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May 21, 2013
NetherRealm Studios
Senior Software Engineer
NetherRealm Studios
Software Engineer
Insomniac Games
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Treyarch / Activision
Sr. UX Designer
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May 21, 2013
Using Small Studios As Stepping Stones In Your Career
How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
An Object Of Lust
Gamasutra Blog Guidelines - Updated and open for discussion
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May 21, 2013
GDC Europe adds
Assassin\'s Creed III,
Daglow,...
MonkeyPaw Games Announce
Class of Heroes II...
Armageddon invasion
starts in 2014
Push Panic! will be FREE
from May 23rd until
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Rolling Hero goes free on
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Games for Change announces 2013 festival keynote speakers
 
by Kris Ligman
[05.10.13]
Games for Change has announced the line-up of keynote speakers for its tenth annual Games for Change Festival, this June 17th to 19th in New York City.
Indie
,
Serious
,
Design
Blog: Why we took our game design back to the drawing board
3
by Gamasutra Community
[05.10.13]
It seemed like a great idea for a game, but playtesters just weren't into
Henchmen!
That's when the developers decided to start fresh.
Smartphone/Tablet
,
Indie
,
Design
Warren Spector: Use the storytelling tools that work for games
27
by Christian Nutt
[05.10.13]
"Respect the medium and the player" was Warren Spector's message in his presentation at UC Santa Cruz's IFOG symposium. There are strengths to games that must be harnessed to tell better stories.
Console/PC
,
Design
Time to move on from the gameplay vs. story debate
43
by Christian Nutt
[05.10.13]
UC Santa Cruz's Michael Mateas (
Facade
) argued in an impassioned presentation this morning that the time for debate on whether games should have stories has passed -- it's the work that matters.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
This OS could turn Google Glass into a game device
1
by Mike Rose
[05.10.13]
A San Francisco start-up has launched a real-world operating system that it hopes will soon serve as a visual layer for wearable computing devices such as Google Glass.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
,
Video
Video:
The Unfinished Swan
- From student prototype to PS3 exclusive
1
by GDC Vault Staff
[05.10.13]
Giant Sparrow creative director Ian Dallas shares how
The Unfinished Swan
began as a week-long prototype in school and became a Sony-published PlayStation Network game.
Console/PC
,
Indie
,
Programming
,
Design
,
Production
,
Video
Get a job: Be a PS4 Engineer for Zombie Studios
 
by Kris Ligman
[05.10.13]
"Zombie Studios is currently looking for a PS4 Engineer to work on
Blacklight: Retribution
and other titles. Will be responsible for designing and maintaining core platform features."
Console/PC
,
Programming
,
Recruitment
Blog: The baggage that comes with 'personal' video games
23
by Gamasutra Community
[05.10.13]
Elizabeth Ryerson (
Dys4ia
) responds to Darius Kazemi's "
Fuck Videogames
," and argues that we are in danger of letting games, and our reactions to them, be defined not by the work but by what surrounds it.
Indie
,
Design
Security firm ensuring
Watch Dogs
hacking is believable
10
by Mike Rose
[05.10.13]
"Sometimes they say, 'Yeah, that's possible, but change that word'" -
Watch Dogs
' Dominic Guay explains how the game's hacking goes through a security firm to make sure it's fairly realistic.
Console/PC
,
Design
,
Business/Marketing
Blog: Making players feel important
6
by Gamasutra Community
[05.10.13]
Making players feel like they can have an impact on the world is crucial, but doing so is far from easy. How do you do it? Here are some observations and suggestions.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Sega's video game business is still not coping with change
12
by Mike Rose
[05.10.13]
Although it would appear at first glance that Sega's last fiscal year was rather healthy, with soaring profits recorded, this is actually far from the truth.
Console/PC
,
Business/Marketing
An exercise for creating accountable teams
2
by Gamasutra Community
[05.10.13]
It can be hard to change your way of thinking -- even if you've just been introduced to the rules. This blog post on a team exercise reveals how useful it is to search for better solutions.
Console/PC
,
Indie
,
Production
Gree lays off staff at its U.S. studio
1
by Mike Rose
[05.10.13]
Japanese mobile gaming giant Gree moved its U.S. headquarters to San Francisco just over a year ago -- but now the company has been forced to cut back on its staff numbers at the studio.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
,
Recruitment
Leaving AAA: Why Naughty Dog's star designer became a teacher
14
by Kris Ligman
[05.10.13]
"Game developers should not walk but
run
towards their nearest academic institution," says Richard Lemarchand, design lead on
Uncharted 3
who in 2012 left AAA to teach game design.
Console/PC
,
Indie
,
Design
,
Exclusive
,
Student/Education
If games are art, what's next?
39
by Staff
[05.10.13]
Jonathan Blow, academic Grant Tavinor and indie Erlend Grefsrud argue for the creative future of video games and explore what they can be capable of.
Console/PC
,
Indie
,
Design
TestFlight heads into open beta on Android
 
by Kris Ligman
[05.09.13]
TestFlight, the free app for developers to beta test their software with users, is moving into open beta on Android today after 45 days spent in closed beta.
Smartphone/Tablet
,
Indie
,
Programming
,
Production
Blog: Why I am making games
3
by Gamasutra Community
[05.09.13]
When asked why you make games, what would
you
answer? One developer shares the reasons
he
makes games, after giving it some serious thought.
Console/PC
,
Indie
,
Design
All GDC 2013 content live and mobile-ready on the Vault
2
by GDC Vault Staff
[05.09.13]
GDC Vault
, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with
all GDC 2013 content
on the newly-redesigned website.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Why are pro gamers moving to
League of Legends
?
33
by Gamasutra Community
[05.09.13]
League of Legends
has become the biggest thing in pro gaming, draining players away from
StarCraft II
and fighting games, too. Zoran Cunningham speaks to players to find out why.
Console/PC
,
Social/Online
,
Business/Marketing
Ouya has a new competitor with subscription-based GamePop
4
by Kris Ligman
[05.09.13]
Mobile company BlueStacks is poised to become the latest entrant in the "microconsole" market with the GamePop, which operates under a Netflix-like subscription service.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
1
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