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July 16, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital  
by Alex Wawro [07.12.18]
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
Business/Marketing, Serious

ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chiefJen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious

Come to XRDC and learn firsthand how VR is best used in education!  
by Staff [06.19.18]
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.

'Gaming Disorder' officially listed in World Health Organization diagnostic doc 5
by Alissa McAloon [06.18.18]
The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!

Ex-Microsoft exec J Allard speaks to the game industry's inherent burnout problem  
by Alex Wawro [06.01.18]
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isnt healthy, they will naturally grow to resent the dynamic."
Console/PC, Serious, Indie

The great video game exodus 44
by Simon Parkin [05.31.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Business/Marketing, Console/PC, Serious

Video: How inequality (both real and virtual) shapes player behavior  
by Staff [05.30.18]
At GDC 2018 game dev Julia Keren-Detarexplored how inequalitywithin game systems can change the behavior of players, and howstudying these changes can help devs make better design decisions.
Business/Marketing, Design, Serious, Video, Vault

Impactful VR for Good  
by Sande Chen [07.16.18]
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.
Design Serious VR

by Piotr Bomak [07.15.18]
In the fourth installment of our series we share the details about the second boss the players encounter in X-Morph: Defense - the JAGUAR Type S tank.
Design Programming Art Console/PC Serious Indie

Romanticism and the art of Dark Souls III  
by Rene Haase [07.11.18]
An exploratory essay on the influence of romanticism ( the art period ) on Dark Souls III, covering multiple artists and aspects and philosophies of the movement, such the idea of 'the sublime' and what this means for the player.
Art Serious

Being a (pure evil) business developer #3: The dark art of negotiations  
by Marcin Kaleta [07.11.18]
This week Im going to talk a little bit about one of the most common and important action every business developer undertakes really often negotiations!
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Mechanical Storytelling  
by Nathan Savant [07.06.18]
A review of lessons learned while studying mechanical storytelling in games through the lens of Meyers-Briggs' personality profiles.
Design Console/PC Serious Indie

Digital Extremes Ltd. — London, Ontario, Canada
Concept Artist

Digital Extremes Ltd. — London, Ontario, Canada
Level Designer

HumaNature Studios Inc. — Lahaina, Hawaii, United States
Lead Prototype Simulation Engineer

Zwift — London, England, United Kingdom
German Community Support Team Lead
Zwift is serious about the German market. Are you ready to roll up your sleeves as our first agent and help us build a team to offer localized support? We’re looking for a highly motivated, self-starter with native or bilingual German proficiency, comfortable working as part of a remote team.

Galvanic Games, Inc — Seattle, Washington, United States
Multiplayer Game Engineer

Game Closure — Mountain View, California, United States
System Software Engineer

Amazon Game Studios — Seattle, Washington, United States
Gameplay Animator

Visual Concepts — Budapest, Hungary
Software Engineer
Software Engineer - Visual Concepts - Budapest, Hungary

Visual Concepts — Budapest, Hungary
Senior Graphics Engineer
Senior Graphics Engineer - Visual Concepts - Budapest, Hungary

Zwift — Long Beach, California, United States
Gameplay Programmers
As a Gameplay Programmer at Zwift you will be implementing player-facing features that ship on a regular basis, with a great team of experienced game developers.