Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 29, 2014
arrowPress Releases
November 29, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Fight toxic online behavior with insight from Riot at GDC 2015  
by Staff [11.26.14]
Riot's social systems expert Dr. Jeffrey Lin returns to GDC 2015 in March to share data that will help you meet the challenge of designing your games to inhibit toxic online player behavior.
Console/PC, Design, GDC

Unity's new UI system is finally here 1
by Mike Rose [11.26.14]
Unity has released the next version of its video game engine, complete with the brand new Unity User Interface system that the company says is faster and more flexible than the current solution.
Console/PC, Smartphone/Tablet, Business/Marketing

Repeatable success in game production 2
by Gamasutra Community [11.26.14]
"Almost all game developers have less time, less money, less people than they need to complete what they want to achieve. They have to be smart about how the do things."
Console/PC, Smartphone/Tablet, Indie, Production

Blog: A Unity culling mask tip 3
by Gamasutra Community [11.26.14]
"The Unity Camera class has a culling mask such that each camera can be set to only display a subset of the available layers. However, I wanted to be able to change the visible layers during runtime in response to a player's actions."
Console/PC, Smartphone/Tablet, Indie, Programming

A handful of British game studios have passed the tax relief cultural test  
by Mike Rose [11.26.14]
More than 30 British game studios have applied for the new video game tax relief in the UK, while just over a dozen games have received provisional certification to go ahead for the application.
Console/PC, Business/Marketing

Advertising authority investigating YouTubers who don't disclose paid-for videos 2
by Mike Rose [11.26.14]
"There are strict rules that govern television and other advertising and it seems to me that there's a bit of a loophole when it comes to online, videos and YouTube." - Ben Bradshaw, a British Member of Parliament, reacts to poor disclosure from YouTubers.
Console/PC, Business/Marketing

Latest Pokemon pair sells 3 million in opening weekend  
by Mike Rose [11.26.14]
Pokemon Omega Ruby and Alpha Sapphire, the latest Pokemon remakes, sold more than 3 million copies over their launch weekend.
Console/PC, Business/Marketing

Amiibos are here - but what's next for Nintendo's video game-toy business? Exclusive 5
by Christian Nutt [11.26.14]
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- what potential is there, and what pitfalls lie in store for Nintendo?
Console/PC, Business/Marketing, Exclusive

Get a job: Obisidian is looking to hire an Engine Programmer  
by Staff [11.25.14]
Pillars of Eternity developer Obsidian Entertainment is currently recruiting an experienced engine programmer to work in its Irvine, CA studio on analyzing and optimizing existing engine code.
Console/PC, Programming, Recruitment

Learn how to build a game that can playtest itself at GDC 2015 1
by Staff [11.25.14]
Retro City Rampage developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015 he'll show you how to pull it off.
Console/PC, Programming, GDC

Don't Miss: Watch Ron Gilbert's GDC postmortem of Maniac Mansion 6
by Staff [11.25.14]
As Thimbleweed Park hits its Kickstarter goal, watch this loving and detailed look back at the game that started it all: Ron Gilbert and Gary Winnick's Maniac Mansion.
Console/PC, Design, Production

FTC compels Sony to issue refunds over misleading Vita launch ads 3
by Alex Wawro [11.25.14]
SCEA has agreed to a settlement deal with the FTC over charges that it and its advertising partner intentionally misled people with the advertising campaigns for the launch of the PlayStation Vita.
Console/PC, Business/Marketing

Streaming game development on Twitch: Lessons learned 4
by Gamasutra Community [11.25.14]
"I have tried to compile a number of lessons here, from both the perspective of a long time viewer of development videos/streams and that of a new game development streamer."
Console/PC, Indie, Programming, Business/Marketing

Zenonia dev Gamevil snaps up another Korean mobile studio  
by Alex Wawro [11.25.14]
Gamevil continues to execute a proven strategy of buying up South Korean mobile game studios with its recent acquisition of Waplesoft, a company best known for producing social games.
Smartphone/Tablet, Business/Marketing

Sony leans on its PlayStation business as it searches for profitability  
by Mike Rose [11.25.14]
Sony today outlined its plans to swing its business back to profits -- and its PlayStation and video game exploits feature heavily in those plans.
Console/PC, Business/Marketing

Super Smash Bros. is the Wii U's fastest-selling game in the U.S.  
by Mike Rose [11.25.14]
Super Smash Bros. for the Nintendo Wii U sold more than 490,000 copies in its opening U.S. weekend, making it the fastest-selling Wii U title to date.
Console/PC, Business/Marketing

Tips for motivating your indie team: Be human 3
by Gamasutra Community [11.25.14]
"Sometimes, members who leave will have an important perspective on your project. Even if it hurts to hear that criticism, it will make your team stronger in the end."
Console/PC, Smartphone/Tablet, Indie, Serious, Production

This Week in Video Game Criticism: From Advanced Warfare to Ikea Game Design  
by Zolani Stewart [11.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from a second look at Call of Duty: Advanced Warfare to game design notes from the Ikea showroom floor.
Console/PC, Social/Online, Design

F2P Summit returns to GDC with dev-focused talks from experts  
by Staff [11.25.14]
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit at GDC 2015.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Our Kickstarter: Scraping by without a scam, just working with fans 5
by Gamasutra Community [11.25.14]
"Every active player (and many a past player returning) was compelled to pledge. Not because they wanted to support the game, but because the rewards were irresistible for a player."
Console/PC, Indie, Business/Marketing