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August 27, 2014
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August 27, 2014
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The dominance of 'free' App Store games, as seen in one handy chart 1
by Alex Wawro [08.25.14]
Marketing firm AppLift takes Apple App Store data reported by Pocketgamer and expands it into a handful of graphs that might help mobile developers chart the currents of the modern iOS marketplace.
Smartphone/Tablet, Business/Marketing

Follow your dreams! ... Or maybe, don't 38
by Gamasutra Community [08.25.14]
Defender's Quest dev Lars Doucet: "I am filled with absolute terror whenever I get a message like this in my inbox: 'You inspired me to quit my job to make indie games!'"
Console/PC, Indie, Production, Business/Marketing

Blog: The perfect game character 12
by Gamasutra Community [08.25.14]
"At one point maybe these alpha males and turbo girls were fulfilling a need, but not any more. The players of games today are as diverse as ever and we must represent, not the minority, but the actuality of players."
Console/PC, Art, Design

This Week in Video Game Criticism: From Ageism to the Downfall of Neopets 5
by Mark Filipowich [08.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from the economic downturn of Neopets to ageism in the game industry.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Game feel tips: Speed, gravity, friction 3
by Gamasutra Community [08.25.14]
"If there’s anything in the world that is capable of moving me into instant tears, it's stiff movement in your video game."
Console/PC, Indie, Programming, Design

Where to start when testing your video game 1
by Gamasutra Community [08.25.14]
"It will always be a priority question just which tests you will actually perform, but how do you think of all the tests that you would possibly need in the first place?"
Console/PC, Social/Online, Smartphone/Tablet, Production

PlayStation Network attacked over the weekend 3
by Kris Graft [08.25.14]
Sony confirmed that its PlayStation Network was the subject of a distributed denial of service attack over the weekend.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Why make a game a week?: Learning game development in public Exclusive 6
by Leigh Alexander [08.25.14]
Adriel Wallick has been making a game a week for some 38 weeks, and shares what she's learned in the liberating exercise -- and how a willingness to be vulnerable can help improve one's design practice.
Console/PC, Indie, Programming, Design, Exclusive, GDC Europe

No console for old men: Ageism in the game industry 74
by Gamasutra Community [08.25.14]
"I was struck by irony of having several of my games considered being among the best of their time, and yet no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Business/Marketing, Recruitment

From the Gold Box to a new golden age 15
by Gamasutra Community [08.25.14]
On how the classics pay it forward: "I am taking the elements I think are worthwhile (the gold) from ‘90s era RPGs and bringing it to a modern context."
Console/PC, Indie, Design

RPG balancing wisdom from an Obsidian veteran 3
by Christian Nutt [08.22.14]
How do you tweak an RPG to make it the best experience for players it can be? Obsidian's Josh Sawyer offers a look inside the process.
Console/PC, Design

EA going after bots in FIFA, 'hundreds of thousands' banned 1
by Christian Nutt [08.22.14]
Turns out that a big soccer game is a big draw for virtual currency sales between players -- and a big security problem for EA.
Console/PC, Business/Marketing

Video: Building killer game loops in social games 5
by Staff [08.22.14]
Wooga exec Henric Suuronen speaks at GDC Europe 2011 about what it takes to design an entertaining social game, and why developers should embrace his "smart depth" design principle.
Console/PC, Business/Marketing, Video, Vault

Get a job: Blizzard seeks to hire a QA Analyst 2
by Staff [08.22.14]
Got some chops for technical game analysis? The folks who made Hearthstone are looking for a quality assurance analyst to join the team at Blizzard's Irvine, CA headquarters.
Console/PC, Social/Online, Production

Making Formula 1 accessible with Motorsport Manager Exclusive  
by Mike Rose [08.22.14]
There's a mobile game crashing through the App Store paid charts right now -- and you might be surprised to hear that it's a Formula 1 simulation game.
Smartphone/Tablet, Indie, Design, Exclusive, Video

Sony sets a date to shutter PlayStation Home in Asia 1
by Alex Wawro [08.22.14]
The PlayStation-branded virtual world will be shut down in Asia next year, even as Sony continues to regularly update and support Home in Europe and North America.
Console/PC, Business/Marketing

Don't Miss: How Girls Make Games aims to shake up the industry Exclusive 9
by Leigh Alexander [08.22.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Report: Most U.S. smartphone owners rarely download new apps  
by Alex Wawro [08.22.14]
Mobile developers, take note: A new report suggests most people in the U.S. aren't downloading a lot of new apps and games for their devices, even as their total app usage time rises.
Smartphone/Tablet, Business/Marketing

Reinventing the wheel: Why we made our own engine 6
by Gamasutra Community [08.22.14]
"After some months of development and close to finishing the game, the engine is very modular, allows to be easily extended, and revisiting an old method does not mean opening Pandora’s box thanks to the thorough API design."
Console/PC, Smartphone/Tablet, Indie, Programming

Demand for new consoles drives GameStop earnings growth 1
by Alex Wawro [08.22.14]
The company beat analyst expectations to report significant growth in both sales and profits for its most recent financial quarter, including an upswing in its long-falling sales of new software.
Console/PC, Smartphone/Tablet, Business/Marketing