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April 20, 2019
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Blog: A short analysis of monetization in Apex Legends  
by Gamasutra Community [04.02.19]
A short analysis of Apex Legends monetization using framework of desire creation and desire fulfilment. TL;DR: Apex sells customizations by shoving it in your face constantly and they are good at it.
Console/PC, Design, Business/Marketing

UK video game spending rose to record $7.43 billion in 2018  
by Chris Kerr [04.02.19]
Both software and hardware spending increased in 2018, although the VR and pre-owned games market witnessed some notable declines.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Blog: A different take on Sekiro Shadows Die Twice 8
by Gamasutra Community [04.02.19]
Despite the overwhelming praise Sekiro Shadows Die Twice is getting, this Soulsborne and action game vet finds himself alone in thinking this game is broken at the design level.
Console/PC, Design

Cloud streaming startup Polystream nets $12 million in funding  
by Chris Kerr [04.02.19]
Polystream is a "deep tech" startup that wants to change how demanding interactive 3D applications -- such as video games -- are streamed from the cloud. 
Console/PC, Business/Marketing

Video: Sean Murray reflects on No Man's Sky and grit in game dev 2
by Staff [04.01.19]
At GDC 2019 Hello Games' Sean Murray discusses the value of grit in game development, and what the No Man's Sky team learned from weathering criticism while building and improving the game.
Indie, Production, Video, Vault

Deep Silver deactivates stolen Metro Exodus Steam keys  
by Emma Kidwell [04.01.19]
Deep Silver is warning players of unauthorized 3rd parties selling Steam keys for Metro Exodus after some were obtained illegally from the factory where physical key printing had taken place. 
Console/PC, Business/Marketing

Report: Valve's new VR headset hints at a June ship date  
by Emma Kidwell [04.01.19]
It looks as though the Valve Index headset teased over the weekend will ship on June 15th alongside two unrevealed controllers. 
VR, Business/Marketing

Get a job: Crystal Dynamics is looking for a Senior Tools Engineer  
by Staff [04.01.19]
Crystal Dynamics is looking for a talented software engineer to maintain and extend its world-class proprietary tools and pipelines. 
Programming, Recruitment

Don't Miss: A different approach to difficulty 4
by Alex Vu [04.01.19]
In this blog I want to explain why games should try and give players with the tools to cook to their own palate, provided it is a meaningful experience.
Design

Konami rebrands New York office as Konami Cross Media NY Inc.  
by Emma Kidwell [04.01.19]
Konami has announced the rebranding of its New York office from 4K Media Inc. to Konami Cross Media NY Inc. 
Console/PC, Business/Marketing

Valve walks through the dev-focused features headed to Steam in 2019 8
by Alissa McAloon [04.01.19]
A video of Valve's Steam Business Update from GDC gives developers a way to hear more details about updates and improvements announced for the platform last month.
Console/PC, Social/Online, Video, GDC

Humble Monthly now has over 400,000 subscribers 1
by Alissa McAloon [04.01.19]
It's a milestone the company quietly hit over the past year, and one that comes just 4 years after it debuted the subscription-based game bundle back in 2015.
Social/Online, Business/Marketing

Sony tweaks PlayStation Store refund and cancelation policy in the U.S. 1
by Chris Kerr [04.01.19]
The changes mean users can now seek a refund for games, DLC, and add-ons within 14 days of purchase, and also cancel pre-orders with relative ease.
Console/PC, Business/Marketing

Sega joins the mini-console revolution with Genesis Mini 1
by Chris Kerr [04.01.19]
The Genesis Mini will cost $79.99 when it launches on September 19, and will come pre-loaded with 40 "legendary" titles.
Console/PC, Business/Marketing

Sony will switch off the DriveClub servers in March 2020  
by Chris Kerr [04.01.19]
All online and social features will cease to work following the shutdown, barring players from enjoying a significant portion of the Driveclub experience.
Console/PC

What Astroneer's devs learned while leaving Early Access  
by Bryant Francis [04.01.19]
One of the lead developers on Astroneer breaks down what his company has learned since completing the journey through Early Access.
Console/PC, Indie, Design, Production

Valve teases its own VR headset, the Valve Index, for May reveal 3
by Alissa McAloon [03.30.19]
Valve has shared the first tidbits of information about its long-rumored VR headset.
VR

Video Game Deep Cuts: A is for Apple Arcade, B is for rolling bones? 1
by Gamasutra staff [03.29.19]
This week's roundup includes a look at the Apple Arcade announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How devs can maintain their sanity for crunch and beyond  
by Staff [03.29.19]
In this 2018 GDC session, The Deep End Games' Amanda Gardner explains how developers can deal with difficult emotional states on the job.
Console/PC, Production, Video

Security researcher pleads guilty to hacking into Nintendo and Microsoft  
by Emma Kidwell [03.29.19]
24 year old security researcher Zammis Clark avoided jail time by pleading guilty to hacking into Microsoft and Nintendo servers and stealing confidential information.
Console/PC, Social/Online, Business/Marketing