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February 6, 2016
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February 6, 2016
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Game design in episodic games  
by Gamasutra Community [01.29.16]
"Two families of game mechanics can be considered for episodic games: Adventure game mechanics and action game mechanics. We find them in different mixes in nearly all episodic games because of their strong storytelling dimension."
Console/PC, Smartphone/Tablet, Design

6 predictions for mobile games in 2016 4
by Gamasutra Community [01.29.16]
"I don't predict there to be huge changes in 2016. I do believe, however, that core games will affect the mid-core market, though in a way they didn't expect."
Smartphone/Tablet, Design, Business/Marketing

Future of VR is social, say Steam VR developers  
by Kris Graft [01.29.16]
The image of a person wearing a black blinder over their face is an image that doesn’t exactly scream "social." That image of isolation is something that this new crop of VR game developers intends to change.
VR, Business/Marketing

Procedurally generating wrapping world maps in Unity 3
by Gamasutra Community [01.29.16]
A guide to generating a realistic, wrapping world map in Unity using C# programming, complete with a discussion of the techniques involved, and sample code.
Console/PC, Indie, Programming

Ubisoft and ESL form Rainbow Six Siege eSports league  
by Chris Kerr [01.29.16]
Ubisoft and leading eSports outfit ESL have joined forces to give the developer's tactical shooter, Rainbow Six Siege, its own dedicated eSports league. 
Console/PC, Business/Marketing

Konami profits on the up as Metal Gear Solid V ships 6 million  
by Chris Kerr [01.29.16]
Konami's latest financials are in, and it's good news for the Metal Gear Solid publisher, with both revenue and profit margins on the up. 
Console/PC, Smartphone/Tablet, Business/Marketing

Road to the IGF: Steel Crate Games' Keep Talking and Nobody Explodes  
by Kris Graft [01.29.16]
"We decided to make a VR game where the spectators could be involved in some way and really take advantage of the differing viewpoint they had," says Ben Kane of Steel Crate Games.
VR, Indie, Design, Video, IGF

5 tips for the Global Game Jam 1
by Gamasutra Community [01.29.16]
"During the past four years, I've served as a judge at various locations. Each year, I see teams running into the same problems, causing them to miss their objectives. So here are some tips to help you get around those blockers."
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Logic over time: Programming tips for persistent data 28
by Gamasutra Community [01.29.16]
Fallout 4 and Skyrim programmer Jean Simonet shares tricks and insights: "I need an entity to perform one or more actions over multiple frames, and to have some smarts about what it is doing in the process."
Console/PC, Programming

Unreleased, unfinished Saints Row PSP game leaked... by its developers 2
by Christian Nutt [01.28.16]
Here's something you don't see every day: Deep Silver Volition, developers of the Saints Row franchise, have released a downloadable file of an unreleased game in the franchise to the wild.
Console/PC, Production, Business/Marketing

Report: Xbox One install base around 19 million  
by Christian Nutt [01.28.16]
Though Microsoft has ceased to report hardware numbers, we now have a reliable source: Electronic Arts.
Console/PC, Business/Marketing

Get a job: Vrse is hiring a Software Engineer  
by Staff [01.28.16]
Virtual reality storytelling firm Vrse is looking for someone with Unity, Metal and other game development experience to join the company as a software engineer in its San Francisco, CA office.
VR, Programming, Recruitment

Star Wars Battlefront helps fuel a strong holiday quarter for EA  
by Alex Wawro [01.28.16]
The holiday season seems to have treated Electronic Arts well, as the company reported an increase in both its sales and profits over the period as part of its most recent financial filing.
Console/PC, Indie, Business/Marketing

Microsoft beats profit estimates, but Xbox sales slip  
by Christian Nutt [01.28.16]
The company did very well in its core productivity and tech businesses, but its Xbox performance isn't what it could be.
Console/PC, Business/Marketing

Arcen to lay off 'almost all' staff after poor sales of its latest game 4
by Alex Wawro [01.28.16]
Indie game company Arcen (AI War) expects to lay off nearly all of its staff by Monday for financial reasons, according to a lengthy blog post published today by company founder Chris Park. 
Indie, Business/Marketing

LTV: The metric you have to know about  
by Gamasutra Community [01.28.16]
"It shows how much money one user will bring in an average for all the time of using the product. LTV indicator is universal, it is calculated both in web analytics and mobile analytics."
Smartphone/Tablet, Business/Marketing

The burrito that wraps up excellent VR design fundamentals 1
by Kris Graft [01.28.16]
In a typical video game, to exit a play session you press the start button, and select "exit" from a menu. In Owlchemy Labs' VR game Job Simulator 2050, I ate a burrito to quit the game.                                                   
VR, Design

Experiments with image processing effects in Unity 1
by Gamasutra Community [01.28.16]
"I feel like the game’s graphics have improved significantly with very little effort. Performance was affected, but not enough to make me want to tear any effects back out."
Console/PC, Smartphone/Tablet, Indie, Programming

State of the Industry: Developer stats that were too weird to publish 3
by Brandon Sheffield [01.28.16]
Who's still making PSP games? Is the 360 still viable? What's up with Linux? These stats didn't make it into the GDC 2016 State of the Industry report but they're fun to think about, so here they are.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

The relationship between game music and live performance  
by Gamasutra Community [01.28.16]
"First, we'll get a perspective on what the classical symphony performance has in common with the act of playing a video game. Then, we'll learn about a method of turning a video game into a musical instrument for performance art."
Console/PC, Audio