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February 27, 2015
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February 27, 2015
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Get hands-on game dev tips from Amazon and PowerVR at GDC 2015  
by Staff [02.18.15]
GDC 2015 organizers highlight some promising day-long sponsored developer days for the March conference that cover everything from new UnityVR technology to power players like Amazon and Unity.
Console/PC, Smartphone/Tablet, Programming, Production, Business/Marketing, GDC

'Share of voice': The most under-discussed stat in video games? 4
by Gamasutra Community [02.18.15]
Simon Carless asks: Can your game actually connect with your audience? "Do you understand who your potential audience is and what their ‘Share of Voice’ for playing individual games in any given month/year is?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Level design: Doom's 'horseshoe' 12
by Gamasutra Community [02.18.15]
"The horseshoe is a very simple way of making sure that the player is likely to look at every wall of a room, which they wouldn't necessarily do if was a straight line to the exit."
Console/PC, Design

The makers of Never Alone talk story and art design at GDC  
by Staff [02.18.15]
At GDC 2015, a number of the Never Alone development team explore how developers can best make games that amplify and carry on the storytelling traditions of different cultures.
Console/PC, Indie, Art, Design, GDC

Blog: From Innsmouth, with love 3
by Gamasutra Community [02.18.15]
"Call of the Cthulhu: Dark Corners of the Earth did a fantastic job of implementing the Mythos' bestiary." This blog post looks at how unconventional design supports game fiction.
Console/PC, Design

Game Design Deep Dive: #IDARB's wonderfully disruptive 'Hashbombs' 4
by Mike Mika [02.18.15]
#IDARB lets any viewer meddle with live, competitive multiplayer #IDARB matches via Twitch and Twitter hashtags. But how was developer Other Ocean able to make it work?
Console/PC, Design, Deep Dive

Indie devs, find your focus 4
by Gamasutra Community [02.18.15]
"Does your indie venture have a strong focus? Can you articulate it clearly and concisely, with confidence and without a second thought?" You had better be able to, writes Josh Sutphin.
Indie, Design, Business/Marketing

Execution Labs 'finishing fund' gives Secret Ponchos devs money to port  
by Christian Nutt [02.17.15]
Canadian indie funder announces the first recipient of its latest initiative -- a global "finishing fund" that helps developers bring their games to market.
Console/PC, Indie, Business/Marketing

World Video Game Hall of Fame coming, from noted museum ICHEG  
by Christian Nutt [02.17.15]
Nominations are soon to open for an exhibit to showcase games that have had an enduring legacy -- and the first inductees will be revealed in June at The Strong National Museum of Play.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, History

Firefly Games nets $8 million to bridge the East-West gap on mobile  
by Christian Nutt [02.17.15]
Los Angeles and Shanghai-based startup brings in the venture capital -- so it can port Asian games to Western players, after tailoring the event systems to their tastes.
Smartphone/Tablet, Business/Marketing

Don't Miss: Programmer, interrupted 19
by Chris Parnin [02.17.15]
There are many distractions at work, and our understanding of interruption and remedies for restoring focus are not too far from homeopathic cures. What is the evidence, and what can we do about it?
Console/PC, Programming

Road to the IGF: Svedang, Akerblad and team's Else Heart.Break() Exclusive  
by Leigh Alexander [02.17.15]
Story-driven adventure Else Heart.Break() has been nominated for Excellence in Visual Art at this year's IGF, with a distinctive, texture-rich look that reminds of the console RPG heyday.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

Devs, you can now pitch your own Gex game to Square Enix  
by Alex Wawro [02.17.15]
For the first time, developers can now pitch (and potentially make) games using intellectual property from Eidos' Anachronox, Fear Effect and Gex games via the Square Enix Collective platform.
Console/PC, Indie, Business/Marketing

Reminder: Use the new Session Scheduler to get the most from GDC  
by Staff [02.17.15]
How and why to use the free, freshly revamped GDC 2015 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Get a job: Be a Mission Designer for Monolith Productions  
by Staff [02.17.15]
The folks who made theAward-winning Middle-earth: Shadow of Mordor seek a lead mission designer to join the team in Monolith's Kirkland, WA studio.
Console/PC, Design, Recruitment

The 3DS staying afloat thanks to the New 3DS, software sales 1
by Christian Nutt [02.17.15]
The New Nintendo 3DS had the intended effect of spiking Nintendo's hardware sales upward in Japan; the console looks like it might well do the same for the West in 2015.
Console/PC, Business/Marketing

Mistakes to avoid with analytics 6
by Gamasutra Community [02.17.15]
"Be mindful that analytics is not taking the place of something else more important," writes Nicholas Lim, who brings years of experience with analytics packages into this concise, practical post.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Video: Lessons learned from 20 years 'herding cats' in the IGDA  
by Staff [02.17.15]
IGDA founder Ernest Adams reflects on what went right (and wrong) over the 20-year lifespan of the IGDA and considers why developers need a professional trade organization in this GDC 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Opinion: GameMaker, security, and freedom 24
by Gamasutra Community [02.17.15]
After getting burned by Flash, Lars Docuet (Defender's Quest) argues that GameMaker users have to take a long, hard look at whether to continue using the tech after the company's recent sale.
Console/PC, Indie, Programming

The future of Amiibo, straight from Nintendo  
by Alex Wawro [02.17.15]
Nintendo lays out a course for its Amiibo toy line that will see the NFC-powered accessories getting smaller, more numerous and more capable when paired with Nintendo software.
Console/PC, Business/Marketing