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April 18, 2014
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How long does it take to make an indie game? Tower of Guns dev breaks it down 19
by Gamasutra Community [04.11.14]
I'll spare you the boring story of how a creative-person-with-an-aversion-to-formality got addicted to time tracking, but I can tell you that Tower of Guns took precisely 3,850 hours and 5 minutes to develop.
Console/PC, Indie, Production

Infamous: Second Son sells 1 million in 9 days  
by Christian Nutt [04.10.14]
Sony and Sucker Punch have something to be happy about: First-party PlayStation 4 title Infamous: Second Son sold through over 1 million digital and physical copies in its first 9 days after launch.
Console/PC, Business/Marketing

Zynga CFO Mark Vranesh will leave the company next month  
by Alex Wawro [04.10.14]
Zynga CFO/CAO Mark Vranesh will be leaving the company next month after roughly six years of service, but not before he trains his replacement -- former Best Buy executive David Lee.
Social/Online, Smartphone/Tablet, Business/Marketing

Games dominated Amazon App Store downloads last month  
by Alex Wawro [04.10.14]
A new report suggests over half of all downloads from the Amazon App Store last month were games, while games remain the most popular (and profitable) category on the Apple App Store and Google Play.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Linden Lab is looking to hire a Lead Engineer  
by Staff [04.10.14]
Second Life developer Linden Lab seeks a lead engineer to join the team in San Francisco working on the company's mobile game Blocksworld.
Social/Online, Smartphone/Tablet, Programming, Production, Recruitment

For CCP, virtual reality is EVE's next frontier 1
by Christian Nutt [04.10.14]
CCP's goal is "to create virtual worlds more meaningful than real life," and by working closely with Oculus and Sony to shape the future of VR, says exec David Reid, it can get there.
Console/PC, Programming, Business/Marketing

Blog: Games, gambling, and the psychology of the near-miss 3
by Gamasutra Community [04.10.14]
"Put simply, the near-miss is a psychological 'pseudo-reward' in which failures are seen as 'nearly successful.' In games of skill, near misses offer useful feedback and encourage improvement."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Requiem for Molten Games 5
by Gamasutra Community [04.10.14]
The San Diego-based studio shed its entire staff late last month, and in this post, former lead producer Oksana Kubushyna shares her stories of what made it special.
Console/PC, Business/Marketing

Blog: Why Oculus is the Apple of VR 19
by Gamasutra Community [04.10.14]
"Spending time on improving the whole VR experience is crucial: presence is fragile, breaking it is really easy!"
Console/PC, Indie, Business/Marketing, VR

Nintendo goes offbeat with Tomodachi Life marketing video 1
by Alex Wawro [04.10.14]
Nintendo announced the overseas launch of Tomodachi Life, a 3DS life simulation game, in an uncharacteristically offbeat Nintendo Direct broadcast starring Mii avatars of Bill Trinen, Satoru Iwata and Reggie Fils-Aime.
Business/Marketing, Video

A veteran producer's tips for working with a licensor 7
by Gamasutra Community [04.10.14]
What you are buying with the license may be obvious to you, but not everyone on your team may have the same idea. And when it comes to your project goals, being of one mind is always important.
Console/PC, Social/Online, Smartphone/Tablet, Production

'We fight the urge to just completely drop the price' 15
by Kris Graft [04.10.14]
"Double Fine wants to keep indies premium," says Double Fine COO Justin Bailey. "You see that in our own games and how we're positioning them."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Deploying Unreal Engine 4 to the new Amazon Fire TV 6
by Gamasutra Community [04.10.14]
I got a hold of an Amazon Fire TV this week, and wanted to see what it would take to get Unreal Engine 4 running on the device. Here’s how I went about it and what I learned during the process.
Console/PC, Indie, Programming, Microconsole

Feature boards: What's next for agile development? 5
by Gamasutra Community [04.10.14]
A Feature Board serves the team. It shows them the state of each feature on a daily basis and leads to conversations that are necessary for a cross-discipline game team.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

The true cost of user acquisition in mobile games 4
by Gamasutra Community [04.10.14]
Now that CPI has been the standard for a few years, mobile user acquisition is still a major issue for most app developers. In fact, the rising cost of CPI is often the #1 issue for a new game.
Smartphone/Tablet, Business/Marketing

Designing the surprise mobile game hit, Monument Valley Exclusive 7
by Kris Graft [04.10.14]
Monument Valley raced to the top of the App Store charts last week, coming virtually out of nowhere. Lead designer Ken Wong tells us about designing a game that stands out from the crowd.
Smartphone/Tablet, Indie, Art, Design, Exclusive, Video

GaymerX2 accepting speaker submissions through end of April  
by Christian Nutt [04.09.14]
LGBT-focused game event GaymerX returns to San Francisco for its second year following a successful crowdfunding campaign -- and is accepting speaker submissions through April 30.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Obituary: Pinball, video game artist and designer Python Anghelo 2
by Christian Nutt [04.09.14]
Python Anghelo, designer of the classic Pin-Bot tables and arcade hit Joust, has succumbed to cancer, according to a post on his GoFundMe page.
Console/PC, Art, Design

Video: Is publishing dead? 7
by Staff [04.09.14]
The publishing business is evolving rapidly, so it's worth watching game industry veteran Mitch Lasky's free GDC 2014 talk about the pros and cons of the competing next-generation publishing models.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video, Vault

Get a job: CCP is hiring a Visual Effects Artist  
by Staff [04.09.14]
EVE Online developer CCP Games is looking to hire a visual effects artist to work on its science-fiction MMORPG alongside the team headquartered in Reykjavik, Iceland.
Console/PC, Social/Online, Art, Production, Recruitment