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January 29, 2015
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January 29, 2015
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2015 Independent Games Festival announces Student Showcase winners  
by Staff [01.22.15]
The Independent Games Festival Student Competition took in over 350 student-developed games. Here are the eight that made the cut.
Indie, Business/Marketing, GDC

From ruminations to release: The story of iPad RPG Loot Quest  
by Gamasutra Community [01.22.15]
A bunch of the ideas swirling through my head began to take shape. Just before my drive back to Canada, while eating horrifyingly (see: deliciously) sugary pancakes at a Bob Evans, I began to jot down some notes.
Smartphone/Tablet, Design

Elder Scrolls Online goes free-to-play: Was Zenimax a fox? 9
by Gamasutra Community [01.22.15]
I'm beginning to think that repeated initial use of subscription with later conversion to an F2P option is not a failure of publishers to come to grips with reality.
Social/Online, Business/Marketing

The emotional tuning of This War of Mine 2
by Brandon Sheffield [01.22.15]
"Games are not only for fun," says Michal Drozdowski, design director of This War of Mine developer 11 Bit studio. "They're an immersive experience."
Console/PC, Indie, Design, Video

Fresh GDC talks span Sunset Overdrive, Pixar and interior design  
by Staff [01.22.15]
Insomniac takes us behind the scenes of Sunset Overdrive's character creator, a CounterSpy artist shares lessons learned at Pixar and a Ubisoft artist dives into interior design at GDC 2015.
Console/PC, Indie, Art, GDC

Expect global game industry revenue to stabilize in years ahead - report  
by Gamasutra Community [01.22.15]
At the start of 2014 we forecast $100B games revenue by 2017. Other analysts followed with similar forecasts throughout the year. We were wrong.

Goodbye video games, hello board games: An interview with Vic Davis 2
by Phill Cameron [01.22.15]
Following Vic Davis' recently announced departure from making digital games, we catch up with him to talk about what lead to the decision, as well as looking back on over seven years of development.
Console/PC, Indie, Programming, Design, Business/Marketing

Game Design Deep Dive: The Functions of Transistor 10
by Amir Rao [01.22.15]
Supergiant launched its atmospheric action game Transistor last year. Here, developer Amir Rao explains the inspiration and design of the game's deceptively simple Function ability system.
Console/PC, Indie, Design, Deep Dive

Don't Miss: 7 truths about indie game development 42
by Gamasutra Community [01.21.15]
If you think you're going to make one game and hit it out of the park creatively and financially, think again. If you're in it for the long haul, writes Sarah Woodrow, you have a chance to make it.
Indie, Production, Business/Marketing

Get a job: Be a Data Systems Engineer for Cloud Imperium Games  
by Staff [01.21.15]
The studio currently at work developing Chris Roberts' crowdfunded Star Citizen is hiring an engineer to work on a variety of data-wrangling tasks alongside the team in its Austin, Texas office.
Console/PC, Programming, Recruitment

New holographic goggles from Microsoft have video game potential 9
by Kris Graft [01.21.15]
During a briefing today covering new features in Windows 10, Microsoft revealed HoloLens, an in-development holographic and gesture-based control solution.
Console/PC, Video, VR

Video: Crowdsharing development of Shroud of the Avatar  
by Staff [01.21.15]
Experienced game maker Starr Long shares what he's learned about harnessing the power of your community to crowdsource and crowdfund your next project at GDC Next 2014.
Console/PC, Business/Marketing, Video, Vault

Weapon balance in Halo: Combat Evolved 6
by Gamasutra Community [01.21.15]
The human weapons in Halo: Combat Evolved were easy to understand. I'm a human, and I know what we use guns for. But the weapons used by the aliens of the Covenant were another matter.
Console/PC, Design

Don't miss these GDC 2015 talks - or today's Early Reg deadline  
by Staff [01.21.15]
Developers, this is it -- early registration for GDC 2015 ends today, January 21 at 11:59 PM Pacific, and conference officials encourage prospective attendees to register now at the discounted rate.
Console/PC, Design, GDC

Q&A: Award-winning game music composer Winifred Phillips 1
by Gamasutra Community [01.21.15]
Check out a recent Q&A featuring Winifred Phillips, the composer behind Assassin’s Creed Liberation, LittleBigPlanet 3, God of War, and more.

Brian Moriarty explains Loom in GDC 2015 Classic Game Postmortem 1
by Staff [01.21.15]
Brian Moriarty, author of influential Infocom games like Trinity and Beyond Zork, will be delivering a Classic Game Postmortem on the groundbreaking 1990 graphic adventure game Loom at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

'Skewmesh' tutorial: Remove skewing in normal map bakes 6
by Gamasutra Community [01.21.15]
As such, I developed a technique to remove skewing/strange waviness from normal map bakes: Enter the "skewmesh" technique.

More thoughts on formalism in game design 25
by Gamasutra Community [01.21.15]
"The fact that I'm especially interested in certain aspects of games doesn't mean I'm resentful or angry about the other aspects. I accept them, I enjoy them, sometimes I love them."

'Crunch makes games worse': The latest data from Game Outcomes Project 86
by Gamasutra Community [01.21.15]
If you ask anyone in the industry about crunch, you're likely to hear opinions stated very strongly and matter-of-factly, based on that person's individual experience. But here's some hard data.

Get a job: Harmonix is hiring a Gameplay Engineer  
by Staff [01.20.15]
The folks behind Fantasia: Music Evolved and A City Sleeps are looking for a software engineer to invent, prototype and code novel gameplay mechanics in Harmonix's Cambridge, MA studio.
Console/PC, Programming, Recruitment