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July 7, 2015
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July 7, 2015
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Games are key to Microsoft's 'broader vision for Windows,' says CEO  
by Alex Wawro [06.25.15]
Today, a company-wide email from Microsoft CEO Satya Nadella obtained by Geekwire suggests that the company sees games chiefly as a useful commodity for selling its Windows ecosystem.
Console/PC, Business/Marketing

Video: An art direction autopsy of Firaxis' XCOM: Enemy Unknown  
by Staff [06.25.15]
At GDC 2013, XCOM: Enemy Unknown art director Greg Foertsch digs into the art design process of doing a big-budget remake of a seminal title like the original X-COM: UFO Defense.
Console/PC, Art, Video, Vault

Jordan Mechner encourages developers to accept their dark sides 1
by Alex Wawro [06.25.15]
Speaking in Barcelona, the veteran game designer shared stories of battling his own personal dark side after releasing Prince of Persia and exhorted fellow developers to embrace their "shadow" selves.
Console/PC, Business/Marketing

Don't Miss: How Rocksteady surprised the world with Arkham Asylum 17
by Kris Graft [06.25.15]
In this classic 2009 analysis, Gamasutra examines the curse of the licensed superhero game and the effects of hype and expectation in the wake of Rocksteady's surprising Arkham Asylum launch.
Console/PC, Business/Marketing

Stonehearth studio nets $4.5M to keep making PC games 1
by Alex Wawro [06.25.15]
Indie studio Radiant Entertainment has secured $4.5 million in investments from firms like London Ventures Partners as it continues to develop its Kickstarted PC game Stonehearth.
Console/PC, Business/Marketing

Attend GDC Europe to see how Bossa cooks up games like I Am Bread  
by Staff [06.25.15]
From insight into how Bossa balances creativity with productivity to practical tips on being more Agile, these GDC Europe 2015 talks are all about helping you make your game production process easier and more efficient.
Console/PC, Indie, Design, Production, GDC Europe

Video blog: An interview with Never Alone's Ishmael Hope  
by Gamasutra Community [06.25.15]
I spoke with the lead writer of Never Alone, Ishmael Hope, about I˝upiaq storytelling, the character of arctic weather, and the challenges of presenting indigenous culture in Western media.
Console/PC, Indie, Design

Apple pulls games that feature Confederate flag from the App Store 33
by Kris Graft [06.25.15]
Amid reignited controversy surrounding the use of the Confederate flag in America, Apple has reportedly pulled all games that feature the flag from the App Store.
Smartphone/Tablet, Indie, Business/Marketing

Blog: 2D procedurally generated world-building in Unity 3
by Gamasutra Community [06.25.15]
When I first encountered games such as No Mans Sky and Dwarf Fortress I was fascinated by the idea that it's possible to create an entire "reality" using nothing but algorithms and random numbers.
Indie, Programming

Guerrilla marketing at E3 without a booth - does it work? 14
by Gamasutra Community [06.25.15]
Our new game, Oh, Deer! Alpha, came out during E3. We didn't want to get snowed under, so we took the game To The People and showed it round to folks at E3, without a booth. How did we do?
Indie, Business/Marketing

Blog: Meeting challenges of creating a game music system 1
by Gamasutra Community [06.25.15]
In sharing with you the experience of designing the sound and music for Defect, I feel it is important to share these challenges and how they were overcome, or not.
Indie

Unleashing the power of small teams 9
by Gamasutra Community [06.25.15]
When set up appropriately, small game teams can move with flexibility and speed that's impossible for large teams.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Batman: Arkham Knight PC sales suspended amid performance issues 5
by Kris Graft [06.24.15]
Publisher Warner Bros. Interactive Entertainment has opted to "suspend future game sales" of the recently-released PC version of Batman: Arkham Knight, a version that has been riddled with serious performance issues.
Console/PC, Production, Business/Marketing

Yu Suzuki sheds light on Sony's involvement with Shenmue 3  
by Alex Wawro [06.24.15]
Yu Suzuki has slightly elucidated how funds pledged in the Shenmue 3 Kickstarter will be spent, noting that no crowdsourced money will go to development partners Sony and Shibuya Entertainment.
Console/PC, Business/Marketing

See game console history unfurled on this interactive timeline 1
by Alex Wawro [06.24.15]
Game industry history buffs, take note: The Institute of Electrical and Electronics Engineers has published a neat interactive timeline of video game consoles through the years.
Console/PC, Business/Marketing

Indie dev offers $100 hack bounty for Early Access game Ark  
by Alex Wawro [06.24.15]
One of the developers of Early Access game Ark: Survival Evolved is offering to pay players $100 for reporting reproducible exploits and hacks that can negatively impact official servers for the game.
Indie, Business/Marketing

Get a job: Be a Senior Engineer at Tangentlemen  
by Staff [06.24.15]
Indie studio Tangentlemen is looking to hire someone with Unreal Engine experience to serve as a gameplay-focused senior engineer alongside the team at the studio's Los Angeles, CA headquarters.
Indie, Programming, Recruitment

Survey: 66% of players feel games should be more inclusive 5
by Alex Wawro [06.24.15]
A Quantic Foundry report this week surfaced interesting data from 1,127 game players surveyed about "hot button" issues like F2P monetization, violence and diverse representation in games.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Why Sonic co-creator Yuji Naka left Sega 2
by Brandon Sheffield [06.24.15]
In this extended 2009 Game Developer Magazine interview, Sonic The Hedgehog co-creator Yuji Naka, discusses why he left Sega, founded his own studio Prope and designed the innovative Let's Tap.
Console/PC, Indie, Production, Business/Marketing

Casual game maker Gameduell snaps up Nintendo icon Howard Phillips  
by Alex Wawro [06.24.15]
The game industry veteran, best known as a face of Nintendo's Western business in the '80s, has joined Gameduell to serve as the German casual game company's head of game design and user experience.
Social/Online, Business/Marketing