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November 25, 2015
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November 25, 2015
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Blog: Progression is the new victory 7
by Gamasutra Community [11.16.15]
"Some games are only fun while youíre making progress. Actually itís more than that - making progress probably is why they were enjoyable to begin with."
Console/PC, Smartphone/Tablet, Indie, Design

How 2 Torchlight devs used new tricks to build an old-school space game 1
by Alex Wawro [11.16.15]
How veteran devs Erich Schaefer (Diablo) and Travis Baldree (Fate) shipped a successful old-school Elite-esque space game with the help of Twitch, the Unity Asset Store and a kickass soundtrack.
Indie, Design, Production, Business/Marketing

3 tips for when to launch a mobile game during the holidays  
by Gamasutra Community [11.16.15]
"The holiday season affords mobile game developers with the luxury of acquiring players with extra time and disposable income. To succeed, youíll have to plan your launch perfectly."
Smartphone/Tablet, Business/Marketing

Windows 10 vs. SteamOS - One benchmark shows low Linux performance 5
by Christian Nutt [11.13.15]
It's just one test, conducted on just one PC -- but it's food for thought on whether or not you can expect Linux games to perform as well as Windows titles.
Console/PC, Indie, Programming

Get a job: Be a Visual Effects Artist at Respawn  
by Staff [11.13.15]
The studio behind Titanfall seeks visual effects artists to work on both Titanfall and the studio's new 3rd-person action-adventure game at its headquarters in Van Nuys, California.
Console/PC, Art, Recruitment

Don't Miss: Nintendo's Aonuma deconstructs the evolution of Zelda 10
by Staff [11.13.15]
The Legend of Zelda designer-turned-director Eiji Aonuma discusses how the franchise evolved, how A Link to the Past won him over, and how he handles the "Miyamoto Test," in this classic GDC Vault video.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Devs battle streamers at their own games to raise money for charity  
by Alex Wawro [11.13.15]
Ivy Games (Gravity Ghost) is organizing a neat weekend competition later this month that will see more than twenty devs competing with streamers seeking to beat them at their own games -- for charity.
Console/PC, Indie

New suit may determine if betting on daily fantasy eSports is illegal in New York 2
by Alex Wawro [11.13.15]
Daily fantasy eSports operators are taking New York's Attorney General to court to get his verdict that they're running unlicensed gambling operations -- and thus, illegal in the state -- thrown out.
Social/Online, Business/Marketing

Modifying the MDA framework to work with narrative design 3
by Gamasutra Community [11.13.15]
"I realized there is currently no way to implement narrative design structures into MDA, and for that reason alone I believe itís time to update the MDA framework ... it is not the optimal tool it could be."
Console/PC, Design

Kojima and Tale of Tales among devs nominated in 2nd annual Game Awards 4
by Alex Wawro [11.13.15]
After a successful debut last year, The Game Awards return next month with a list of award nominees that includes developers like From Software, Nina Freeman, CD Projekt Red and Psyonix.

Composing an 8-bit soundtrack in Famitracker 8
by Gamasutra Community [11.13.15]
"If there's one thing I've learned so far with composing my first fully individual soundtrack in Famitracker, it's that you'll never stop learning. I discover new things and techniques every day."
Indie, Audio

$28 million DreamHack eSports deal finalizes  
by Chris Kerr [11.13.15]
Swedish entertainment outfit MTG has completed the acquisition of eSports company DreamHack for 244 million SEK ($28 million).
Console/PC, Social/Online, Business/Marketing

Game designers: Learn to program 30
by Gamasutra Community [11.13.15]
"What I do know is that game designers like myself, who care about producing new, interesting, deep systems of interactivity, just really need to learn to code. You can't be relying on others."
Console/PC, Indie, Programming, Design

Fallout 4 ships 12 million units in first day  
by Chris Kerr [11.13.15]
Publisher Bethesda Softworks said it shipped 12 million units of Fallout 4 at launch, or over $750 million, across physical retail and digital outlets.
Console/PC, Business/Marketing

Space Ape Games win big at TIGA Awards 10
by Chris Kerr [11.13.15]
Space Ape Games' mobile effort Rival Kingdoms took home the coveted Game of the Year 2015 Award at last night's TIGA Award ceremony.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The future of push notifications 2
by Gamasutra Community [11.13.15]
"The negative attitude towards push notifications becomes kind of a trend. The proportion of users who agreed to receive push-notification declined. The percentage of consent is now 43%."
Smartphone/Tablet, Business/Marketing

UK Games Fund applications are now open 1
by Chris Kerr [11.13.15]
The UK Games Fund, which will be dishing out £4 million ($6.1 million) in £25,000 grants over the next four years, has opened the application process for its first round.
Indie, Business/Marketing

The Game Show Pack List: What to bring when you exhibit your game 1
by Gamasutra Community [11.13.15]
"I was going to write a blog about my experience exhibiting at Paris Games Week and compare it to GamesCom, but rather quickly it turned into a list of what to take when going to a conference."
Indie, Business/Marketing

Understanding this year's biggest video game copyright ruling 3
by Chris Baker [11.13.15]
We explore the significance of a recent ruling by the US Copyright Office that grants some exemptions to the stringent copyright protection of games.
Console/PC, Serious, Business/Marketing, History

Yet another Steam Greenlight insights post 4
by Gamasutra Community [11.13.15]
"Now we are in the middle of the Greenlight campaign these days with Trespassers, and have some insights about the process. We believe it may be really helpful for people facing their first Greenlight campaign."
Console/PC, Indie, Business/Marketing