Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 14, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Microsoft Makes Big Cuts At  Flight Sim  Studio

Microsoft Makes Big Cuts At Flight Sim Studio Exclusive

January 23, 2009 | By Chris Remo

January 23, 2009 | By Chris Remo
More: Console/PC, Exclusive

Redmond, Washington-based ACES Studio, the Microsoft-owned internal group behind the venerable Microsoft Flight Simulator series, has been heavily affected by Microsoft's ongoing job cuts.

Development sources have told Gamasutra that a large portion of the dev house's staff has been let go - with multiple reports indicating that the entire Flight Simulator team has been axed.

The Microsoft-owned Flight Simulator is possibly the game industry's longest-running continuous franchise.

The first Microsoft-branded version was released in 1982, and ongoing development stretches back over more than a quarter-century and twelve main versions.

The most recent version, Flight Simulator X, was released in 2006 and said to have been a success, with an expansion in 2007. A Microsoft representative had confirmed at that time that further editions of the game were in development.

Corroborating the reports, Twitter messages from collaborators of the Flight Simulator workers are claiming that the layoffs occurred earlier today, following Microsoft's announcement that it would immediately cut around 1,400 jobs.

The Flight Sim series is well-known not just for its official releases, but for its unusually dedicated fan base, which has produced copious amounts of user mods and resources for players.

Also in development at ACES Studio was Microsoft Train Simulator 2, the followup to Kuju's original 2001 game. The sequel was previously speculated to be releasing this year. Furthermore, ACES Studio was responsible for Microsoft ESP, a wide-ranging "visual simulation platform" based on Flight Simulator X technology.

The future of the three software lines in or out of house is unclear, particularly given how extensive the ACES Studio layoffs are said to be, but Gamasutra has contacted Microsoft for comment on the report.

[UPDATE: Microsoft has confirmed the closure of ACES Studio, with a spokesperson commenting to IGN that the decision was made within Microsoft's Internal Entertainment Business "to align our people against our highest priorities."

In addition, the company noted: "You should expect us to continue to invest in enabling great LIVE experiences on Windows, including flying games, but we have nothing specific to announce at this time."

Elsewhere, former ACES developer Phil Taylor, who moved away from the company before these layoffs, has been further detailing the shutdown in a blog post.

According to his reports, the studio has indeed been largely closed, with six employees retained to fulfill contractual duties -- though he comments on the hope that Flight Simulator may continue to exist as a franchise in some other form.]

Related Jobs

Monster Squad
Monster Squad — Seattle, Washington, United States

Cold Iron Studios
Cold Iron Studios — San Jose, California, United States

Senior Environment Artist
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States

Sr. Hard Surface Artist
Sixteen Tons Entertainment GmbH
Sixteen Tons Entertainment GmbH — Tuebingen, Germany

Unreal Engine Developer / C++

Loading Comments

loader image