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May 22, 2013
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May 22, 2013
Using Small Studios As Stepping Stones In Your Career
[
1
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How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
An Object Of Lust
[
1
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Gamasutra Blog Guidelines - Updated and open for discussion
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13
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May 22, 2013
GAME confirms pre-orders
for Xbox One
EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
Microsoft unveils Xbox
One: the ultimate
all-in...
NEW EA SPORTS IGNITE
ENGINE TO POWER EA
SPORTS...
Crytek’s
CryENGINE® 3 Already
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Video: Curating the do-it-yourself revolution
2
by GDC Vault Staff
[05.17.13]
Developers Terry Cavanagh (
Super Hexagon
) and Porpentine (
Howling Dogs
) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC
,
Social/Online
,
Indie
,
Art
,
Design
,
Video
Get a job: Cryptic Studios seeks multiple programmers
 
by Kris Ligman
[05.17.13]
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
Console/PC
,
Social/Online
,
Programming
,
Recruitment
Building a games-as-a-service studio from the ground up
12
by Gamasutra Community
[05.17.13]
Jeremy Blum tells the story of the founding of New World Interactive, developers of
Insurgency
, explaining how his background boosted his effort to build a community-focused studio.
Social/Online
,
Indie
,
Programming
,
Design
,
Business/Marketing
'Coercive' free-to-play, or treating your players like a disease
40
by Gamasutra Community
[05.17.13]
Monetization consultant Ramin Shokrizade explains how many free-to-play games are "coercive" towards players -- and how, inevitably, these business models will stop working.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
The $3 million (per day) man
9
by Christian Nutt
[05.17.13]
Kazuki Morishita, president of GungHo Online, had the original idea for smash mobile hit,
Puzzle & Dragons
, which rakes in a reported $3 million each day. Where does GungHo go from here?
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
Steam Trading Cards: The next-gen of achievements?
13
by Leigh Alexander
[05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Console/PC
,
Social/Online
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
Blog: Don't rip off your community
6
by Gamasutra Community
[05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
The laws behind Nintendo's Let's Play crackdown
100
by Mike Rose
[05.17.13]
As Nintendo begins claiming ad revenue for, and apparently even shutting down, YouTube Let's Play videos showcasing its games, professor of law Greg Lastowka explains the situation from a legal perspective.
Console/PC
,
Business/Marketing
5 tips for first-person face-punching
3
by Mike Rose
[05.17.13]
If there's one studio that knows how to punch people in the face with style and finesse, it's Santiago, Chile-based ACE Team. Here, the team provides tips for designing first-person hand-to-hand combat.
Console/PC
,
Design
,
Exclusive
Valve's wearable computing ace discusses the challenges facing VR
1
by Kris Ligman
[05.16.13]
"VR and AR aren't just a matter of putting a display an inch in front of each eye." Valve's Michael Abrash comments on the perceptual challenges facing wearable hardware like the Oculus Rift.
Console/PC
,
Programming
,
Art
,
Design
Superheroes and zombies couldn't save U.S. game retail in April
2
by Kris Graft
[05.16.13]
Physical retail sales of video games in the U.S. showed a double-digit decline for the month of April, as
Injustice: Gods Among Us
and
Dead Island: Riptide
led sales for the month.
Console/PC
,
Business/Marketing
EA enters MOBA space with
Dawngate
1
by Kris Ligman
[05.16.13]
As MMOs give way to MOBAs, the first title from Waystone Games,
Dawngate
, is set to represent EA's first forays into this sector of the online market.
Console/PC
,
Business/Marketing
Nintendo and EA's 'unprecedented partnership' is looking frosty
31
by Kris Ligman
[05.16.13]
The collaboration between EA and Nintendo does not appear to involve much support for the Wii U at all, as an EA spokesperson announced today the company has no titles in development for the platform.
Console/PC
,
Business/Marketing
GDC Europe 2013's first talks feature
Broken Age
,
Remember Me
 
by GDC Staff
[05.16.13]
GDC Europe 2013
's first set of announced talks include lectures on Dontnod's
Remember Me
, scalability for Double Fine's
Broken Age
, and insight from streaming game video provider Twitch.tv.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
Nintendo cracks down on fan-made videos
23
by Kris Ligman
[05.16.13]
UPDATED
Nintendo has announced it is implementing ads in order to monetize YouTube videos featuring their gameplay content.
Console/PC
,
Business/Marketing
Simplicity and experimentation: Designing a minimalist sim game
3
by Gamasutra Community
[05.16.13]
This design dive into
Nurture
-- an experimental god game -- explores the question of just how minimalistic gameplay can get and still be interesting.
Console/PC
,
Indie
,
Design
Good at heart: In defense of the indie community
15
by Gamasutra Community
[05.16.13]
Last week, developer Kurt Bieg brutally indicted the indie community. But in this post, E McNeill takes a look at his statements and indies' reactions, and talks about the truth behind the scene.
Indie
,
Business/Marketing
A games as art meditation - from 1994
1
by David Sieks
[05.16.13]
The discussion of games as art has been around for decades. From the December 1994 issue of Game Developer magazine, one digital artist contemplates the future of games as an expressive medium.
Console/PC
,
GD Mag
,
Art
,
GD Mag Exclusive
Video: What the consoles vs. PC debate looked like in 2001
 
by GDC Vault Staff
[05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC
,
Social/Online
,
Design
,
Production
,
Business/Marketing
,
Video
What do you do when your career stalls?
25
by Gamasutra Community
[05.16.13]
One developer reaches out to the Gamasutra community to figure out why he can't find work -- and the Gamasutra community reaches back (check the helpful comments.)
Console/PC
,
Social/Online
,
Business/Marketing
1
2
3
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