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May 4, 2016
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May 4, 2016
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Amazon stops selling certain AAA games to non-Prime customers 2
by Chris Kerr [04.22.16]
Retail giant Amazon is no longer selling certain video games to customers who aren’t Amazon Prime members. 
Console/PC, Business/Marketing

Blog: What we know about whales 4
by Gamasutra Community [04.22.16]
"In game analytics, the users who pay very large sums of money are called whales. Though there is no certain amount of money that makes a whale out of a user: the value is defined for each project by their own rules."
Smartphone/Tablet, Business/Marketing

Efficient implementation of dynamic resources in Direct3D 12  
by Gamasutra Community [04.22.16]
"Direct3D 12 has no notion of dynamic resources. It is the programmer's responsibility to allocate memory and synchronize access to it. This post describes one possible implementation of dynamic resources."
Console/PC, Programming

A VR primer, via prototype: Building Bouncing Babies VR in 72 hours 1
by Gamasutra Community [04.22.16]
On diving into VR dev and learning fast: "I finally got my HTC Vive and I couldn't wait to test out some VR concepts I saw at GDC. I chose this concept because it hits a number of core virtual reality game design issues."
VR, Console/PC, Design

Simple, but incredibly filling: Devs weigh in on Stephen's Sausage Roll 9
by Phill Cameron [04.22.16]
"It's the only time I've ever felt scared looking at a puzzle," says Bennett Foddy of QWOP and Super Pole Riders. "And it's nothing more than an artful arrangement of sausages."
Console/PC, Indie, Design, Business/Marketing, Video

Get a job: Schell Games is hiring a Project Design Director  
by Staff [04.21.16]
I Expect You To Die developer Schell Games is looking for an experienced designer to take a lead role directing others in a variety of projects at its studio in Pittsburgh, Pennsylvania.
Console/PC, Design, Recruitment

Indies cook up 'no sale promise' icon for devs 18
by Christian Nutt [04.21.16]
"By deliberately not participating in the ‘culture of sales’, at least for a while, you risk losing out on revenue and visibility that those sales could have generated. To offset that risk you could draw attention to your ‘no sale’ promise."
Indie, Business/Marketing

See just how revenues split across PC, mobile, console, and handheld 1
by Christian Nutt [04.21.16]
Analyst firm Newzoo breaks down just how much people spend -- and will continue to spend -- on all kinds of games.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Star Ocean 5's producer on why traditional JRPGs are so hard to make now 4
by Christian Nutt [04.21.16]
"SO5, with its seamless gameplay, is created like an open world, but it's a scenario-driven game, so it wound up being a tremendous amount of work."
Console/PC, Production

Korean authorities arrest 8 for StarCraft II match-fixing  
by Christian Nutt [04.21.16]
The popular strategy game has lead to a string of arrests after payments were made to players to throw games -- one in excess of $60,000.
Console/PC, Business/Marketing

Microsoft financials: Minecraft's doing better as Xbox revenues falter  
by Christian Nutt [04.21.16]
Today Microsoft released its financial results for its third quarter of 2016, the three-month period ended March 31, 2016 -- and Xbox revenues slumped while Minecraft drove game revenue increases.
Console/PC, Business/Marketing

People will soon be able to buy your Steam games with Bitcoin  
by Alex Wawro [04.21.16]
Today a number of developers and publishers reportedly received a message from Valve that the company plans to augment Steam with support for Bitcoin payments in the near future.
Console/PC, Business/Marketing

How Australia's indie scene is rising from the ashes of AAA development  
by Alex Wawro [04.21.16]
A recent Polygon report sheds light on how some developers are banding together to try and make their own things instead of chasing after outsourced work from offshore publishers.
Indie, Design

Video: AI devs offer advice on how to design great NPCs  
by Staff [04.21.16]
At the GDC 2014 AI Summit AI experts Rez Graham and Daniel Brewer shared case studies of how NPCs were designed and built for Electronic Arts' The Sims: Medieval and Digital Extremes' Warframe
Console/PC, Programming, Design, Video, Vault

Seeing through the game, to the spreadsheet that drives it 4
by Gamasutra Community [04.21.16]
"You can’t avoid the fact that video games are made and run on computers. In some games, most commonly games closer to what we’d call 'RPGs,' the player is directly modifying the spreadsheet through their choices in a veiled way."
Console/PC, Smartphone/Tablet, Design

Don't Miss: Unorthodox tips for improving your programming skills 47
by Gamasutra Community [04.21.16]
Sure, there are "plenty of good resources out there that teach the technical skills"; but this classic post concentrates on "the more personal lessons that you often only learn through experience."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Armada is a new mobile studio formed by Remedy and Crytek expats  
by Alex Wawro [04.21.16]
Investors have put $3 million into Armada Interactive, a mobile game studio founded last year by a group of developers that includes triple-A industry expats from studios like BioWare, Crytek and Remedy.
Smartphone/Tablet, Business/Marketing

Interactive music for the video game composer 2
by Gamasutra Community [04.21.16]
"While the systems described are prototypes, they offer an interesting glimpse into what ambitious game audio teams will be implementing for musical interactivity in the future."
Console/PC, Audio

Creating co-op experiences that make sense to players  
by Gamasutra Community [04.21.16]
"In the end, to create a true co-op experience we believe you need to consider the narrative, mechanics and progression and make your players equally important throughout your experience."
Console/PC, Indie, Design

Sony's Shuhei Yoshida on the risky business of virtual reality  
by Chris Kerr [04.21.16]
"We didn’t set out from pricing first because we knew that getting VR right was going to be a big challenge. We had internal technical milestones that we wanted to hit."
VR, Console/PC, Business/Marketing