Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Randomness and game design 56
by Gamasutra Community [10.17.14]
On not introducing randomness into your game's design: "I believe the current assumptions with regard to randomness in strategy games are largely wrong."
Console/PC, Smartphone/Tablet, Indie, Design

The level design of a Zelda dungeon 13
by Gamasutra Community [10.17.14]
"The following is the result of a study that I made a while back after playing multiple Zelda games in order to better understand the patterns and design decisions of a Zelda dungeon."
Console/PC, Design

Indie game analytics 101: Intro to terms 1
by Gamasutra Community [10.17.14]
"Game analytics are vital on both a business and creative perspective. Ill cover the top 5 most important terms and offer insights to allow future conversations or research."
Smartphone/Tablet, Indie, Business/Marketing

The charming heart of darkness: Former Spec Ops team's Curious Expedition 3
by Leigh Alexander [10.17.14]
Former Spec Ops: The Line developers are building a charming roguelike hybrid about the great explorers of the 19th century -- and building an indie game is a new adventure for this former AAA team, too.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Smash Bros. sells 705k in two days, boosts U.S. 3DS sales  
by Christian Nutt [10.16.14]
The latest in the popular fighting franchise is off to a strong start in the U.S., as it sells through hundreds of thousands of copies out of the gate.
Console/PC, Business/Marketing

Making sense of complexity  
by Gamasutra Community [10.16.14]
"An overly-ambitious project can end a small studio or an emerging indie career. Having a measure of the complexity of what wish to create can help us plan accordingly and recruit the help and support we need."
Production

Get a job: Telltale Games seeks a Senior Character Modeler  
by Staff [10.16.14]
The house that built The Walking Dead is hiring a senior character modeler to with significant experience to work alongside the team in Telltale's San Rafael studio.
Console/PC, Smartphone/Tablet, Design, Recruitment

Don't Miss: Why ethical free-to-play game design matters Exclusive 107
by Greg Costikyan [10.16.14]
"Consider: Would you rather work for a company that has loyal fans eager to play your game, or a company that assumes games are disposable trash, and players, marks to be fleeced?"
Social/Online, Smartphone/Tablet, Design, Exclusive

Apple's latest iPads are minor improvements on last year's models 3
by Alex Wawro [10.16.14]
Apple trotted out a lineup of new devices today, including a slightly-upgraded version of the iPad that is better equipped to run CPU-intensive games.
Smartphone/Tablet, Business/Marketing

Blog: In production, trust is stronger than control 2
by Gamasutra Community [10.16.14]
"Making software is hard. Making games is damn near impossible. The things where we usually make mistakes are not the ones that following a processes will solve."
Console/PC, Social/Online, Smartphone/Tablet, Production

Demand for educational tablet games drives $12M in VC for Osmo maker 1
by Alex Wawro [10.16.14]
Tablet game/toy firm Tangible Play has drummed up major funding on the back of orders for its Osmo kit, suggesting there's demand for devs to make kid-friendly tablet games for use in teaching.
Smartphone/Tablet, Business/Marketing

Google enters the microconsole market with $99 Nexus Player 10
by Alex Wawro [10.16.14]
Back in June, Google debuted Android TV in an effort to push its OS into the living room. Today it revealed the box it'll come in: the Nexus Player, a $99 microconsole with its own separate gamepad.
Console/PC, Business/Marketing

Making better designers 7
by Gamasutra Community [10.16.14]
"How fast you can iterate, and how much trust you have with your team to try new ideas, will dictate almost everything about how good a game designer you become."
Console/PC, Design, Recruitment

'Speak up against the harassment of women' 284
by Kris Graft [10.16.14]
Feminist game critic Anita Sarkeesian, in a front page article in The New York Times, insisted that those in the video game industry publicly denounce harassment of women in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity and Google address dev concerns in GDC Next sponsored talks 1
by Staff [10.16.14]
With weeks to go until GDC Next 2014 featuring ADC takes place in L.A., here are a few of the most useful sponsored sessions from major companies that developers should check out.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Things every game trailer should do 33
by Gamasutra Community [10.16.14]
"It is my hope that this article will help indie developers understand what impression their trailers are leaving on viewers and how to make them better."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Luck-based monetization in free-to-play mobile games 3
by Gamasutra Community [10.16.14]
"The first two things you want to think about are: What kind of rewards should be available? And what are the chances to get these?"
Social/Online, Smartphone/Tablet, Design

Alien: Isolation and the evolution of horror simulators 38
by Gamasutra Community [10.16.14]
Amnesia's Thomas Grip tackles the latest Alien game: "I think that horror simulation is the sort of design we want to strive for when making horror games."
Console/PC, Design

Amid GamerGate controversy, ESA speaks out against harassment in game industry 31
by Christian Nutt [10.15.14]
The American trade organization for the game industry -- whose major members include companies such as EA, Epic Games, and Sony -- has spoken out against online harassment campaigns.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Chinese deal for Warframe dev goes forward  
by Christian Nutt [10.15.14]
Digital Extremes entered into an agreement with Sumpo Food Holdings in June -- and, today, that deal came closer to going through, with Perfect World getting Warframe console rights out of it.
Console/PC, Business/Marketing