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April 23, 2014
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Can Zynga change? FarmVille 2 launches on mobile today 5
by Christian Nutt [04.17.14]
Zynga needs FarmVille 2, which launches today, to become its crown jewel on mobile -- but is that possible? Gamasutra's Christian Nutt speaks to the developers to find out.
Smartphone/Tablet, Design, Production, Business/Marketing

Let there be shadow: Programming vertex shaders in Unity 10
by Gamasutra Community [04.17.14]
Want your own vertex/fragment shader shadows in Unity? "Luckily, Unity provides you the means to get this working! The catch? Documentation on this is lacking or even non-existent."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Here are the Smart TVs that will feature PlayStation Now  
by Mike Rose [04.17.14]
PlayStation Now, Sony's cloud-based video game streaming solution, is due to launch for the PlayStation 4 and certain Smart TVs this summer. Today, Sony revealed which televisions will host the service.
Console/PC, Business/Marketing

New phishing scam sees hackers bypass Steam Guard security 6
by Mike Rose [04.17.14]
Valve introduced Steam Guard back in 2011 -- a security measure that aims to protect Steam users. However, a new phishing scam has seen hackers manage to bypass Steam Guard completely.
Console/PC, Business/Marketing

SHAREfactory: The next step for video sharing on PS4  
by Mike Rose [04.17.14]
Sony has introduced SHAREfactory, a set of video editing tools for the PS4 that grant players additional functionality, such as combining clips, laying themes and transitions over the top, and recording commentary for your clips.
Console/PC, Business/Marketing, Video

Cutting Room Critique: Top indie game trailers March/April 2014  
by Gamasutra Community [04.17.14]
Indie video artist Kert Gartner takes a look at trailers promoting FRACT: OSC, Hack 'n' Slash, Robot Roller-Derby Disco Dodgeball, and BattleBlock Theater and offers analysis.
Console/PC, Indie, Business/Marketing

Designing for empathy, with Papo & Yo dev Minority Media Exclusive 4
by Kris Graft [04.17.14]
For Vander Caballero, designer at Papo & Yo developer Minority Media, his style of games may need a label in order order to thrive.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

Candy Crush Saga coming to China via online giant Tencent 1
by Christian Nutt [04.16.14]
One of the biggest mobile games partners exclusively with China's biggest distributor for an upcoming Chinese-language launch.
Smartphone/Tablet, Business/Marketing

PlayStation 4 sales remain steady, surpass 7 million sold worldwide 10
by Alex Wawro [04.16.14]
Sony announced today that it has sold more than 7 million PlayStation 4 consoles worldwide as of April 6, roughly five months after the console was launched last November.
Console/PC, Business/Marketing

Richard Garriott launches a dev contest (but there's a bit of a catch) 24
by Alex Wawro [04.16.14]
Richard Garriott wants a modern-day port of his teletype RPG D&D #1, and to get it he's asking developers to compete to see who can port it best.
Console/PC, Indie, Production, Business/Marketing

NEA awards grants to Games for Change and other game-related nonprofits  
by Alex Wawro [04.16.14]
A number of game industry organizations will be receiving financial grants from the National Endowment for the Arts this spring, including Games for Change and a number of educational programs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Choice Chamber an uncommon mix of new ways to fund and play games Exclusive  
by Alex Wawro [04.16.14]
Gamasutra caught up with Mike Molinari to learn more about how the burgeoning notoriety of his Kickstarter campaign for Choice Chamber has affected its development.
Console/PC, Indie, Production, Exclusive, Video

School of Dragons postmortem: Juggling PC and mobile dev on an MMO  
by Gamasutra Community [04.16.14]
An in-depth look back at the development of School of Dragons, with an eye toward production process and live services -- and challenges hit when the game changed platforms during development.
Programming, Design, Production

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

'Twitch plays Pokemon' leads to new funding opportunity for devs 1
by Mike Rose [04.16.14]
UPDATE As game broadcasting behemoth Twitch grows in strength, the company takes the next step for its business -- directly supporting those games which interact with Twitch functionality.
Console/PC, Business/Marketing

How I got into games: On delayed artistic expression 4
by Gamasutra Community [04.16.14]
On growing as a person and as a game developer: How mentors help, how creation helps, and how "self-confidence changes everything."
Console/PC, Art, Design

The next step for Twitch: Selling games via the streaming platform 3
by Mike Rose [04.16.14]
A landmark moment for video game broadcasting company Twitch today: You can now buy Vlambeer's latest game Nuclear Throne directly through Twitch, the first game to be available for purchase through the service.
Console/PC, Indie, Business/Marketing

Fable lead designer leaves Lionhead  
by Mike Rose [04.16.14]
Ted Timmins, lead designer on the Fable series, has left Lionhead after around a decade at the studio.
Console/PC, Business/Marketing

Sony is selling $47 million worth of shares in Square Enix 5
by Mike Rose [04.16.14]
Sony announced today that it plans to sell all of its shares in Square Enix Holdings, to the tune of 4.8 billion yen ($47 million).
Console/PC, Business/Marketing

Blog: Organizing yourself when overwhelmed 3
by Gamasutra Community [04.16.14]
"I'm not writing this to give you a fail-safe solution. I don't even have a solution. I'm just going to argue a bit how first trying to organize yourself can help your efficiency through the day."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production