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September 22, 2014
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Oculus consumer beta on the way next summer, new reports suggest 1
by Mike Rose [09.12.14]
New media reports suggest that the consumer version of the Oculus Rift VR hardware may be further along than previously thought, with a public beta version launching as early as next summer.
Console/PC, Business/Marketing

Blog: From student to serious game developer 2
by Gamasutra Community [09.12.14]
"Since the DOE was looking for a recruitment game that could reach as many people as possible, I wanted us to explore an alternative to what serious games had done in the past. We decided to focus on inspiration over instruction."
Smartphone/Tablet, Indie, Serious

Oculus CEO donates $31M to University of Maryland for computer science building  
by Mike Rose [09.12.14]
Brendan Iribe, the CEO and co-founder of Oculus VR, is donating $31 million to the University of Maryland to build a computer science building, with a focus on virtual reality tech.
Console/PC, Business/Marketing

Stalled engine: The TurboGrafx-16 turns 25 Exclusive 22
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Console/PC, Business/Marketing, Exclusive, History

EA Mobile boss Gibeau: iPhone 6 'on par with next-generation consoles' 26
by Christian Nutt [09.11.14]
And his company is already prototyping a game made in its Frostbite engine for the device -- the same tech that powers its next-gen titles.
Smartphone/Tablet, Business/Marketing

Using PAX as a test bed: How Spry Fox updated its demo builds daily 3
by Christian Nutt [09.11.14]
"PAX is one of the best opportunities we have each year to observe lots of 'real gamers' of all ages, sexes, etc, playing our games," says Spry Fox's David Edery.
Console/PC, Indie, Design, Production

Get a job: Heavy Iron Studios seeks a Gameplay/Engine Programmer  
by Staff [09.11.14]
L.A.-based Heavy Iron Studios (Disney Infinity for Wii U) is hiring an experienced coder to work on graphics programming, extending its game engine and tuning gameplay features.
Console/PC, Programming, Recruitment

Atari games from that landfill are headed to museums -- and eBay 3
by Alex Wawro [09.11.14]
The Alamagordo city council has greenlit a plan to distribute the Atari cartridges dug out of a local landfill earlier this year: roughly half will be sold at auction, and the rest sent to museums.
Console/PC, Business/Marketing

RuneScape developer to lose its CEO by end of year  
by Alex Wawro [09.11.14]
Jagex CEO Mark Gerhard is leaving the company after a seven-year run, five of which were spent running things. He has not explained his motivation for leaving, or who he expects to step up and fill his shoes.
Console/PC, Business/Marketing

Don't Miss: The dev who spent 13 years making his childhood game Exclusive 13
by Mike Rose [09.11.14]
When Adam Butcher was 14, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Drawing talent to your indie studio when salaries aren't an option 1
by Alex Wawro [09.11.14]
"When you canít pay people up front, you need to be able to convince them that youíre a good bet," writes Guillaume Boucher-Vidal, founder of independent studio Nine Dots.
Indie, Business/Marketing

RPG design: Alternatives to magic points 65
by Gamasutra Community [09.11.14]
"I find many implementations pretty tedious (buying/using MP restorative items constantly, or saving all magic for the boss), but preferences aside, it's just plain boring when so many games do the same thing."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

International film fest to screen Miyamoto-produced Pikmin movie 1
by Alex Wawro [09.11.14]
The 27th annual Tokyo International Film Festival kicks off next month, and this year the screening list includes a 3D animated Pikmin film produced by game industry veteran Shigeru Miyamoto.
Console/PC, Business/Marketing

Why Super Evil Megacorp built a proprietary mobile MOBA engine Exclusive 1
by Alex Wawro [09.11.14]
The E.V.I.L. engine was built from scratch to power a mobile MOBA, making it of interest to devs sorting out how to deliver multiplayer team-based real-time combat experiences on mobile devices.
Smartphone/Tablet, Production, Exclusive

Reminder: GDC Next's ADC 'Best in Apps' contest closes next month  
by Staff [09.11.14]
Developers have until 10/15 to submit their app to the Best in Apps free contest at GDC Next 2014 featuring ADC and earn a free ADC pass.
Smartphone/Tablet, Design, Business/Marketing

The SETI Institute is running its own game jam next month 2
by Mike Rose [09.11.14]
The SETI Institute, a not-for-profit organization that searches for extraterrestrial intelligence, has today announced that it is looking to get game developers involved via a game jam.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

How to use white box 'blocks' in level design 4
by Gamasutra Community [09.11.14]
"This method requires to focus on the basic principles of level design. This technique is very similar to painting or sculpting : we first create a rough silhouette of our model, and only then we add some detail."
Console/PC, Design

Star Girl studio sells majority share in its popular mobile franchise  
by Mike Rose [09.11.14]
Animoca, a Hong Kong-based studio that creates smartphone games, has entered into an agreement to sell a controlling interest in its popular Star Girl game franchise.
Smartphone/Tablet, Business/Marketing

Racing studio SimBin files for bankruptcy, now known as Sector 3  
by Mike Rose [09.11.14]
Racing game studio SimBin, previously known for titles like GTR, GT Legends and Race Ė The Official WTCC Game, officially filed for bankruptcy earlier this month and changed its name.
Console/PC, Business/Marketing

Avoiding 'traps' in RPG game mechanic design 19
by Gamasutra Community [09.11.14]
How to avoid making "traps" -- defined as "a mechanic purposefully or accidentally designed to look beneficial to the player but doesnít provide appropriate benefit."
Console/PC, Smartphone/Tablet, Indie, Design