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November 26, 2015
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November 26, 2015
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Ex-Zynga games chief joins Warner Bros. to oversee global game dev  
by Alex Wawro [11.17.15]
Steven Chiang has taken an executive position at Batman: Arkham Knight publisher Warner Bros. Interactive Entertainment to oversee the company's console and mobile game development efforts worldwide.
Console/PC, Business/Marketing

Video: 50 common game camera mistakes -- and how to fix them 4
by Staff [11.17.15]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Console/PC, Social/Online, Indie, Programming, Design, Video, Vault

Dev in hot water with college cops over decade-old Columbine Massacre RPG 14
by Alex Wawro [11.17.15]
Super Columbine Massacre RPG! dev Danny Ledonne has been banned from Adams State University for, among other things, having "created a post-Columbine video game."

Don't Miss: Designing the characters & combat of Valkyria Chronicles 4
by Brandon Sheffield [11.17.15]
The Sega duo behind critically acclaimed PS3 strategy title Valkyria Chronicles discuss gameplay evolution, the lessons of war, and Pixar's influence in this classic 2009 interview.
Console/PC, Art, Design, Production

Creating great social shares for your game 2
by Gamasutra Community [11.17.15]
"So if you're unable to pay for user acquisition or direct advertising, how can you help ensure that you reach more players than those that have already downloaded your game? Enter: Social Sharing!"
Smartphone/Tablet, Design, Business/Marketing

Attend GDC 2016 and learn to avoid common game dev cognitive biases  
by Staff [11.17.15]
With GDC 2016 on the horizon, organizers are pleased to debut talks from game industry vet Don Daglow and Double Stallion cofounder Daniel Menard on how to make better F2P games while avoiding cognitive biases in your studio.
Console/PC, Design, Production, Business/Marketing, GDC

Losing control: A/B testing in mobile games 2
by Gamasutra Community [11.17.15]
"I'm not saying that A/B testing can't work, or can't be effective... but as with a lot of things which cross my desk, the devil is in the details."
Smartphone/Tablet, Design

The strange double-standards around F2P ethics discussions 41
by Gamasutra Community [11.17.15]
"I want to talk about these inconsistencies, because I believe they hide deeper, often hidden opinions, convictions, and fears that perhaps even the people who run into such inconsistencies havenít truly understood themselves."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Game Design Deep Dive: Power-ups in Lovers in a Dangerous Spacetime 1
by Matt Hammill [11.17.15]
"If thereís one takeaway from this piece, itís that every decision we made was massively influenced by playtesting. I canít stress enough how important this was for ending up with clear, understandable game systems."
Console/PC, Indie, Design, Deep Dive

56% of global mobile game revenue is being generated in Asia 1
by Chris Kerr [11.17.15]
According to video game research outfit EEDAR, the mobile game market will have generated over $25 billion in revenue by the end of 2015, with over half of that coming out of the Asia Pacific region.
Smartphone/Tablet, Business/Marketing

Designing levels: From Photoshop to Unity 16
by Gamasutra Community [11.17.15]
"Although this is not the best solution for greyboxing, it is the easiest way of doing it without using any third party plugins."
Smartphone/Tablet, Indie, Programming, Design

Unity tricks: Building delegates using reflection 2
by Gamasutra Community [11.17.15]
"This week's tip is pretty simple, and fairly esoteric. It's not something you'll need to use every day, but it is pretty cool, and who knows, maybe one day you'll suddenly find you need it. Today we're going to make a C# delegate out of thin air."
Console/PC, Smartphone/Tablet, Indie, Programming

Green Man Gaming called into question over Black Ops III keys 5
by Christian Nutt [11.16.15]
Activision calls the company an unauthorized reseller and one subreddit bans links to the company -- which both resells keys and acts as primary seller for others.
Console/PC, Business/Marketing

Nintendo prevails against European mod and homebrew biz 1
by Christian Nutt [11.16.15]
After a 2014 victory that gave hope to PC Box, an Italian purveyor of devices that circumvented Nintendo's console copy protection, the company ultimately wins its case.
Console/PC, Business/Marketing

Canada's game dev industry grows: 472 studios, 20,400 people  
by Christian Nutt [11.16.15]
The Entertainment Software Association of Canada has released stats that show that Canadian studios have grown dramatically in just the last couple of years.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Particle City is hiring an experienced Game Engineer  
by Staff [11.16.15]
If you've got a few years of game programming experience and a shipped title under your belt, L.A.-based mobile game studio Particle City might like to hire you to work on the Titanfall mobile game.
Smartphone/Tablet, Programming, Recruitment

5 years on, Blizzard's latest Starcraft II expansion sells 1M+ in 24 hours  
by Alex Wawro [11.16.15]
Blizzard managed to sell more than 1 million copies of its latest Starcraft II expansion, Legacy of the Void, in the 24 hours following its release last week, suggesting there's always money in the Starcraft brand.
Console/PC, Business/Marketing

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

This Week in Video Game Blogging: Grants for Unreal devs and Fallout 4's furry companion  
by Critical Distance [11.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks on topics ranging from initial critical reception to Fallout 4 to grant opportunities for Unreal developers.
Console/PC, Indie, Art, Design, Business/Marketing

Turn 10 tries adding hidable microtransactions to Forza 6 2
by Alex Wawro [11.16.15]
It's a common story, but there's a twist: Players can ensure they never see these newly-added microtransaction opportunities by turning them off in the Forza 6 options menu.
Console/PC, Business/Marketing