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November 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Bandai Namco Studios Vancouver has shut down  
by Chris Kerr [11.16.18]
Bandai Namco Vancouver has shut down today, with the studio's SVP of development and Tekken Mobile game director Landon Nguyen breaking the news on Twitter. 
Business/Marketing, Production, Smartphone/Tablet

Supercell sinks $5.7M into smartwatch game dev Everywear Games  
by Chris Kerr [11.16.18]
Founded back in 2015, Everywear is the creator of small screen titles Field Day, Time Unit, Micropolis! and Runeblade.
Business/Marketing, Smartphone/Tablet

China's ongoing game license freeze prompts decline in market forecast  
by Alissa McAloon [11.14.18]
The market analysis firm Niko Partners has adjusted its 2018 forecast for PC and mobile game revenue in China, dropping those predictions by 3.8 percent and 2.4 percent respectively.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Jam City signs multi-year game dev partnership with Disney  
by Chris Kerr [11.14.18]
The deal means Jam City now has the rights to create mobile games based on characters and stories from both Pixar and Walt Disney Animation Studios. 
Business/Marketing, Smartphone/Tablet

God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Changyou signs deal to bring Tetris to smartphones in China  
by Chris Kerr [11.19.18]
Chinese online game developer Changyou has signed a deal with The Tetris Company to bring the iconic puzzler to smartphones in China.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Rovio looking to 'accelerate growth' with new games as Angry Birds 2 revenue climbs  
by Alissa McAloon [11.16.18]
The Angry Birds dev saw increased profits and nearly-static revenue year-over-year at the close of Q3, and CEO Kati Levoranta says the need to launch new games to supplement live projects is clear.
Business/Marketing, Smartphone/Tablet



Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Simon Carless [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and a host of other notable pieces.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

The Ingredients for Developing a Digital Wargame  
by Vincenzo Pirrottina [11.14.18]
The first and most important step to create an interesting and playable digital wargame is to choose the right ingredients.
Design Programming Indie Smartphone/Tablet

The Narrative Struggle  
by Gregory Pellechi [11.12.18]
Writing and Narrative Design are about more than telling stories, they're a question of what should be lost in compression that is creating a video game. It's not an easy choice, that's why we explore it on the latest episode of The Writing Game.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Simon Carless [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Space Frontier 2: Game Design in Depth 1
by Olin Olmstead [11.09.18]
A detailed look at the game mechanics underlying Space Frontier 2
Design Smartphone/Tablet


Game Circus LLC — Dallas, Texas, United States
[11.16.18]
UI Artist


NEXON M — Emeryville, California, United States
[11.14.18]
Software Engineer
We're hiring a full stack engineer to join our platform engineering team!

NEXON M — Emeryville, CA, California, United States
[11.14.18]
Data Engineer
We're hiring a Data Engineer to join our Platform Engineering Team!

Pixelberry Studios — Mountain View, CA, California, United States
[11.14.18]
Senior Platform Engineer (Server) - Top 25 Mobile Game
Our world-class development team is looking for a Senior Server/Platform Engineer!

Pixelberry Studios — Mountain View, CA, California, United States
[11.14.18]
Senior Software Engineer - Top 25 Mobile Game
Our world-class development team is in search of a Senior Software Engineer!

Zapdot — Cambridge, Massachusetts, United States
[11.13.18]
Software Engineer


Zapdot — Cambridge, Massachusetts, United States
[11.13.18]
Senior Software Engineer


Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior Game Developer
Senior Game Developer - Portage Michigan