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November 26, 2015
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November 26, 2015
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Don't miss: Conflicting views - Designing multiplayer in children's games 9
by Stephan Frost [11.12.15]
WayForward designer Stephan Frost combines experience and literature to delineate two schools of thought on how children's games handle multiplayer, and on approaching a young audience for testing and implementation of design ideas.
Console/PC, Smartphone/Tablet, Design

Get a job: Be a Unity Developer for Vrse  
by Staff [11.12.15]
If you have Unity experience and are "passionate about revolutionizing storytelling through virtual reality," then LA-based startup Vrse would like to talk to you about a potential job opening.
Console/PC, Design, Recruitment

The latest in game audio, from the Audio Engineering Society show floor  
by Gamasutra Community [11.12.15]
"I had the pleasure of searching the show floor for what's new and interesting in audio tech. Here are some of the attractions that seemed most interesting for game audio folks."
VR, Console/PC, Audio

Machine Zone has a new studio running a F2P game fronted by Schwarzenegger 3
by Alex Wawro [11.12.15]
Game of War: Fire Age developer Machine Zone has opened Epic War, a new studio dedicated to developing and maintaining its new F2P mobile game Mobile Strike, which launched globally today.
Smartphone/Tablet, Business/Marketing

Devs can now get funding to finish games from Green Man Loaded 1
by Alex Wawro [11.12.15]
More than a year after Green Man Gaming launched its Green Man Loaded game publishing program, the firm is expanding again to offer funding deals to devs who are close to completing their games.
Indie, Business/Marketing

The Train Jam game jam rides again in 2016  
by Alex Wawro [11.12.15]
Developers who want to ride the rails from Chicago to California in time to attend GDC 2016 in San Francisco and make a game along the way can sign up today to do so in the 3rd annual Train Jam game jam.
Indie, Design

How to optimize different input types for paddle control in a brick breaker  
by Gamasutra Community [11.12.15]
"During the implementation of gamepad-support, we also tweaked the mouse and keyboard controls to make those better. The implementations of these three input devices are fundamentally different."
Console/PC, Indie, Programming

Unity acquires PlayStation-focused partner Engine Room Games  
by Alex Wawro [11.12.15]
Unity has taken the next step in its long-running partnership with British developer Engine Room Games, announcing today that the studio has agreed to become a permanent part of the Unity team.
Console/PC, Production

My must-have Unity plugins 12
by Gamasutra Community [11.12.15]
"One of the (many) strengths of Unity is its Asset Store, offering thousands free and paid-for plugins and assets. Here are 3 of my favorite plugins I use in most of my game projects."
Console/PC, Smartphone/Tablet, Indie, Programming

Get fresh design inspiration from classic TRS-80 games at GDC 2016 1
by Staff [11.12.15]
As GDC 2016 approaches, organizers announce two new talks: one on drawing history from TRS-80 games, the other on the graphics tech of Rainbow Six Siege.
Console/PC, Programming, Design, GDC

EVE Online dev raises $30 million to create more VR titles  
by Chris Kerr [11.12.15]
"We believe VR will revolutionize not just video games, but the wider technology and media industry as a whole."
VR, Business/Marketing

Indies in trouble: It's not personal, it's business 25
by Gamasutra Community [11.12.15]
"The traditional model exists because it works. And it works because it plays by the rules of business. Most independent game developers don't do that."
Indie, Business/Marketing

Ubisoft to invest $8 million through new CODEX education initiative 4
by Chris Kerr [11.12.15]
Ubisoft Montreal has unveiled the CODEX program, a new funding initiative that will see the studio invest more than $8 million to help teach the next generation about video game development.
Console/PC, Indie, Programming, Business/Marketing, Video

Mega Man creator Keiji Inafune on crowdfunding's unexpected side effects 3
by Chris Kerr [11.12.15]
"Once the Kickstarter began, the goal became to make the Kickstarter a success. The goal sort of shifted toward that side. All the decisions then were based on the Kickstarter, not based on Red Ash."
Indie, Production, Business/Marketing

Asus working on augmented reality headset, due out 2016 1
by Chris Kerr [11.12.15]
According to a report by CNET, Asus has been working on its own augmented reality headset and is planning on releasing the device next year.
VR, Business/Marketing

Talking simulators 5
by Gamasutra Community [11.12.15]
"The problem with dialogue system components in RPGs tends to be that they're components in RPGs. When carelessly implemented, they end up undermining the greater design goal of naturalistic and compelling player choice."
Console/PC, Design

Blog: On becoming 'obsessed' with a mobile game 1
by Gamasutra Community [11.12.15]
"Eventually I had to delete Japan Life off of my device because I was so sucked into it that I thought maybe it would be better if I didnít have that temptation around."
Smartphone/Tablet, Business/Marketing

An indie-style experiment at a AAA studio: Insomniac's Slow Down, Bull  
by Lisa Brown [11.12.15]
This postmortem, written by current indie and former triple-A dev Lisa Brown tells the story of the development of Insomniac's Slow Down, Bull -- an indie-style small game made by a big, well-known developer.
Console/PC, Design, Production, Business/Marketing, Video

Mix, match, Mario Maker  
by Christian Nutt [11.11.15]
"We really wanted to create a type of play that would be memorable and that would have kind of a lasting impact on people. And I think those stranger elements are one of the ways to do that."
Console/PC, Design

Get a job: The Walt Disney Company seeks a Game Designer 1
by Staff [11.11.15]
Disney Consumer Products & Interactive Media is looking for a standout Game Designer who has applicable experience in the areas of platform, mobile, toy or VR/AR design to make games in Glendale, CA.
Smartphone/Tablet, Design, Recruitment