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May 25, 2015
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May 25, 2015
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Video: Study Sony's Morpheus Heist demo in action 1
by Alex Wawro [05.21.15]
Sony brought a Morpheus game demo to GDC this year that got a lot of people talking, and now VR-curious developers who missed it can now see how The Heist works in action.
Console/PC, Business/Marketing, Video

Video: Behind the scenes of Guilty Gear Xrd's striking 2D/3D art 1
by Staff [05.21.15]
At GDC 2015, Guilty Gear Xrd artist Junya C. Motomura explains how the team rebuilt a classic 2D fighting game in a full-3D graphical framework, while maintaining all of its old-school 2D charms.
Console/PC, Art, Video, Vault

How to manage a 2D art team  
by Gamasutra Community [05.21.15]
"Here I have some tips to share of how to manage an art team. We do outsourcing work, and I think if your art team is a developer’s internal team, it doesn’t make much difference."
Console/PC, Smartphone/Tablet, Indie, Art

Get a job: Monolith is hiring an experienced Project Manager  
by Staff [05.21.15]
The studio responsible for the award-winning Middle-earth: Shadow of Mordor are looking to hire a senior-level project manager to work alongside the team in Kirkland, Washington.
Console/PC, Production, Recruitment

Don't Miss: How Rockstar almost canned the first Grand Theft Auto 3
by Tristan Donovan [05.21.15]
In this classic 2011 feature, Replay author Tristan Donovan interviews Gary Penn about Penn's experiences at Rockstar (then DMA Designs) and the troubled launch of the first Grand Theft Auto.
Console/PC, Business/Marketing

NES creator signs on to help The Strong chronicle video game history  
by Alex Wawro [05.21.15]
The Strong Museum of Play is teaming up with Japan's Ritsumeikan University and ex-Nintendo hardware guru Masayuki Uemara to better preserve and exhibit the history of the video game industry.
Console/PC, Business/Marketing

Take-Two is taking the BBC to court over Rockstar biopic 4
by Alex Wawro [05.21.15]
The parent company of Rockstar Games says the BBC hasn't consulted Rockstar enough (or indeed, at all) in its production of a made-for-TV drama based on the studio's life story.
Console/PC, Business/Marketing

The 'strange attractor' in video game design 11
by Gamasutra Community [05.21.15]
"Before gameplay, mechanics, monetization, or any other key design consideration, a new video game design needs to consider the most important aspect of all: a good concept."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Come to GDC Europe for tips on soft-launching your next mobile game  
by Staff [05.21.15]
GDC Europe 2015 is months away, and conference organizers are highlighting two can't-miss sessions on the process of soft-launching your iOS game and the trick to coding adaptive clothing systems for open-world games.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC Europe

Other people's money 5
by Gamasutra Community [05.21.15]
"Creative arrogance -- it has to be just like I dream it! -- is fair until you ask someone else for their help. Any multi-person project necessarily involves a shared vision and shared constraints."
Indie, Business/Marketing

Kickstarter, or, every publisher's new greenlight process 23
by Gamasutra Community [05.21.15]
On Bloodstained and the new crowdfunding: "Hey, wait a minute! They don't need Kickstarter money to make this game, they need Kickstarter to prove there's an audience so they can get their real funding!"
Console/PC, Indie, Business/Marketing

Making a VR game ASAP: Galaxy Grapple, a Gear VR jam postmortem  
by Gamasutra Community [05.21.15]
Quick iterations and gameplay experimentation: A look back at the dev process for a VR game developed under tight constraints for a competition.
Console/PC, Smartphone/Tablet, Indie, Design, Production

Game dev Kickstarter in France and Germany, so far 4
by Gamasutra Community [05.21.15]
"On the 13th of May, Kickstarter officially launched in Germany. In just eight days, the service will officially launch in France." Before the official launch, how have game devs from these countries done?
Console/PC, Indie, Business/Marketing

Armor for dummies, and/or game developers 42
by Gamasutra Community [05.21.15]
A crash course in realistic armor design, since "some game character designers, not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Core Labs Game Accelerator looking to mentor and fund indie devs  
by Christian Nutt [05.20.15]
Most accelerators aim at pure app startups or at casual, mobile studios -- but the Core Game Accelerator wants to give you money to make a "core" game.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

How Tim Schafer thinks about games 2
by Christian Nutt [05.20.15]
"Video games are ... a personal perspective on the world that’s consistent within that world. ... Someone really dug deep into their own mind to pull out something personal to say in a game."
Console/PC, Indie, Design

Modo maker The Foundry changes hands, to the tune of $312 million 2
by Christian Nutt [05.20.15]
UK-based creator of popular art tools has a majority investor -- private equity company HgCapital.
Console/PC, Art, Business/Marketing

H1Z1 chief makes cheating players apologize before he'll unban them 2
by Alex Wawro [05.20.15]
The idea, says Daybreak chief John Smedley, is to get a few high-profile, seemingly genuine apologies for cheating circulating to discourage other H1Z1 players using dirty tactics.
Console/PC, Business/Marketing, Video

Get a job: HTC seeks a VR developer evangelist  
by Staff [05.20.15]
HTC, makers of the Vive VR headset in partnership with Valve, are seeking a dev evangelist to "provide the technical knowledge, tools, and resources necessary" for VR game devs.
Console/PC, Programming, Business/Marketing, VR

Q&A: Crafting The Old Blood as a Wolfenstein palate cleanser  
by Alex Wawro [05.20.15]
In conversation with Gamasutra, Machine Games' Tommy Björk hed some light on how the studio weaves compelling narratives into the design of an FPS and why Wolfenstein: The Old Blood became a prequel.
Console/PC, Design