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March 2, 2015
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March 2, 2015
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Get a job: Cloud Imperium Games seeks a Design Director  
by Staff [02.23.15]
The house responsible for Star Citizen is hiring an experienced designer to work directly with Chris Roberts in a leadership role at the company's Santa Monica, CA office.
Console/PC, Design, Recruitment

Road to the IGF: The Astronauts' The Vanishing of Ethan Carter  
by Kris Graft [02.23.15]
If you're familiar with the team at Polish studio The Astronauts, the Independent Games Festival-nominated The Vanishing of Ethan Carter may seem like a departure.
Indie, Design, Video, IGF

Video: Koji Igarashi explores what makes a Metroidvania game 1
by Staff [02.23.15]
At GDC 2014, veteran designer Koji Igarashi examines the evolution of the Metroidvania genre through the lens of his own experience working on some of its most iconic games.
Console/PC, Indie, Design, Production, Video, Vault

Blog: There are too few games being released 8
by Gamasutra Community [02.23.15]
"It’s easy to panic if you only see the world from your very narrow window. We need more games released. We need to understand that playing, having fun is not a niche preference."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Introducing GDC's 'Curated Spaces'  
by Simon Carless [02.23.15]
Simon Carless details and explains all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC vs. PAX South: Lessons and plans from a first-time exhibitor 2
by Gamasutra Community [02.23.15]
"If you are ever in indecision about whether or not you should showcase multiple games at your booth (especially if you’re a small indie with not too much of a budget), please take our story to heart."
Indie, Business/Marketing

Don't Miss: Narrative design in Dark Souls 30
by Gamasutra Community [02.23.15]
"It took me a few playthroughs before I really understood how elegant the story design is, and how much more interesting this approach is than that employed by most other games in the genre."
Console/PC, Design

This Week in Video Game Criticism: Moving Beyond Sanity Meters  
by Kris Ligman [02.23.15]
This week, our partnership with Critical Distance brings us picks from Kris Ligman on topics ranging from the gulf between players and representation to modeling mental health in a more sophisticated way.
Console/PC, Social/Online, Indie, Design

Prepare to qualify! How you can get ready for landing a design job 8
by Gamasutra Community [02.23.15]
The author of "Death of a Game Designer" brings us a look at how how you can get ready to find and land a job -- how and what you should be learning.
Console/PC, Smartphone/Tablet, Design, Recruitment

Growing your indie studio  
by Gamasutra Community [02.23.15]
"The benefits of the growth stage are legion, but they all tend to revolve around security. Just to get to this point requires developers be flexible knowledge-sponges."
Indie, Business/Marketing

See Guilty Gear Xrd's striking 2D/3D art deconstructed at GDC 2015  
by Staff [02.23.15]
At GDC 2015 Arc System Works' Junya Christopher Motomura will detail how the venerable developer rebuild a classic 2D fighting game within a modern full-3D graphical framework.
Console/PC, Art, GDC

Could changing how in-game shops work make RPGs better? 4
by Gamasutra Community [02.23.15]
"I explore Divinity: Original Sin's randomized shop inventory system and how to improve it to reduce frustration while keeping the current spirit of the game."
Console/PC, Indie, Design

Blog: Six months in to running my indie studio... 9
by Gamasutra Community [02.23.15]
"Six months ago, I left a six-figure job so that I could start my own video game studio. Here’s what went right and a little less-than-right over the previous six months."
Indie, Business/Marketing

Goat Simulator's wild ride to success: A 'strange' postmortem 7
by Gamasutra Community [02.23.15]
"We’ve discarded a large part of game development practices that are usually fundamental to how you make games. We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Road to the IGF: McClure and Brough's Become a Great Artist in Just 10 Seconds  
by Kris Graft [02.20.15]
Become a Great Artist in Just 10 Seconds is about chaos, confusion, and creation. Creators Michael Brough and Andi McClure tell us a bit about making the game, as part of our Road to the IGF series.
Indie, Programming, Art, Design, Video, IGF

Twitch is holding its first con - this September in San Francisco 2
by Christian Nutt [02.20.15]
Twitchcon will hit the City by the Bay this Fall -- and bring "broadcasters, game developers, viewers" and the popular streaming service together under one roof for two days.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Apple is hiring a VR/AR Programmer 2
by Staff [02.20.15]
The house responsible for iOS (among other things) seeks an experienced VR/AR game/app coder to work on game engine development and other tool design at Apple's Cupertino, CA offices.
Console/PC, Art, Recruitment

Video: An insider's guide to localizing your game for China  
by Staff [02.20.15]
From gameplay to monetization, linguistics to UI/UX, Reality Squared's Shaun Newcomer explains how foreign developers can tackle the challenges of Chinese game localization at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: The history of Civilization 1
by Benj Edwards [02.20.15]
This classic 2007 feature follows the career of industry icon Sid Meier as he established himself and created the influential turn-based strategy epic Civilization.
Console/PC, Programming, Design, Production

The power of free: The tools we use 12
by Gamasutra Community [02.20.15]
A look inside a one indie developer's pipeline, peppered with free programs that still let you get the game-development job done.
Console/PC, Indie, Programming, Production, Business/Marketing