The level design of a Zelda dungeon13 by Gamasutra Community [10.17.14]
"The following is the result of a study that I made a while back after playing multiple Zelda games in order to better understand the patterns and design decisions of a Zelda dungeon."
Making sense of complexity  by Gamasutra Community [10.16.14]
"An overly-ambitious project can end a small studio or an emerging indie career. Having a measure of the complexity of what wish to create can help us plan accordingly and recruit the help and support we need."