Doing an HD remake the right way17 by
What happened to Final Fantasy V? Lars Doucet tackles upscaling 2D games: "In this article I'll share some of the artistic and technical lessons I've learned working on the Defender's Quest series."
Console/PC, Indie, Art
Third-person camera design3 by
"As for a classical game design document in the industry, I extracted the parameters which are needed by the game designer to tweak the camera."
Games as a two-way conversation21 by
"Fallout 3 started a conversation with me. I had no way to respond in that conversation. I had no way to speak, no emotes to play… nothing but run, shoot, jump. It wasn’t listening."