Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 1, 2014
arrowPress Releases
October 1, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blog: User interface iteration magic 6
by Gamasutra Community [09.22.14]
"Archmage Rises is a UI-heavy game, and the interface is core to the entire game experience. Proper software development methodology mandates that we take on the highest priority and risk items first."
Console/PC, Indie, Art, Design, Production

Oculus: 130K users sign up for VR dev center  
by Mike Rose [09.22.14]
As part of the Oculus Connect conference over the weekend, Oculus VP of product Nate Mitchell provided the latest stats on the virtual reality platform.
Console/PC, Business/Marketing, VR

Xbox One delayed in China the day before launch 2
by Mike Rose [09.22.14]
With the Xbox One due to launch in China tomorrow, Microsoft has admitted that it isn't quite ready, and has pushed the date back at the last minute.
Console/PC, Business/Marketing

A key ingredient for successful game studios: Positive energy 12
by Gamasutra Community [09.22.14]
"Game development work is inherently and by necessity creative, yet often we don't work in environments conducive to creativity."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Double Fine's Spacebase shows the potential perils of Early Access 10
by Mike Rose [09.22.14]
Double Fine has been forced to defend itself against a barrage of negative feedback from fans, after the company said that it is finishing up work on Steam Early Access title Spacebase DF-9 with some features missing that players believed were in the works.
Console/PC, Business/Marketing

After 20 years working with VR, Jesse Schell speaks his mind Exclusive 35
by Christian Nutt [09.22.14]
He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future?
Console/PC, Indie, Design, Business/Marketing, Exclusive, VR

A little advice for game developers from Oculus' Palmer Luckey 2
by Christian Nutt [09.20.14]
We got a few moments with the Oculus VR co-founder at Oculus Connect, and this is what he had to say to game developers: keep trying, and make sure you polish your work.
Console/PC, Indie, Production, VR

How John Carmack is bending Samsung's VR strategy 5
by Christian Nutt [09.20.14]
For the last year, John Carmack has been working on mobile VR at Oculus -- in close partnership with phone manufacturer Samsung. Here's his take on what's been happening.
Smartphone/Tablet, Programming, VR

Oculus announces new Crescent Bay headset, Unity 5 partnership, and research arm 14
by Christian Nutt [09.20.14]
"As big a leap as from DK1 to DK2" says CEO Brendan Iribe. The new headset has 360 tracking, integrated audio. It also announced its store solution and Unity 5 platform integration.
Console/PC, VR

Oculus freely distributes DK1 headset schematics, firmware 1
by Christian Nutt [09.19.14]
Today at its Oculus Connect event in Hollywood, the company announced it's made the DK1 available to everyone -- so you can make your own.
Console/PC, Indie, Programming, VR

Blog: Why the Creative Europe program wonít improve video games 5
by Gamasutra Community [09.19.14]
"Iím still not sure about how the program is currently designed, and I would like to reflect for a bit about what I think could have been done better and why."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Video Game History Museum finds permanent home in Texas 4
by Christian Nutt [09.19.14]
With $1 million in funding in pocket, the VGHM moves to Dallas-area city Frisco, Texas as the permanent home of the collection, which has only been exhibited in part and on a traveling basis.
Console/PC, Business/Marketing, History

Kickstarter updates terms: 'The creator must complete the project' 15
by Christian Nutt [09.19.14]
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: Jon Blow on building a new programming language for games 13
by Alex Wawro [09.19.14]
The designer of Braid and The Witness has published a talk outlining his thoughts on how we might go about building a new programming language specifically for game development.
Video

Video: Perfectly pitching your game in three sentences or less 1
by Staff [09.19.14]
Speaking at GDC Europe 2014 earlier this year, Vlambeer co-founder Rami Ismail shared some useful advice on how developers can perfect the art of pitching their game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

F2P game maker Motiga snaps up ex-CCP marketing lead David Reid  
by Alex Wawro [09.19.14]
Motiga has brought on game industry veteran David Reid to serve as its senior vice president of publishing as it ramps up production on its debut offering, the free-to-play multiplayer PC action game Gigantic.
Console/PC

Get a job: Runic Games is hiring a Visual Effects Artist  
by Staff [09.19.14]
The Seattle-based studio responsible for the Torchlight series is looking to bring on an experienced artist interested in designing and optimizing the production of real-time visual effects.
Console/PC, Art, Recruitment

Procedural generation: By molecule or mythology 8
by Gamasutra Community [09.19.14]
"This post will help you choose the best 'zoom level' for your game. Itís part post-mortem, part raw idealism, and entirely intended to be just one way to think about design within a procedurally generated system."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.19.14]
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

EA backs the White House's new anti-sexual assault initiative 1
by Alex Wawro [09.19.14]
The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
Serious, Business/Marketing