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July 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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At XRDC, see how the Brass Tactics devs reinvented the RTS for VR! 1
by Staff [07.19.18]
At XRDC in October, Hidden Path Entertainment' Patrick Lipo will give you a rare look at the design process behind several of the interactions which are core to the immersive virtual reality RTS.
Design

Pokemon Go developer Niantic acquires Seismic Games  
by Chris Kerr [07.18.18]
Seismic is comprised of industry veterans from studios like Activision and Pandemic, and has worked on mobile and VR titles like Marvel: Strike Force and Blade Runner Revelations.
Business/Marketing

Octi nets $7.5M to create AR tech that understands the human body  
by Chris Kerr [07.17.18]
Augmented reality outfit Octi has raised $7.5 million in seed funding to help it create AR tech that can understand the human body and its movements.
Business/Marketing, Programming

Learn how Osmo found success with mixed-reality educational games at XRDC  
by Staff [07.20.18]
At XRDC this October, designer Tony Aube speaks frankly about some of Osmo's early game prototypes and why they failed, as well as what decisions helped the mixed-reality edugame platform succeed.
Business/Marketing

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Bandai Namco Amusement Lab Inc. established for VR arcade development  
by Emma Kidwell [07.20.18]
Bandai Namco announces the establishment of its new subsidiary, Bandai Namco Amusement Lab Inc.
Business/Marketing

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Facebook spends $88M on Oculus permits in Seattle to expand VR headquarters 1
by Emma Kidwell [07.12.18]
Facebook has spent $88 million on Oculus-related permits so far this year in an effort to expand its satellite VR headquarters in and around the Seattle area.
Business/Marketing



Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Simon Carless [07.22.18]
This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Video: How we created an AR game Apple fell in love with  
by Travis Ryan [07.19.18]
A rapid-fire walkthrough of 4 months prototyping and developing a brand new game for a brand new audience; covering inspiration, developing with ARKit, designing augmented play and many lessons along the way, closing with a look at the teams next AR game
Business/Marketing Design Programming Production Art Indie Smartphone/Tablet VR

Crowdfunding and Video Games: 2018 Mid-Year Update  
by Thomas Bidaux [07.17.18]
A look into the performance of video games projects on Kickstarter and Fig.co
Business/Marketing Console/PC Indie VR

Impactful VR for Good  
by Sande Chen [07.16.18]
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.
Design Serious VR

Composing video game music for Virtual Reality: Comfort versus performance  
by Winifred Phillips [07.16.18]
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 4: Comfort versus performance, with a discussion of composition & recording methods to address the VIMS problem.
Audio VR


Schell Games — Pittsburgh, Pennsylvania, United States
[07.18.18]
Senior Lighting Artist


Skydance Interactive — Marina Del Rey, California, United States
[07.18.18]
VFX Artist
Skydance Interactive is looking for a talented Visual Effects Artist (mid-sr. level) to join our VR Game Development Studio. Our ideal teammate is skilled at creating visual effects in Unreal Engine 4, and has a strong understanding of materials and rendering. They should have a strong artistic eye, be technically minded, and have an understanding of game design and how to communicate it with VFX.

Insomniac Games — Burbank, California, United States
[07.18.18]
Director of Design
Insomniac Games is searching for a Director of Design

Insomniac Games — Burbank, California, United States
[07.18.18]
Gameplay Programmer
Insomniac Games is looking for a Gameplay Programmer

iGotcha Studios — Stockholm, Sweden
[07.18.18]
UI/UX artist


Skydance Interactive — Marina Del Rey, California, United States
[07.16.18]
Jr. Software Engineer
Skydance Interactive is on the forefront of Virtual Reality game development and we're looking to add a Jr. Software Engineer to our studio. This is a generalist position with a wide range of potential responsibilities which may include Game Systems, Graphics, Tools, Engine infrastructure, Netcode, Optimization, and other areas.

Skydance Interactive — Marina Del Rey, California, United States
[07.16.18]
Jr. Platform Engineer
Skydance Interactive is looking for a motivated Jr. Platform Engineer to join The Walking Dead VR Team . Our ideal candidate is passionate about virtual reality and thrives in a small team environment.

Skydance Interactive — Marina Del Rey, California, United States
[07.16.18]
AI Gameplay Engineer (All-levels)
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels (Jr., Mid. Sr.). In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Disbelief — Cambridge, Massachusetts, United States
[07.16.18]
Senior Programmer, Cambridge, MA


Disbelief — Chicago, Illinois, United States
[07.16.18]
Senior Programmer, Chicago