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November 21, 2014
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November 21, 2014
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Ubisoft scrambles to fix Assassin's Creed Unity launch issues 8
by Alex Wawro [11.13.14]
The launch of Assassin's Creed Unity seems to be causing some trouble for developer Ubisoft, whose stock price has dropped amid widespread complaints of technical issues with the game.
Console/PC, Business/Marketing, Video

Six studios cut deals for a slice of Tango's $25M games fund  
by Alex Wawro [11.13.14]
Mobile messaging platform Tango has invested in six studios from across the globe, using the $25 million fund it established in July to entice developers and fund nascent internal development efforts.
Smartphone/Tablet, Business/Marketing

Blog: When 'doing everything right' goes wrong 28
by Gamasutra Community [11.13.14]
Developing a bigger, better sequel to a freeware hit seems like an obvious win, but the realities of development aren't always so simple.
Console/PC, Indie, Production, Business/Marketing

Mobile game publisher Scopely raises $35 million in funding  
by Mike Rose [11.13.14]
Scopely, a mobile game publishing platform founded in 2011, has received $35 million in a new round of funding, with which the company plans to "expand and diversify" its lineup of games.
Smartphone/Tablet, Business/Marketing

Microsoft releases free, fully-featured version of Visual Studio 21
by Mike Rose [11.13.14]
Microsoft today revealed a free and fully-featured version of its Visual Studio development tools, which can be used for commercial purposes by individual developers and small teams.
Console/PC, Smartphone/Tablet, Business/Marketing

Nvidia launches its own game streaming service, called GRID  
by Mike Rose [11.13.14]
With Sony currently exploring game streamin with its PlayStation Now service, Nvidia today said that it will launch its own game streaming service next week in North America.
Console/PC, Smartphone/Tablet, Business/Marketing

Ustwo responds to complaints about paid Monument Valley DLC Exclusive 75
by Mike Rose [11.13.14]
Ustwo's Monument Valley downloadable content Forgotten Shores launched on the App Store yesterday -- and it has garnered complaints from some players about having to pay for more levels.
Smartphone/Tablet, Business/Marketing, Exclusive

Our mobile game got a lot of attention, but nearly no installs 35
by Gamasutra Community [11.13.14]
"We haven't bought any user acquisition programs or rating programs since we really don't like that approach of gaming the systems. But maybe it's the only way to go forward from here?"
Smartphone/Tablet, Business/Marketing, Mobile Games

Korea is still doing the business for Nexon  
by Mike Rose [11.13.14]
Nexon's success in Korea continues to surprise the company. During its third fiscal quarter, Nexon experienced better-than-expected profits as its Korean subsidiary exceeded expectations.
Console/PC, Smartphone/Tablet, Business/Marketing, Korea

PlayStation Vue: Sony enters the internet TV business 1
by Mike Rose [11.13.14]
Sony today announced PlayStation Vue, an online TV service that will provide live television and on-demand content through PlayStation devices, as well as other devices.
Console/PC, Business/Marketing

Speeding up your marketing by using templates: A quick guide  
by Gamasutra Community [11.13.14]
"Using templates still requires a good deal of energy and learning to get right, but often times, they multiply the quality of the outcome if you hadn't used templates."
Indie, Business/Marketing

Call of Duty: Advanced Warfare is being streamed rather a lot on Twitch  
by Mike Rose [11.13.14]
Twitch today said that the recently released Call of Duty: Advanced Warfare is the most streamed console game of 2014, in terms of launch week streaming figures.
Console/PC, Business/Marketing

Congratulations! You're a game dev lead...Now what? 20
by Gamasutra Community [11.13.14]
A guide from Insomniac's Mike Acton: "Congratulations! Youíre a lead. Now what? In general, whatever skills youíve demonstrated that got you to this point arenít the same things youíll be doing from here on out."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Patrice Desilets founds his own studio, Panache Digital Games 1
by Christian Nutt [11.12.14]
The Assassin's Creed and Prince of Persia man strikes out on his own after multiple messy breakups with Ubisoft.
Console/PC, Business/Marketing

Gambling company Churchill Downs acquires Big Fish Games for $885 million  
by Christian Nutt [11.12.14]
Best known outside of the gambling industry as the racecourse that hosts the Kentucky Derby, the casino operator and online betting company now has a new gaming arm.
Smartphone/Tablet, Business/Marketing

Game as memorial: That Dragon, Cancer developer reflects  
by Christian Nutt [11.12.14]
"'Why should you get to memorialize your son in this way?' 'What about all the other families and children who have suffered?' 'What makes you so special?' The answer is, of course, nothing." - Ryan Green
Console/PC, Indie, Design

Xbox One nearing 10 million units shipped 4
by Christian Nutt [11.12.14]
Well, we now have concrete proof that Microsoft's lagging behind Sony -- but according to VP Yusuf Mehdi, the console's recent price drop has provided a big boost to sales in the short term.
Console/PC, Business/Marketing

Video: Crafting the sound of Grand Theft Auto V 1
by Staff [11.12.14]
Rockstar's Alastair MacGregor offers fascinating insight into the audio design of Grand Theft Auto V, one of the most high-profile and heavily-produced games of 2013, in this GDC talk.
Console/PC, Audio, Production, Video, Vault

Nintendo won't fund your indie game, but promote it? Sure! 2
by Christian Nutt [11.12.14]
"Really, our point of differentiation is on the relationships that we build with those guys. We invest a lot of time and energy and internal resources supporting these guys."
Console/PC, Indie, Business/Marketing

Don't Miss: The challenges of writing Dragon Age 24
by Brad Kane [11.12.14]
In this classic feature, Gamasutra examines the writing process of the Dragon Age series and how player choice is balanced against Bioware's narrative by speaking with lead writer David Gaider.
Console/PC, Design