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September 16, 2014
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September 16, 2014
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GDC Next adds talks on Skulls of the Shogun and community design  
by Staff [09.09.14]
Skulls of the Shogun programming wizard Borut Pfeifer and veteran community manager Matt Fairchild join the speaker lineup at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

It's in the eyes: Participating in an eye-tracking tech game jam 10
by Gamasutra Community [09.09.14]
The challenges and opportunities of trying to develop a game that uses eye-tracking tech as one of its control mechanics -- how to design for that, and how players interact with it.
Console/PC, Indie, Design, Production

'Queen of Code' aims to entice British women into game development 1
by Mike Rose [09.09.14]
British not-for-profit organization Creative England is looking to entice more women into making video games in the UK, with the promise to provide money to the first few women to crowdfund games through its new Queen of Code scheme.
Console/PC, Smartphone/Tablet, Business/Marketing

A look back at the Dreamcast, 15 years on Exclusive 37
by Mike Rose [09.09.14]
As the Sega Dreamcast games console turns 15 years old, we look back at Douglass Perry's retrospective of the rise and fall of an iconic piece of video game history.
Console/PC, Business/Marketing, Exclusive

Android market analysis: Two-month download data breakdown 6
by Gamasutra Community [09.09.14]
A developer uploads a likely low-performing game to see how it does with no marketing on a variety of Android app stores -- and here, presents two months' worth of data.
Smartphone/Tablet, Business/Marketing

Kickstarter numbers breakdown: One-developer studio edition 12
by Gamasutra Community [09.09.14]
"I ran a 30 day Kickstarter for my cyberpunk 2D shooter Contract Work; it finished just over it's goal of $5000 with 110 backers."
Console/PC, Indie, Business/Marketing

Achieving high-speed, precise, 2D gameworld interaction in Velocity 2X 6
by Gamasutra Community [09.09.14]
Interaction with a high-speed, 2D world -- how do you achieve it, and make it feel right? The Velocity 2X developers share their secrets.
Console/PC, Indie, Programming, Design

The PlayStation 4 reached 1 million sold in the UK rather quickly 3
by Mike Rose [09.09.14]
Sony's PlayStation 4 console has now sold 1 million units in the UK, achieving this sales figure in around 40 weeks.
Console/PC, Business/Marketing

White House holds educational game jam 6
by Christian Nutt [09.08.14]
This weekend, the White House invited game developers -- from independents to well-known studios -- to come, make, and present educational games.
Console/PC, Indie, Business/Marketing

Twitch CEO: Website is a 'native advertising unit' for games 1
by Christian Nutt [09.08.14]
Streamers sell games, and Twitch knows this -- as CEO Emmet Shear's comments today clearly indicate. But don't expect the site to change to an Amazon-powered e-commerce platform.
Console/PC, Indie, Business/Marketing

Video: Clash of clones and the importance of standing out 1
by Staff [09.08.14]
Speaking at GDC Europe 2014, Paradox CEO Fredrik Wester explained the business advantages of originality, how to find and express your vision, why passion is unclonable, and the power of community.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Get a job: Runic Games is hiring a Gameplay Programmer  
by Staff [09.08.14]
Runic Games, the creator of the Torchlight franchise, is looking for a gameplay programmer to join the Seattle, Washington-based studio and help build a new IP.
Console/PC, Programming, Recruitment

Don't Miss: Bungie forges a new artistic direction for Destiny Exclusive 11
by Christian Nutt [09.08.14]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" as well as fun and functional.
Console/PC, Art, Production, Exclusive

Why working on a game with another person is awesome 6
by Gamasutra Community [09.08.14]
"If you team up with another person, you get 50% of the pie, but it's a much tastier pie. Even though you have to give up profits, the difference that makes to the quality of the game offsets the money you would lose."
Console/PC, Indie, Production

Q&A: Developing games for the new Samsung Gear VR Exclusive 1
by Alex Wawro [09.08.14]
Gamasutra reached out to Gear VR developers for more information on Oculus' new Mobile SDK and what you need to know about developing for Samsung's upcoming mobile VR headset.
Smartphone/Tablet, Design, Exclusive

From wacky Surgeon Simulator to a game that teaches math Exclusive 2
by Mike Rose [09.08.14]
Surgeon Simulator creator Bossa Studios has teamed up with U.S. education organization Amplify, as it looks to create a video game that doubles as a mathematics teaching tool.
Console/PC, Design, Business/Marketing, Exclusive, Video

You should crack open my game 8
by Gamasutra Community [09.08.14]
"It's been suggested to me several times that I should do something to encrypt playerdata.xml, which contains all of the player's unlocks, high scores, and stats. I don't agree, though."
Console/PC, Indie, Programming, Design

GDC 2015 reveals new Summits and opens call for papers  
by Staff [09.08.14]
The GDC 2015 call for lectures and panels for topic-specific Summits focused on eSports, indie games, community management, free-to-play, narrative, mobile, and education ends 10/3.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Game feel tips: More on smooth movement 4
by Gamasutra Community [09.08.14]
A demo to illustrate what it means to have "good movement feel" in a game -- "itís just too hard to make your case about game feel with just words or a video - you just have to make it playable to get your point across."
Console/PC, Indie, Programming, Design

Showing your game at PAX Prime: A conference postmortem 4
by Gamasutra Community [09.08.14]
"Having a 'let's just wing it' mentality helps a lot with complex logistics. Have a general idea of what your day will look like, and take the opportunities presented to adapt on the way."
Console/PC, Indie, Business/Marketing