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November 27, 2015
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November 27, 2015
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The technical composer: Adaptive music in games 3
by Gamasutra Community [11.20.15]
"In the same way that a Technical Sound Designer is a sound designer who also implements those sounds into the game using middleware, a Technical Composer is a composer who implements music into the game using middleware."
Console/PC, Indie, Audio

Ten years later, Robbie Bach revisits Xbox 360's game dev legacy 6
by Alex Wawro [11.20.15]
Ten years after launching Xbox 360 and five years after walking away from the company, former Xbox chief Robbie Bach remembers lessons learned and the ups and downs of launching Xbox Live Indie Games.
Console/PC, Business/Marketing

Incremental vs. supplemental content in game design  
by Gamasutra Community [11.20.15]
"How do you as a game developer make your game better? The answer is supplemental content: Content designed to flesh out the experience, without necessarily making it longer."
Console/PC, Design

Watch Oculus Connect 2 talks, including this one on the company's own demos  
by Christian Nutt [11.19.15]
Oculus has posted a wide swath of presentations from its September developer event on YouTube -- offering a variety of lessons for VR developers in the process.
VR, Art, Design, Video

Get a job: Be a Sound Designer at Digital Extremes  
by Staff [11.19.15]
Ontario-based Warframe developer Digital Extremes is seeking someone who can take care of "sound design for levels, A.I., weapons, U.I, cinematics, animations, marketing, and other gameplay events."
Console/PC, Audio, Recruitment

Now you can tinker with Nvidia's new VR game dev toolset  
by Alex Wawro [11.19.15]
Graphics tech firm Nvidia has rolled out its GameWorks VR software development kits to registered developers this week after a period of alpha testing by folks at Valve, Oculus VR and Epic Games.
VR, Business/Marketing

Video: Designing funny games is no joke, but it can be done  
by Staff [11.19.15]
Game developer Zoe Quinn takes to the stage at GDC 2015 to explore why making funny games is tricky business, and how devs can overcome the unique challenges of telling jokes through game mechanics.
Console/PC, Indie, Design, Video, Vault

Don't Miss: What's the point of video game journalism? 20
by Gamasutra Community [11.19.15]
In this 2014 blog, Kotaku UK's Keza MacDonald ruminates on the value of game journalism: "For me the main point of modern games writing is to invite people to think differently about something."

Classic Postmortem: Uncharted: Drake's Fortune GDMag Exclusive 6
by Richard Lemarchand & Neil Druckmann [11.19.15]
Half-tucked hero Nathan Drake made his debut eight years ago today. Here's Naughty Dog's detailed postmortem that first ran in Game Developer magazine.
Console/PC, Programming, Art, Audio, Design, Production, History, GD Mag Exclusive

YouTube steps in to help legally defend select videos against DMCA takedowns  
by Alex Wawro [11.19.15]
YouTube is making a show of support for videos on its platform that make fair use of copyrighted material by pledging to back select creators against what it perceives to be unfair DMCA takedowns.
Social/Online, Business/Marketing

How I reduced the .apk size of my Android game by 88% 8
by Gamasutra Community [11.19.15]
"Most advices are about packing your code using compressor/obfuscator programs. But the gains are really negligible. Then one thing caught my eye: using JPEG for textures."
Smartphone/Tablet, Programming, Art

Steal that look: Skylanders dev shares rendering tips at GDC 2016  
by Staff [11.19.15]
As GDC 2016 draws nigh organizers announce two new graphics talks: one on mixed resolution rendering in Skylanders, the other on how to best use a super-limited color palette (think: black, white and red.)
Console/PC, Indie, Programming, Art, Production, GDC

Sponsored: Take a quick game dev survey, receive an Amazon gift card!
by Sponsored [11.19.15]
Take a minute to fill out this game developer survey to receive a $10 Amazon gift card, while supplies last. It’s as simple as that!
Sponsored Article

BrightLocker wants to unite consumers and developers through crowdpublishing 2
by Chris Kerr [11.19.15]
"Crowdpublishing on BrightLocker allows developers to work on games ‘pre-approved’ by gamers, reducing user acquisition cost and making development more efficient."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Screwing up my iOS launch: What next? 4
by Gamasutra Community [11.19.15]
"With a messed up launch, all I could do was scramble and try to reach out to my network. That evening I sent out 150 emails to friends, family, old colleagues, even ex-girlfriends."
Smartphone/Tablet, Business/Marketing

Fallout 4 and loot texture 9
by Gamasutra Community [11.19.15]
"In Fallout 3 and New Vegas loot is basically just heavy, inconvenient money. You don't care what the stuff is. With Fallout 4's robust crafting system though, you do care, a lot."
Console/PC, Design

Shelter developer Might and Delight turns publisher  
by Chris Kerr [11.19.15]
"There is an immense amount of top quality talent out there and we would love to help some of those see the light of day by offering our support and services as a publisher."
Console/PC, Indie, Business/Marketing

Virtual reality horror could force PEGI to change ratings system 3
by Chris Kerr [11.19.15]
European video game content ratings body PEGI has admitted the arrival of virtual reality could force it to rethink its ratings system.
VR, Console/PC, Design

Design analysis: Downwell 3
by Gamasutra Community [11.19.15]
"At a first glance, Downwell is too simplistic in its appearance and mechanics: you just jump, shoot while in the air and can glide/walk left or right. But the game is not as simple as it seems."
Console/PC, Smartphone/Tablet, Indie, Design

Video blog: Writing shaders in Unity - You can do it! 1
by Gamasutra Community [11.19.15]
"Once you can write your own shaders, you are no longer bounded by what your game engine provides you. However, most developers also find shaders to be scary."
Console/PC, Smartphone/Tablet, Indie, Programming