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February 11, 2016
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February 11, 2016
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Get a job: Sony Santa Monica seeks experienced Tools Programmer  
by Staff [02.02.16]
Sony Santa Monica is looking to hire an experienced coder to work as a Senior Programmer designing tools and other production systems alongside other artists, designers and coders at the studio.
Console/PC, Programming, Recruitment

Chinese mobile game dev Linekong spends $20M on a new U.S. studio  
by Alex Wawro [02.02.16]
Chinese mobile game firm Linekong is making a big push Westward by investing $20 million in a new California-base†studio, Linekong US, intended to help it succeed in the Western mobile game market.
Smartphone/Tablet, Business/Marketing

Video: Coding AI to do multiple things at once in The Sims 4  
by Staff [02.02.16]
At†GDC 2014†Maxis' Peter Ingebretson explains how in The Sims 4, Maxis developed a system for authoring interactions that allows Sims to express multiple concurrent behaviors -- just like real people.
Console/PC, Programming, Video, Vault

Don't Miss: The realities of building a LEGO MMO 5
by Brandon Sheffield [02.02.16]
In this classic 2010 interview Ryan Seabury, creative director of LEGO Universe, discusses the development process of the now-defunct game, which helped pioneer complex crafting systems in MMO games.
Console/PC, Design

25 years after closing its doors, one British studio is making games again 2
by Alex Wawro [02.02.16]
British firm Hewson Consultants is making a show of relaunching its game†business†this week with some new hires and a new game,†Mechinus, in early production.
Console/PC, Business/Marketing

Blog: 5 common in-game advertising mistakes 1
by Gamasutra Community [02.02.16]
"If ads arenít shown at the right time and at the right frequency, it can send churn rates through the roof. Here some of the most common pitfalls that developers make."
Smartphone/Tablet, Business/Marketing

GDC 2016: See how Big Huge Games found F2P success with DomiNations 1
by Staff [02.02.16]
Tim Train, CEO of Big Huge Games 2.0, will speak at GDC 2016 about he and his team learned from developing, launching and maintaining†their free-to-play strategy game†DomiNations†for an entire year.
Smartphone/Tablet, Design, Business/Marketing, GDC

Blog: Why I stopped making games... and started again 6
by Gamasutra Community [02.02.16]
"In short: in January 2015 I gave up on making games. The vast seas of video games were, and still are, a mess. The market got swamped by new games, good and bad."
Indie, Production, Business/Marketing

Opinion: Prejudice as a game mechanic 3
by Katherine Cross [02.02.16]
The label 'empathy games' is associated with indie titles like Dys4ia to Cibele. But it may also apply to AAA titles like Dragon Age: Inquisition and the forthcoming Mafia III.

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A look at Tencent's microconsole 2
by Gamasutra Community [02.02.16]
"Tencentís mini-console, Ministation, was available for sale in China on Dec 23, 2015. The console is presented by the Chinese mobile giant Tencent, not by some startup or Kickstarter."
Console/PC, Smartphone/Tablet, Business/Marketing

Mixed reality outfit Magic Leap nets $793.5 million 1
by Chris Kerr [02.02.16]
Mixed reality startup Magic Leap has raised $793.5 million through a new funding round led by Chinese e-commerce outfit, Alibaba.†
VR, Business/Marketing

Road to the Student IGF: Beglitched  
by Chris Baker [02.02.16]
'I was immediately hooked on the idea of cyberpunk that wasn't dark, green, and gritty,' says Alec Thomson. 'Frank Lantz ultimately came up with the term cyberpink; blame him for that one.'
Console/PC, Indie, Art, Design, Production, Video, IGF

Nintendo reports drop in sales and profit 1
by Chris Kerr [02.02.16]
Nintendo has reported a year-over-year drop in both sales and profit for the nine month period ending December 2015.
Console/PC, Business/Marketing

Twitch's top 10 new games of 2015 3
by Gamasutra Community [02.02.16]
"So it's still time to take a look back at 2015 and for this post we'll focus on newly released games. As usual, tons came out last year but which ones managed to rise above the FFA Melee and reach viewership heights on Twitch?"
Console/PC, Indie, Business/Marketing

The state of game development in Africa 3
by Richard Moss [02.02.16]
They dream of African heroes and mythical beings getting embraced by people around the world ó whatever their ethnicity ó in the same way they've embraced the likes of Thor.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Kirby and character momentum 8
by Gamasutra Community [02.02.16]
"I noticed one particular theme throughout the Kirby games. Every power, every ability, every level, every enemy. They're all designed to prove one thing: Kirby is an unstoppable force."
Console/PC, Design

Psychonauts 2 investment funds held up by SEC checks  
by Christian Nutt [02.01.16]
The money will be released to the developer, Double Fine, when the government is sure that all of the necessary information has been collected from investors.
Indie, Business/Marketing

Bethesda's E3 press event was not a one-time thing  
by Alex Wawro [02.01.16]
Fallout 4†developer Bethesda Softworks announced plans today to once again host its own E3 showcase event in Los Angeles on June 12th, the†Sunday evening prior to E3 proper.
Console/PC, Business/Marketing

Don't Miss: Designing XCOM so players tell their own stories 27
by Leigh Alexander [02.01.16]
In this classic 2012 feature Firaxis' Garth DeAngelis talks about designing opportunities for emergent storytelling in XCOM: Enemy Unknown, and the power your player's internal narrative can hold.
Console/PC, Programming, Design