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December 18, 2014
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December 18, 2014
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Finish your jam games!: A tip from the 2014 Game Career Guide  
by Staff [12.15.14]
In this edition, Frog Fractions developer Jim Crawford offers some advice for indies and student developers: finish your jam games!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Design rant: In-game logic 11
by Gamasutra Community [12.15.14]
When games don't make sense, and how to fix it: "The big problem with keeping your rules consistent is finding out if and where your rules conflict with one-another."
Console/PC, Indie, Design

France gets EU approval to bolster tax breaks for game developers  
by Alex Wawro [12.15.14]
The European Commission has approved the revised terms of France's Video Game Tax Credit legislation, giving the country a green light to make tax breaks more accessible for local game companies.
Console/PC, Business/Marketing

RPG design: Controlling the stream of mana in order to empower the player 15
by Gamasutra Community [12.15.14]
"Can we find a balance? Is there a way to give the player a long series of fights that have a continuity of resources between them, and yet each fight is interesting in and of itself?"
Console/PC, Design

What we use to make our 2D games 6
by Gamasutra Community [12.15.14]
"There are a ton of choices out there. My team and I always found it particularly helpful when other gaming companies revealed the development environment setup they found useful."
Console/PC, Indie, Programming, Art, Audio, Design, Production

GDC debuts childcare services so parents can attend worry-free 2
by Staff [12.15.14]
Game Developers Conference officials are excited to announce a new partnership with leading childcare provider KiddieCorp to offer GDC 2015 attendees access to an on-site children's program.
Serious, Business/Marketing, GDC

Managing your indie team: Communication, conflict, and playtesting 2
by Gamasutra Community [12.15.14]
Katie Chironis tackles several more topics you'll encounter on the road to release when managing an indie team -- including how to smooth over communication, handle conflict, and get a morale boost.
Console/PC, Indie, Production

Betting our $10M-selling game on the future of interactive education 2
by Gamasutra Community [12.15.14]
"High School Story has been a big success: it hit #10 on the iPhone charts, stayed in the Top 150 for a year, and generated over $10 million in sales... and we're adding a fully formed learning feature."
Smartphone/Tablet, Serious, Design, Business/Marketing

Viber is latest messaging app to expand into games  
by Phill Cameron [12.15.14]
Viber, one of the leading voice, video and messaging apps, has expanded out into games with Viber Games. The company has teamed up with Storm8 and Playtika to develop their first titles.
Smartphone/Tablet, Business/Marketing

See how Double Fine animated Broken Age at GDC 2015  
by Staff [12.15.14]
In March, Double Fine lead animator Raymond Crook comes to GDC 2015 to explain how the studio animated its lush, vibrant adventure game Broken Age.
Indie, Art, GDC

Blog: How Peggle Blast employs a most hated F2P tactic 14
by Gamasutra Community [12.15.14]
"Peggle Blast offers the player to buy extra moves instead of giving up when they are about to lose a level. But the presentation of this feature uses a trope I find annoying and disrespectful as a player."
Smartphone/Tablet, Design, Business/Marketing, Mobile Games

Historical equipment - From reality to game 3
by Gamasutra Community [12.15.14]
A modeler takes us from photographs of real-life equipment through modeling, texturing, mapping, and the final in-game result.
Console/PC, Indie, Art

The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Unrealistic expectations for realism in games 25
by Gamasutra Community [12.12.14]
How the pursuit of realism can shut down the player's imagination -- with a look at the evolution of the Silent Hill and Final Fantasy series, among others.
Console/PC, Art, Design

Localization can be hard but fun: Getting Ace Attorney into English 1
by Christian Nutt [12.12.14]
"I think [Ace Attorney] is really interesting because the translator has to step up, otherwise it's just not going to work. It's great to have projects like that. They keep you sane."
Console/PC, Design, Production

Video: Understanding how games influence the way boys behave 2
by Staff [12.12.14]
At GDC 2013, author Rosalind Wiseman teamed up with game industry personality Ashly Burch for a thought-provoking session about the connection between games and social behavior among school-aged boys.
Serious, Business/Marketing, Video, Vault

The latest games trademark controversy: S.T.A.L.K.E.R. vs STALKER 3
by Gamasutra Community [12.12.14]
Attorney Jas Purewal weighs in on trademark issues -- and how a new plan to circumvent the S.T.A.L.K.E.R. trademark by West Games "is going to end in tears."
Console/PC, Business/Marketing

Get a job: Be Shiver's new Art Director  
by Staff [12.12.14]
Miami-based mobile/PC game startup Shiver Entertainment is looking for an experienced artist to head up its art production efforts and manage a team as the studio embarks on its debut title.
Art, Recruitment

How leaderboards entice players, and how to create them 5
by Gamasutra Community [12.12.14]
"Being cognizant of your game's goals and understanding your game's audience and their goals, providing different types of leaderboards can create incredibly strong impulses to play."
Console/PC, Smartphone/Tablet, Indie, Design

TIGA wants games reclassified as 'cultural' items in Europe 1
by Alex Wawro [12.12.14]
Supported by local game developers, UK game industry trade body TIGA has called for European authorities to reclassify video games as 'cultural products' like film or music, rather than as software.
Console/PC, Business/Marketing