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May 22, 2013




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Video: Curating the do-it-yourself revolution 2
by GDC Vault Staff [05.17.13]
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC, Social/Online, Indie, Art, Design, Video

Get a job: Cryptic Studios seeks multiple programmers  
by Kris Ligman [05.17.13]
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
Console/PC, Social/Online, Programming, Recruitment

Building a games-as-a-service studio from the ground up 12
by Gamasutra Community [05.17.13]
Jeremy Blum tells the story of the founding of New World Interactive, developers of Insurgency, explaining how his background boosted his effort to build a community-focused studio.
Social/Online, Indie, Programming, Design, Business/Marketing

'Coercive' free-to-play, or treating your players like a disease 40
by Gamasutra Community [05.17.13]
Monetization consultant Ramin Shokrizade explains how many free-to-play games are "coercive" towards players -- and how, inevitably, these business models will stop working.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

The $3 million (per day) man 9
by Christian Nutt [05.17.13]
Kazuki Morishita, president of GungHo Online, had the original idea for smash mobile hit, Puzzle & Dragons, which rakes in a reported $3 million each day. Where does GungHo go from here?
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Steam Trading Cards: The next-gen of achievements? Exclusive 13
by Leigh Alexander [05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Console/PC, Social/Online, Indie, Design, Business/Marketing, Exclusive

Blog: Don't rip off your community 6
by Gamasutra Community [05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The laws behind Nintendo's Let's Play crackdown 100
by Mike Rose [05.17.13]
As Nintendo begins claiming ad revenue for, and apparently even shutting down, YouTube Let's Play videos showcasing its games, professor of law Greg Lastowka explains the situation from a legal perspective.
Console/PC, Business/Marketing

5 tips for first-person face-punching Exclusive 3
by Mike Rose [05.17.13]
If there's one studio that knows how to punch people in the face with style and finesse, it's Santiago, Chile-based ACE Team. Here, the team provides tips for designing first-person hand-to-hand combat.
Console/PC, Design, Exclusive

Valve's wearable computing ace discusses the challenges facing VR 1
by Kris Ligman [05.16.13]
"VR and AR aren't just a matter of putting a display an inch in front of each eye." Valve's Michael Abrash comments on the perceptual challenges facing wearable hardware like the Oculus Rift.
Console/PC, Programming, Art, Design

Superheroes and zombies couldn't save U.S. game retail in April 2
by Kris Graft [05.16.13]
Physical retail sales of video games in the U.S. showed a double-digit decline for the month of April, as Injustice: Gods Among Us and Dead Island: Riptide led sales for the month.
Console/PC, Business/Marketing

EA enters MOBA space with Dawngate 1
by Kris Ligman [05.16.13]
As MMOs give way to MOBAs, the first title from Waystone Games, Dawngate, is set to represent EA's first forays into this sector of the online market.
Console/PC, Business/Marketing

Nintendo and EA's 'unprecedented partnership' is looking frosty 31
by Kris Ligman [05.16.13]
The collaboration between EA and Nintendo does not appear to involve much support for the Wii U at all, as an EA spokesperson announced today the company has no titles in development for the platform.
Console/PC, Business/Marketing

GDC Europe 2013's first talks feature Broken Age, Remember Me  
by GDC Staff [05.16.13]
GDC Europe 2013's first set of announced talks include lectures on Dontnod's Remember Me, scalability for Double Fine's Broken Age, and insight from streaming game video provider Twitch.tv.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Nintendo cracks down on fan-made videos 23
by Kris Ligman [05.16.13]
UPDATED Nintendo has announced it is implementing ads in order to monetize YouTube videos featuring their gameplay content.
Console/PC, Business/Marketing

Simplicity and experimentation: Designing a minimalist sim game 3
by Gamasutra Community [05.16.13]
This design dive into Nurture -- an experimental god game -- explores the question of just how minimalistic gameplay can get and still be interesting.
Console/PC, Indie, Design

Good at heart: In defense of the indie community 15
by Gamasutra Community [05.16.13]
Last week, developer Kurt Bieg brutally indicted the indie community. But in this post, E McNeill takes a look at his statements and indies' reactions, and talks about the truth behind the scene.
Indie, Business/Marketing

A games as art meditation - from 1994 GDMag Exclusive 1
by David Sieks [05.16.13]
The discussion of games as art has been around for decades. From the December 1994 issue of Game Developer magazine, one digital artist contemplates the future of games as an expressive medium.
Console/PC, GD Mag, Art, GD Mag Exclusive

Video: What the consoles vs. PC debate looked like in 2001  
by GDC Vault Staff [05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

What do you do when your career stalls? 25
by Gamasutra Community [05.16.13]
One developer reaches out to the Gamasutra community to figure out why he can't find work -- and the Gamasutra community reaches back (check the helpful comments.)
Console/PC, Social/Online, Business/Marketing