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September 20, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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How Exapunks dev Zachtronics finds the fun in hacking  
by Richard Moss [09.20.18]
"I'm kind of uninterested in the kind of hacking games where you just connect to stuff," says Zachtronics' Zach Barth. "I kind of think that hacking, maybe, is just like entirely about being cool."
Design, Indie

Witch-craft: How Dicey Dungeons balances chance and predictability 1
by Alex Wiltshire [09.19.18]
Veteran game dev Terry Cavanagh (VVVVVV, Super Hexagon) opens up about the design process of his latest game, Dicey Dungeons, and explains how he created and playtested a specific class: the Witch.
Design, Indie

Head like a hole: The wisdom of Donut County dev Ben Esposito  
by Alex Wawro, Bryant Francis [09.14.18]
Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
Business/Marketing, Design, Art, Console/PC, Indie, Smartphone/Tablet

Video: Lessons learned from trying to gamify death  
by Staff [09.19.18]
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide&Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned.
Design, Console/PC, Serious, Indie, Video, Vault

Don't Miss: Larian's lessons learned making Divinity: Original Sin 3
by Staff [09.19.18]
Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem.
Business/Marketing, Design, Production, Console/PC, Indie

IGF 2019 Inspirations: 2016 Audience Award winner Undertale!  
by Staff [09.19.18]
Don't forget, entries for all IGF award categories are being accepted through October 1! To help inspire you, today we'd like to highlight another past IGF winner: Toby Fox's charming Undertale!
Design, Indie

PAX Australia puts out a call for tabletop devs looking for playtesters  
by Emma Kidwell [09.18.18]
PAX Australia has put out a call for tabletop game developers working on a board game or RPG who wish to play-test their work at the PAX Collaboratory during the conference. 
Design, Indie

Long-running game dev interview series Don't Die now available in audio form  
by Emma Kidwell [09.14.18]
Interviews with game developers from the series Don't Die have been converted as audio and uploaded to YouTube, featuring discussions with individuals from experimental indies to triple-A vets.
Design, Console/PC, Indie



Game Changer: How Ragna Cycle Turned Into All-Star Troopers  
by Kelly Hornung [09.20.18]
A look into how Norsfell's latest mobile game, All-Star Troopers, started out as a very different project called Ragna Cycle. This article details how design plans evolved as a result of feedback and the changing mobile marketplace.
Design Production Indie Smartphone/Tablet

DEAR INDIE GAME DEVS ON STEAM  
by ifeanyichukwu chigbata [09.18.18]
A reality look at most indie games sales on steam in 2018
Business/Marketing Production Console/PC Serious Indie Social/Online

Committing career suicide, telling true stories about game development 4
by Larry Charles [09.17.18]
Why I left my AAA game development job and what about that experience forced my hand to start Game Dev Unchained, an honest and unfiltered game development podacast exposing the true stories of game development for game developers.
Business/Marketing Console/PC Serious Indie Social/Online

Kliuless? Gaming Industry ICYMI #3 1
by Kenneth Liu [09.17.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Destiny Forsaken, Remake Uncredited  
by Simon Carless [09.16.18]
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


NERD KINGDOM — IRVING, Texas, United States
[09.19.18]
Lead Gameplay Programmer


Endnight Games Ltd — Vancouver, British Columbia, Canada
[09.18.18]
Senior Programmer (Generalist)
Senior Programmer (Generalist)

The Behemoth — San Diego, California, United States
[09.15.18]
Experienced Generalist Programmer


Velan Studios — Troy, New York, United States
[09.14.18]
UI/UX Designer