Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 5, 2015
arrowPress Releases
September 5, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Tracking the huge decline in GameStop's new software sales 11
by Matt Matthews [09.01.15]
"New software sales -- the fuel for GameStop's core used software business -- are already declining and have been doing so for the past three years."
Console/PC, Business/Marketing

U.S. mobile industry revenue about to be overtaken by China 1
by Chris Kerr [09.01.15]
Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
Smartphone/Tablet, Business/Marketing

Walking in someone else's shoes 5
by Gamasutra Community [09.01.15]
Warren Spector: "Games can let you walk in someone else's shoes. Not watch someone else unlike you, or read about someone not like you, but to become someone not like you, at least for a little while."
Console/PC, Design

Here are the 2015 Steam games that sold over 1 million copies so far 3
by Chris Kerr [09.01.15]
Sergey Galyonkin, founder of Steam stat tracker Steam Spy, has revealed that, so far, six Steam titles released this year have sold over 1 million copies.
Console/PC, Business/Marketing

Valve now selling all four Mad Max movies on Steam  
by Chris Kerr [09.01.15]
In an unusual bit of cross-promotion, Steam is now selling high-definition digital copies of all four Mad Max movies alongside Avalanche Studio's new Max Max video game.
Console/PC, Business/Marketing

Creating the cosmic soundscape of Nova-111 2
by Gamasutra Community [09.01.15]
"I did the music and sound effects for it over the course of roughly three years and I am super proud of what has been accomplished during that time."
Console/PC, Indie, Audio

Beating Dark Souls? Hard. Designing 'Twitch Plays Dark Souls?' SUPER hard. 1
by Chloi Rad [09.01.15]
Masochists rejoice! Someone turned the punishingly difficult Dark Souls into the even more challenging crowdplay experience Twitch Plays Dark Souls. He tells us how he made it playable.
Console/PC, Design

Looking back at Disastr_Blastr's dev: Two years as a solo indie 1
by Gamasutra Community [09.01.15]
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing

Sales of unearthed Atari games from New Mexico dump generate over $100k 3
by Christian Nutt [08.31.15]
E.T.: The Extra-Terrestrial and other carts that were buried in a desert landfill turned out to be worth hundreds of thousands of dollars.
Console/PC, Business/Marketing, History

Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked  
by Christian Nutt [08.31.15]
Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
Console/PC, Indie, Programming, VR

Smartwatch games heat up, as dev Everywear nabs $2.25m in funding 1
by Christian Nutt [08.31.15]
Runeblade, billed as "the first fantasy adventure on a smartwatch" according to its devs, must have impressed someone: The company closed a big funding round.
Smartphone/Tablet, Business/Marketing

Get a job: Vrse seeks a Mobile Developer with Unity experience  
by Staff [08.31.15]
L.A.-based VR startup VRSE is looking for someone with Unity experience to work on the team that designs, implements, and maintains its mobile platform for virtual reality content.
Smartphone/Tablet, Programming, Recruitment

Why Apple banned chart-topping game Monster Strike from the App Store 5
by Christian Nutt [08.31.15]
Mixi's game has consistently ranked at the top of the iOS charts in Japan -- it's #2 right now. So why did Apple take it down over the weekend?
Smartphone/Tablet, Business/Marketing

Video: Crafting procedurally-generated levels for Shattered Planet  
by Staff [08.31.15]
Tanya Short of Kitfox Games shares some advice on procedurally generating levels as part of her GDC 2015 Game Design Case Study on Kitfox's spacefaring survival roguelike Shattered Planet.
Console/PC, Indie, Design, Video, Vault

Ex-Blizzard exec donates 20+ years' worth of company artifacts to museum 1
by Alex Wawro [08.31.15]
Longtime Blizzard exec Paul Sams has donated a collection of over 1,500 Blizzard games, marketing materials and merchandise accrued over his 23-year tenure at the company to The Strong Museum of Play.
Console/PC, Business/Marketing

Don't Miss: What Metal Gear Solid 3 taught us about hyperreal narrative Exclusive 4
by Zoran Iovanovici [08.31.15]
In this classic feature, writer Zoran Iovanovici reflects on Snake Eater's focus on deception and "the struggle to gain understanding in the sea of messages which may or may not be truth or reality."
Console/PC, Design, Exclusive

New AbleGamers program aims to support game dev students with disabilities 1
by Alex Wawro [08.31.15]
The AbleGamers Charity has launched a fellowship program meant to support prospective game design students with disabilities through financial aid, internship opportunities and mentorship.
Serious, Business/Marketing

How Blizzard cross-markets its fans 5
by Gamasutra Community [08.31.15]
"Blizzard comes out as the winner as they get more people looking at their game and the entire brand as a whole becomes stronger. But Blizzard has been slowly taking this further in recent months."
Console/PC, Business/Marketing

Inside the minds of YouTubers: How they think about your game 15
by Gamasutra Community [08.31.15]
"I will never lie about my opinion on a game for any reason ... I am someone who has spent my entire life gaming so I know a lot about them."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

This Week in Video Game Criticism: From philosophy in Pillars of Eternity to demystifying MOBAs  
by Kris Ligman [08.31.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from philosophy in Pillars of Eternity to a new series aimed at demystifying MOBAs and eSports.
Console/PC, Social/Online, Indie, Design, Business/Marketing