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November 27, 2014
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Disruptor Beam nets $3.2M in funding to keep making social games  
by Alex Wawro [11.19.14]
The developer of Game of Thrones Ascent will use the money to expand, acquire more licensed properties and continue development of its upcoming Star Trek social game.
Social/Online, Business/Marketing, Recruitment

Sharpen your game dev toolset with tips from Ubisoft at GDC 2015  
by Staff [11.19.14]
Ubisoft's David Lightbown believes the tools we use to make games could stand to be honed, and he's coming to GDC 2015 in March to show us how it's done.
Console/PC, Programming, GDC

Analyzing and interpreting feedback from your community 5
by Gamasutra Community [11.19.14]
"Monument Valley is currently being discussed as a cautionary example of the dangers of charging for paid content updates on mobile. Bad reviews are bad... right?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Inventory.GetGladiator() - How modular code interacts with the world 2
by Gamasutra Community [11.19.14]
"We are trying to make the code completely modular, so all the systems exist with as few dependencies as possible. They fetch all their information from the world, process it, and then put the information back."
Console/PC, Indie, Programming

Randomness, serendipity, and gamification 3
by Gamasutra Community [11.19.14]
"When planning your user journey, think of ways to take people out of the predictable linear from time to time. Give Free Spirit Explorers something to look forward to!"
Smartphone/Tablet, Design

Monster Strike: Why Street Fighter II's producer will 'never' return to consoles 11
by Christian Nutt [11.19.14]
For decades, Yoshiki Okamoto was one of Capcom's most renowned developers -- but after a mobile hit, he tells Gamasutra that console games are "just not something I want to deal with anymore."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

EA exec: MS catching up to Sony in the next-gen race 5
by Christian Nutt, Alex Wawro [11.18.14]
"Clearly Sony has jumped out to a lead with a great console and I think a great pricing strategy," says EA CFO Blake Jorgensen, but "Microsoft is catching up quickly" in the company's estimation.

Get a job: Design vehicles for Just Cause developer Avalanche  
by Staff [11.18.14]
Avalanche Studios, the NY-based company currently working on Just Cause 3, is looking to hire a vehicle designer to lay out and tune vehicles in an open-world game for PC and consoles.
Console/PC, Design, Recruitment

Where does F2P Game of Thrones fare better, Facebook or iOS? Exclusive 1
by Alex Wawro [11.18.14]
Gamasutra speaks with Disruptor Beam about the effect a popular license has had on its Game of Thrones F2P game, and how people play the game differently on Facebook, iOS...and Kongregate.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Don't Miss: Level design tips from John Romero and other experts 1
by Marc Saltzman [11.18.14]
In this classic Game Developer feature, the world's top level designers (including developers of Doom, Quake and more) offer advice on what makes or breaks level architecture in 3D game design.
Console/PC, Design

Why Vib-Ribbon owes its new lease on life to Sony's E3 gaffe 2
by Alex Wawro [11.18.14]
SCEA chief Shawn Layden tells Wired the story of how Vib-Ribbon came to see a North American release, and suggests the company will continue rereleasing older games from its archives.
Console/PC, Business/Marketing

Report: Americans now spend more time on mobile than watching TV 1
by Alex Wawro [11.18.14]
Promising news for mobile game makers today, as analytics firm Flurry reports that for the first time ever, Americans now spend more time staring at their mobile devices than watching television.
Smartphone/Tablet, Business/Marketing

Sales of 3 year old 3DS game rocket following homebrew exploit  
by Mike Rose [11.18.14]
A three-year-old Nintendo 3DS game from a defunct Japanese studio has seen an unlikely boost up the sales charts, as it was claimed today that the game contains an exploit that allows for homebrew on the handheld device.
Console/PC, Business/Marketing

Blog: Here's an idea - Give players stupid choices 16
by Gamasutra Community [11.18.14]
"It'd be interesting to see games with 'stupid choices' where outcomes are not clear at all. I see no reason why we need to lay out everything in front of players."
Console/PC, Indie, Design

Tips for motivating your indie team 4
by Gamasutra Community [11.18.14]
From selecting your team members to tracking their work, this blog post offers useful advice for keeping an independently developed game project up and running.
Console/PC, Smartphone/Tablet, Indie, Production

Top Eleven studio Nordeus expands to London  
by Mike Rose [11.18.14]
Nordeus, the Serbia-based game studio best known for mobile simulation game Top Eleven Football Manager, has expanded its presence in Europe with new offices based in London.
Smartphone/Tablet, Business/Marketing

Postmortem for a Kickstarter project that just made it over the line 7
by Gamasutra Community [11.18.14]
"I think the two most critical were probably the uniqueness of our game (or perception of it) and the fact that we didnít have a large enough and engaged fan base from the start."
Console/PC, Indie, Business/Marketing

Telltale vet Dave Grossman joins narrative-focused Reactive Studios  
by Mike Rose [11.18.14]
Reactive Studios, a company focused around creating unique narrative-driven experiences for mobile, has hired former Telltale design director and head writer Dave Grossman as its new CCO.
Smartphone/Tablet, Business/Marketing

Discoverability: It's not just for app stores anymore! 5
by Gamasutra Community [11.18.14]
How times are changing for PC distribution: "'We'll release on Steam and be okay' is just as bad an idea as the marketing strategy of 'Apple will feature us.'"
Console/PC, Indie, Business/Marketing

Mutatio ex fabula: Creating interactive plot twists 3
by Gamasutra Community [11.18.14]
"Mutatio ex fabula refers to 'changes from the story.' Itís the process of adapting storytelling elements to interactive media -- plot twists as a narrative formula in a video game narrative dynamic."
Console/PC, Design