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August 29, 2015
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August 29, 2015
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Dishonored's Smith: It's not right that 'if you slaughter everybody... you're a hero' 10
by Christian Nutt [08.27.15]
Often discussed is the impact of violent games' on players. Less often discussed is the ultimate strangeness of violent games. In a new interview Harvey Smith tackles the issue.
Console/PC, Design

Report: Rapture would be the UK no. 1, if charts tracked digital 2
by Christian Nutt [08.27.15]
According to a report from MCV, recent digital releases Volume (by Mike Bithell) and The Chinese Room's Everybody's Gone to the Rapture would have hit the UK overall top-10 chart.
Console/PC, Business/Marketing

Epic doles out $75k to UE4 educators via Unreal Dev Grants 2
by Alex Wawro [08.27.15]
Epic is continuing to dole out the $5 million banked in its Unreal Dev Grants program this week, awarding roughly $75,000 in no-strings-attached grants to ten educators and developers who use Unreal Engine 4.
Console/PC, Serious, Business/Marketing

Video: How SteamWorld Dig's devs found success in the 'blue ocean' of 3DS  
by Staff [08.27.15]
At GDC Europe 2015, Sony London (The Getaway, The London Heist) dev John Foster shared some of the studio's big takeaways from trying to create immersive VR experiences for Project Morpheus.
Console/PC, Business/Marketing, Video, Vault

Mobile devs pay nearly double for downloads on Android vs. iOS 5
by Alex Wawro [08.27.15]
The average price mobile developers pay to advertisers for every download of their advertised Android app has more than doubled in the last year, according to mobile marketing firm Fiksu's latest market index.
Smartphone/Tablet, Business/Marketing

A week into a successful Greenlight and Kickstarter one-two punch  
by Gamasutra Community [08.27.15]
"I hate marketing. I hate talking about it, and I hate doing it. I do however like to be helpful to others in the indie developer community, if in some small way I can." Stats and tips on a dual success.
Console/PC, Indie, Business/Marketing

Don't Miss: What Ubisoft learned from making Far Cry 2 15
by Chris Remo [08.27.15]
In this timeless feature, Ubisoft's Patrick Redding reflects on what the Far Cry 2 team learned during its 3-year development cycle, reflects on current industry trends that informed its development.
Console/PC, Design, Production, Business/Marketing

After 5 years away, Far Cry 2 director Clint Hocking rejoins Ubisoft  
by Alex Wawro [08.27.15]
After quitting his post at Amazon Game Studios earlier this summer, Far Cry 2 director Clint Hocking has been welcomed back to Ubisoft as a creative director at Ubisoft Toronto.
Console/PC, Business/Marketing

Games as art, and the time-waster: A look at 'Machinalism' 2
by Gamasutra Community [08.27.15]
"Machinalism is a game movement that triggers a very peculiar state of mind, somewhere between meditation and hypnotism, dead trapped in the moment of play."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Designing a jump in Unity 6
by Gamasutra Community [08.27.15]
"Cloud Critters is all about jumping. We decided early in the development of Cloud Critters that we wanted a jump with variable height and power -- something closer to Super Mario or Metroid."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Konami to close 31 paid apps in Japan, free-to-play titles spared  
by Chris Kerr [08.27.15]
With the industry fixated on Konami's biggest release of the year, the Japanese powerhouse has quietly announced plans to close a total of 31 mobile apps in Japan.
Smartphone/Tablet, Business/Marketing

Blog: Can World War I game Valiant Hearts be a history lesson? 6
by Gamasutra Community [08.27.15]
Could Ubisoft's World War I game Valiant Hearts be used in classrooms? A designer picks apart its suitability as a teaching aid from a variety of perspectives.
Console/PC, Design

Google Analytics in a PC game: A tutorial 2
by Gamasutra Community [08.27.15]
"Using Google Analytics has been quite popular for the web sites and mobile apps lately but this is not the case with the desktop PC software." Want to do it? Read on.
Console/PC, Indie, Programming

How working on gross, violent games can mess with developers Exclusive 16
by Alex Wawro [08.27.15]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio, Exclusive

Shady government dealings alleged to have led to 38 Studios deal  
by Christian Nutt [08.26.15]
A new editorial from a local Rhode Island newspaper cites emerging reports that point to a back-room deal, not up-front negotiating, allowing the game dev to move into the state.
Console/PC, Business/Marketing

Game of War dev nabbed by FBI, charged with stealing trade secrets 2
by Alex Wawro [08.26.15]
While trying to board a plane to China last week, a one-time general manager at Game of War developer Machine Zone was arrested and charged with stealing trade secrets.
Smartphone/Tablet, Business/Marketing

Amazon's new F2P Android marketplace pays devs based on time played 8
by Alex Wawro [08.26.15]
UPDATE New app Amazon Underground works like the extant Amazon shopping app while also including a slew of premium/F2P mobile games and apps that are, in Amazon's parlance, "actually free."
Smartphone/Tablet, Business/Marketing

Don't Miss: How The Witcher taught CD Projekt Red about RPG design 15
by Tom Curtis [08.26.15]
In this classic interview, key staffers from CD Projekt RED reflect upon The Witcher series, noting what went right, wrong, and how the games have affected the studio's plans for the years ahead.
Console/PC, Design, Production

UK regulator compels F2P devs to ease up on pressuring kids to pay 4
by Alex Wawro [08.26.15]
British studios 55 Pixels and Mind Candy are each amending one of their F2P games after the UK's Advertising Standards Authority ruled they "directly pressured children to make purchases."
Social/Online, Smartphone/Tablet, Business/Marketing

UK studio Starship is working on a mobile VR social network app  
by Alex Wawro [08.26.15]
Evolution Studios founder Martin Kenwright's UK startup Starship is planning to develop a cross-platform virtual reality social network called "vTime" and roll it out to Android phones this fall.
Smartphone/Tablet, Business/Marketing