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November 23, 2014
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November 23, 2014
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Nintendo charts the future of Amiibo: Cards, figurines, third parties  
by Christian Nutt [11.10.14]
"We do not think Amiibo always needs to take the form of a figure, either. We believe that Amiibo could take a variety of different forms," says Nintendo president Iwata.
Console/PC, Business/Marketing

Obama calls on FCC to keep the internet 'free and open' 4
by Alex Wawro [11.10.14]
The president asked the FCC to uphold net neutrality by forbidding ISPs from blocking or throttling access to websites, games and other online services, or in turn cutting deals for privileged access.
Social/Online, Business/Marketing, Video

This Week in Video Game Criticism: Press X to Pay Respects 1
by Eric Swain [11.10.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics ranging the critical reception to Call of Duty: Advanced Warfare to a different look at Bayonetta 2.
Console/PC, Indie, Design

YouTubers Rooster Teeth acquired by AT&T-backed network Fullscreen  
by Christian Nutt [11.10.14]
The "YouTubers are big business" train steams on, as the channel for funny Halo videos goes Hollywood.
Console/PC, Business/Marketing

Video: Going beyond graphics to reach visually impaired players  
by Staff [11.10.14]
A group of developers and advocates join together to share advice at GDC 2014 on how developers can make games that are accessible and appealing to a vastly underserved market: the visually impaired.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio, Design, Business/Marketing, Video, Vault

Get a job: Harmonix is hiring a Visual FX Artist  
by Staff [11.10.14]
The folks behind Fantasia: Music Evolved and A City Sleeps need an experienced visual effects artist to join the team in Harmonix's Cambridge, MA studio.
Console/PC, Art, Recruitment

Don't Miss: The secrets of promotion for indies 36
by Erik Sebellin-Ross [11.10.14]
Independent marketing consultant Erik Sebellin-Ross specializes in the game industry, and in this classic guide he offers practical advice for promoting your indie game.
Indie, Business/Marketing

Indie incubator Execution Labs nets $5.3M to fund more developers  
by Alex Wawro [11.10.14]
Montreal-based indie incubator Execution Labs has raised an additional $6 million Canadian ($5.3 million USD) to fund the expansion of both its staff and its services to game makers worldwide.
Indie, Business/Marketing

For art vendors: When your client is unsatisfied  
by Gamasutra Community [11.10.14]
Tips and tricks for working with clients on producing art: Versioning art, listening to feedback, and making sure that the team is being properly managed.
Console/PC, Smartphone/Tablet, Art

Sony, Microsoft and Nintendo rally behind new game awards show 12
by Alex Wawro [11.10.14]
Geoff Keighley is planning to produce The Game Awards, a new industry event that will see its debut broadcast live from Las Vegas this December with support from Sony, Microsoft, Nintendo and more.
Console/PC, Social/Online, Indie, Business/Marketing

Using Scrum to design player emotions 4
by Gamasutra Community [11.10.14]
"You can reuse your Scrum skills in different guises throughout the entire brainstorming and design process. Donít limit yourself to using Scrum in development. Use it wherever you find it usable."
Indie, Design

Setting realistic deadlines 13
by Gamasutra Community [11.10.14]
"The backlog's been growing faster than I have been completing them. So the software is telling the truth: Based on your past performance, you will never finish this project."
Console/PC, Indie, Production

A guide to writing a great App Store description 1
by Gamasutra Community [11.10.14]
"A great app description will close the sale and trigger that all important download," writes Simon Hill. But how do you do it? This blog post serves as a guide.
Smartphone/Tablet, Business/Marketing, Mobile Games

Creating valuable information with testing 1
by Gamasutra Community [11.10.14]
"Only create information artifacts when the value of the artifacts is higher than the cost of creating them. Always strive to create information artifacts that are as cost efficient as possible."
Console/PC, Smartphone/Tablet, Production

How you can use Skype for playtesting 2
by Gamasutra Community [11.10.14]
"Seeing the person play will offer clearer feedback on where people get stuck, how they get stuck, what they don't understand and how do they do not understand it."
Console/PC, Indie, Production

Nintendo's indie program: The big new interview Exclusive 15
by Christian Nutt [11.10.14]
What is Nintendo doing for indies? What does it want to see on its platforms? This comprehensive interview spells out where the company is as regards independent developers in 2014.
Console/PC, Indie, Business/Marketing, Exclusive

Direct2Drive is back under new owner: GameFly Digital is no more 3
by Christian Nutt [11.07.14]
In 2011, game rental site GameFly acquired the popular download service; now, AtGames has acquired the property and preparing to reintroduce the Direct2Drive brand.
Console/PC, Indie, Business/Marketing

High-end graphics on iPad? DICE experiments with Metal and Battlefield 14
by Christian Nutt [11.07.14]
DICE has been experimenting with high-end graphics tech on Apple's tablets, and credits its new Metal tech, which debuted with iOS 8, for letting the studio use high-powered Frostbite engine in iOS.
Smartphone/Tablet, Programming

Video: Curating culture through a new wave of video game events  
by Staff [11.07.14]
Bars, libraries, festivals -- these aren't typically places you'll find video games, but Wild Rumpus organizer Marie Foulston believes they should be; she explains why in this GDC 2014 panel session.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Get a job: Be a Programmer for The Workshop  
by Staff [11.07.14]
Generalist game dev programmers, take note: The Workshop is looking for multiple coders of varying experience levels to join its Marina Del Rey, CA studio and work on console titles.
Console/PC, Programming, Recruitment