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January 23, 2019
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Road to the IGF: Julián Cordero's levedad  
by Joel Couture [01.22.19]
levedad is an autobiographical game of long-exposure photography, but one that asks the player to bring their own personal meaning to the places and things they choose to capture in their lens.
Indie, IGF, Video

Follow dozens of indie Q&As in our Road to the IGF series!  
by Staff [01.22.19]
The developers behind this year's IGF nominated games share the tools and inspirations behind each of their creations in the weeks leading up to the 2019 awards.
Indie

Advanced UX Prototyping: Next Gen Prototyping for Games & Apps  
by Staff [01.21.19]
Om Tandon lays out the various stages of prototyping for games and mobile apps.
Programming, Indie

See Tetsuya Mizuguchi discuss making Tetris Effect at GDC 2019!  
by Staff [01.22.19]
Alongside fellow producer Mark MacDonald and Tetris Effect director Takashi Ishihara, Mizuguchi will walk you through the game's production journey and share lessons learned along the way!
Audio, Design, Indie, GDC

CI Games establishes United Label, a new publishing label dedicated to indies  
by Emma Kidwell [01.21.19]
Sniper Ghost Warrior and The Lords of the Fallen developer-publisher CI Games has announced the creation of United Label, an all new publishing label dedicated to indie developers.
Business/Marketing, Indie

A closer look at the deck-building hack-and-slash success, Book of Demons
by John Harris [01.18.19]
Book of Demons is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success.
Design, Indie, Video

Road to the IGF: Greg Lobanov's Wandersong  
by Joel Couture [01.18.19]
Singing is the only way to interact with the people and puzzles of Wandersong, tasking players with using their voice to improve the lives of those they meet.
Indie, IGF, Video

Attend GDC 2019 for a behind-the-scenes look at the making of Florence!  
by Staff [01.17.19]
Mountains creative director Ken Wong returns to GDC this year to show you how the studio's critically-acclaimed debut mobile game was made.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet, GDC



The Mysteries of Studying Game Design 2
by Josh Bycer [01.22.19]
For this post, I share my thoughts on what it means to study game design, and provide some tips for developers looking to breakdown games for inspiration.
Design Console/PC Indie

A Morale Victory Part 2: Making Choices Matter  
by Caleb Compton [01.22.19]
Last week we talked about the first component of maintaining player morale - avoiding the hopelessness that comes when you have no chance of winning. This week we look at the second piece - making players feel that their strategic decisions matter.
Design Console/PC Serious Indie Smartphone/Tablet

#1 Introduction to Brazilian Gaming Market  
by GIAN LUCCA MASTROROSA [01.18.19]
A series of brief articles introducing the brazilian gaming market to those out there that could have some interest.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet

Fascination with the Obra Dinn 1
by Jason Bakker [01.17.19]
Having played Return of the Obra Dinn recently, I was inspired to write about historical settings, exploring themes, co-linear storytelling, and ships - all within the context of the Obra Dinn.
Design Indie

Why nobody cares about your indie game  
by Lewis Denby [01.17.19]
The top 5 reasons indie game marketing falls on deaf ears - and how to steer things back on track for your game!
Business/Marketing Indie


Heart Machine — Culver City, California, United States
[01.18.19]
Gameplay Engineer
As a critical anchor for the project you’ll be crafting code for character movements, NPC interactions, scripted sequences, enemy combat, environmental interactions and much more. Help us build something satisfying and fluid while overcoming new and exciting challenges in gameplay.

Schell Games — Pittsburgh, Pennsylvania, United States
[01.16.19]
Senior Technical Artist