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July 29, 2014
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July 29, 2014
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Reflections on GaymerX2: Queer lifestyles, diversity, and equality 6
by Gamasutra Community [07.16.14]
"These kinds of discussion provided food for thought, and were good-willed on all sides, which encapsulates the mood of the weekend where the ‘safe space’ attitude was largely undisturbed."
Console/PC, Indie, Business/Marketing

Former dictator not too happy about his appearance in Call of Duty 10
by Mike Rose [07.16.14]
A former military dictator who once found refuge in the Vatican Embassy in a bid to escape the U.S. Army has filed a lawsuit against Activision stating that the publisher has used his likeness in a Call of Duty game without his consent.
Console/PC, Business/Marketing

What happens when you make and release a mobile puzzle side project? 10
by Gamasutra Community [07.16.14]
A comprehensive look back at the development and release of Causality, a simple mobile puzzler one developer made in his spare time -- lessons learned, mistakes made, and sales performance.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Make your game trailer come alive using camera mapping 17
by Gamasutra Community [07.16.14]
"You take a beautiful photograph or take a piece of concept art that has a certain amount of 'depth' in there. You can make this 'flat' image come alive with just a few basic 3D, texture and animation skills."
Console/PC, Indie, Art, Production, Business/Marketing

GDC Europe debuts VR, #1ReasonToBe talks; last day for early reg!  
by GDC Staff [07.16.14]
As the deadline for GDC Europe early reg. looms, organizers highlight some of its most interesting talks on topics like Sony's Project Morpheus, #1ReasonToBe, the history of Ninja Theory and a postmortem on Broken Sword.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

First experiences with publishing a Unity game on Vita with PS Mobile 1
by Gamasutra Community [07.16.14]
A quick but informative look at one developer's experience publishing a Unity game to Sony's handheld via PlayStation Mobile. Support for Unity on PSM launched only late last month.
Console/PC, Indie, Programming

Q&A: Veteran director Khris Brown on the secrets of great voice acting Exclusive 4
by Alex Wawro [07.16.14]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
Console/PC, Indie, Audio, Design, Production, Exclusive

LeapFrog announces LeapTV, a new console for young kids 4
by Christian Nutt [07.15.14]
The LeapTV will offer cartridge and download games, motion and traditional controls, and sell for $150 this fall.
Console/PC, Business/Marketing

Zynga's Mattrick, Wargaming, and Nexon team up for new mobile startup fund 1
by Christian Nutt [07.15.14]
London Venture Partners -- VCs who funded Supercell, NaturalMotion, Playfish, Applifier, and Unity -- team up with big names in the game industry to fund European developers.
Smartphone/Tablet, Business/Marketing

Get a job: Activision is hiring a Software Engineer  
by Staff [07.15.14]
Activision is seeking an experienced software engineer looking to get involved in some heavy R&D alongside the team in its Seattle, WA studio.
Console/PC, Programming, Production, Recruitment

Don't Miss: Letting go of control with David OReilly's Mountain Exclusive 39
by Leigh Alexander [07.15.14]
Leigh Alexander investigates why artist David OReilly's Mountain feels like a rebellion against the stressful nature of contemporary Internet culture.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

Prominent YouTuber makes paid-for video disclosure more explicit 20
by Alex Wawro [07.15.14]
Popular YouTube broadcaster John "TotalBiscuit" Bain has publicly committed to change his business practices so that all promo videos will start with a disclosure splash screen.
Console/PC, Indie, Production, Business/Marketing

Blog: $12.5 billion in 12 months - What's driving game acquisitions? 10
by Gamasutra Community [07.15.14]
"The last 12 months have seen a record $12.5B games acquisitions across mobile games ($4.6B), MMO games ($4B), games tech ($2.8B) and console games ($1B). There are 5 drivers of this consolidation crush."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Mobile studio Motiga jumps on the F2P PC bandwagon with new MOBA  
by Alex Wawro [07.15.14]
Mobile game company Motiga has taken funding from folks like NetEase and SmileGate to develop Gigantic, a free-to-play multiplayer PC action game inspired by MOBA design.
Console/PC, Design

Blog: What effect are YouTubers really having on game sales? 19
by Gamasutra Community [07.15.14]
"The idea that video reviewers on YouTube or TwitchTV are the future way of selling in the video game industry may be correct, but the evidence is not here yet."
Console/PC, Indie, Business/Marketing

2D physics: Analytically targeted rigidbody projectiles 8
by Gamasutra Community [07.15.14]
The math and method behind creating the physics for lobbed projectiles in a 2D game -- in this case, Super Rude Bear Resurrection.
Console/PC, Smartphone/Tablet, Indie, Programming

Saints Row studio wants cash incentives to stay in downtown Champaign 10
by Mike Rose [07.15.14]
Saints Row studio Volition has asked the city of Champaign, Illinois, for around $200,000 in incentives, otherwise the company says it may have to move its headquarters.
Console/PC, Business/Marketing

11 tips for producing art for hidden object and adventure games 1
by Gamasutra Community [07.15.14]
From creating rough concepts to finished pieces, and from creating textures to making your workflow smoother and more repeatable, this post offers a variety of tricks for art production.
Console/PC, Smartphone/Tablet, Indie, Art

Blog: My game isn't taking off. Is marketing the cause? 31
by Gamasutra Community [07.15.14]
"Our goal of 100 likes (not bought but real likes) on Facebook has been a total bomb. We even offered people free early access just for liking the page."
Smartphone/Tablet, Indie, Production, Business/Marketing, Mobile Games

Call of Duty veterans form VR-focused Reload Studios  
by Mike Rose [07.15.14]
A group of former Call of Duty design veterans has formed a new studio in Los Angeles, with a focus on creating experiences for virtual reality devices.
Console/PC, Business/Marketing