Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 17, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Software driving sales in Sony's games division as hardware stutters  
by Chris Kerr [02.01.19]
Sony has released its financials for the third quarter ended December 31, 2018, and software is bringing home the bacon for the Japanese giant.
Production, Business/Marketing

Sumo Digital acquires work-for-hire studio Red Kite  
by Chris Kerr [02.01.19]
Founded by former Rockstar Games developer Simon Iwaniszak, Red Kite has spent a number of years offering engineering and code support services to a variety of clients, including Sumo.
Production, Business/Marketing

Blog: How are the Steam algorithm changes affecting indies? 12
by Chris Kerr [02.01.19]
On October 5, Valve introduced changes to Steam's algorithms that resulted in less traffic to many games that aren't top sellers. But how have those changes affected indie devs?
Console/PC, Production, Business/Marketing

What drives retention?: A look at the mechanics that keep players playing 11
by Gamasutra Community [02.01.19]
Game designer Raph Koster defines the key measures behind successful player retention, and breaks down the pros and cons of several proven retention mechanics.
Social/Online, Design, Business/Marketing

Konami enjoys a profitable 9 months thanks to strong sports game sales  
by Alex Wawro [01.31.19]
Today Konami published its financial report card for the final nine months of last year, and it looks like both revenues and profits rose thanks to strong performance from the company's sports games.
Console/PC, Smartphone/Tablet, Business/Marketing

GDC Speaker Q&A: Amanda Gardner gets your time management on lockdown  
by Staff [01.31.19]
At GDC 2019, Deep End Games co-founder wants to help you manage your time better and steer away from the treacherous shoals of crunch.
Console/PC, Business/Marketing, GDC

Video: How Obsidian built Pillars of Eternity by looking back while moving forward  
by Staff [01.31.19]
At GDC Europe 2016 Obsidian's Josh Sawyer looks at Pillars of Eternity's origins, and how Obsidian went about trying to update the RPG genre while paying tribute to the games that inspired it.
Console/PC, Design, Video, Vault

Get a job: Temple Run dev Imangi Studios is looking for a Game Artist  
by Staff [01.31.19]
Imangi Studios is looking for an experienced Game Artist to join its team in Raleigh, North Carolina.
Art, Recruitment

Super Smash Bros. Ultimate sold over 12 million copies in December  
by Alissa McAloon [01.31.19]
The game is now the third best selling title in the entire Switch library, despite only releasing on December 7, 2018.
Console/PC

Don't Miss: What makes a great idle animation? Devs share their favorites 2
by Staff [01.31.19]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Console/PC, Indie, Art

Report: Nintendo eyeing a smaller, more portable Switch for release this year 1
by Alissa McAloon [01.31.19]
Sources say Nintendo is considering launching a new version of the Switch this year that trims back some features to lower cost and emphasize portability.
Console/PC

Alt.Ctrl.GDC Showcase: Continuum Bacterium  
by Joel Couture [01.31.19]
A mask allows players to change visual frequencies, seeking hidden viruses they can shoot down with their wristwatch-controlled turret in Continuum Bacterium.
Indie, Video, alt ctrl gdc

There's an opt-in review system in the works for the Epic Games Store 4
by Alissa McAloon [01.31.19]
Epic's Tim Sweeney says this approach aims to counteract things make other review systems unreliable, like review bombing.
Console/PC, Business/Marketing

See how Blizzard brought new HotS hero Orphea to life at GDC 2019 1
by Staff [01.31.19]
Blizzard has a reputation for filling its games with charming, colorful characters, and at the 2019 Game Developers Conference in March you'll get a rare look at how a new Blizzard hero is designed.
Social/Online, Art, Design, GDC

Nintendo delays Mario Kart Tour mobile game to ramp up quality  
by Chris Kerr [01.31.19]
The mobile title was scheduled to release during the current fiscal year, but will now launch a few months later in the summer of 2019. 
Smartphone/Tablet, Business/Marketing

Lifetime Switch sales have surpassed 32 million units  
by Chris Kerr [01.31.19]
The hybrid console has sold exactly 32.27 million units to-date, with 14.49 million of those sales coming during the past nine months.
Console/PC, Business/Marketing

Nintendo lowers full-year hardware forecast for Switch  
by Chris Kerr [01.31.19]
Nintendo claims bumper software sales have "invigorated" the Switch in its latest financials, but that hasn't stopped the company from lowering the console's full-year sales forecast.
Console/PC, Business/Marketing

Behind the AI of Horizon Zero Dawn - part 1 6
by Gamasutra Community [01.31.19]
AI researcher Tommy Thompson takes an in-depth look at Horizon Zero Dawn, exploring the gameplay and decision-making systems that bring the game's creatures to life.
Console/PC, Programming, Design

GDC speaker Q&A: Elitsa Alexandrova and the music of Assassin's Creed: Origins  
by Staff [01.30.19]
If you were entranced by the music of Assassin's Creed: Origins' DLC you can learn from one of composers at GDC 2019!
Console/PC, Audio

Games and services fuel rising Xbox earnings as console sales falter  
by Alex Wawro [01.30.19]
Microsoft's earnings report for the 2018 holidays show that while Xbox console sales were down year-over-year, the company's games business appears to be flourishing. 
Console/PC, Business/Marketing