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September 1, 2014
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Cheap beer and the psychology of PlayStation Now pricing 18
by Gamasutra Community [08.26.14]
A look at why Sony's PlayStation Now pricing seems baffling: "For just two more dollars you can get the game for 7 days -- that's 164 additional hours. So why even have a 4 hour option that nobody is going to pick?"
Console/PC, Business/Marketing

Designing and developing a location-based mobile RPG 1
by Gamasutra Community [08.26.14]
"While playing in the car, the game layers real-world data including weather, time of day, and everything you pass on the road -- like streets, schools, buildings, parks, lakes and popular locations -- on top of the fantasy world."
Smartphone/Tablet, Programming, Design

GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'  
by GDC Staff [08.26.14]
Shroud of the Avatar developer Starr Long gives crowdsharing advice and Wooga exec Sebastian Kriese reveals how his company's proven "Hit Filter" strategy works at GDC Next 2014 featuring ADC in November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Clash of Clans vs. Boom Beach: The hook 10
by Gamasutra Community [08.26.14]
Two Supercell games, but they have very different first time user experiences. This post contrasts what the mega-popular Finnish mobile developer changed when it made its latest game.
Smartphone/Tablet, Design, Business/Marketing

Bandai Namco is developing a Pokemon fighting game  
by Mike Rose [08.26.14]
The Pokemon company and Bandai Namco today announced Pokken Tournament, a fighting game spinoff for the main Pokemon franchise built in the Tekken engine.
Console/PC, Business/Marketing, Video

GaymerX hopes to stay alive with a Kickstarter 12
by Mike Rose [08.26.14]
The GaymerX convention has once again turned to Kickstarter, this time to fund next year's show, in the wake of funding issues that have hindered its future.
Console/PC, Business/Marketing

Blog: Gods Will Be Watching and the question of fun 3
by Gamasutra Community [08.26.14]
"Gods Will Be Watching makes a lot of experiments with the form and I am very happy that they did so. Sadly, not all of them paid off."
Console/PC, Indie, Design

There's a new Age of Empires, and it's for touch devices 3
by Mike Rose [08.26.14]
Microsoft today announced a new installment in the Age of Empires series -- and it's the first to be built specifically for touch devices.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Black Ops to smartphones: How an artist went from AAA to mobile 1
by Gamasutra Community [08.26.14]
"Previous experiences with projects like Call of Duty: Black Ops 2 were instrumental to helping me gain a bearing in the games industry, but ultimately offered less tangible experience when applied to mobile games."
Smartphone/Tablet, Art, Production

Forging a new reality: Bungie on Destiny's art direction Exclusive 6
by Christian Nutt [08.26.14]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" as well as fun and functional.
Console/PC, Art, Production, Exclusive

Microsoft researching game streaming technologies 1
by Christian Nutt [08.25.14]
Microsoft Research has published a new paper with promising technologies for improving the feel of streamed games -- and has been testing them on Doom 3.
Console/PC, Smartphone/Tablet, Programming

Video: Building the AI for Hearthstone 4
by Staff [08.25.14]
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab took the stage to deliver a thorough, frank presentation on the AI design of Hearthstone.
Console/PC, Smartphone/Tablet, Programming, Design, Video, Vault

Big challenges: The whys behind Kabam's Chinese deal  
by Christian Nutt [08.25.14]
Last month, the free-to-play mobile mid-core studio announced a huge investment by China's Alibaba -- necessary for growth, COO Kent Wakeford says in a new interview.
Smartphone/Tablet, Business/Marketing, Mobile Games

Get a job: Retro Studios is hiring an AI Engineer  
by Staff [08.25.14]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking to hire an AI engineer to work with the team in Retro's Austin, TX office.
Console/PC, Programming, Recruitment

Don't Miss: How 80 Days redefines the mobile text adventure Exclusive 1
by Mike Rose [08.25.14]
One mobile game single-handedly changed the way Gamasutra's Mike Rose thinks about text-based adventure games: 80 Days from Inkle Studios, a non-linear tale of Phileas Fogg's famous journey.
Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

Amazon to acquire Twitch in a $970 million cash deal 16
by Alex Wawro, Christian Nutt [08.25.14]
UPDATE Twitch confirms the $970 million deal, writing that the acquisition is expected to close in the back half of this year.
Console/PC, Social/Online, Indie, Business/Marketing

GameFly is getting out of the digital distribution game 2
by Alex Wawro [08.25.14]
GameFly seems to be dropping its digital distribution business, as it has quietly sold off its GameFly Digital storefront to a Taiwanese company that sells cheap retro game emulators.
Console/PC, Business/Marketing

The dominance of 'free' App Store games, as seen in one handy chart 1
by Alex Wawro [08.25.14]
Marketing firm AppLift takes Apple App Store data reported by Pocketgamer and expands it into a handful of graphs that might help mobile developers chart the currents of the modern iOS marketplace.
Smartphone/Tablet, Business/Marketing

Follow your dreams! ... Or maybe, don't 38
by Gamasutra Community [08.25.14]
Defender's Quest dev Lars Doucet: "I am filled with absolute terror whenever I get a message like this in my inbox: 'You inspired me to quit my job to make indie games!'"
Console/PC, Indie, Production, Business/Marketing

Blog: The perfect game character 15
by Gamasutra Community [08.25.14]
"At one point maybe these alpha males and turbo girls were fulfilling a need, but not any more. The players of games today are as diverse as ever and we must represent, not the minority, but the actuality of players."
Console/PC, Art, Design