Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 20, 2014
arrowPress Releases
December 20, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Today's kids are turning games into a development playground 3
by Gamasutra Community [12.11.14]
What kids build online: "None of these are video games in the traditional sense, but that argument won't hold water to the millions of people who create and play them every day."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Sony lays plans for a January release of PlayStation 4 in China  
by Alex Wawro [12.11.14]
Sony expects to launch a version of its PlayStation 4 console in China on January 11th, nearly four months after Microsoft brought its Xbox One to the region.
Console/PC, Business/Marketing

Blog: An agile process that worked well 7
by Gamasutra Community [12.11.14]
"Why does this work? Solid teams who embrace this pattern know that every three weekends they can potentially go home early, and not have to worry about anything breaking."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Let's talk about how weird the silent protagonist is 17
by Gamasutra Community [12.11.14]
"I kinda like it in a weird way; it is an interesting peccadillo that pretty unique to games. I think all I really want is for everyone to take a second and acknowledge how monumentally weird it is."
Console/PC, Design

Apply science to game design in these GDC 2015 design track talks  
by Staff [12.11.14]
Epic explains how neuroscience can influence game design, Jagex reveals player retention data and Riot shares tips on using scientific studies to design better multiplayer games at GDC 2015.
Console/PC, Social/Online, Design, GDC

Apple frowns upon Papers Please's pixelated nudity 13
by Phill Cameron [12.11.14]
UPDATEThe developer behind the upcoming iOS version of Papers Please was forced to revise his game after Apple deemed certain parts of it to be "pornographic" in nature.
Smartphone/Tablet, Indie, Design, Business/Marketing

Critically-acclaimed indie studio ceases game dev 6
by Phill Cameron [12.11.14]
Lucky Frame, creators of the recent Nightmare Cooperative and the IGF nominated Bad Hotel and Pugs Luv Beats, have decided they can no longer make games.
Indie, Business/Marketing

A step-by-step look at the construction of monstrous game music  
by Gamasutra Community [12.11.14]
"I wanted it to be about the pulse and drive, with a heavy focus on rhythmic and percussive elements to get over his general attitude towards things given that he is a physically imposing threat."
Console/PC, Indie, Audio

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: A new game empire arises in Asia  
by Gamasutra Community [12.11.14]
"Chinese game companies have achieved an explosive growth since the early 2000s, and now, they are looking forward to become a leader in world game business."
Console/PC, Smartphone/Tablet, Business/Marketing

Sony UK boss on Driveclub: 'All you can do... is say sorry' 2
by Christian Nutt [12.10.14]
"It certainly wasn’t any ill-intention on behalf of the team. It’s ambitious as a game; they’re as embarrassed as we are and all you can do in those situations is say sorry."
Console/PC, Production, Business/Marketing

Video: Ken Levine pitches devs on the idea of 'Narrative Legos' 8
by Staff [12.10.14]
At GDC 2014, Irrational Games cofounder Ken Levine explains his theory of 'Narrative Legos' -- breaking narrative down to its smallest non-abstract elements and mixing them up to create new stories.
Console/PC, Design, Video, Vault

Get a job: Be an Engine Programmer at Avalanche  
by Staff [12.10.14]
The company responsible for Just Cause and Mad Max is hiring an engine programmer to design, develop and maintain core engine tech alongside the team in Avalanche's New York, NY office.
Console/PC, Programming, Recruitment

Kabam shifts focus to mobile, sells off social games to RockYou  
by Alex Wawro [12.10.14]
Free-to-play game giant Kabam just sold all its unwanted social games to RockYou, the company that makes a business out of buying up unwanted social games, for an undisclosed sum.
Smartphone/Tablet, Business/Marketing

Don't Miss: Inside Valve's 'Cabal' design process for Half-Life 10
by Ken Birdwell [12.10.14]
In this classic article, Valve details the design process and teamwork – or "Cabal process" — that turned the initial, less than impressive version of Half-Life into a groundbreaking success.
Console/PC, Design, Production

Why hasn't China produced a Blizzard yet? One local dev's take 2
by Gamasutra Community [12.10.14]
"I mean there has been a gap of 20 years in game design between China and foreign countries, and fundamental technologies here are ten years behind," one dev says.
Console/PC, Production

Mobile F2P strategy game studio PlayRaven nabs $4.1M in funding  
by Alex Wawro [12.10.14]
PlayRaven, the Finnish studio focused on producing free-to-play mobile strategy games, closed a round of funding to the tune of $4.1 million this week after launching its debut title Spymasters.
Smartphone/Tablet, Business/Marketing

Witcher devs: 'The market is afraid of badly polished games' 6
by Alex Wawro [12.10.14]
CD Projekt Red has delayed the launch of its upcoming RPG The Witcher 3 multiple times, but the most recent delay is a response (at least in part) to a market reeling from troubled AAA game launches.
Console/PC, Production

The strengths of optional narratives in Dark Souls  
by Gamasutra Community [12.10.14]
"The stories of three NPCs in the game give a taste of what optional narrative has to offer: a greater sense of immersion and a desire in the player to learn about the story rather than simply be pulled along it."
Console/PC, Design

GDC 2015 will host a Classic Game Postmortem of Star Control 3
by Staff [12.10.14]
Fred Ford and Paul Reiche III, the cofounders of Toys For Bob, will be delivering a Classic Game Postmortem on the influential 1990 space adventure game Star Control at GDC 2015.
Console/PC, Design, GDC