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October 7, 2015
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October 7, 2015
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Unity game engine animation 3
by Gamasutra Community [10.05.15]
"Most 3D animators tend to swear by their preferred tools of the trade. But when it comes to animating for games, an extra player is added to the mix: the game engine."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Video: Watch ten great European indie game talks in under an hour  
by Staff [10.05.15]
Check out the second annual GDC Europe Innovative Games Showcase, a curated exhibition of innovative and experimental games, with 10 microtalks from indie devs about new ways to design games.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Valve is putting Steam hardware in GameStop and other retailers 3
by Alex Wawro [10.05.15]
Valve has cut deals with game retailers EB Games, GAME UK and GameStop to establish dedicated in-store "Steam Sections" later this year for Steam gear like the Steam Controller and Steam Machines.
Console/PC, Business/Marketing

Don't Miss: A biometric study of how horror games affect players 13
by Joel Windels [10.05.15]
Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
Console/PC, Indie, Audio, Design

This Week in Video Game Blogging: Remastering for HD and MOBA Map Analysis 3
by Critical Distance [10.05.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from some practical advice for optimizing games for HD to a map analysis of the 'big three' in MOBAs.
Console/PC, Indie, Design

Crunching the numbers behind the indie game boom 5
by Gamasutra Community [10.05.15]
"Probability of success is not defined by how many other devs there are. It's defined by how good your game is and how well you market it. Most games fail."
Indie, Business/Marketing

Classic Postmortem: Sierra Studios' Gabriel Knight 3 1
by Scott Bilas [10.05.15]
Sierra Studios' adventure game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned debuted 16 years ago today. This detailed postmortem ran in a 2000 issue of Game Developer magazine.
Console/PC, Programming, Design

Oculus CEO confirms company is researching augmented reality  
by Chris Kerr [10.05.15]
During a recent chat with Develop, Oculus CEO Brendan Iribe revealed the company is already researching how it can break into the augmented reality space.
Console/PC, Production, Business/Marketing, VR

Blog: Think twice before becoming a manager 10
by Gamasutra Community [10.05.15]
"Don't become a lead. Don't be the person in charge. Your reasons are probably all wrong. Plus you're probably going to hate it."
Console/PC, Programming, Business/Marketing

Struggling with obscurity as an indie 8
by Gamasutra Community [10.05.15]
"Obscurity is probably our biggest challenge as indies. When we spend all of our time for months or years working on something, we tend to forget that almost nobody knows about us and our game."
Indie, Business/Marketing

thatgamecompany co-founder Kellee Santiago joins Google Play Games  
by Chris Kerr [10.05.15]
Former thatgamecompany president and co-founder Kellee Santiago has joined the Google Play Games team.
Smartphone/Tablet, Indie, Production, Business/Marketing

Attempting to define the RTS genre 13
by Gamasutra Community [10.05.15]
"Playing RTS can strengthen skills like self-analysis, critical thinking, planning and decision making, and reinforce a proactive, positive approach to life and adversity."
Console/PC, Design

What Mr. Robot says about bugs 1
by Gamasutra Community [10.05.15]
“Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that its existence was no accident.”
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Want to write a better game? Try watching some TV 5
by Alex Wawro [10.05.15]
Remedy Entertainment's Sam Lake takes a break from making Quantum Break to talk about how TV offers useful lessons on how to craft characters and plots within the constraints of a video game.
Console/PC, Design

On consoles and patching: A PS4 survey 3
by Gamasutra Community [10.05.15]
"With Tony Hawk's Pro Skater 5 in the news... I present here a sample of my ongoing attempt to map the patching situation on the PS4, from the standpoint of the end user."
Console/PC, Business/Marketing

'What YouTube channels/personalities do you watch to help you make better games?' 16
by Staff [10.02.15]
Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Raptr's video-sharing service expands with ESL, Wargaming deals  
by Alex Wawro [10.02.15]
Raptr's game video clip recording/sharing service has made some inroads into the eSports business by striking strategic partnerships with the ESL and World of Tanks developer Wargaming.
Console/PC, Business/Marketing

Get a job: Deep Silver Volition seeks a Senior System Designer  
by Staff [10.02.15]
Saints Row developer Deep Silver Volition is looking to bring on an experienced game systems designer (think player control, AI behavior, weapons, etc.) to work out of its Champagne, IL studio.
Console/PC, Design, Recruitment

10 lessons from traditional publishing, for indies and digital pubs  
by Gamasutra Community [10.02.15]
"You are not just a developer; you become a business publishing unit – all the risk is with you. We thought it may be helpful to highlight ten things that we believe digital publishers can learn from the boxed sector."
Console/PC, Indie, Business/Marketing

Born from Tearaway, ImGui is a free GUI library for your games  
by Alex Wawro [10.02.15]
There's a chance you might have missed the news that the GUI library Media Molecule used while developing Tearaway is now freely available to game developers on GitHub as ImGui.
Console/PC, Indie, Business/Marketing