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Dont miss: Metal Gear Solid 3's moments are the franchise's pinnacle
As the Metal Gear Solid V hype train gathers speed, we revisit this 2012 opinion piece from Leigh Alexander, who explains why the franchise's third installment is the one to beat.
08.24.15 | News | Leigh Alexander |  
This Week in Video Game Criticism: Against 'flow' design
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the war economy of The Witcher 3 to a conversation on the limits of 'flow' design in games.
08.09.15 | News | Kris Ligman |  
This Week in Video Game Criticism: Why is Gotham so empty?
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a Kill Screen review of Adam Sandler's Pixels to the strange emptiness of Arkham Knight's city streets.
07.26.15 | News | Kris Ligman | 3 Number of Comments 
Threes devs double daily income with free version
It was Apple's 2014 game of the year on iPhone, but it was beaten in the free market by clone-game 2048. Now, going free proves a win for Threes.
07.19.15 | News | Christian Nutt | 1 Number of Comments 
Video: Women share their #1ReasonToBe in games at GDC 2015
Watch the triumphant GDC 2015 return of one of the event's most popular and positive sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
07.09.15 | News | Staff | 1 Number of Comments 
NYU Game Center brings on Naomi Clark, Mitu Khandaker-Kokoris
The acclaimed game development program headed by Frank Lantz has announced the addition of two new well-known faculty to its lineup.
06.21.15 | News | Christian Nutt | 1 Number of Comments 
This Week in Video Game Criticism: From ethnicity in Rust to body image in the Cobra Club
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from the discussion of body image in Robert Yang's NSFW Cobra Club to player reaction to Rust's recent update randomizing the race of player avatars.
05.31.15 | News | Joe Koeller |  
Don't Miss: How XCOM enables players to tell their own stories
In this classic 2012 feature, Firaxis' Garth DeAngelis talks about building opportunities for emergent storytelling into XCOM: Enemy Unknown, and the power the player's internal narrative can hold.
05.31.15 | News | Leigh Alexander |  
This Week in Video Game Criticism: From the challenges of narrative to the demise of P.T.
This week, our partnership with game criticism site Critical Distance brings us picks from Johnny Kilhefner on topics ranging from Konami's decision to pull P.T. to the challenges faced by game narrative.
05.17.15 | News | Johnny Kilhefner |  
This Week in Video Game Criticism: From Bloodborne to Dracula
This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from the development scenes of Saudi Arabia and Russian-occupied Crimea to the literary underpinnings of From Software's Bloodborne.
05.03.15 | News | Lana Polansky |  
This Week in Video Game Criticism: From the storytelling of Bloodborne to the mechanics of Tarot
This week, our partnership with game criticism site Critical Distance brings us picks from Riley MacLeod on topics ranging from the storytelling of Bloodborne to the closure mechanics of Tarot.
04.26.15 | News | Riley MacLeod |  
Marvel vs. Telltale: Adventure studio to make games based on Marvel IP
The prolific and license-happy developer of The Walking Dead has signed a deal with the ascendent comic book and Hollywood IP factory.
04.22.15 | News | Christian Nutt |  
The confusing difference between a clone and a coincidence
A new Offworld feature delves into a discomfiting game dev problem: How can you tell when someone has cloned your game, and when they've simply come up with a similar idea by chance?
04.15.15 | News | Alex Wawro |  
Don't Miss: How game developers come to grips with self-promotion
In 2014, Gamasutra spoke at length with developers who have been forced to acclimate to a world where they have to market their own games, do their own press outreach, and create their own materials.
04.13.15 | News | Leigh Alexander |  
This Week in Video Game Criticism: The Hard Sell of Battlefield Hardline
This week, our partnership with game criticism site Critical Distance brings us picks from Johnny Kilhefner on topics ranging from the financial expectations of going indie to the critical reception of Battlefield Hardline.
04.01.15 | News | Johnny Kilhefner | 2 Number of Comments 
Women share their #1ReasonToBe in games, in a powerful GDC panel
Eight women received standing ovations after describing their experiences working in the video game industry at the #1ReasonToBe panel at GDC in San Fransisco last night.
03.05.15 | News | Simon Parkin | 2 Number of Comments 
Balance balls make better games? Tips from Swery65
The always-spirited Swery65 offered a bevy of surprising and insightful development tips on everything from making better motion controls and creating more empathy to getting along with your team.
03.03.15 | News | Leigh Alexander | 2 Number of Comments 
Narrative tips for mobile games
Veteran multimedia narrative designer Christy Marx offers key takeaways from her experience with Zynga's CastleVille for telling stories in mobile games, with all their challenges and limitations.
03.02.15 | News | Leigh Alexander |  
The secrets behind This War of Mine's emotional impact
11 Bit Studios Pawel Miechowski talks about how disrupting players' expectations, studying their decision-making process and creating opportunities to imagine helped make This War of Mine acclaimed and impactful.
03.02.15 | News | Leigh Alexander | 1 Number of Comments 
Online community and culture wars: What do we know?
What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons.
03.01.15 | News | Leigh Alexander | 4 Number of Comments 
Don't Miss: The challenges of being a mom in game development
Gamasutra's Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry.
02.26.15 | News | Leigh Alexander |  
This Week in Video Game Criticism: Moving Beyond Sanity Meters
This week, our partnership with Critical Distance brings us picks from Kris Ligman on topics ranging from the gulf between players and representation to modeling mental health in a more sophisticated way.
02.22.15 | News | Kris Ligman |  
Road to the IGF: SuperChop Games' Ephemerid
Ephemerid: A Musical Adventure is a "rock fairy tale about a paper mayfly," brought to life by its unique classical guitar soundtrack. We catch up with SuperChop Games about the Excellence in Audio nominee.
02.17.15 | News | Leigh Alexander |  
Road to the IGF: 11Bit studios' This War of Mine
11Bit Studios' This War of Mine stole hearts this year thanks to its gripping, civilian-focused twist on the wartime setting. Now it's up for the grand prize at the IGF -- we catch up with the team.
02.16.15 | News | Leigh Alexander |  
Road to the IGF: Svedang, Akerblad and team's Else Heart.Break()
Story-driven adventure Else Heart.Break() has been nominated for Excellence in Visual Art at this year's IGF, with a distinctive, texture-rich look that reminds of the console RPG heyday.
02.16.15 | News | Leigh Alexander |  

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