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May 22, 2013
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May 22, 2013
Using Small Studios As Stepping Stones In Your Career
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Opinion: Xbox One Wasn't Built For You
How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
An Object Of Lust
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May 22, 2013
GUNCRAFT ANNOUNCED AS
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Skyward Collapse Official
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Puzzle-Sudoku available
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EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
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About
Editor-In-Chief:
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Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
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Education:
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Sony and Microsoft betting heavily on free-to-play for next-gen
5
by Kris Ligman
[05.09.13]
Both Sony and Microsoft are looking at taking advantage of free-to-play and in-app purchase models in their upcoming consoles, says Epic Games VP Mark Rein.
Console/PC
,
Business/Marketing
As Vita languishes, why is Sony still gunning for indies?
26
by Mike Rose
[05.09.13]
OPINION
With Sony predicting sales of 5 million for the Vita this year, you have to wonder whether the publisher's indie push is working. But Sony has a longer-term plan for indies.
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
PlayStation Plus: Good for players, but is it good for devs?
20
by Staff
[05.09.13]
Sony's PlayStation Plus is perhaps the most transformative console business model of this generation. But how do the program's aggressive "free" game promotions affect developers?
Console/PC
,
Indie
,
Business/Marketing
Ouya games console raises $15M in run-up to launch
2
by Mike Rose
[05.09.13]
Although the upcoming Ouya games console has been delayed by a few weeks, there is some good news: the startup behind the Android-based hardware has raised an extra $15 million in a new round of funding.
Console/PC
,
Business/Marketing
The difficult life of a Japanese indie
7
by Gamasutra Community
[05.09.13]
Takumi Naramura (
La-Mulana
) reflects on the challenges that Japanese indies face: a fractured scene, a major language barrier, and a lack of attention, among others.
Indie
,
Business/Marketing
Ouya and GameStick will now release in the very same week
1
by Mike Rose
[05.09.13]
Following a delay to the upcoming Ouya Android-based games console, the hardware will now be released to the public in the very same week as its main competitor, the GameStick.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Sony's first profit in five years, no thanks to PlayStation
26
by Mike Rose
[05.09.13]
Although Sony recorded a swing to profits during the last fiscal year -- its first profit in five years -- the company's PlayStation business wasn't so healthy, with a significant drop in operating income.
Console/PC
,
Business/Marketing
Playtesting for indies
4
by Gamasutra Community
[05.09.13]
Getting player feedback is key, but harnessing the power of playtesting isn't always easy when your resources are limited. One indie team shares its methods.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
Weak Wii U, console transition have Activision wary for 2013
7
by Kris Ligman
[05.08.13]
Activision Blizzard released its fiscal year earnings results to investors today. While
World of Warcraft
subscribers are down globally,
Skylanders
keeps the publisher strong.
Console/PC
,
Business/Marketing
Video: Diverse game characters - write them now!
4
by GDC Vault Staff
[05.08.13]
"The more stereotypical characters we create, the more we write ourselves into corners," warns
Assassin's Creed III: Liberation
writer Jill Murray in this GDC 2013 talk.
Console/PC
,
Social/Online
,
Design
,
Production
,
Video
A decade of video game symphonies: A look back
 
by Gamasutra Community
[05.08.13]
In 2002, Thomas Boecker had the idea to launch a series of video game symphonies featuring music from
Final Fantasy
and other franchises -- and in this Q&A, he reflects on his early days.
Console/PC
,
Audio
,
Business/Marketing
Diablo III
's economy broke down this week. Here's what happened
29
by Gamasutra Community
[05.08.13]
Blogger Max Woolf explains how an apparent error in the code for
Diablo III
's auction house has broken the game's economy -- allowing players to effortlessly accrue billions of gold.
Console/PC
,
Programming
,
Business/Marketing
Going premium on iOS: One team's results
14
by Gamasutra Community
[05.08.13]
At $3.99 with no in-app purchases and little promotion,
Nameless: The Hackers
has faced an uphill battle for downloads on iTunes. The developers share their stats on how it's gone so far.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Get a job: Insomniac is looking for a Gameplay Programmer
 
by Kris Ligman
[05.08.13]
"Insomniac Games is looking for a gameplay programmer to design and implement gameplay systems and features."
Console/PC
,
Programming
,
Recruitment
Star Wars 1313
dev on talking to the player through design
1
by Kris Ligman
[05.08.13]
Matthias Worch, recently attached to the cancelled
Star Wars 1313
project, talks in this encore presentation of his GDC 2013 session on how games are the perfect medium of modern culture.
Console/PC
,
Design
,
Video
Blog: If you truly want diversity in games, take the risk
3
by Gamasutra Community
[05.08.13]
MIT research Todd Harper argues that now is "the perfect time for people with passion to take the risks" in increasing diversity in their games' characters -- and this impassioned plea explains why.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Making 4X strategy work on smartphones
4
by Gamasutra Community
[05.08.13]
Reducing complexity while enhancing depth -- a tough-sounding task, but this deep design post explains how
Galactic Reign
's team made the game rewarding to play.
Smartphone/Tablet
,
Design
EA confirms laying off 900 workers last quarter
6
by Kris Ligman
[05.08.13]
Electronic Arts' posted fiscal results and conference call to investors finally lays plain the number of workers affected in recently-reported layoffs.
Console/PC
,
Business/Marketing
Porting to Android pays off nicely for another indie dev
1
by Kris Ligman
[05.08.13]
With the release of its revenue data for action-puzzle game
Spirits
, mobile dev Spaces of Play illustrates how going multiplatform - and going against Android assumptions - can pay off.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
A BASIC interview with Steve Wozniak
8
by Gamasutra Community
[05.08.13]
In this previously unreleased interview conducted for the August 2012 issue of Game Developer, the creator of the Apple II reflects on developing BASIC for the platform, and its effect on games.
Console/PC
,
Programming
,
History
1
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]