStation Vita production in Japan 1
by Alissa McAloon [03.01.19]
Just following last week's news that production of the PlayStation Vita was starting to wind down in Japan, Sony has officially ended the process altogether. 
Console/PC

At GDC 2019 you'll see how McLaren uses VR to fast-track supercar design  
by Staff [03.01.19]
McLaren has fast-tracked the supercar design process by introducing a unique VR sketch tool into their studio, and next month they'll be at GDC to show you how they did it -- and what they learned!
VR, Design, GDC

Road to the IGF: Seemingly Pointless' eCheese Zone  
by Joel Couture [03.01.19]
eCheese Zone will have players playing some totally tubular eCheese-Brand minigames. So long as they don't accidentally break one of the game's rules and get locked out for an hour. Nice! 
Indie, Video, IGF

Designing friendly robot settlement sim The Colonists to be deep, yet inviting  
by Jupiter Hadley [03.01.19]
The Colonists dev Richard Wallis opens up about the challenges involved with building a cute robot colony sim, the trick to designing a clear, concise UI, and the importance of map editors.
Console/PC, Indie, Design, Production

Video: The evolution of Soft Body  
by Staff [02.28.19]
In this 2016 GDC Europe session, Bodysoft's Zeke Virant presents a post-mortem of the meditative action game Soft Body.
Console/PC, Indie, Design, Video

UK devs launch POC in Play initiative in partnership with ustwo Games  
by Emma Kidwell [02.28.19]
POC in Play is a new initiative launched earlier today in partnership with ustwo Games addressing the issue of a lack of people of color in the UK games scene. 
Console/PC, Indie, Business/Marketing

Sign up now for GDC 2019's all-new mentoring program!  
by Staff [02.28.19]
Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers -- and now you can sign up to take part!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC