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July 30, 2014
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July 30, 2014
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Game developer layoffs were up in 2013, according to new survey Exclusive 3
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Video: 17 lessons for game developers, from Vlambeer's Rami Ismail 2
by Kris Graft [07.24.14]
In a recent talk at the Gamelab conference in Barcelona, Ismail outlined (around) 17 lessons for game developers, with key takeaways like "Take business seriously" and "Don't take business seriously."
Indie, Design, Business/Marketing, Video

Blog: Re-imagining the distinctive soundtrack of a classic video game 4
by Gamasutra Community [07.24.14]
John Broomhall has come a long way since composing music for the X-COM series and Transport Tycoon. With more recent work under his belt, he looks back at some of his classic compositions.
Audio

Q&A: Keeping up with hit mobile game Kim Kardashian: Hollywood Exclusive 55
by Alex Wawro [07.24.14]
Kim Kardashian has conquered everything from cable TV to bottled water with some stupendous branding tactics. Now, the branding maven can add the iOS App Store to her list of conquests.
Smartphone/Tablet, Design, Business/Marketing, Exclusive

GDC Europe debuts sponsored sessions and a full Amazon dev day  
by GDC Staff [07.24.14]
GDC Europe 2014 organizers highlight a day-long sponsored developer day from Amazon and great sponsored sessions from Microsoft, Google, Epic and more.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC Europe

Twitch's new 'Host Mode' allows channels to cross-promote 1
by Christian Nutt [07.23.14]
Whether you use it to help promote games from developer friends or it evolves in a way for popular channels to curate the feeds they like best, it could be a significant upgrade.
Console/PC, Indie, Business/Marketing

Facebook's Zuckerberg promises heavy investment in Oculus VR 1
by Christian Nutt [07.23.14]
"We can help define what the next generation of computing is going to be," said Facebook founder and CEO Zuckerberg, by way of explaining the $2 billion deal for Oculus VR.
Console/PC, Business/Marketing

Video: Designing games to be impactful, not escapist entertainment 2
by Staff [07.23.14]
In this GDC 2013 talk, designer Jane McGonigal reminds developers that their games really do affect the lives of their players and gives design advice to ensure those effects are positive.
Console/PC, Serious, Design, Production, Video, Vault

Riot experiments with permabans to stamp out toxic behavior 36
by Alex Wawro [07.23.14]
The company is testing a new system in League of Legends that can permanently ban players for "extreme toxicity" like griefing and use of racial or homophobic slurs. Because, c'mon now.
Console/PC, Social/Online, Design

Facebook has good results on ad uptick, but game payments look weak  
by Christian Nutt [07.23.14]
In its latest quarterly results, revenue grew 61 percent year-on-year, but the company's big wins were advertising-related, with game revenues falling for the second straight quarter.
Social/Online, Business/Marketing

Get a job: Turbine is hiring a Mobile Software Engineer  
by Staff [07.23.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a software engineer to work on mobile projects in its Needham, Massachusetts office.
Console/PC, Social/Online, Programming, Production, Recruitment

Don't Miss: An Architectural Approach to Level Design 4
by Gamasutra Community [07.23.14]
"Architectural techniques and theories for level designers to use in their own work, practical elements of how designers construct space are addressed along with experiential elements of how and why humans interact with this space."
Console/PC, Indie, Art, Design

Controversial Areal Kickstarter suspended, but dev soldiers on 6
by Christian Nutt [07.23.14]
Members of the original S.T.A.L.K.E.R. team launched a Kickstarter campaign for open-world game Areal -- but it's been kicked off the funding platform amidst irregularities and accusations.
Console/PC, Indie, Business/Marketing

Wii U won players over after E3, market report suggests 9
by Christian Nutt [07.23.14]
GameSpot Trax, the editorial site's analytics and research arm, suggests its readers have dramatically increased their interest in the Wii U following Nintendo's strong showing.
Console/PC, Business/Marketing

How Ubisoft taught a strategy game studio to be a AAA shooter studio Exclusive 9
by Christian Nutt [07.23.14]
How does Ubisoft develop a game across as many as 10 different studios? Gamasutra speaks to David Polfeldt, managing director of Massive, developers of The Division, to find out.
Console/PC, Production, Exclusive

5 nightmares of a modern game designer 22
by Gamasutra Community [07.23.14]
"The Game Designer is the only person who is completely in charge of the game experience... I want to show you five working issues that Game Designers (well, me) experience like a nightmare in a B-movie."
Console/PC, Smartphone/Tablet, Indie, Design

Lionsgate bolsters its game division with free-to-play studio deal  
by Alex Wawro [07.23.14]
Lionsgate continues to chase game development, announcing this week that it has partnered with -- and invested money in -- the newly-minted Finnish F2P developer Next Games.
Social/Online, Business/Marketing

5 important facts about the mobile game market 1
by Kris Graft [07.23.14]
A new poll of over 10,000 app developers puts into numbers just how challenging the game app market has become.
Smartphone/Tablet, Business/Marketing

Q&A: Jonatan Van Hove launches GDC Europe's first innovation showcase  
by GDC Staff [07.23.14]
Van Hove shares his experience as a European indie developer and his inspiration for working to establish the first-ever European Innovative Games Showcase at GDC Europe 2014 this August.
Console/PC, Smartphone/Tablet, Indie, Design, Production, GDC Europe

Europe's free-to-play crackdown: Hot air or hot topic? 1
by Gamasutra Community [07.23.14]
Attorney Jas Purewal takes a deep look at the European Commission's four key objectives for mobile games, as adopted by Google and, so far, rejected by Apple.
Smartphone/Tablet, Business/Marketing, Mobile Games