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October 24, 2014
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October 24, 2014
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Team project: The survival guide 2
by Gamasutra Community [10.15.14]
A post "covering some of the main killers of collaborative projects I've seen in the past" from regular game jammer and developer Alex Johansson.
Console/PC, Indie, Production

BAFTA has a new career-boosting program for UK game developers  
by Alex Wawro [10.15.14]
The British Academy of Film and Television Arts is launching a training program that offers UK-based game developers an opportunity to study and discuss game design with their peers and a selection of industry luminaries.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Churn prediction and prevention in high value players 5
by Gamasutra Community [10.15.14]
A review of work done by social games company Wooga to retain players -- either in the game they're already playing, or moving them over to other titles.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

This Week in Video Game Criticism: From Sleeping Dogs to Diaspora  
by Zolani Stewart [10.15.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the instrumentality of NPCS to reading Sleeping Dogs as an Asian American.
Console/PC, Indie, Design

Developers of Destiny, AC Unity share lessons learned at GDC 2015  
by Staff [10.15.14]
From the core engine architecture of Destiny to Ubisoft's cinematic storytelling approach to Assassin's Creed Unity, these GDC 2015 sessions will shed light on what it takes to successfully pull off a large-scale studio production.
Console/PC, Design, GDC

Getting the most out of the events you attend 9
by Gamasutra Community [10.15.14]
Planning to attend an expo? Here, one indie developer posts about his experiences applying some lessons he learned from Rami Ismail and Mike Bithell on getting the best out of events.
Console/PC, Indie, Business/Marketing

Talking Devs Podcast #3: Shadow of Mordor with Mike Bithell and Dan Marshall Exclusive 3
by Mike Rose [10.15.14]
Gamasutra's Mike Rose grabs two British developers -- Thomas Was Alone and Volume creator Mike Bithell, plus Gun Monkeys and Privates dev Dan Marshall -- to talk about Middle-Earth: Shadow of Mordor.
Console/PC, Design, Exclusive

Feminist game critic Anita Sarkeesian cancels talk following death threats 162
by Kris Graft [10.15.14]
Yet another high-profile, violent threat against a woman in video games has made national headlines.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Games are driving a growth explosion for Google Play 4
by Mike Rose [10.15.14]
As Google Play begins to close the revenue gap with iOS, analytics firm App Annie reports that games are now driving nearly all of the revenue growth on the Google Play store.
Smartphone/Tablet, Business/Marketing

Sony launches official eSports platform for the PS4  
by Mike Rose [10.15.14]
Sony has revealed the PlayStation Official League, an eSports platform for the PlayStation 4 that will utilize matchmaking to offer prizes to players of numerous big-name AAA games.
Console/PC, Business/Marketing

Blog: Was ending my Steam Greenlight campaign the right thing to do? 6
by Gamasutra Community [10.15.14]
"After looking at the numbers 100 days later, we’re still only 20% of the way into the top 100 games. That’s much too far away from being Greenlit."
Console/PC, Indie, Business/Marketing

Anticipation for new expansion helps boost World of Warcraft subscriptions  
by Mike Rose [10.15.14]
With a new expansion coming next month to behemoth MMO World of Warcraft, developer Blizzard says that the decade-old multiplayer game has seen a notable boost to subscription numbers in anticipation.
Console/PC, Business/Marketing

Blog: Crowdsourced translations can work: Here's how 1
by Gamasutra Community [10.15.14]
"The flow of work can go a lot smoother when partnering with some trustworthy power users. They will be able to provide extra localization feedback to your products if they are highly engaged."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Game Design Deep Dive: The weapon-crafting system of Mercenary Kings Exclusive 10
by Jonathan Lavigne [10.15.14]
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?"
Console/PC, Indie, Design, Exclusive, Deep Dive

Driven from her home, dev speaks out against harassment, irresponsibility 30
by Kris Graft [10.14.14]
Just days after receiving death threats that drove her from her home, game developer Brianna Wu of independent game studio Giant Spacekat met the alleged facilitator of her harassment head-on.
Indie, Video

Robin Hunicke joins UC Santa Cruz's game program as an instructor  
by Christian Nutt [10.14.14]
The Games and Playable Media program picks up the Journey producer and co-author of the influential MDA framework as an Associate Professor of Art & Game Design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Unreal makes major upgrades with 4.5 release 1
by Christian Nutt [10.14.14]
Epic Games releases a big upgrade to its engine technology, with a slew of fixes and improvements; more than 40 were contributed from developers outside the company.
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Cloud Imperium Games seeks a Gameplay Programmer  
by Staff [10.14.14]
One of the studios working on the massively crowdfunded Star Citizen is hiring a gameplay programmer to work alongside the team in its Austin, Texas office.
Console/PC, Programming, Recruitment

Don't Miss: Gamasutra's Talking Devs podcast on Smash Bros. 3DS 4
by Christian Nutt [10.14.14]
In this episode of Talking Devs, Gamasutra's Christian Nutt talks to PlayStation All-Stars lead designer Seth Killian and Skullgirls animator Jonathan Kim about Super Smash Bros. for the Nintendo 3DS.
Console/PC, Design

Report: 29% of mobile game revenue generated by top 1% of spenders 2
by Alex Wawro [10.14.14]
An Everyplay market survey suggests that whales are still a dominant force in the mobile game industry, as the top 1% of spenders account for roughly 29% of all mobile game revenue.
Smartphone/Tablet, Business/Marketing