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May 5, 2016
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May 5, 2016
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A quick video history of the Dark Souls franchise and Hidetaka Miyazaki's work 1
by Christian Nutt [05.03.16]
One of the most influential and beloved console franchises of the past decade has reached its final installment; this video breaks down the work of creator Hidetaka Miyazaki, who shepherded it.
Console/PC, Design, Video

Get a job: Be a Programmer at Cryptic Studios  
by Staff [05.03.16]
Neverwinter developer Cryptic Studios is looking for programmers of all types and levels to join the team at its Los Gatos, CA studio and work on developing massively multiplayer online games.
Console/PC, Programming, Recruitment

The origins of Fire Emblem, shared in a classic interview with its creator  
by Alex Wawro [05.03.16]
"I call it 'roleplaying simulation.' It’s a new genre," Fire Emblem's Shouzou Kaga said in a recently-translated 1990 chat. "I wanted to create a game where the player could get more emotionally invested."
Console/PC, Design

Riot's path to building a collegiate eSports program  
by Bryant Francis [05.03.16]
We spoke to Riot Games about what developers can learn from their efforts building a collegiate League of Legends tournament.
Console/PC, Business/Marketing

Devs, this is the year you can register your own .games domain  
by Alex Wawro [05.03.16]
Heads up, devs: Domain name service provider Rightside aims to start selling .games domains later this year alongside its extant portfolio of top-level domains like .social and .news.
Social/Online, Business/Marketing

Don't Miss: Harvey Smith and Raphael Colantonio on creating Dishonored 8
by Christian Nutt [05.03.16]
With work on the sequel continuing apace, take a minute to look back at this classic interview with the creative team behind Dishonored and learn about where (and why) the game's design took shape.
Console/PC, Art, Design, Production

Skydance buys studio The Workshop, rebrands it Skydance Interactive  
by Alex Wawro [05.03.16]
Entertainment production company Skydance Media has shelled out an undisclosed sum to acquire The Workshop Entertainment and incorporate it into the newly-formed Skydance Interactive.
Console/PC, Business/Marketing

PICO-8 'fantasy console' to become an actual handheld console -- sort of 2
by Alex Wawro [05.03.16]
Lexaloffle Games' PICO-8 "fantasy console" is going to get a physical, handheld version when it ships pre-installed (with a library of built-in games) on Next Thing's $49 PocketCHIP handheld computer.
Console/PC, Business/Marketing

No, you can't just take someone else's work off the internet to use in your game!  
by Gamasutra Community [05.03.16]
"The internet has made all kinds of content — news articles, music, photographs, and video — easily available for anyone in the world to access. However, that doesn’t mean that it is free to take and use for your own purposes."
Indie, Production, Business/Marketing

Combining different meshes into seamless procedural characters 1
by Gamasutra Community [05.03.16]
"I wanted to have different character parts being randomized for a lot of variation. That is super simple and standard for characters that actually have good geometry to hide the seams (e.g.: clothes), but my creatures needed to be bare naked."
Indie, Programming

The past, present, and future of FMV in games 6
by Gamasutra Community [05.03.16]
From Dragon's Lair to Night Trap, to Her Story: What video in games has been used for and can be used for in the future.
Console/PC, Indie, Design

Naughty Dog on Uncharted 4's new multiplayer philosophy 2
by Chris Kerr [05.03.16]
"The idea of delivering our DLC this way was greatly influenced by the goal of having a unified community."
Console/PC, Business/Marketing

Offworld Trading Company surpasses 100,000 sales 1
by Chris Kerr [05.03.16]
Offworld Trading Company, an economic strategy game created by Civilization IV lead designer, Soren Johnson, has sold over 100,000 copies. 
Console/PC, Business/Marketing

Enlisting IBM's Watson as a voice actor 1
by Gamasutra Community [05.03.16]
"I create a free IBM Bluemix account. They have a dead simple text-to-speech API: make an HTTP request with basic HTTP authentication, get a WAV file back. Now I have a folder of WAV files."
Indie, Programming

Ammo systems and BioShock 3
by Gamasutra Community [05.03.16]
"The more I use it the more comfortable I get with it, and thus the more I use it. This increasing preference-for/reliance-on a single gun poses a couple problems from a game design standpoint."
Console/PC, Design

The pros and cons of procedural generation in Overland 2
by Joel Couture [05.03.16]
"There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel," says dev Adam Saltsman.
Indie, Design, Video

Microsoft moves to boost indie devs with month-long ID@Xbox promo 3
by Christian Nutt [05.02.16]
The company pioneered downloadable independent games on the Xbox 360, and promoting them with the much-missed "Summer of Arcade" -- and now it's back with something new.
Console/PC, Indie, Business/Marketing, Video

The Chinese mobile game market is shifting toward core titles  
by Christian Nutt [05.02.16]
The most popular games are still casual, but a flood of RPGs is crashing into the space, and it's going to change the lay of the land.
Smartphone/Tablet, Business/Marketing

Oculus Rift heads to retail at Best Buy stores  
by Christian Nutt [05.02.16]
The next step in VR adoption? A selected number of Best Buy stores will get Oculus Rift demo units (and units for purchase, too). A larger rollout is planned for later in the year.
VR, Business/Marketing

Nintendo NX hardware will not sell at a loss  
by Christian Nutt [05.02.16]
Straight from the mouth of Nintendo's president: "Next, about how we are looking at cost, we are not thinking of launching the hardware at a loss." What's the big deal? Explanation inside.
Console/PC