Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Reinventing the wheel: Why we made our own engine 6
by Gamasutra Community [08.22.14]
"After some months of development and close to finishing the game, the engine is very modular, allows to be easily extended, and revisiting an old method does not mean opening Pandoraís box thanks to the thorough API design."
Console/PC, Smartphone/Tablet, Indie, Programming

Demand for new consoles drives GameStop earnings growth 1
by Alex Wawro [08.22.14]
The company beat analyst expectations to report significant growth in both sales and profits for its most recent financial quarter, including an upswing in its long-falling sales of new software.
Console/PC, Smartphone/Tablet, Business/Marketing

PSA: Developers, protect your accounts -- hackers are loose 16
by Staff [08.22.14]
Last night notable indie developers Zoe Quinn and Phil Fish and his studio Polytron were hacked. Here are some security tips.
Indie, Business/Marketing

Blog: Narrative and the MDA framework 5
by Gamasutra Community [08.22.14]
"Narrative can drive aesthetics by providing a general set of feelings you want to evoke, but itís a mistake to write a full story at the start."
Console/PC, Indie, Design

GDC Next debuts talks from Halfbrick, LA's Glitch City  
by Staff [08.22.14]
GDC organizers debut talks from Halfbrick's Ramine Darabiha (Fruit Ninja) & members of the Glitch City developer collective for the future-focused GDC Next, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next

Evolution of MMO maps: Moving bases 2
by Gamasutra Community [08.22.14]
"Astro Lords: Oort Cloud allows players to constantly move their bases. This blog outlines the opportunities and challenges it creates for game design, and the consequences it has on processing power and hardware needs."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Blog: Game design is the meta-medium 15
by Gamasutra Community [08.22.14]
"What does philosophy say about art? What does it say about games? How do games fit into the world of art? I want to ask and answer these questions for their own sake."
Console/PC, Design

Blog: Indie game dev advice and inspiration 6
by Gamasutra Community [08.22.14]
A collection of advice from indie game luminaries. Now that you're making your own games, what should you do? These quotes and articles help keep things in perspective.
Console/PC, Indie, Design, Production, Business/Marketing

#welovegamedevs hashtag brings the love to game developers 6
by Mike Rose [08.22.14]
A Twitter hashtag dedicated to showing support for game developers whose games have touched our lives is trending today.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blizzard, ustwo win big at Unity Awards 2014  
by Mike Rose [08.22.14]
Blizzard Entertainment and ustwo were the big winners at last night's Unity Awards, while numerous other studios were also honored at the event.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

5 tips for game localization success 1
by Gamasutra Community [08.22.14]
Localization is complicated but worth the effort -- boosting your sales in foreign-language territories can be a real help. How do you prepare for it, though? This post offers helpful suggestions.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Tribe hopes to foster a new genre of games with Velvet Sundown Exclusive 4
by Alex Wawro [08.22.14]
What if an adventure game was multiplayer? Tribe Games has spent four years building a platform that can answer that question, and now its hoping to kickstart a new genre of drama games.
Console/PC, Social/Online, Design, Exclusive, Video

Report: Ouya ties up with China's number one smartphone maker 1
by Christian Nutt [08.21.14]
The microconsole start-up and its games will head to China as part of a deal with Xiaomi, according to a new report.
Console/PC, Indie, Business/Marketing, Microconsole

Four Western studios and new U.S. boss for Japanese hit-maker Gumi  
by Christian Nutt [08.21.14]
The company recently acquired $50 million in additional funding and has now hired former Microsoft Game Studios GM AJ Redmer to spearhead a Western expansion.
Smartphone/Tablet, Business/Marketing

Monzo attempts to bring model kit construction to your mobile Exclusive 1
by Mike Rose [08.21.14]
Following gory titles like Shadowgun and Dead Trigger, Madfinger Games is now building a game about... model kits.
Smartphone/Tablet, Design, Business/Marketing, Exclusive, Video

Get a job: Runic Games is hiring a Concept Artist  
by Staff [08.21.14]
Torchlight series developer Runic Games seeks an experienced concept artist interested in designing production concepts for a "visually cohesive and compelling fantasy game world."
Console/PC, Art, Production, Recruitment

Blog: Ludum Dare is this weekend, so here are some game jam tips! 2
by Gamasutra Community [08.21.14]
The three stages of jamming: preparation, execution, and networking -- with tips for all of them, from a prior Ludum Dare jammer.
Console/PC, Indie, Production, Business/Marketing

Don't Miss: Why I've said goodbye to mobile in favor of PC 198
by Gamasutra Community [08.21.14]
"I am fed up with the whole mobile/tablet gaming market. Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Puzzle & Dragons surpasses 30M downloads in Japan  
by Alex Wawro [08.21.14]
GungHo Online continues to dominate the Japanese mobile market with its fantasy-themed free-to-play game, which has seen over 30 million downloads in Japan.
Smartphone/Tablet, Business/Marketing

The finances of a bare-bones developer 18
by Gamasutra Community [08.21.14]
A look inside a small studio's works: "I think our model is valuable because it allowed us not to compromise our vision, even though our vision does not resonate with a particularly large audience."
Console/PC, Indie, Production, Business/Marketing