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December 12, 2018
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War Child Armistice charity raises $261,600 for children affected by war
Through partnerships with a number of game developers, War Child has raised a total of £188,094, roughly $261,600, through its War Child Armistice charity fundraising campaign to benefit children affected by war. 
03.11.18 | News | Alissa McAloon |  
Opinion: Rethinking 'the cost of doing business' for game devs
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
01.10.18 | News | Katherine Cross | 3 Number of Comments 
War Child recruits devs for second annual Armistice Day fundraiser
The event encourages developers to create peaceful add-ons and challenges to their games to help raise cash and awareness for the charity. 
11.08.17 | News | Chris Kerr |  
Get a job: Sanzaru Games is hiring a VFX Artist
Sanzaru Games is looking for a talented VFX artist to craft visually stunning and immersive worlds as a member of its Foster City, CA-based development team.
09.18.17 | News | Staff |  
How Overwatch communicates character from a first-person perspective
"In terms of game animation, Overwatch is a master class in character appeal. This game is all about its characters. Every single member of this cast is unique and just loaded with personality."
06.22.17 | News | Chris Kerr | 2 Number of Comments 
Get a job: Sanzaru Games is hiring a VFX Artist
Sanzaru Games is looking for a talented VFX Artist to join its California-based development team in crafting visually stunning and immersive worlds for consoles, PC, and VR.
06.22.17 | News | Staff |  
We're hosting a panel on accessibility in progression-driven games at 6PM EDT
How can game developers help disabled players see all the cool stuff in their game? We're hosting a panel on accessibility design today at 6PM EDT.
05.23.17 | News | Bryant Francis |  
Animators Roundtable: The Mass Effect: Andromeda pile-on
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
03.23.17 | News | Simon Unger | 6 Number of Comments 
Gamasutra Twitchstream: Developers react to Final Fantasy XV
We quiz developers about what they think works (and what doesn't) in the design of Final Fantasy XV.
12.19.16 | News | Bryant Francis |  
Is the PS4 Pro changing the way developers create console games?
Now that both major video game consoles have multiple iterations of the same generation out in the market, traditional console game development soon might start looking more like PC development.
10.11.16 | News | Alissa McAloon |  
Alt.CTRL.GDC Showcase: Alejandra Molina's Ziff
"Ziff is a physical toy that you can build and then play with on screen. By configuring the toy, you define the abilities your character has in the game, helping her adapt to the environment."
03.09.16 | News | Joel Couture |  
How feedback from eSports pros improved a casual matching game
Intropy Games wanted their casual matching title Astral Breakers to be competition-friendly. So they took an early build to fighting game tourneys, and got valuable feedback from eSports pros.
02.28.16 | News | Lena LeRay |  
'What YouTube channels/personalities do you watch to help you make better games?'
Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
10.01.15 | News | Staff | 16 Number of Comments 
Where in the world did blockbuster educational games go?
From the late 1980's through the 1990's, as console games and computer games remained two very separate markets, a few PC studios regularly sold millions of educational games. So what happened?
05.17.15 | News | Bryant Francis | 31 Number of Comments 
This Week in Video Game Criticism: From the Semiotics of PlayStation to the Pitfalls of Jiggle Physics
This week, our partnership with game criticism site Critical Distance brings us picks from Riley MacLeod on topics ranging from a look back at the first PlayStation controller to the pitfalls of jiggle physics.
03.01.15 | News | Riley MacLeod |  
This Week in Video Game Criticism: From Alaska to Beyond Earth
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics ranging from Civilization: Beyond Earth to Native Alaskan folklore-inspired title Never Alone.
11.30.14 | News | Eric Swain |  
This Week in Video Game Criticism: Tell It from the Mountain-top
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the structure of A Machine for Pigs to all about a certain Mountain.
07.16.14 | News | Zach Alexander |  
This Week in Video Game Criticism: Google buys Twitch, everyone eats Pokemon
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the food politics of Pokemon to the ramifications of Google's acquisition of Twitch.
06.01.14 | News | Lindsey Joyce |  
This Week in Video Game Criticism: The oranges of Peter Molyneux
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including responses to the Critical Proximity conference and an enlightening interview with Peter Molyneux.
03.24.14 | News | Eric Swain |  
Get a job: 2K is hiring a Senior Character Artist
The folks at 2K Games are looking to hire a senior-level character artist to work on a current-gen game in the studio's Novato, CA office.
02.23.14 | News | Staff |  
This Year in Video Game Criticism: Farewell, 2013
This week, our partnership with game criticism site Critical Distance brings us Eric Swain's year-end roundup of the best of the best of 2013 games criticism.
12.30.13 | News | Eric Swain | 6 Number of Comments 
Layers of Player Understanding
This model explains, from a ludic perspective, the layers of understanding a player can obtain experiencing a heavily designer-authored game. Each layer of this model is based on interaction and how interaction is presented to the player and utilized by the player.
07.05.13 | Feature | Jainan Sankalia | 8 Number of Comments 
This Week In Video Game Criticism: Conflict minerals, prejudical play
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including how certain games reinforce prejudices through play, conflict minerals in gaming, and more.
11.19.12 | News | Kris Ligman | 2 Number of Comments 
This Week In Video Game Criticism: From endless war to weapon sponsors
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including Medal of Honor's weapon sponsorships, and how games contribute to the idea that endless war is normal.
08.20.12 | News | Eric Swain | 6 Number of Comments 
Our Top 30 Developers
Game Developer and Gamasutra editors have teamed up to list our top 30 developers of the past 12 months, from the indies to the big boys. This honor is reserved for teams of developers who are doing something new, something different, something better -- or, more often than not, all of the above.
07.21.12 | Feature | Staff | 5 Number of Comments 

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