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March 6, 2015
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March 6, 2015
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Viber launches Viber Games worldwide 1
by Phill Cameron [02.27.15]
Viber launches Viber Games with three titles, Viber Candy Mania, Viber Pop and Wild Luck Casino.
Smartphone/Tablet, Business/Marketing

Prototyping modes for a competitive typing game 2
by Gamasutra Community [02.27.15]
"I was imagining a competitive typing game where you would face off against a friend, typing as fast as you can with words / attacks flying in both directions. I thought it to would be very interesting."
Console/PC, Indie, Design

Red vs. Blue: Which team should you choose? 6
by Gamasutra Community [02.27.15]
"The rules of the Olympics stipulate that one competitor is randomly assigned a blue outfit while the other gets red. The researchers found that those wearing red uniforms won a statistically significantly larger portion of their matches."
Console/PC, Design

Water interaction model for boats in video games 10
by Jacques Kerner [02.27.15]
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
Console/PC, Programming

Road to the IGF: Devine Lu Linvega and Rekka Bell's Oquonie Exclusive  
by Kris Graft [02.26.15]
In this interview, we speak to Linvega and Bell about the creation of IGF Excellence in Visual Art finalist Oquonie and its cute but disquieting world.
Smartphone/Tablet, Indie, Exclusive, IGF

Blog: Make the kinds of games you can be proud of 10
by Christian Nutt [02.26.15]
"Yesterday I started to create some pixel art mockups of how I think the game should look... And a funny thing happened. As I was doing it I realized I felt happy."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

New net neutrality rules pass, but expect a fight from ISPs 2
by Christian Nutt [02.26.15]
The FCC has decided in a split vote to enact new rules that regulate the internet -- but service providers aren't happy about the decision and are expected to sue.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Wargaming seeks an AI Engineer  
by Staff [02.26.15]
Wargaming.net is seeking an AI software engineer to work on the company's current and upcoming projects alongside the team in its Chicago, Illinois studio.
Console/PC, Social/Online, Programming, Recruitment

New DeepMind AI learns to play Atari 2600 games at human levels  
by Alex Wawro [02.26.15]
A team of researchers at Google DeepMind claims to have developed an articial agent capable of learning to play (from scratch) 49 different Atari 2600 games at skill levels comparable to human beings.
Console/PC, Programming, Video

Darkest Dungeon, and encouraging the player to have a deep bench 6
by Gamasutra Community [02.26.15]
"What makes this system so great isn't that it makes things harder, it is that it creates more choices with unclear answers: Questions that are interesting and meaningful to the people in the game world."
Console/PC, Indie, Design

Thoughts on turning fifty (as a game developer) 17
by Gamasutra Community [02.26.15]
Laralyn McWilliams muses on aging in the game industry:"I debated whether to say in public that I’m fifty years old, and what effect that might have on my career."
Console/PC, Business/Marketing

Don't Miss: How Camouflaj saved République's Kickstarter Exclusive 27
by Ryan Payton [02.26.15]
In this classic postmortem, Camouflaj founder Ryan Payton explains what went right -- and wrong -- in the crowdfunding and development of the studio's debut stealth game République.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

One of the PopCap co-founders is getting into VR development  
by Alex Wawro [02.26.15]
After leaving EA late last year, PopCap Games co-founder John Vechey has taken the wraps off one of his new projects: Pluto VR, a VR/AR communications software startup.
Console/PC, Business/Marketing

Never Alone leads the 2015 Games for Change award nominees  
by Alex Wawro [02.26.15]
The New York City festival dedicated to celebrating games' positive social impact has announced its list of 2015 award nominees and its "Game Changer" award winner, Tracy Fullerton.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The criteria I used to evaluate arcade games at Nintendo: Still relevant 4
by Gamasutra Community [02.26.15]
"Perform your own game analysis. Analyze your own game against similar games today and yesteryear. How do they measure up? Define your own key metrics and the criteria you deem necessary for a successful game."
Console/PC, Smartphone/Tablet, Indie, Design

Neil Young is back in games, chasing the West's 'Puzzle & Dragons moment' 1
by Christian Nutt [02.26.15]
Neil Young and the rest of the core Ngmoco team are back to games at N3TWORK. The San Francisco-based app developer has pivoted to games, and has a couple new titles in the works. We talk to Young.
Smartphone/Tablet, Business/Marketing

Reminder: On-site registration is available at GDC next week  
by Staff [02.26.15]
If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Making shooter gameplay more engaging with animated cover 14
by Gamasutra Community [02.26.15]
An in-depth analysis of an experiment in using different types of animated -- that is, moving -- cover in shooters. "Can we make the most efficient gameplay also the most engaging gameplay?"
Console/PC, Indie, Design

Make room in your GDC 2015 schedule for these standout talks  
by Staff [02.26.15]
As everyone finalizes their GDC 2015 conference schedules, we'd like to take a moment to highlight some standout sessions that you should keep on your radar.
Console/PC, Art, Design, Production, GDC

What to watch out for in AB testing  
by Gamasutra Community [02.26.15]
Wisdom earned from six years running an analytics company: "Here are some lessons learned from designing these A-B tests and interpreting the results."
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing