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April 18, 2014
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April 18, 2014
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Adam Orth's Adrift finds a publisher 2
by Mike Rose [04.04.14]
>Adr1ft, the game prototype from Adam Orth inspired by the waves of abuse he received following comments about Xbox One's (since canceled) always-online requirement, has found a publisher.
Console/PC, Business/Marketing

Blog: The visual design of Shadow of the Colossus 3
by Gamasutra Community [04.04.14]
"It is not the graphic engine that left its mark on the players, but the beautiful art direction of the game."
Console/PC, Art

Square Enix Collective now open to all developers 1
by Mike Rose [04.04.14]
The Square Enix Collective platform, through which Crackdown 2 studio Ruffian Games recently pitched its latest video game concept, is now publicly open for any developer to submit their original game ideas.
Console/PC, Business/Marketing

E.T. landfill excavation finally given the go-ahead 16
by Mike Rose [04.04.14]
During the video game crash of 1983, it was reported that Atari buried millions of copies of video game E.T. in a landfill. Now a group of film companies have been given the go-ahead to dig the site up.
Console/PC, Business/Marketing

When a successful Kickstarter campaign doesn't lead to a successful game 28
by Gamasutra Community [04.04.14]
"I'm incredibly fortunate to be where I'm at right now... [but] Contract Work barely sold any copies, received mixed reviews (at best) and I'm back in the cubes instead of being the next indie gaming success story."
Console/PC, Indie, Production, Business/Marketing

Obituary: Fire Pro Wrestling creator Masato Masuda 3
by Mike Rose [04.04.14]
Masato Masuda, the game developer best known for creating the Japanese Fire Pro Wrestling series, has passed away. He was 48 years old.
Console/PC, Business/Marketing

Blog: Why changes in the Steam ecosystem terrify me 34
by Gamasutra Community [04.04.14]
One independent developer writes why he doesn't want to see Valve open up the floodgates on Steam -- "I'm a programmer, not an advertiser."
Console/PC, Indie, Business/Marketing

As Blackwell comes to an end, what's next for Wadjet Eye? Exclusive 3
by Mike Rose [04.04.14]
Dave Gilbert is about to cash out from the last eight years of his life, as he releases the fifth and final in his Blackwell series.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Evidence of Molten Games layoffs spreads across the web 9
by Christian Nutt [04.03.14]
Evidence suggests that the San Diego-based studio has laid off its entire staff and ceased production on its game -- though it may still be seeking investment to continue work.
Console/PC, Business/Marketing

GameSpy ceasing all hosted services this May 10
by Christian Nutt [04.03.14]
The once-popular online services provider, now part of Glu Mobile, stopped hosting new games for third parties earlier this year. Now, everything's going down.
Console/PC, Programming, Business/Marketing

Get a job: Nintendo is hiring a Product Development Analyst  
by Alex Wawro [04.03.14]
Nintendo of America is looking to hire a product development analyst who will work alongside the team in the company's Redmond, WA office to produce game evaluations and analysis.
Console/PC, Design, Production, Business/Marketing, Recruitment

Blog: Attack of the Android pirates 18
by Gamasutra Community [04.03.14]
"In the first day there was a purchase from USA, this person used it for 10 minutes and returned the game... in that time, the game was copied and the same person uploaded the game to a downloads site."
Smartphone/Tablet, Business/Marketing

Epic releases Unreal Engine 4.1 preview with Linux, SteamOS support 9
by Alex Wawro [04.03.14]
Epic launched a preview build of the upcoming Unreal Engine 4.1 update for engine subscribers which includes support for Linux, SteamOS, and a bevy of minor improvements.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

This Week in Video Game Criticism: Threes' company 1
by Kris Ligman [04.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the cloning of Threes and Tim Rogers's Love: The Video Game.
Console/PC, Social/Online, Indie, Design

Shipping on time 2
by Gamasutra Community [04.03.14]
"How do we, as obsessive, design happy, feature happy, develop happy engineers actually ship something?" This blog post explains -- in detail.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production

Naughty Dog expat Amy Hennig joins up with Visceral Games 1
by Alex Wawro [04.03.14]
The writer and creative director of the Uncharted series returns to her EA roots at Visceral Games, where she will serve as creative director on Visceral's upcoming Star Wars game.
Console/PC, Business/Marketing

Commercially viable design on mobile 4
by Gamasutra Community [04.03.14]
"In my experience, new designers are quick to rebel against the concept of simplicity, and are often more in love with systems than mechanics."
Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

3D video startup raises millions to make movies for Oculus Rift  
by Alex Wawro [04.03.14]
Jaunt, a startup company that began life as a developer of tools to capture and display video in 360 degrees, has raised $6.8 million to tackle the challenge of developing movies for virtual reality.
Console/PC, Smartphone/Tablet, Production

One Life Left vs. Gamasutra: GDC 2014 #5 - Voice / Over Exclusive  
by Mike Rose [04.03.14]
Recorded on the afternoon of the 21st of March 2014, live from the Moscone Center with shattered voices and weary hearts, One Life Left presents OLL vs Gamasutra Show #5: FIVE STARS.
Exclusive, Podcast, GDC