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February 17, 2019
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Get a job: Be an Environment Artist at Insomniac Games  
by Staff [01.30.19]
Insomniac Games seeks an Environment Artist to work in Durham, NC creating worlds by modeling/sculpting assets, authoring textures and materials, and doing in-editor level composition and layout.
Console/PC, Art, Recruitment

Video: King's guide to level design for casual games  
by Staff [01.30.19]
King's Jeremy Kang takes the stage at GDC Europe 2016 to deliver a rare look at how King (Candy Crush Saga) goes about designing levels for its various free-to-play mobile games.
Social/Online, Smartphone/Tablet, Design, Video, Vault

Breaking down nearly 50 years of video game revenue 2
by Alissa McAloon [01.30.19]
In a recent story, Bloomberg shared data from the analyst Pelham Smithers that tracks video game revenue across the last 50 years or so, broken down by platform.
VR, Console/PC, Smartphone/Tablet

12 years in, Nintendo is closing down the Wii Shop Channel  
by Alissa McAloon [01.30.19]
Today marks the last day for the Wii's built-in digital marketplace and many of the WiiWare games that were available exclusively through the storefront. 
Console/PC, Social/Online

Learn how great licensed games get made from the Reigns: GoT team at GDC 2019  
by Staff [01.30.19]
Come out to GDC next month and catch the developer of Reigns: Game of Thrones chatting with HBO and Devolver reps about the ups and downs of building a modern licensed game.
Smartphone/Tablet, Design, Business/Marketing, GDC

February marks the final round of PlayStation Plus games for Vita and PS3  
by Alissa McAloon [01.30.19]
PlayStation has revealed the games it’ll be offering free to PlayStation Plus subscribers next month, and in doing so revealed the last games to come to both the Vita and PS3 through the program.
Console/PC, Social/Online

Alt.Ctrl.GDC Showcase: KOO-KOO  
by Joel Couture [01.30.19]
KOO-KOO tasks players with guiding a group of birds through tuning hands and pulling weights on three cuckoo clocks.
Indie, Video, alt ctrl gdc

Blog: $5.7 billion games investment in 2018 doubles previous record  
by Chris Kerr [01.30.19]
Digi-Capital’s Games Report Q1 2019 tracked games companies raising $5.7 billion in 2018, which was over twice the previous record investment from 2017.
Business/Marketing

You should put your name on your game! Find out why at GDC 2019  
by Staff [01.30.19]
Most artists sign their work, so why don't most game developers? Enjoy a thoughtful dive into this surprisingly tricky topic at GDC 2019 this March, courtesy of indie devs Zach Gage and Bennett Foddy!
Console/PC, Indie, Business/Marketing, GDC

THQ Nordic CEO 'fully supports' Metro Exodus exclusivity deal  
by Chris Kerr [01.30.19]
"I firmly believe that Deep Silver and Koch Media have carefully considered the advantages and disadvantages, opportunities and risks in their decision to go solely with Epic Games Store."
Console/PC, Business/Marketing

Halo and Call of Duty co-developer Certain Affinity expanding into Canada  
by Chris Kerr [01.30.19]
The company is best known for its work as a co-developer on the Halo, Call of Duty, and DOOM franchises, but is now looking to create its own original titles from scratch. 
Console/PC, Production, Business/Marketing

Blog: Why did we DMCA our own game a few weeks after launch? 8
by Gamasutra Community [01.30.19]
In 2018 we launched our first indie title through Steam Early Access. Nothing prepared us for what was to come, however, and we were soon forced to DMCA our own title as we struggled to stay afloat.
Console/PC, Production, Business/Marketing

How do you rejuvenate the skateboarding genre? Put a bird on it! 2
by Aron Garst [01.30.19]
Glass Bottom Games programmer and designer Megan Fox tells us how her upcoming game SkateBird takes the best parts of Tony Hawk's Pro Skater and Skate -- while adding a dose of bird.
Console/PC, Indie, Design, Video

See what ray tracing can do to a game like Quake 2  
by Alex Wawro [01.29.19]
Quake 2 has never been lit like this.
Console/PC, Programming, Design, Video

Weak iPhone sales drag down Apple's holiday earnings  
by Alex Wawro [01.29.19]
It looks like a steep drop in iPhone sales over the holidays caused the company to miss its earnings targets, though its stock still rose in after-hours trading.
Smartphone/Tablet, Business/Marketing

Get a job: Method EXP is looking for a Graphics Engineer  
by Staff [01.29.19]
Method EXP is looking for developers to join its team in San Francisco, California.
Programming, Recruitment

Video: A game dev's guide to designing great tutorials  
by Staff [01.29.19]
Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Nvidia trims quarterly revenue forecast as its RTX cards undersell 1
by Alissa McAloon [01.29.19]
The company says that the lower-than-expected sales are partly because economic factors have pushed its customers to be cautious.
Console/PC

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: A Game Design Deep Dive into the folktale structure of Burly Men at Sea 2
by Staff [01.29.19]
"Of the many elements that helped establish what we describe as a 'folktale adventure,' three contributed most to our design: length, tone, and moral." - Brooke Condolora, co-founder of Brain&Brain
Smartphone/Tablet, Indie