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Opinion: Sexuality And Homophobia In  Persona 4
Opinion: Sexuality And Homophobia In Persona 4 Exclusive
January 28, 2009 | By Samantha Xu

January 28, 2009 | By Samantha Xu
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    21 comments
More: Console/PC, Exclusive



[In Atlus' RPG Persona 4, Kanji Tatsumi confronts his sexual identity in an engaging and meaningful manner, and in this Gamasutra analysis, we talk to Atlus staffers and commentators about the character's flamboyant in-game alter ego in the recently released PlayStation 2 RPG.]

Persona 4's Kanji Tatsumi is one of the first video game personalities to confront his sexual identity in an engaging and meaningful manner.

His struggles and their outcome may not be politically progressive enough to dub him the Harvey Milk of gaming, but his unique existence in Persona 4 is a small and positive move forward toward a more socially diversified gaming universe.

First introduced as a rough-and-tumble teen with antisocial leanings, Kanji is feared by the locals and maintains a confrontational machismo toward the other characters throughout the game. He is a loyal son and employee at his family's textile shop, and it's not until the debut of his alter-ego Shadow Kanji that we are made aware of his inner sexual turmoil.

Shadow Kanji inhabits a steamy bathhouse dungeon inside The Midnight Channel, an alternate dimension inside the TV where the main characters must battle their alter-egos in order to save themselves and their friends.

The alter-egos manifest aspects of the main characters' psyches that they are trying to hide from others and deny from themselves. Once the alter-egos are defeated in The Midnight Channel, they are validated by the characters accepting them as necessary parts of their real personalities.

Shadow Kanji's scanty attire, flamboyant lisp, and over-the-top homoerotic banter shed light upon Kanji's hidden identity, but it is his remarks stating sexual preference for the male gender that directly support the notion that is Kanji is gay.

Once Shadow Kanji is defeated in the game, Kanji accepts that his gay alter-ego is an essential part of his personality, but he does not make any outward declaration or revelation that he is gay or remotely bisexual. As the game progresses, Kanji must deal with jokes regarding his sexuality and un-manly artistic hobbies, in addition to his crush on a male character, who turns out to be a cross-dressing woman.

Intentionally and perhaps tellingly, especially when we examine homosexuality within a greater social context in Japan, there is no concrete conclusion provided by the game regarding his true orientation.

So Is He? Or Isn't He?

"We would like everyone to play through the game and come up with their own answers to that question; there is no official answer," says Yu Namba, Atlus USA's Persona 4 Project Lead. "What matters is that Kanji's other self cries out, 'Accept me for who I am!' I think it's a powerful message which many, if not all of us can relate to.

Nich Maragos, Atlus USA's Persona 4 Editor, agrees with Namba that it is up to each individual player to draw their own conclusions, but his personal opinions sway toward a gay Kanji. "At the end of Kanji's Social Link, should you choose to advance it that far, he does say specifically in reference to his Shadow self, 'That 'other me' is me.'

Atlus Japan, the original developer of Persona 4, was not available for comment.

"Most American gamers will assume he is gay, especially if they are not aware of Japan's cultural differences and the subtleties of their interactions," says Colette Bennett, Japanese RPG enthusiast and editor at consumer weblog Destructoid.

Brenda Brathwaite, game designer, professor, and author of Sex in Video Games has an altogether different perspective: "It would have been amazing if they would have made a concrete statement that he is gay. That we could play as a gay main character in a video game would be a big deal."

Says Brathwaite, "I can find twenty things that I didn't like about how Kanji was portrayed, such as the game's juvenile nature in dealing with his sexuality, but there is a part of me that is thrilled there is a gay character in a game and that a game would portray how they are dealing with their inner struggles and interactions with friends."

Homosexuality In Japan

That Kanji's character comes to American gamers through a Japanese game is not surprising. Japanese attitudes toward sexuality and homosexuality are incredibly different than those of the West, even though the general assumption from Westerners is that the Japanese are a repressed people.

Because there is no legislation relating to homosexual sex, it's not a hot-button social or moral issue in Japan like it is in America. Many Japanese gay men resist the Western notion of "gay rights" because sexuality is not thought of in terms of what is right or wrong, but rather as play or something people may choose to engage in if they wish.

"The Japanese see homosexuality as a lifestyle choice, very different from the actual homosexual activity," explains Dr. Antonia Levi, author of Samurai from Outer Space: Understanding Japanese Animation.

"There is an understanding that you can play with fantasies that you might not want to live out in your normal life," Levi says. "Americans see things in very black and white -- you're either gay, or you're not. The Japanese are more comfortable with the concept of being gay and not being gay at the same time. In this case, it makes sense that, in the end, the game is not telling you what to think about Kanji or even if he is gay."

Because outward unorthodox behavior is frowned upon in Japanese society, many people who engage in homosexual activity see it as a world separate from their day-to-day lives. Upholding respectable outward behavior would mean being married, having children and having a respectable job, but what ones does in their sexual lives is not harshly judged.

For Kanji, working at his family's textile shop was a very traditional and respectable job, one that could have been at risk had he made a lifestyle choice to have an openly gay relationship with another man.

Japan scholar Dr. Mark McLelland says, "Even though homosexual characters are very prevalent in the Japanese media, its visibility in comic books, women's magazines, TV dramas and talk-shows, movies and popular fiction has not created the space for individuals expressing lesbian or gay 'identities' to come out in actual life."

"Yet, as recent research has shown, the notion of 'coming out' is seen as undesirable by many Japanese gay men and lesbians as it necessarily involves adopting a confrontational stance against mainstream lifestyles and values, which many still wish to endorse."

In Kanji's case, remaining ambiguous and undeclared about his sexuality is not necessarily a rejection of its existence or the developers displaying homophobia, but rather as a comment on homosexuality in a greater Japanese social context.

In translating the game for a Western audience, Atlus USA's goal was to retain as much of the original content as possible in order to accurately portray the Japanese culture.

Namba explains, "We did encounter a small number of sexually oriented instances which we decided to make more subtle, but the meaning of everything is still intact."

For instance, keeping Shadow Kanji's over-the-top flamboyance was important. "That flamboyance was also what the viewers of the Midnight Channel wanted to see: a typical gay person on TV that people would laugh at. The TV station broadcasts what the audience prefers to watch -- it's a stark portrayal of modern society."

More Kanjis In Games?

The response to Kanji's character has been generally neutral or positive among players of Persona 4. Google for any forums on threads about Kanji and you'll see comments such as: "I really love how brave Atlus was with releasing a game with with stuff like this in North America." and "Kanji. I love Kanji. He is all that is adorable. However, it would have been nice if they'd just gone ahead and made him gay."

Whether more characters as complex and socially relevant as Kanji's will appear in more games available in America is really up to American developers. User-created characters aside, one can count on a single hand the number of playable LGBT characters that have entered into the gaming world.

"From a ratings standpoint, when you're a game designer, you are so incredibly aware of the ramifications of the M rating. Putting any sex in your game, would potentially limit the market," explains Brathwaite. (Persona 4 carries an M rating.)

"There is also double perception that games are for kids. But eventually, we will want to tell more complex and mature stories. For example, Braid had an incredibly adult storyline, even though it didn't deal with sexuality."

So far, not many developers have chosen to tackle topics such as a character's sexual orientation in their titles. ESRB ratings, a risk-averse market, and lack of diversity in the developer pool are all factors that contribute to the slow social evolution of games.

"I don't think American developers have evolved to the point where they are comfortable with portraying characters like Kanji," says Destructoid's Bennett. "For the most part, any characters that are bisexual, gay or transgendered are either horrible stereotypes or their sexuality is just referenced on occasion."

"I would like to see more characters like Kanji in games, and what I mean is not just characters struggling to cope with their sexuality or inner demons, but characters who face more complex emotional, human struggles than just how to get the princess or fight some ultimate boss at the end of a game," she adds.

"I feel that the closer games bring us to reality the closer they come to evolution, where we play games not just for fun and entertainment, but to have compelling, resonant experiences as memorable as those in our real lives."


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Comments


Anthony Charles
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Jann from Valkyrie Chronicles is an over the top caraciture of a homosexual male.

Chesh Morgan
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Very lovely article! This has been on my mind for a great deal of my 100+ hour playthrough. I think you really nailed the ambiguity of Kanji's sexuality, and having the Japanese context really helps a lot (I'm in the camp that wishes they'd just explicitly stated "yes, he's gay").



I also think it's worth noting that, while the way his sexuality was dealt with by other characters was not terribly mature, in Yosuke's case especially it was a very accurate portrayal of someone who does not have any explicit homophobic feelings, but who also has never really been exposed to homosexuality except through the (usually negative) depictions by the media.



(Spoilers follow)

Getting further into the game, I became even more interested in Naoto than I initially was in Kanji. I had guessed pretty soon after his introduction that he was actually she, and a friend confirmed that shortly thereafter in a discussion about Kanji. I was expecting something much like the reason given by Naoto once he'd had a chance to calm down, when not confronted by his shadow -- that it's easier to be taken seriously as a detective as a man than as a woman. What I was not expecting was Shadow Naoto's desire, not to be disguised as a man, but to *be* a man. Ultimately, while Kanji's sexuality remained satisfactorily ambiguous, Naoto's mental and emotional gender ended up defined by her biological sex, and is ultimately more accepted by the rest of the characters. A potentially transgendered character excited me even more than a potentially gay character, but alas, my hopes were dashed before the cutscene with Shadow Naoto even ended, and further destroyed through the course of the game. While Kanji's S.Link Max event says "That 'other me' is me", Naoto's says "I am a detective, and a woman".



Ultimately, I expect the wider gaming world is more ready for an openly gay character than an openly transgendered one (and may not be that ready for even the former, people who play 80+, incredibly Japanese RPGs are not really a representative sample), but it very much felt like a cop-out to me that they weren't willing to have her say "yes, I was born with this body, but I'm not defined by it, and it's not who I am." The strategy guide explains that the main character is always exactly who he seems to be at any given moment -- so what does that imply when he's using a Persona like Succubus, or Ishtar? And if he can do it (though, subtextually, as no one ever reacts to his Personae except for noting how special it is that they are plural), why can't one of the supporting cast?

Meredith Katz
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""I can find twenty things that I didn't like about how Kanji was portrayed, such as the game's juvenile nature in dealing with his sexuality""



When I see comments like this, I think that the reviewer tended to have missed the point of the TV World, rather than the point of the character -- the shadow is always the "hidden side" of themselves, yes, but it's them cheapened, glammed up, made for a tv audience that wants scandal and entertainment. The true side of their shadow is there; the basic facts are there -- Yukiko secretly wished someone would rescue her, Kanji secretly wanted people to accept him for who he is -- but mixed in are their fears ("The only way I can be free is to be this model of feminine wiles", "People think I have girly hobbies and if I'm gay I'll be the girliest of all") written for TV. See also: Yukiko talking about her lacy underthings, Rise's performance identity and desire to find her true self being written as sex appeal and stripping, etc. Kanji's (bi)sexuality being written as his shadow's fear of feminization glitzed up and cheapened is exactly in the spirit of TV World and sets the stage for what it's revealed to be in the December dungeon.



I also find it weird when people say his sexuality was never confirmed -- doens't he say when he confronts his shadow something about it not being about him liking men or him liking women, which he puts on the same level? I guess it's not a direct confirmation, but between that and what we see, it read to me as one.



Agreed with Chesh Morgan's comment about Naoto's transgenderism. I AM glad that she followed up with the "before I'm any of those things, I'm me", putting a separation between her true self and her identity as female/detective/etc, which implies her identification can include those things but lies outside them. And I AM glad they portrayed someone actually quesitoning their gender (regardless of what conclusion they came to) -- not just gender roles, but actual gender, to the point the shadow was demanding she "undergo the operation". I just finished off Naoto's social link last night (I'm at Christmas Eve *g*) so I'm still trying to decide how I feel about it. I find it interesting that during the social link events you apparently can't date her, though -- you can date the rest of the girls, right? (I never got a "this is a key moment" conversation with her, and I finished her social link off before getting to that point with any of th eother girls). All in all, I hope that the rest of the game will show her still ...struggling with it, even if she has faced her physical reality. At the least, she still uses her boy voice at this point in the game.

Meredith Katz
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Oh, whup, belatedly I see the article addresses that (That flamboyance was also what the viewers of the Midnight Channel wanted to see: a typical gay person on TV that people would laugh at. The TV station broadcasts what the audience prefers to watch -- it's a stark portrayal of modern society."). My bad. *g*

Chesh Morgan
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Meredith:

You can date only date Naoto in the second playthrough. Which, depending on your reading, is really awesome or really terrible. Since I'm just ignoring Naoto anytime he says he's a woman, if I date him then I guess the main character is bi, which is neat. On the other hand, if you keep the main character straight, and accept everything Naoto says, I think it really cheapens her story.



Also, the difference and the transition between Naoto's boy and girl voices is amazing. So much kudos to the VA, and I wish the credits for them were in the game.

Tom Newman
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Persona incorporates the entire "high school" experience in a very Mature themed game. Part of what many people go through in that stage is dealing with their own sexuality, and many people do not make a firm realization of their sexual identity until after high school. Kanji in the game is overly macho to compensate for his confused identity and the game leaves how his sexuality turns out unresolved - as is realistic for someone still in high school.

Meredith Katz
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Chesh:



"You can date only date Naoto in the second playthrough."



Iiiinteresting. I do tend to think of the main character as bi (though I recognize there aren't too many contextual clues to that, I just kept feeling like he was -- On replay I'm going to have to try to figure out what I'm seeing that makes me feel that way).



Personally, I see Naoto and Kanji as making a much better couple overall (I have so much love for when, after Naoto's shadow revealed the secret, Kanji used "man" for Naoto still -- the "I'll help you, man!" moment; if anyone out of the friends can understand the conflict and strain between gender portrayal and gender role preferences and physical sex etc, Kanji can, I think -- and it's such a stunning contrast to Rise's follow up "Missy").



I know I haven't quite got to some of the ...less subversive parts (I believe I have heard something about a school uniform change) but one thing that I did wonder when the social link completed is if part of what Naoto was addressing with the "I am a woman" and following up the "before that, I am myself" bit is if part of it was dealing with the body/self dichotomy; physically, Naoto's pretty... I don't want to say self-loathing, but definitely uncomfortable, throughout most of the game (hiding the bust size results and shredding them, getting incredibly uncomfortable in the onsen, running away from the beauty contest's bikini section, etc) and understandably so, given Naoto's desire to be a man (and indicating that it's not just the roles that are frustrating, it's the body as well). I want to hope that split conversation of "I am a woman (and will be a woman detective) / before that, I am myself" might be addressing the physical reality versus the identity reality. (Of course, since I really WANT it to be that way, I also wonder if I'm reading too much into it. *g* I guess I'll see how the rest of it is handled ...uniformlol.)



Though I love that inherently, regardless of how Naoto ends up identifying and how Kanji struggles with his bisexuality, Kanji's attraction to Naoto is at its core a homosexual attraction (Meeting Naoto as a boy, falling for Naoto as a boy, not changing that view when Naoto's secret is revealed -- interested, yeah, in seeing Naoto as a girl, but at the same time not disappointed or even surprised when Naoto avoids the bikini portion of the show because he doesn't *expect* Naoto's girlness...).



Though on topic of the homosexuality, I really think the gender roles overall tie into it. We can't deny that, for example, Chie and Yukiko have a lot of sexual/romantic subtext (Yukiko's shadow's glitzed-up sexuality also mentally catagorizing Chie in the boys as her "strong princes", "My soulmate is a girl? What does THAT mean", etc) and a lot of that also ties into how their gender roles mirror each other and their ideals -- the feminine Yukiko wants to be more independant and the tomboyish Chie wants to be viewed as more feminine, which means their relation, with all its sexuality, is also tied to gender roles and identification.



Then there's Yousuke, who's... not aggressively homophobic, but casually homophobic without a doubt (YOU CAN SLEEP ON THAT ROCK BECAUSE YOU'RE GAY :(), but at the same time, has ... a lot of really weird moments, to the point that he often reads closeted (getting excited when he gets invited over to Souji's room, looking for his porn and looking happy when he can't find any and assuming Souji is a metaphorical "man's man" -- sorry, I'm using Souji for the protagonist, as that's the name the manga uses and it's less unwieldy than "the protagonist" -- Assuming that if they go out alone people might think they're on a date (who'd think that unless you think it); in the culture fest, if Souji implies he finds Yousuke attractive, Yousuke protests, but "for some reason, Yousuke looks happy", etc, etc, *etc*. The boy's practically chilling with centaurs in Narnia. But gender-wise, he's very -- he's comfortable with his own maleness and male roles and never questions it (likewise, Rise's very comfortable with her own femaleness and female roles and never questions it -- I like this; it shows a broad spectrum of approaches to gender roles and gender identities).



This is honestly one of the best games I've seen for this sort of thing. A lot of high school related games touch on sexuality as "boys and girls discovering each other" but miss out on this huge ripe field of gender roles and gender identity and the tie INTO sexuality.

Quintus Havis
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Naoto can be dated on the first playthrough; it just requires maximum Courage and Knowledge, which can be done on the first playthrough assuming you are particularly careful about how you use your time. And on this topic, I didn't find the dating path to "cheapen" her sexual struggle; I found it to be particularly poignant, because it's exactly the type of unavoidable crisis that causes character-based drama to reach a boiling point. She's uncomfortable with the fact that she's a woman, yet she's in love with a male. Loving him (since there is no form of homosexual romance in Persona 4, sadly) means that she has to accept that she is a woman. Two directly contrasted internal desires clash! I only wish it had been drawn out longer so we could really have witnessed the struggle that she would have found herself in.



As to Kanji and his thing, it seemed to me more that he was frustrated because his hobbies were called gay, he was uncomfortable with females, and he had a crush on Naoto, who appeared to be a female. The composite effect lead him to think, I believe, "What is gay? Am I what gay is?" and questions of this sort. He wanted to be a strong man, but his thoughts at the time were that strong men weren't gay guys that sewed cute dollies. I do wish there could have been more exploration of his possible gayness (once again I must say "alas, but no homosexual romance options"), but I think Atlus handles things in a classy manner.



Finally, I never got that Yosuke told Kanji he could sleep on a rock because he's gay; I thought it was because Kanji is the kouhai and Yosuke was angry about eating terrible food. I do agree that Yosuke had some really weird moments in hindsight; at the time, I'd never really considered it because he seemed to be saying something like, in the case of porn, that you're a "man's man" because you don't NEED porn (as in you get a lot of play). I didn't know about that culture fest event, however, and I never made anything of the assumption that you're on a date. He does think in a very sexualized way, so I just assumed he was just being his usual girl-crazy self and being pissy.



Personally, I'd have liked to investigated some of Chie's imagery more. In her S-Link, it's written as more of a motherly kind of thing, but the whole thing with Yukiko calling her her Prince and her Shadow battle, a dominatrix astride the backs of other women, were very suggestive of lesbianism.

KayLynn Spears
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Wonderful article, and wonderful discussion to top it off! I'd like to add in my two cents as well. Especially in response to Meredith, who brings up a lot of things I've been thinking about.



I don't think there's such a thing as 'reading too much into it' when it comes to games from the Shin Megami Tensei line. (To clarify real quick, I've played some of Nocturne and Devil Summoner, both Digital Devil Saga installments, and Persona 2: Eternal Punishment, 3, and 4.) These games THRIVE on ambiguity, gray areas, and subtext which I think is one of their biggest strengths.



The past games establish this really well (and if you look back, the last six Megaten games Atlus has released, including P4, have all been rated 'M.') where reading into and mulling over the messages and characterizations isn't just recommended; it's practically a requirement in order to fully enjoy the story.



That's why I love Persona 4, and all the titles that have come before it. They make me think, and very hard about the story they're telling. The mythological and philosophical bonuses are truly magnificent when taken in context with the rest of the characters, and the themes...Hoo, boy. The themes and plots can inspire essays of material. (Take the last true Shin Megami Tensei title, for instance; a game where your character receives his power from Lucifer, and will determine the shape of the world based on Buddhist and philosophical concepts taken to their extremes will probably make a player think a lot about their choices. And in Digital Devil Saga, one of the central themes is cannibalism, and how it ties into Hindu concepts and mythology.)



So yes! I love Persona 4, and all the questions it raises. Is Kanji straight with gender role issues? Is he bi or homosexual? Just where does Naoto fall when it comes to her gender, and HER gender role, and where she's the most comfortable? The fact that the game leaves these questions open for us to decide is a huge selling point for me.

Nestor Forjan
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I'd like to note here that there was a bit character in Persona 3 already with similar sexual turmoil: a schoolgirl expressing a homoerotic fascination with one of the main character's party members.



It's hard to break the cultural barrier to determine whether these characters are progressive, though, at least for me. Japanese sexual roles aren't the easiest to analyze.

Meredith Katz
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KayLynn Spears: Definitely agreed on the other SMT titles, too! Nocturne has some beautiful philosophies (and not to mention the Manikins! A theme they sort of revisted with the shadows in P4, really...), and Digital Devil Saga is perhaps one of my favourite video games (I am definitely very very into it; I'm half wondering if I haven't seen you around the fandom elsewhere now! *g*). All in all, Megaten owns my heart (and my wallet) with their consistant exploration of complicated and relevant themes.

Chesh Morgan
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Meredith: work's gotten too busy to reply to your earlier comment in any depth, but just want to second the DDS love. I have a tattoo of Gale's Atma :D

KayLynn Spears
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Meredith: I'm starting to wonder this as well! Normally I hang out in the Livejournal communities for the series. DDS is easily my favorite of the line, mainly because of the story, the gameplay, and that it uses Hindu Mythology, one of my favorite subjects, in the game. (And an art direction and style that has aged incredibly well doesn't hurt either!)



I was a little sad when I realized that Persona 4 would be using Japanese figures for the summons instead of Greek or Hindu; I'm a lot more familiar with those then Japanese mythology. But it hasn't been impacting the game as much as I thought (Partially because the story delivers in so many other areas, which have been the center of this discussion!) and in a way the shift makes sense; the story takes place in a more rural area, away from the more metropolitan and cross culture cities like Sumaru and Iwatodai that were in the other games.

KayLynn Spears
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Doh. I also forgot to mention, I lurk a lot on the Women_Dev mailing list for IGDA, which would probably really enjoy this article and the conversation about it, now that I think about it.



(Also, Gale Atma Tattoo? Badass.)

Meredith Katz
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Chesh: Gale's atma?! That is amazing! Did you get it on your leg?



KayLynn: If you're around on LiveJournal, there's a good chance we've crossed paths! A quick google sussed out what I think is your devart site (Lovely art btw), so I'll try dropping you a line later when I'm off work.



Agreed on the Japanese mythos, though I admit, the stuff I picked up on or looked up was pretty exciting -- like, Tomoe Gozen as Chie's persona is just lovely, since Tomoe's the archetypical strong female warrior, and things like that. And it's a good point about how the move rural is also a move away from cross-culturalism; it fits more, in a lot of ways.

Chesh Morgan
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Meredith and KayLynn: http://www.flickr.com/photos/99672750@N00/2585724717/

Also, since you both seem to be livejournalers, I am tsuyokunaritai there, but I don't post much as I am too busy playing games.



Quintus:

Hmm, strategy guide says otherwise about dating Naoto, and I'm pretty sure I did have courage/knowledge both maxed at the time. Maybe I answered an earlier question wrong; at any rate I'm on 3/20 now and won't be replaying for a long while so the point is moot :)



Nestor:

I remember that character, she was my only competition for Mitsuru's affections. Ahhhhh, Mitsuru

Meredith Katz
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Quintus:



"Finally, I never got that Yosuke told Kanji he could sleep on a rock because he's gay; I thought it was because Kanji is the kouhai and Yosuke was angry about eating terrible food."



He does say, though, that he's freaking out because of all "that stuff" from Kanji's dungeon. It's why he starts goading Kanji, and KANJI freaks out in response and proves he's "not like that" by invading the girls' tents. I mean, Yousuke probably wouldn't have been irritated enough to bring that up if he hadn't had the bad food (though he does like to rib Kanji about it a lot, even though Kanji tells him not to), but in this case... It's pretty overt.

Sam Inman
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I have to say that by the end of Persona 4 I didn't think that Kanji was gay. I just didn't feel any gay vibe from him at all while playing this game. I felt that the alter egos were just personifications of their fears and desires. The gay Kanji was just his desire to be accepted for who he is just like the striptease version of Rise was just her desire for attention. Don't get me wrong, but I honestly feel that taking Kanji (and especially the main character) as gay is more wishful thinking than anything.

Dennis Schiemmann
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I have to go with Brathwaite on this one. To be honest this game has no balls. I was really angry at the end of the game. Not only wanted I a clear answer but i also wanted to date Kanji. At first i thought: Yes! A gay character in a japanese videogame. He's in my team, i'm male, so i could date him right? Right?! But after i beat his shadow i got the answer that all he wanted is to be loved, he didn't care if by a man or a woman. Still hope, right? No, not really. An that really pissed me off. It was like. "Ah yeah, we wanted to make him gay, but in the end you can choose if you want to be, right?" After that he seems to be into Naoto which really pissed me off. So i meet with Kanji till i got the social-link to the max, nope no dating, no nothing. I really think that the whole inner struggle was shown very well, but they should have made a few more steps. All i want is a concrete statement.



You know what pisses me off even more?

In the game american (!) game "Bully" you can kiss boys and girls, and they are not stereotype. The only shame is that the homosexuals are not a part of the story.



Anyway, this is still a step into the right direction but both countries need to go even further.

Behrooz Shahriari
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If trying to give credit where it's due, I'll just point out that Bully was made in the UK. ;-p

Jessica S
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It's about time you get to play a gay character. XD I was a bit disappointed that you couldn't date him though. ;_;


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