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November 25, 2015
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November 25, 2015
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In-depth: The decision to un-publish Afro Samurai 2 and refund buyers 1
by Kris Graft [11.23.15]
Versus Evil has yanked the game down from the PlayStation Network and Steam, and is completely refunding all customers who purchased the game -- general manager Steve Escalante explains.
Console/PC, Business/Marketing

The Indian mobile game market: The next big thing?  
by Christian Nutt [11.23.15]
SuperData shares a wealth of data about the next big mobile game market -- including the top-performing titles, the cost of user acquisition, and the device split, among other data.
Smartphone/Tablet, Business/Marketing

Massive, 4,000-page Infocom design and biz archive posted online 1
by Christian Nutt [11.23.15]
The Internet Archive now offers 4,000 pages of archives from the storied 1980s game developer of classics like The Hitchhiker's Guide to the Galaxy.
Console/PC, Design, Production, Business/Marketing

Get into the mix of Forza Motorsport 6's audio at GDC 2016  
by Staff [11.23.15]
GDC officials highlight a fresh pair of great GDC 2016 race day talks from Turn 10 Studios & Criterion devs about the tricks to making great racing games.
Console/PC, Audio, Production, GDC

How to make trailers that capture the player's emotional journey 2
by Gamasutra Community [11.23.15]
"I record real players playing the games Iím making trailers for. I capture the sounds they make, and I watch how they react to the games. Itís just normal folk having honest reactions to the game."
Indie, Business/Marketing

Baked soft shadows in Unity 5  
by Gamasutra Community [11.23.15]
"To make your scenes look more believable it's worth considering what soft shadows can do for you... I will demonstrate some comparison cases to better understand how baked soft shadows work and can be set up."
Console/PC, Smartphone/Tablet, Indie, Programming

Forget all the comparisons to cinema--games are more like operas 1
by Katherine Cross [11.23.15]
'Every time I see an opera I cannot help but think of video games, for they too necessarily combine many art forms'
Art, Design

Classic Postmortem: Star Wars Starfighter GDMag Exclusive  
by Chris Corry [11.23.15]
LucasArts' action-heavy space sim was released fourteen years ago. Here's an in-depth postmortem by the developers of the game that first appeared in Game Developer magazine.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

New data highlights gender split for mobile game genres  
by Chris Kerr [11.23.15]
New data picked up by TouchArcade shows that men and women have very different video game habits on mobile.
Smartphone/Tablet, Business/Marketing

An easy trick for making loot drops more engaging 9
by Gamasutra Community [11.23.15]
"Random was too random. It was time to introduce some logic to the loot table. Of course, if every drop is Health exactly when you need it, the game becomes predictable. Thatís not fun either."
Console/PC, Smartphone/Tablet, Indie, Design

Desert Bus for Hope raises over $600,000 for Child's Play  
by Chris Kerr [11.23.15]
Charity gaming marathon Desert Bus for Hope finished over the weekend, and this year the fundraiser brought in $676.883 in donations, taking the lifetime total of money raised since 2007 to $3.11 million.
Console/PC, Business/Marketing

Payday 2 dev apologizes for microtransaction U-turn 7
by Chris Kerr [11.23.15]
After getting on the wrong side of fans by adding microtransactions to Payday 2, despite multiple staffers claiming that would never happen, developer Overkill has issued an apology via its Steam page.
Console/PC, Business/Marketing

Writing a game engine from scratch: Data and cache 3
by Gamasutra Community [11.23.15]
"In order to work with data, we chose a Top-down approach, going from overall Engine Architecture right down into Memory Management. But we still haven't talked about the actual data we will manage. We will do this here."
Console/PC, Indie, Programming

7 great minigames that game developers should study 13
by Bryant Francis [11.23.15]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Console/PC, Indie, Design

How to cross-sell items in your game  
by Gamasutra Community [11.23.15]
"It could be interesting to learn if certain items are consistently purchased together. This data can be used for cross-selling and up selling, for promotions and for identifying customer segments."
Smartphone/Tablet, Business/Marketing

Amy Hennig and Jade Raymond on narrative and game design  
by Christian Nutt [11.20.15]
"The games Iíve enjoyed most, I feel like itís a collaboration between the director and me. ... It doesnít mean we shouldnít author something. It means we should engage the player and collaborate with the player."
Console/PC, Design

The success of free-to-play games is 'selling feelings'  
by Christian Nutt [11.20.15]
What makes Dota 2 and League of Legends so successful? A post by tech blogger Ben Thompson highlights the appeal of free-to-play games, and what makes them stand out to players.
Social/Online, Smartphone/Tablet, Business/Marketing

Jason Rohrer gets solo exhibition at Wellesley College's Davis Museum 1
by Christian Nutt [11.20.15]
In what the college is calling "the first known instance of [an] art museum presenting a solo exhibition to a video game maker," the celebrated independent dev's games will go on show.
Indie, Business/Marketing

The secret of the Dark Souls dev: 'keeping game creation fresh' 1
by Christian Nutt [11.20.15]
There may be no more Dark Souls games after the third, and that's because series lead Hidetaka Miyazaki needs to create new things.
Console/PC, Design, Business/Marketing

Get a job: Toys for Bob is hiring a Tools Engineer  
by Staff [11.20.15]
Activision-owned Toys for Bob is looking for someone (maybe someone like you!) to code and maintain internal software applications used by the Novato, CA-based Skylanders developer.
Console/PC, Programming, Recruitment