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September 21, 2014
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September 21, 2014
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Making educational games for the younger you 6
by Gamasutra Community [09.19.14]
"During this convergence of opposing chapters in our lives, all of a sudden the boring term ‘educational game’ doesn’t seem to be the big YAWN it used to be."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Kickstarter updates terms: 'The creator must complete the project' 3
by Christian Nutt [09.19.14]
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

EA backs the White House's new anti-sexual assault initiative  
by Alex Wawro [09.19.14]
The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
Serious, Business/Marketing

One post, 27 indie production lessons 4
by Gamasutra Community [09.17.14]
The developer of smartphone serious game Terrachanics shares lessons learned on the journey from conception to completion.
Production, Serious, Indie, Smartphone/Tablet

Why you need to play Bond Breaker and Algebra Assembler 8
by Gamasutra Community [09.16.14]
"We are entering a golden age for educational video games. Portal and Braid sowed the seeds of revolution... they introduced a spirit of expressiveness."
Design, Console/PC, Serious, Smartphone/Tablet

How to shoot photographs for better 2D in-game art 1
by Gamasutra Community [09.16.14]
"If you’re living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Kickstarter launches in Denmark, Norway, Sweden, and Ireland  
by Christian Nutt [09.15.14]
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

'What value do you see in game jams? What have you learned?' 4
by Christian Nutt [09.12.14]
They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


A DC Developer’s View from the White House Game Jam  
by Christopher Totten [09.19.14]
How participating in a Game Jam at the White House brought our new American University Game Lab together and taught us about game development in the Washington, DC area.
Design, Production, Serious, Indie

5 Ways to Aggressively Defend a Patent Lawsuit 1
by Eric Buresh [09.18.14]
Often out of the blue, video game companies find themselves the target of so-called patent trolls. If you find yourself on the receiving end, you must immediately mount a defense. Here are five key steps to an effective offensive plan.
Business/Marketing, Production, Console/PC, Serious

Exhibiting at Game Industry Events - A Developer's Perspective  
by Mathew Anderson [09.18.14]
What does it take to setup, manage, and tear down booths at events like E3 and Comic-Con? Here's a glimpse...
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

A tale of SIX: NDA's, Transparency and Trust  
by Nathaniel Green [09.17.14]
The business side of TOO DX talks about not being able to talk about things and what it is like to be working under an NDA as a small studio.
Business/Marketing, Production, Console/PC, Serious, Indie

Trademark Basics Part 1: Disney Sues famous DJ for Infringement  
by Jonathan Sparks [09.16.14]
Trademark basics, and how Disney sues solo-artist DJ DeadMau5 for his alleged trademark infringement of the Mickey Mouse image.
Business/Marketing, Design, Art, Serious, Indie


Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]
Producer - Infinity Ward
A Producer at Infinity Ward is the primary point of contact for all scheduling matters for all stakeholders for the departments he/she produces. Reporting to one of the Production Managers, the Producer works closely with the rest of the Production team under his/her Production Manager and the Leads of the departments he/she produces to create and track project schedules.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]
Senior AI Engineer
See job description.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]
Lead Tools Engineer - Infinity Ward
See job description.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]
Senior Tools Engineer - Infinity Ward
See job description.

Insomniac Games — Burbank , California, United States
[09.19.14]
Senior Engine Programmer
Insomniac Games is looking for Senior Engine Programmers

Insomniac Games — Burbank, California, United States
[09.19.14]
Gameplay Programmer - Mobile
Gameplay Programmer for our mobile group!

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Senior Vice President, Cross Media
The senior vice president of cross-media development oversees creative strategy and execution relating to story, cinematics and audio for Blizzard.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Senior 3D Character Artist - World of Warcraft
Blizzard Entertainment is looking for an exceptionally skilled senior 3D character artist to join the World of Warcraft team. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Art Director - World of Warcraft
The art director role requires you to ignite others both as a leader and as an artist.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Lead Concept Artist - World of Warcraft
Lead a team of concept artists to create project defining artwork that expands on World of Warcraft’s art style.