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April 20, 2019
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The Elder Scrolls Online: Summerset takes home GLAAD award for outstanding video game  
by Emma Kidwell [03.29.19]
LGBTQ media advocacy organization GLAAD appointed its inaugural award for Outstanding Video Game to The Elder Scrolls Online: Summerset during the 30th annual GLAAD Media Awards last night. 
Console/PC, Business/Marketing

Why 11 Bit Studios endeavors to put emotion and meaning first in game dev  
by Alissa McAloon [03.29.19]
"We didn't want to do this hard mentally tiring game […] so we thought hey maybe we’ll do some 'gamer's game' with a cool idea and cool gameplay. But at the end it just sucked.”
Indie, Design, Production, GDC

FoxNext VP on turning Marvel: Strike Force into the Starbucks of mobile games  
by Chris Kerr [03.29.19]
"If you think about it, say Starbucks; a lot of people spend $15 or $20 a week on Starbucks on coffee and snacks and stuff and that’s a great value for them and they’ll do that forever."
Console/PC, Business/Marketing

Designing for deck-building in video games  
by Diego Arguello [03.29.19]
Gamasutra speaks with designers behind SteamWorld Quest, Hand of Fate, Slay the Spire, and Cultist Simulator to find out tips and methods for card-based design in video games.
Console/PC, Indie, Design

Twitch Prime users are being gifted a free year of Nintendo Switch Online  
by Chris Kerr [03.29.19]
It's interesting to see Nintendo and Twitch join forces for the promotion, and shows the Japanese console maker is searching for ways to maintain and stoke interest in its fledgling online service.
Console/PC, Business/Marketing

Video: A West of Loathing design postmortem  
by Staff [03.28.19]
In this 2018 GDC session, Zack Johnson breaks down the tools and technology the Asymmetric Publications team used to make West of Loathing
Indie, Design, Video

Into the Pixel exhibit calls for submissions of game art  
by Emma Kidwell [03.28.19]
The AIAS and ESA announced that the annual "Into the Pixel" video game art exhibit is now accepting submissions for its sixteenth collection.
Console/PC, Indie, Art

Hyper Light Drifter dev confirms TV series is in the works  
by Emma Kidwell [03.28.19]
Hyper Light Drifter is receiving its own animated TV show led by Heart Machine's Alx Preston and producer Adi Shankar, best known for the Netflix adaptations of Castlevania.
Console/PC, Indie, Business/Marketing

Tencent opens new cloud streaming platform 'Start' for public testing  
by Emma Kidwell [03.28.19]
Tencent has opened up its own cloud gaming platform, "Start", for public testing by users in Shanghai and Guangdong.
Console/PC, Business/Marketing

Get a job: Game Mechanic Studios is hiring a Community Manager  
by Staff [03.28.19]
The team is looking for someone to lead communications (PR, Social, Community) activities as pertaining to Game Mechanic Studios and its products.
Business/Marketing, Recruitment

Don't Miss: Streamlining how players deal with death in games 23
by Staff [03.28.19]
Designer Dan Andrei Carp explores different ways that developers have made death less painful for the player across a wide range of games, as a Game Over screen "only serves to add insult to injury."
Design

Risk of Rain 2 is running a buy-one-get-one free launch promo 1
by Alissa Mcaloon [03.28.19]
The 3D followup to the 2013 release Risk of Rain is running a limited time promotion to get more eyes on the game and encourage players to team up in its co-op mode.
Console/PC, Social/Online, Indie

Players' Lounge raises $3M for a wager-based, competitive video game platform  
by Alissa McAloon [03.28.19]
It's a hefty investment into a business based around competitive games, and one that has drawn the attention and funds of tech investors and celebrities like Drake.
Social/Online

Xsolla introduces new funding opportunity for indie developers  
by Staff [03.28.19]
Xsolla has announced a new funding opportunity for indie developers with the launch of their investment club, Xsolla Funding Club (XFC). 
Console/PC, Business/Marketing

Minecraft update removes mentions of creator Notch from splash screens 2
by Chris Kerr [03.28.19]
Minecraft custodians Microsoft have removed some mentions of controversial creator Markus "Notch" Persson from the game with a new snapshot update.
Console/PC, Smartphone/Tablet, Business/Marketing

Sony veteran Kaz Hirai has left the company after 35 years  
by Chris Kerr [03.28.19]
"I have decided to depart from Sony, which has been a part of my life for the past 35 years. I would like to extend my warmest gratitude to all our employees and stakeholders who have supported me."
Console/PC, Business/Marketing

Blog: 20 Years of retention in EverQuest 3
by Chris Kerr [03.28.19]
Ever wonder how EverQuest has stuck around for the last 20 years? This article shares insight into the game's ability to retain players decade after decade.
Production, Business/Marketing

Xenoblade developer Monolith Soft staffing up for Zelda project  
by Chris Kerr [03.28.19]
Xenoblade developer Monolith Soft is hiring developers to work on another entry in The Legend of Zelda series. 
Console/PC, Production, Business/Marketing

Wash your game's windows: An argument for clean mechanics 3
by Gamasutra Community [03.28.19]
Independent game dev Lars Doucet (Defender's Quest) says: "Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!"
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Systemic AI design in Just Cause 3  
by Staff [03.27.19]
In this 2017 GDC session, Avalanche Studios' Robert Meyer discusses the technical designs, interfaces, and methods the studio used to develop a robust AI system that was flexible for level designers.
Console/PC, Programming, Design, Video