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May 18, 2013




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Opinion: Let's retire the word 'gamer' Exclusive 99
by Brandon Sheffield [05.15.13]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

EA enters MOBA space with Dawngate 1
by Kris Ligman [05.16.13]
As MMOs give way to MOBAs, the first title from Waystone Games, Dawngate, is set to represent EA's first forays into this sector of the online market.
Console/PC, Business/Marketing

Nintendo cracks down on fan-made videos 22
by Kris Ligman [05.16.13]
UPDATED Nintendo has announced it is implementing ads in order to monetize YouTube videos featuring their gameplay content.
Console/PC, Business/Marketing

Simplicity and experimentation: Designing a minimalist sim game 3
by Gamasutra Community [05.16.13]
This design dive into Nurture -- an experimental god game -- explores the question of just how minimalistic gameplay can get and still be interesting.
Console/PC, Indie, Design

Good at heart: In defense of the indie community 13
by Gamasutra Community [05.16.13]
Last week, developer Kurt Bieg brutally indicted the indie community. But in this post, E McNeill takes a look at his statements and indies' reactions, and talks about the truth behind the scene.
Indie, Business/Marketing

A games as art meditation - from 1994 GDMag Exclusive 1
by David Sieks [05.16.13]
The discussion of games as art has been around for decades. From the December 1994 issue of Game Developer magazine, one digital artist contemplates the future of games as an expressive medium.
Console/PC, GD Mag, Art, GD Mag Exclusive

Video: What the consoles vs. PC debate looked like in 2001  
by GDC Vault Staff [05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

What do you do when your career stalls? 24
by Gamasutra Community [05.16.13]
One developer reaches out to the Gamasutra community to figure out why he can't find work -- and the Gamasutra community reaches back (check the helpful comments.)
Console/PC, Social/Online, Business/Marketing

How prevalent is game piracy? A new report offers perspective 15
by Mike Rose [05.16.13]
Although there's no denying that piracy is hugely prevalent in video games, a new report has found that it is perhaps not as wide spread as previously reported.
Console/PC, Business/Marketing

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: 2K is hiring an Engine Programmer  
by Kris Ligman [05.16.13]
"2K Games seeks the talents of a seasoned engine programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge hardware."
Console/PC, Programming, Recruitment

The new indie bundle with a Bitcoin obsession 3
by Mike Rose [05.16.13]
A new indie game bundle has launched, with a significant difference to those that have come before it -- it can only be bought using the Bitcoin digital currency.
Console/PC, Indie, Business/Marketing

How Nintendo defeated a patent troll 10
by Gamasutra Community [05.16.13]
Attorney Will Lewis takes a look at Nintendo's recent legal victory over Motiva, and explains how it triumphed, and the effect this will have on game industry patent trolls.
Console/PC, Business/Marketing

Sponsored: The terrain techniques of Just Cause 2 3
by Staff [05.16.13]
You have to throw around a lot of land in an open world game, and in this in-depth technical article, Avalanche Studios co-founder and CTO Linus Blomberg shares his secrets.
Console/PC, Programming

Crytek extends its Warface reach to Japan  
by Mike Rose [05.16.13]
Korean game giant Nexon has signed a deal with Crytek to bring the latter's upcoming free-to-play multiplayer shooter to PC platforms in Japan.
Console/PC, Social/Online, Business/Marketing

Understanding the musical meaning of games GDMag Exclusive  
by David Kanaga [05.16.13]
David Kanaga, the musician behind Dyad and Proteus, explores the connections lying at the heart of video games and music, in this reprint from Game Developer's May issue.
GD Mag, Audio, GD Mag Exclusive

iOS App Store optimization: The basics 3
by Gamasutra Community [05.16.13]
This quick-hit blog post lists the essential things you need to keep in mind for your App Store listing -- making sure that you don't fail to connect with your players at the finish line.
Smartphone/Tablet, Business/Marketing

Average U.S. mobile game spending reaches a new high - report 1
by Mike Rose [05.16.13]
Average U.S. consumer spending on mobile games reached a new high of $12 during April, although the mobile space saw a slight decline in spending for the first time in half a year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Three years on, EA decides Online Pass isn't really its thing 7
by Kris Ligman [05.15.13]
Electronic Arts has elected to part ways with its Online Pass system, introduced in 2010 as a countermeasure against piracy and used game sales, after discovering it didn't, well, work.
Console/PC, Business/Marketing

Get a job: Telltale Games seeks game writers  
by Kris Ligman [05.15.13]
Telltale Games is looking for a Game Writer to join its San Rafael-based team. "Work with game designers in a writers' room to create an effective narrative melded with good game design."
Console/PC, Design, Production, Recruitment