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April 19, 2015
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Apple Watch gets its first exclusive game, courtesy of WayForward  
by Alex Wawro [04.15.15]
This week long-standing developer WayForward confirmed plans to launch its next game, appropriately titled Watch Quest, exclusively for the upcoming Apple Watch.
Smartphone/Tablet, Business/Marketing

Advice from my decade-long journey in the indie game industry 5
by Gamasutra Community [04.15.15]
"Looking back on things, I couldíve learned a lot more about the games industry much quicker if I had just gotten a job at a studio or press website instead of creating my own jobs along the way."
Indie, Production, Business/Marketing

GameStop testing out retro video game market 1
by Kris Graft [04.15.15]
A new report says leading video game retailer GameStop will soon be accepting classic games and consoles as part of a new program.
Console/PC, Business/Marketing

How to identify the YouTubers you want to target with your game  
by Gamasutra Community [04.15.15]
"When evaluating a YouTube channel you look at subscriptions obviously. However, what you do next is you check all of the Social Media channels that the YouTuber you are interested in is active on."
Indie, Business/Marketing

AI hiding among AI: Chris Hecker on SpyParty's devious single-player  
by Phill Cameron [04.15.15]
We talk to Chris Hecker about the surprising choice to make a single-player mode for his player vs player game of deception and suspicion, Spyparty.
Console/PC, Indie, Programming, Design

Blog: Overcoming floating point precision errors 2
by Gamasutra Community [04.15.15]
"We have now overcome floating point precision problems and moved on to other things ... we hope that this in some way may help any other teams looking to obliterate the invisible wall."
Indie, Programming

U.S. government backs summit to unite teachers and game makers 7
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get a job: Retro Studios is hiring a Concept Artist  
by Staff [04.14.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) seeks to hire a concept artist to collaborate with the art team in Retro's Austin, TX office.
Console/PC, Art, Recruitment

Why Western mobile game developers need to worry about Asian app piracy 16
by Gamasutra Community [04.14.15]
"Itís hardly the first time a game has closely modeled artwork/game mechanics of another title. But itís quite another thing for one developer to use someone elseís source code."
Smartphone/Tablet, Business/Marketing

Don't Miss: How game developers come to grips with self-promotion Exclusive 17
by Leigh Alexander [04.14.15]
In 2014, Gamasutra spoke at length with developers who have been forced to acclimate to a world where they have to market their own games, do their own press outreach, and create their own materials.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Molleindustria's Pedercini appreciates the art history of games  
by Alex Wawro [04.14.15]
In a DiGRA keynote address, game maker, artist and educator Paolo Pedercini sheds light on how games were appreciated as artistic works long before anyone was talking about Roger Ebert or Bioshock.
Console/PC, Indie, Art

Adding debt to your daily Scrum 4
by Gamasutra Community [04.14.15]
"After being stung by it a few times... Iíve added a fourth question that everyone is expected to answer in daily Standups: What debt have I incurred?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Report: China now leads the world in downloading iOS apps  
by Alex Wawro [04.14.15]
The latest report from mobile analytics firm App Annie shows China finally surpassing the U.S. in terms of iOS app downloads, though not in revenue.
Smartphone/Tablet, Business/Marketing

It's Rock Band vs. Guitar Hero all over again 9
by Kris Graft [04.14.15]
Activision today announced Guitar Hero Live, the reincarnation of its dormant rhythm game series, which will go head-to-head against Harmonixís upcoming Rock Band 4.
Console/PC, Business/Marketing, Video

X-Wing and Mechwarrior makers unite to launch a new studio  
by Alex Wawro [04.14.15]
David Wessman, Jack Mamais & Coray Seifert take the wraps off their new studio, which aims to build "hardcore multiplayer experiences" for contemporary platforms, including virtual reality headsets.
Console/PC, Indie, Business/Marketing

Getting greenlit on Steam in 8 days 4
by Gamasutra Community [04.14.15]
"Quality is important, and you need to make your own traffic. Don't be complacent and expect the voters to roll in on their own backs. Go and find them."
Business/Marketing

Crafting AI for a symmetric asynchronous multiplayer game 2
by Gamasutra Community [04.14.15]
How we've achieved a continuously-learning adaptive AI that fights for the players whenever they're not online, in the new symmetric, asynchronous multiplayer game mode of CastleStorm.
Programming, Design

How desiging LARPs helped make me a better game designer 9
by Gamasutra Community [04.14.15]
After being in the game industry and live-action role play design for more than 10 years, I can fairly say that LARPs have helped me improve my skills as a game designer.
Design

Game Design Deep Dive: Making babies in Hero Generations Exclusive 2
by Scott Brodie [04.14.15]
Heart Shaped Games founder Scott Brodie digs into the prototyping and fine-tuning that went into the design of the hereditary traits and genealogy systems at play in his game Hero Generations.
Console/PC, Indie, Design, Exclusive, Deep Dive

Get a job: NetherRealm is hiring a Senior Technical Artist  
by Staff [04.13.15]
The house responsible for Mortal Kombat seeks an experienced technical artist to join the team at its Chicago, IL studio and refine/redefine the studio's approach to creating assets for games.
Console/PC, Art, Recruitment