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November 26, 2014
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November 26, 2014
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PlayStation boss: 'We coexist' with the industry... as Microsoft lags behind 21
by Christian Nutt [11.17.14]
"We coexist. The world is a big place. We totally accept that, even if youíre a hardcore PlayStation gamer, you may wish to have different gaming experiences in different settings. Thatís completely reasonable."
Console/PC, Business/Marketing

Video: Solving the time travel paradox for Super Time Force  
by Staff [11.17.14]
This GDC 2014 talk offers us a first-hand look into how Capy Games' Super Time Force uses concepts from quantum mechanics to tackle the video game time paradox problem.
Console/PC, Indie, Design, Video, Vault

Get a job: Insomniac seeks an experienced Engine Programmer  
by Staff [11.17.14]
The house that built Sunset Overdrive and the Ratchet & Clank games is looking to hire a senior engine programmer to work on Xbox One projects in the studio's Burbank, CA office.
Console/PC, Programming, Recruitment

Don't Miss: Warren Spector interviews Sid Meier about game design Exclusive 1
by Staff [11.17.14]
In this classic interview from the February 2002 issue of Game Developer magazine, one renowned game designer interviewed another to talk a bit about the creative and practical aspects of game design.
Console/PC, Design, Exclusive

Blog: From never coding to making a game in Unreal Engine 4 5
by Gamasutra Community [11.17.14]
"It took me 5 months to go from ZERO to ONE! 5 Months ago I decided to dive deep into game development. Something deep down was telling me I needed to understand all facets of game development."
Smartphone/Tablet, Indie, Programming, Design, Production

Finnish mobile studio Seriously nets another $5M in investment  
by Alex Wawro [11.17.14]
Finnish casual games startup Seriously has launched its first game and completed a second round of fundraising from extant investors that brings its total to $10 million as it moves to expand.
Smartphone/Tablet, Business/Marketing

Swedish accelerator aims to send indies to game dev summer camp 1
by Alex Wawro [11.17.14]
Swedish industry vets have teamed up to launch Stugan, a non-profit accelerator program that aims to host 20 developers in a cabin in the Swedish hinterlands for two months to make their games.
Indie, Business/Marketing

Development realities of 'games as a service' revealed at GDC 1
by Staff [11.17.14]
The vague notion of "games as a service" is gaining traction in the industry; MunkyFun's Bethany Frank explains what LiveOps is and how developers use it to make better games at GDC 2015.
Smartphone/Tablet, Production, GDC

Blog: Taking a critical look back at Super Mario World 9
by Gamasutra Community [11.17.14]
"Most of all, Iím not enthusiastic about World because I donít think its level design matches the level of quality seen in the NES trio. For me, this lack is mostly a result of the newer mechanics it ignores."
Console/PC, Design

Add MMO support to your game in a few easy steps, the Goat Simulator way 4
by Mike Rose [11.17.14]
Goat Simulator company Coffee Stain Studios put much of the game industry to shame today, showing just how easy it is to turn your serious action game into a fully-fledged MMO.
Console/PC, Indie, Business/Marketing, Video

The key to crowdfunding success: Think about your backers 1
by Gamasutra Community [11.17.14]
How a tiny team made $60,000: "Run a good and fun campaign. Do your very best, communicate constantly, and be honest. People notice this, and it's important."
Console/PC, Indie, Business/Marketing, Crowdfunding

Snail Games hit with race discrimination lawsuit 4
by Mike Rose [11.17.14]
A former director at the U.S. branch of Chinese company Snail Games has filed a lawsuit against the company, alleging unlawful dismissal due to "race discrimination."
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo doesn't simply want the same games as every other system 21
by Mike Rose [11.17.14]
"What the other companies are doing makes business sense. But it's boring." - Nintendo's Shigeru Miyamoto goes some way to explaining why you shouldn't expect so many third-party titles on Nintendo platforms.
Console/PC, Business/Marketing

Embrace the apocalypse: Why competitive endgames and server resets make sense 11
by Gamasutra Community [11.17.14]
"When I was first confronted by the idea of a server-ending apocalyptic endgame, I was sad about losing all the stuff I worked so hard to build. But then I figured nothing lasts forever."
Console/PC, Social/Online, Indie, Design

Iron Galaxy's lessons learned on the path to Killer Instinct Exclusive 3
by Alex Wawro [11.17.14]
Iron Galaxy chief Dave Lang speaks to how his studio took over Killer Instinct and what he's learned in the tricky process of growing from a tech contractor to a developer of original games.
Console/PC, Production, Exclusive

'Should you charge for new content, or give it to your audience for free?' 11
by Christian Nutt [11.14.14]
This week, Monument Valley updated with paid DLC -- and a portion of its users revolted. Can you charge for content? Should you? We ask devs.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Analyst: Console titles now selling as many as 25% of copies digitally 4
by Christian Nutt [11.14.14]
Data keeps coming in that suggests the shift to digital is a big one for this generation, with Cowen and Company analyst Doug Creutz now saying that a quarter of copies are digital.
Console/PC, Business/Marketing

Video: The impact of 0.2 seconds on balancing Halo 3's sniper rifle  
by Staff [11.14.14]
At GDC 2010, Bungie designer Jaime Griesemer reveals how changing the time between shots of the Halo 3 sniper rifle by 0.2 seconds had an incredibly outsized effect on the game's design.
Console/PC, Design

Majesco and its indie label Midnight City in serious trouble 2
by Christian Nutt [11.14.14]
Multiple sources have told Gamasutra information which suggests that the New Jersey publisher is on the ropes, and SEC filings back that up.
Console/PC, Indie, Business/Marketing

Get a job: The Workshop is hiring Programmers  
by Staff [11.14.14]
The Workshop, which worked on The Evil Within and Sorcery, is looking for multiple coders of varying experience levels to join its Marina Del Rey, CA studio.
Console/PC, Programming, Recruitment