Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 3, 2016
arrowPress Releases
May 3, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


iPhone sales decline year-over-year for first time ever 5
by Christian Nutt [04.26.16]
The tech company had a big earnings miss with its latest quarterly results, and that's largely thanks to the performance of the iPhone.
Smartphone/Tablet

Get a job: Cryptic Studios is hiring Producers  
by Staff [04.26.16]
The studio that built Neverwinter is looking for producers of all types and levels to join the team at Cryptic's Los Gatos, CA studio and work on developing massively multiplayer online games.
Console/PC, Social/Online, Production, Recruitment

When mobile game investments dry up, that's when Disney swoops in  
by Alex Wawro [04.26.16]
Disney's branding is on a number of high-profile mobile games this year; according to Disney Mobile Games exec Chris Heatherly, this is a direct result of investors being less willing to invest in mobile game studios.
Smartphone/Tablet, Business/Marketing

Atari 7800 engineer reflects on losing the American console market to Nintendo 4
by Alex Wawro [04.26.16]
In 1984, before the NES had made it to the West, Atari laid plans to launch a brand-new console for the holidays: the Atari 7800 ProSystem. What if it had actually happened then, instead of in '86?
Console/PC, Business/Marketing

Don't Miss: A deep dive into the save system of Alien: Isolation 15
by Gary Napper [04.26.16]
In this classic Game Design Deep Dive, Creative Asesmbly's Gary Napper explains how going "old-school" with game saves (they're manual!) created a sorely-needed sense of tension in Alien: Isolation.
Console/PC, Programming, Design

Crytek doubles down on the movie business with standalone Film Engine  
by Alex Wawro [04.26.16]
CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" aimed squarely indie, big-budget, and VR filmmakers.
VR, Serious, Business/Marketing

Making protective classes fun in a combat game 2
by Bryant Francis [04.26.16]
"Taric’s update is a good opportunity to examine what makes being a non-combat player in a combat heavy game 'fun,' and why League of Legends benefits from making these characters avoid the ‘healer’ trope."
Console/PC, Social/Online, Design

Your Android games can now be lauded with new Google Play awards  
by Alex Wawro [04.26.16]
Google launches its Google Play awards, a new annual program which aims to 'recognize our incredible developer community' by nominating 50 games & apps for 10 awards like Standout Indie & Best Game.
Smartphone/Tablet, Business/Marketing

The pros and cons of collectible card game-based design  
by Gamasutra Community [04.26.16]
"A big part of CCGs is letting the player personalize their experience. The most straightforward approach is having a deck or deck-like system that the player picks and chooses from." It doesn't end there, though.
Console/PC, Smartphone/Tablet, Indie, Design

Blog: The unique monetization hooks of Slotomania 2
by Gamasutra Community [04.26.16]
"So in essence Slotomania creates an IAP that follows the mental model of a ‘Piggy Bank’ in real life. The player sees his efforts = Winnings + Time spent in the game increments the amount of coins the pig holds."
Smartphone/Tablet, Design

How The Witcher 3's card game within a game was brought to life  
by Bryant Francis [04.26.16]
CD Projekt Red's Damien Monnier and Rafal Jaki explain the background of The Witcher 3's collectible card game Gwent.
Design, Production, Video

HTC to launch $100 million VR accelerator program  
by Chris Kerr [04.26.16]
HTC has lifted the lid on its own virtual reality accelerator program, Vive X, which will see the company invest $100 million in order to "cultivate the VR industry."
VR, Business/Marketing

Nintendo fends off 3DS tech lawsuit following retrial 2
by Chris Kerr [04.26.16]
"Nintendo [will] aggressively defend patent lawsuits when our products do not infringe, even when we must do it over many years and through multiple trials."
Console/PC, Business/Marketing

UK games industry employs fewer women than any other creative sector  
by Chris Kerr [04.26.16]
A new employment survey from analytics outfit Creative Skillset has shown the UK games industry has fewer female employees than any of the region's other creative industries.
Business/Marketing

Blog: The case for 'PlayStation 4K' 15
by Gamasutra Community [04.26.16]
"Without Sony expanding on the news until a later event or even E3, there's not much to do other than speculate on the biggest question of all: why?"
Console/PC, Business/Marketing

Blizzard finally breaks silence over Nostalrius' closure 8
by Chris Kerr [04.26.16]
"Why not just let Nostalrius continue the way it was? The honest answer is, failure to protect against intellectual property infringement would damage Blizzard’s rights."
Console/PC, Business/Marketing

3 Google Play publishing disasters to avoid 3
by Gamasutra Community [04.26.16]
"If you haven’t worked with Google Play as a developer then you must pay attention to mistakes I did and how many troubles they have caused me."
Smartphone/Tablet, Programming

Postmortem: Stardock and Oxide Games' Ashes of the Singularity 5
by Brad Wardell [04.26.16]
What went right, and wrong, with Stardock's recently-published RTS Ashes of the Singularity? Studio chief Brad Wardell breaks down the ups and downs, and reflects on the value of game postmortems.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

An introduction to inventory-aware pathfinding 2
by Gamasutra Community [04.26.16]
"If something in your game is moving not in a straight line, then you are using some kind of pathfinding. What is less evident is that pathfinding is the only place in which 'searching' is generally accepted."
Console/PC, Programming

Let Chris Crawford teach you to program Atari's 8-bit computers 1
by Christian Nutt [04.25.16]
Back in the 1980s, Chris Crawford was at Atari, and he produced a series of how-to videos for enthusiasts of its 400 and 800 computers on how to program them -- and you can watch.
Console/PC, Programming, History, Video