Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2015
arrowPress Releases
September 2, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Preprocessing analytics events  
by Gamasutra Community [08.26.15]
"Multiple passes allow several types of optimisations and, more importantly, make it easier to write clean, maintainable and bug-free code. In the future, we plan to introduce additional cleanup steps in the preprocessor."
Smartphone/Tablet, Programming, Business/Marketing

Mechanics and characterization: A Remember Me boss fight analysis 2
by Katherine Cross [08.26.15]
Solid characterization can elevate a game. But as Capcom's Remember Me proves, a poorly conceived villain can undermine a great boss battle.
Console/PC, Design

When the pay-to-win button backfires 19
by Gamasutra Community [08.26.15]
Jamie Madigan takes a look at an interesting new study: "The Hidden Cost of Microtransactions: Buying In-Game Advantages in Online Games Decreases a Player's Status."
Console/PC, Smartphone/Tablet, Business/Marketing

VR studio Resolution Games gets $6 million in funding  
by Chris Kerr [08.26.15]
Stockholm-based virtual reality studio Resolution Games, led by former King games guru, Tommy Palm, has received $6 million in Series A funding.
Smartphone/Tablet, Business/Marketing, VR

Rovio to lay off 260 as restructuring efforts begin 1
by Chris Kerr [08.26.15]
Days after Rovio revealed the next stage of its global expansion plan with the appointment of Anurag Sachdeva, the firm has announced it will cut 260 jobs as part of a new restructuring initiative.
Smartphone/Tablet, Business/Marketing

Analyzing the data: What did the press notice at Gamescom?  
by Gamasutra Community [08.26.15]
"The star of the show last year was Call of Duty: Advanced Warfare (with about 1,700 articles). This time around, the Call of Duty game ranks 19th."
Console/PC, Business/Marketing

Test your game designs as bulk simulations, with map/reduce  
by Gamasutra Community [08.26.15]
"it is crucial to verify that all starting scenarios provide an engaging flow from curiosity to thirst. Designers need to use a testing tool to exercise and evaluate more scenarios than is possible using manual testing."
Smartphone/Tablet, Programming, Design

Into the asylum: A postmortem of Human Head Studios' Lost Within  
by Chris Rhinehart, Ryan Jackson [08.26.15]
A detailed, candid postmortem of the mobile horror game -- from concept to crunch and everything in between, this article tells the story of what it took to build Weatherby Asylum.
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Google squares off against Twitch tomorrow by launching YouTube Gaming 9
by Alex Wawro [08.25.15]
Google is launching its YouTube Gaming venture this week alongside a dedicated mobile app as part of its previously-announced plan to challenge Twitch for the title of premier provider of games-focused video.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, YouTube

Get a job: Sega Networks is hiring a Unity Developer  
by Staff [08.25.15]
Handy with Unity? Sega Networks is looking to hire someone like you to join its Three Rings studio in San Francisco, CA and work alongside the team building new mobile games.
Smartphone/Tablet, Design, Recruitment

Video: Understanding why your game 'feels' bad (and how to fix it) 7
by Staff [08.25.15]
At GDC Europe 2015, indie developer Nicolae Berbece breaks down what we mean when we say a game "feels great" and rebuilds a bad-feeling death animation live, on stage, into one that feels satisfying.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Developers take to Twitter to share pithy game design tips  
by Alex Wawro [08.25.15]
An interesting smorgasbord of game design advice is accruing on Twitter today under #ShareAGameDesignTip as developers of varying experience levels, backgrounds and projects offer lessons learned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Roadmap for game art outsourcers  
by Gamasutra Community [08.25.15]
"This article is for all my fellow friends who offer art outsourcing service, companies and freelancers. The first important thing is to identify who would buy artwork."
Console/PC, Smartphone/Tablet, Art, Business/Marketing

How to prioritize features and user stories 5
by Gamasutra Community [08.25.15]
"A development team's time can be wasted if they select the wrong user stories or features for a sprint or a release. Here are some techniques to take the guesswork out of prioritization."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

GOG Galaxy rollbacks will let users uninstall unwanted updates 3
by Chris Kerr [08.25.15]
The latest update to GOG Galaxy,'s digitial distribution client, will give users the ability to wind back the clock and uninstall any unwanted updates.
Console/PC, Business/Marketing

'Hooray for Hollywood': Warren Spector's vision for transmedia 12
by Gamasutra Community [08.25.15]
Warren Spector writes about his vision for collaborating with Hollywood creators -- where the paths should meet but also how the two media, movies and games, ultimately diverge.
Console/PC, Design, Business/Marketing

Dont miss: Metal Gear Solid 3's moments are the franchise's pinnacle 15
by Leigh Alexander [08.25.15]
As the Metal Gear Solid V hype train gathers speed, we revisit this 2012 opinion piece from Leigh Alexander, who explains why the franchise's third installment is the one to beat.
Console/PC, Business/Marketing

Why do all strategy games' App Store icons look the same? 16
by Gamasutra Community [08.25.15]
"And while a face looking directly at you is the most powerful image type, using an angled and expression-filled face helps convey the ideas of action and emotion to potential players."
Smartphone/Tablet, Art, Business/Marketing

Crucial lessons from 7 game jam prototypes that went commercial 6
by Bryant Francis [08.25.15]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Life lessons from Rocket League  
by Gamasutra Community [08.25.15]
"Lessons I feel that Rocket League can teach and how they might be applied to life. My examples are pretty skewed towards games development."
Console/PC, Design