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February 8, 2016
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February 8, 2016
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Psychonauts 2 investment funds held up by SEC checks  
by Christian Nutt [02.01.16]
The money will be released to the developer, Double Fine, when the government is sure that all of the necessary information has been collected from investors.
Indie, Business/Marketing

Bethesda's E3 press event was not a one-time thing  
by Alex Wawro [02.01.16]
Fallout 4†developer Bethesda Softworks announced plans today to once again host its own E3 showcase event in Los Angeles on June 12th, the†Sunday evening prior to E3 proper.
Console/PC, Business/Marketing

Don't Miss: Designing XCOM so players tell their own stories 27
by Leigh Alexander [02.01.16]
In this classic 2012 feature Firaxis' Garth DeAngelis talks about designing opportunities for emergent storytelling in XCOM: Enemy Unknown, and the power your player's internal narrative can hold.
Console/PC, Programming, Design

Ant Simulator dev quits after partners allegedly blow company funds 10
by Alex Wawro [02.01.16]
UPDATE: Game dev Eric Tereshinski claims to be ceasing work on Kickstarted game†Ant Simulator†because his (former)†business partners allegedly blew†the company's money on food, liquor and entertainment.
Indie, Business/Marketing

Blog: Why I hate hearing 'lazy devs' 22
by Gamasutra Community [02.01.16]
"The devs are the people that create games, the ones working hard to build features ... they're not the ones that make the rules or change things mid-development."
Console/PC, Production

Video: Blizzard's art design principles for Hearthstone  
by Staff [02.01.16]
At†GDC 2014,†Blizzard's Ben Thompson explained†how a clear set of guiding principles, relentless iteration and a healthy dose of creativity fueled the art design of†Hearthstone.
Console/PC, Social/Online, Art, Design, Production, Video, Vault

This Week in Video Game Blogging: Seeing and Witnessing 1
by Critical Distance [02.01.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their new Senior Curator Zoya Street, on level design, NDAs and The Witness.
Console/PC, Indie, Design

Come to GDC for tips on depression-proofing your studio culture  
by Staff [02.01.16]
GDC 2016 organizers a great Advocacy track talk that should offer you some guidance in how to create a more positive culture for your studio.
Serious, GDC

New Zealand gov't aims to 'claw back' $3M grant to Gameloft 5
by Alex Wawro [02.01.16]
New Zealand government agency Callaghan Innovation noted on Twitter that it could (and would) 'claw back' a ~$3M grant to Gameloft after the French game company abruptly shuttered its NZ studio.
Smartphone/Tablet, Business/Marketing

Road to the IGF 2016: Meet the finalists -- and their games!  
by Staff [02.01.16]
Our annual series of Road to the IGF Q&As is back to introduce you to the finalists of the Independent Games Festival and their games, from Star Maid's Cibele to Question's The Magic Circle.

Brutalist architecture in games 5
by Gamasutra Community [02.01.16]
"Often criticized as being crude, threatening, and lacking decoration or flair, it fits within both the aesthetics of video game art, and within the context of level design and play."
Console/PC, Indie, Art, Design

PSA: 3 days left to register early for GDC 2016 at a discounted rate  
by Staff [02.01.16]
With just under 3 days left until early registration for GDC 2016 ends this Wednesday, February 3rd, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, GDC

Total value of game industry deals fell by 81 percent in 2015 4
by Chris Kerr [02.01.16]
Video game deals have taken a nosedive over the past 12 months, with the total value of all deals dropping below $5 billion in 2015 - an 81 percent drop on the previous year.†

Ubisoft and EA lock horns over 'Ghost' trademark  
by Chris Kerr [02.01.16]
Ubisoft has contacted the U.S. Patent and Trademark Office to stop EA trademarking the word "Ghost", according to a thread on NeoGAF.
Console/PC, Business/Marketing

Audio engineering on a VR project 3
by Gamasutra Community [02.01.16]
"In VR, people are more attuned to what sounds feels inside the environment. We cared about creating immersion with a sense of placement in the world."
VR, Indie, Audio

Road to the Student IGF: Gabe Cuzzillo's Ape Out  
by Chris Baker [02.01.16]
'The concept evolved from experiments with a top down stealth game. The way that enemies can become shields and weapons kind of just fell out of the verbs--grabbing and pushing.'
Console/PC, Indie, Design, IGF

Blog: Boom and bust in the Austin game industry 11
by Gamasutra Community [02.01.16]
"If only there were more leaders like that located in Austin who wanted to stay in Austin. The ones who could make the right deals, run teams well, and make sure the office rent was paid on time."
Console/PC, Business/Marketing

The Witness could beat Braid's first-year sales in just one week 4
by Chris Kerr [02.01.16]
Jonathan Blow's critically acclaimed puzzler, The Witness is on track to sell more in a week than his previous title, Braid, sold in its first year.
Console/PC, Indie, Business/Marketing

Capturing iconic look and sound in Star Wars: Battlefront  
by Chris Kerr [02.01.16]
"Film and games donít always play nice with each other," says design director Niklas Fegraeus. "Games require balance and fairness to be fun, but a film does away with that in order to create drama."
Console/PC, Art, Audio, Design

24 studios find funding through new UK Games Fund  
by Chris Kerr [02.01.16]
The UK Government has named the first 24 recipients of the new UK Games Fund, which offers grants worth up to £50,000 to support video game projects, create jobs, and develop new talent.†
Console/PC, Smartphone/Tablet, Indie, Business/Marketing