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July 23, 2014
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July 23, 2014
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GameStop's surprising success selling DLC extends to Watch Dogs 4
by Christian Nutt [07.14.14]
“We don’t talk about defending against digital distribution. We talk about driving digital distribution. We’re on offense when it comes to digital.” - GameStop president Tony Bartel
Console/PC, Business/Marketing

Video: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [07.14.14]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
Console/PC, Social/Online, Programming, Art, Design, Production, Business/Marketing, Video, Vault

Get a job: Tripwire seeks an AI Programmer  
by Staff [07.14.14]
The house responsible for Killing Floor 2 is looking to hire an AI programmer to join the team working out of the studio's Roswell, GA offices.
Console/PC, Indie, Programming, Recruitment

Don't Miss: The origin story of Divinity: Original Sin Exclusive 7
by Alex Wawro [07.14.14]
"We always wanted to make an old-school PC RPG with multiplayer," says studio founder Swen Vincke. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Say hello to EA's new CTO: Ken Moss, former eBay exec  
by Alex Wawro [07.14.14]
Electronic Arts has hired tech industry executive Ken Moss to serve as its new Chief Technology Officer, with oversight over the game company's IT and digital platform initiatives.
Console/PC, Business/Marketing

Blog: Bazaar behavior 11
by Gamasutra Community [07.14.14]
"It’s getting almost too difficult to find the games that speak to you when everyone is screaming for attention and you only have so much to give."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Diablo III will finally see an official release in China  
by Alex Wawro [07.14.14]
Diablo III has been cleared for an official release in mainland China under the aegis of NetEase, the internet company which has been operating Blizzard games in the East for years.
Console/PC, Business/Marketing

Payday 2 game director departs Overkill to go indie  
by Alex Wawro [07.14.14]
Industry veteran David Goldfarb has left Swedish developer Overkill Software to start his own indie venture in Stockholm, citing discomfort in AAA development.
Console/PC, Indie, Production, Business/Marketing

Sweden, Germany and the UK rated top European dev hubs in GDC Europe survey  
by GDC Staff [07.14.14]
European developers responding to the GDC Europe 2014 State of the Industry survey feel Sweden is making the best games in Europe right now, with the UK and Germany poised to usurp that honor.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Tekken 7 is in development using Unreal Engine 4  
by Mike Rose [07.14.14]
Namco Bandai announced this week that Tekken 7, a new title in the long-running fighting series, is being built using Unreal Engine 4.
Console/PC, Business/Marketing, Video

Raspberry Pi final build now available for purchase 2
by Mike Rose [07.14.14]
The final version of the Raspberry Pi, the cheap and tiny computer that aims to teach programming to students, has now been released.
Console/PC, Business/Marketing, Student/Education

Book extract: An Architectural Approach to Level Design 4
by Gamasutra Community [07.14.14]
"Architectural techniques and theories for level designers to use in their own work, practical elements of how designers construct space are addressed along with experiential elements of how and why humans interact with this space."
Console/PC, Art, Design

Blog: Think before you bundle 20
by Gamasutra Community [07.14.14]
"When you are asked to be in a bundle, make sure that your interests are protected. The quick cash and instant exposure is good, but consider the potential long-term costs."
Console/PC, Indie, Business/Marketing

Team17 came close to losing the Worms IP 3
by Mike Rose [07.14.14]
"The extra funding was necessary but agreeing to clauses that include IP seizure is beyond stupid." - Team17 MD Debbie Bestwick admits that her company nearly lost the Worms IP.
Console/PC, Business/Marketing

Michael Acton Smith steps down as Mind Candy president  
by Mike Rose [07.14.14]
Michael Acton Smith has stepped down as CEO and president of Moshi Monsters company Mind Candy, as the company looks to more aggressively target the U.S. games market.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

How to create a tablet UI that suits your game 4
by Gamasutra Community [07.14.14]
"Through this article we will be taking a look at how the UI evolved from a bunch of scribbles to a fully fleshed out interface that complemented our in-game art."
Smartphone/Tablet, Art

To feel like the good or bad guy: The role of empathy  
by Gamasutra Community [07.14.14]
A look at a study where two experiments were conducted "to examine how playing a prosocial versus antisocial videogame might affect prosocial behaviors, and how empathy acts as a potential moderator between them."
Console/PC, Social/Online, Design

YouTubers Yogscast taking revenue share to promote Space Engineers 39
by Mike Rose [07.14.14]
In the midst of Gamasutra investigating the ethics of game developers paying for YouTuber coverage, one of the biggest game YouTubers has announced a partnership with a dev that includes taking a share of its sales revenue for a month.
Console/PC, Business/Marketing, YouTube

Redesigning combat in DC Universe Online 1
by Gamasutra Community [07.14.14]
"There were two challenges -- our ongoing need to create fun, rewarding content that players will want to repeat, and a new feature -- Weapon Mastery -- that would expand and deepen our well-established action combat system."
Console/PC, Design, Production

'How has the popularity of eSports affected how you make games?'  
by Christian Nutt [07.11.14]
With EVO going on this weekend, Gamasutra's staff began to wonder how the rise of professional, competitive play is affecting how developers make games -- so we asked.
Console/PC, Social/Online, Indie, Art, Design, Production, Business/Marketing