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March 27, 2015
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March 27, 2015
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Sunless Sea sales and funding deep dive: Kickstarter 2
by Gamasutra Community [03.25.15]
"We launched our Kickstarter campaign on 3rd September 2013. The funding goal was £60,000. We received £100,803 (168% of our funding goal) from 4,271 backers."
Console/PC, Indie, Business/Marketing

Leap Motion putting gesture control on your face 2
by Phill Cameron [03.25.15]
Leap Motion is integrating its 3D motion control software and hardware solution into the upcoming OSVR Hacker Dev Kit.
Console/PC, Business/Marketing

Game dev summer camp snags Swedish game industry talent as mentors  
by Alex Wawro [03.25.15]
Jens Bergensten and Avalanche Studios founder Christofer Sundberg are among the six game industry figures who have signed on to mentor participants in the upcoming Stugan game dev accelerator program.
Console/PC, Indie, Business/Marketing

Analytics event collection and storage with Apache Flume NG  
by Gamasutra Community [03.25.15]
"In this post we cover the consumer side of that story focusing on how we process and store analytics events represented in JSON in Amazon’s Simple Queue Service (SQS) using Apache Flume NG."
Social/Online, Smartphone/Tablet, Programming

Let's get real about the financial expectations of 'going indie' 25
by Bryant Francis [03.25.15]
There are many ways to measure the distance between "going indie" and independent sustainability in the world of game development. We talk to a few devs about their very real struggle to survive and thrive.
Indie, Business/Marketing

The Russian mobile market: Insights, forecasts, and tips  
by Gamasutra Community [03.25.15]
How can you take advantage of the Russian mobile market, and what do you need to know about entering it? This comprehensive look offers the facts and figures.
Smartphone/Tablet, Business/Marketing

Blizzard sues a studio that's suing a studio 18
by Christian Nutt [03.24.15]
Will it matter if Heroes Charge rips off Soul Clash if Soul Clash infringes on the World of Warcraft IP?
Smartphone/Tablet, Business/Marketing

Daybreak's H1Z1 is spreading fast, surpassing 1M sold  
by Alex Wawro [03.24.15]
The zombie survival game seems to be doing well for Daybreak, with more than a million copies sold since it launched on Steam's Early Access service in January.
Console/PC, Business/Marketing

Gaming the system: How we actually got more women making games 4
by Gamasutra Community [03.24.15]
"Nobody ever asks how to actually get more women making games, and being happy making games. It's a shame, because that's actually a question I'd have an answer for."
Indie, Business/Marketing

Get a job: Red 5 Studios seeks an Art Director  
by Staff [03.24.15]
Are you an experienced artist looking to take on a lead role? Firefall developer Red 5 Studios is on the hunt for a new art director at the studios' Irvine, CA offices.
Console/PC, Art, Recruitment

Don't Miss: How Sony's Net Yaroze ignited indie console development 6
by John Szczepaniak [03.24.15]
This classic Net Yaroze feature includes interviews with developers who got their start on the system, as well as academics who used it in some of the world's earliest hands-on game dev programs.
Console/PC, Indie, Programming, Design, Production

PSA: Twitch may have been hacked, so change your passwords  
by Alex Wawro [03.24.15]
Heads up, game devs: Twitch thinks hackers may have breached its security, so it has reset all passwords and stream keys while disconnecting its users' YouTube and Twitter integrations.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Improbable nets $20M to keep developing virtual world tech 1
by Alex Wawro [03.24.15]
London-based startup Improbable has raised $20 million from investment firm Andreesen Horowitz to fund its continuing efforts to develop better technology for creating and operating virtual worlds.
Console/PC, Business/Marketing

Supercell doubles its profits in 2014 thanks to F2P earners  
by Alex Wawro [03.24.15]
Finnish mobile game company Supercell claims profits doubled and revenue tripled in 2014 thanks to top F2P earners like Boom Beach and Clash of Clans.
Smartphone/Tablet, Business/Marketing

Turning data into enemies: How we used Google Spreadsheets with Unity 4
by Gamasutra Community [03.24.15]
"We used Google Spreadsheets as our Content Management System (CMS). In this post I'll talk about how we've integrated those spreadsheets into our game development process."
Smartphone/Tablet, Programming, Design

Screen ecologies, 'multi-gaming,' and designing for different kinds of engagement 7
by Gamasutra Community [03.24.15]
"Rather than designing games meant to consume a player’s entire attention, maybe its worth designing games to be slow, tedious or even boring. We think this can be attractive to players."
Console/PC, Smartphone/Tablet, Indie, Design

Standing out at an indie expo... On a budget 6
by Gamasutra Community [03.24.15]
"Top priority at an expo stand is visibility. I've written a blog about expo stands -- specifically our latest one, and these cool little lightboxes we made for it!"
Indie, Business/Marketing

How Dark Souls' multiplayer mechanics are invading other worlds Exclusive 13
by Alex Wawro [03.24.15]
What is it about how Souls games handle player invasions that made them so compelling? We talk to a few developers to explore why the mechanic is so exciting, and how they put their own spin on it.
Console/PC, Social/Online, Design, Exclusive

Blog: The crunch question 30
by Gamasutra Community [03.24.15]
"Does crunching make a game better? Or is it just what it takes to make a game on time? Teams can work just as hard on a failure, or get extension upon extension and still ship a shit game."
Console/PC, Production

Unity creates educational resources, makes engine free to teachers  
by Christian Nutt [03.23.15]
Unity 5 can head to high schools complete with a curricular framework for teaching the engine, and standards aimed at integrating with school curricula.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Student/Education