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September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Rovio has an AR Angry Birds game coming to Magic Leap One  
by Alissa McAloon [09.19.18]
Angry Birds developer Rovio is has a new game in the works for Magic Leap’s AR headset.
Video

Sony applied for a patent on a simulation sickness-detecting VR headset 1
by Alissa McAloon [09.19.18]
A patent application filed by Sony last year detailing a VR headset that could detect adverse reactions to virtual reality has been published for all to see.

XRDC speaker Q&A: Kyle Vaidyanathan on designing interactions in VR  
by Staff [09.19.18]
XRDC panelist Kyle Vaidyanathan shares some thoughts on the future of VR in advance of next month's show.
Design, Console/PC

From Beat Saber to Moss, don't miss all the insightful XRDC game talks!  
by Staff [09.19.18]
If you're interested in AR/VR/MR game dev you'll want to be at XRDC in San Francisco next month, because the folks who made these games and more will be part of the event's roster of expert speakers!
Design, Console/PC

At XRDC, study the healing effects of swimming with VR dolphins!  
by Staff [09.18.18]
Come out to XRDC next month and see Dolphin Swim Club's Marijke Sjollema & Benno Brada break down how the Club (a nonprofit that crafts therapeutic VR experiences) works and what it's learned!
Design, Serious

XRDC speaker Q&A: Lucas Toohey and the metrics VR developers need right now  
by Bryant Francis [09.17.18]
We talked to XRDC speaker Lucas Toohey, who will be presenting a talk on useful metrics in VR at XRDC 2018.
Business/Marketing

Less than 2 years in, VR game I Expect You To Die surpasses $3M revenue  
by Alissa McAloon [09.14.18]
Schell Games’ I Expect You To Die has officially brought in $3 million since its late 2016 launch, with the majority of that sum being earned in the last year alone.

XRDC speaker Q&A: Chris O'Connor and using VR in the auto biz  
by Bryant Francis [09.14.18]
Zerolight's Chris O'Connor explains how the automotive industry is taking advantage of virtual reality technology in this Q&A for his upcoming XRDC talk.
Design




Kliuless? Gaming Industry ICYMI #3 1
by Kenneth Liu [09.17.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Destiny Forsaken, Remake Uncredited  
by Simon Carless [09.16.18]
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Brass Tactics: Evolving classic RTS interactions for VR - Part 2  
by Patrick Lipo [09.12.18]
In Part 2 of this Postmortem of Brass Tactics, we explore the evolution of unit manipulation and learn some of the things that worked surprisingly well in VR.
Design Programming Console/PC VR

VR Headphones Update 2018: Video Game Music Composers  
by Winifred Phillips [09.11.18]
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.
Audio VR


Schell Games — Pittsburgh, Pennsylvania, United States
[09.19.18]
Senior Unreal Game Engineer


Schell Games — Pittsburgh, Pennsylvania, United States
[09.19.18]
Senior Designer


Skydance Interactive — Marina Del Rey, California, United States
[09.15.18]
Jr. Platform Engineer
Skydance Interactive is looking for a motivated Jr. Platform Engineer to join The Walking Dead VR Team . Our ideal candidate is passionate about virtual reality and thrives in a small team environment.

Skydance Interactive — Marina Del Rey, California, United States
[09.14.18]
VFX Artist
Skydance Interactive is looking for a talented Visual Effects Artist to join our VR game development studio. Our ideal teammate is skilled at creating visual effects in Unreal Engine 4, and has a strong understanding of materials and rendering.

Spatialand — Venice, California, United States
[09.13.18]
Unity Lead


Spatialand — Venice, California, United States
[09.13.18]
UX Lead


Mimic Technologies — Orlando, Florida, United States
[09.09.18]
Senior Lead Software Engineer


Mimic Technologies — Seattle, Washington, United States
[09.09.18]
Software Engineer


Mimic Technologies — Seattle, Washington, United States
[09.09.18]
Senior Software Engineer


Spatialand — Venice, California, United States
[09.06.18]
Lead Technical Artist, Spatialand