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November 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Q&A: Designing the beautifully surreal time puzzles of The Gardens Between  
by Joel Couture [11.14.18]
Gamasutra spoke with Simon Joslin and Matt Clark about designing the surreal time-manipulation puzzles of The Gardens Between.
Design, Indie, Video

God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The devs behind experimental 1D address bar games 1
by Emma Kidwell [11.16.18]
Rock Paper Shotgun has published an interview speaking with some developers who create address bar games, which are meant to be played entirely within a website's URL.
Design, Console/PC, Indie

Don't Miss: A look back at the development of Choice Provisions' Bit. Trip Beat  
by Staff [11.15.18]
In this 2009 postmortem, Gaijin Games' (now Choice Provisions) Alex Neuse looks at the creation of abstract action game Bit. Trip Beat, detailing what went right and wrong during the game's development.
Audio, Design, Production, Console/PC, Indie

Video: How Bound creates emotion through ballet  
by Staff [11.14.18]
In this GDC 2017 session, Plastic's Michal Staniszewski discusses Bound, a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements. 
Design, Indie, Video

Alt.Ctrl.GDC Inspirations: First-ever Alt.Ctrl.GDC award winner Fear Sphere!  
by Staff [11.14.18]
Submissions for the popular Alt.Ctrl.GDC showcase at GDC 2019 close a week from next Friday, so now's the time to submit your weird, offbeat controller prototypes! To inspire you, here we profile
Indie

Owlchemy Lab devs include a variety of representation in avatar customization  
by Emma Kidwell [11.13.18]
Owlchemy Labs is committed to ensuring that Vacation Simulator is equipped with a system that allows for players to create authentic versions of themselves using the game's avatar customizer. 
Design, Indie



Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Simon Carless [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and a host of other notable pieces.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Curtis Campion, Newfound Courage: Diversity and Inclusion in Games  
by Jessica Paek [11.15.18]
This week, we sat down with Curtis Campion, who is making Newfound Courage, to talk about telling relatable stories and the importance of inclusion in gaming.
Business/Marketing Indie

@Play 87: Interview With Josh Ge, Creator of Cogmind  
by John Harris [11.15.18]
Interview with Josh Ge, Creator of the sci-fi, robot-focused roguelike Cogmind, about it and many things about its design and creation.
Design Art Console/PC Indie

Wase Qazi, Megastorm Games: Community Building Through Twitch  
by Jessica Paek [11.14.18]
We’re kicking off our collaborative article series, where we sit down with game developers and help tell their stories. The first installment comes from Wase Qazi, developer of Skyhook and Shotgun Farmers.
Business/Marketing Indie Social/Online

The Ingredients for Developing a Digital Wargame  
by Vincenzo Pirrottina [11.14.18]
The first and most important step to create an interesting and playable digital wargame is to choose the right ingredients.
Design Programming Indie Smartphone/Tablet


Tender Claws — Los Angeles, California, United States
[11.14.18]
Senior Unity developer


Industry Games — Gilbert, Arizona, United States
[11.14.18]
Sr Programmer


Sixteen Tons Entertainment GmbH — Tuebingen, Germany
[11.13.18]
Unreal Engine Developer / C++


Playful Corp — McKinney, Texas, United States
[11.13.18]
UI Designer


Playful Corp — McKinney, Texas, United States
[11.13.18]
FX Artist


505 Games Limited — Milton Keynes, England, United Kingdom
[11.13.18]
Associate Producer


Velan Studios — Troy, New York, United States
[11.12.18]
Lead Producer