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November 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Impulse Gear is looking for a Sr. Narrative Writer  
by Staff [11.16.18]
Impulse Gear is looking for a Senior Narrative Writer to help push the boundaries of interactive storytelling in its next virtual reality game.
Production, Recruitment

Magic Leap is offering grants of up to $500,000 to AR devs  
by Alissa McAloon [11.15.18]
Magic Leap has announced what calls the Magic Leap Independent Creator Program, an initiative that aims to provide devs cash and resources for their AR projects
Business/Marketing

Blog: Creating audio for VR platforms  
by Gamasutra Community [11.14.18]
Game composer Winifred Phillips looks at developments with VR platforms and their SDKs, this time honing in on audio issues.
Audio, Design

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

HTC targeting businesses as Vive Focus headset launches worldwide  
by Chris Kerr [11.09.18]
HTC's standalone Vive Focus virtual reality headset, which initially launched in China, has now been rolled out worldwide. 
Business/Marketing

Blog: The making of Cinderella VR  
by Gamasutra Community [11.09.18]
A dev diary for Cinderella VR, in which we discuss choosing a concept, planning, learning VR & Unity, making mini-games, 2D art, animation, and much more.
Business/Marketing, Production



Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Simon Carless [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and a host of other notable pieces.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

VR for the Game Music Composer: Audio for VR Platforms  
by Winifred Phillips [11.13.18]
Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on audio issues. Included: Soundfield for AR, Spatial Sound for AR/MR, audio improvements in the Vive & Oculus SDKs, & audio for the new untethered platforms.
Audio VR

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Simon Carless [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Retrospectives are powerful - do them more often!  
by Richard Wood [11.09.18]
Retrospectives are a powerful tool for Producers, but they're often underused. In this blog I outline how I run retrospectives and why I believe they're powerful.
Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Asking the Right Questions - Moderating a Great Usability Playtes  
by Jozef Kulik [11.09.18]
A usability playtest can be a powerful tool that  leveraged to gain a lens on how players actually experience your game. This article includes various tips to help ensure your own usability playest generates high quality, actionable data.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR


innogames — Hamburg, Germany
[11.16.18]
3D Artist - for Elvenar


Impulse Gear, Inc. — San Francisco, California, United States
[11.15.18]
Senior Narrative Writer


Tender Claws — Los Angeles, California, United States
[11.14.18]
Senior Unity developer


Zapdot — Cambridge, Massachusetts, United States
[11.13.18]
Software Engineer


Zapdot — Cambridge, Massachusetts, United States
[11.13.18]
Senior Software Engineer


Weta Workshop/Magic Leap — Wellington, New Zealand
[11.12.18]
Lead Animator


HaptX Inc. — San Luis Obispo, California, United States
[10.24.18]
Technical Environment Artist (Customer Facing)