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October 31, 2014
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October 31, 2014
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Don't Miss: Why ethical free-to-play game design matters Exclusive 107
by Greg Costikyan [10.16.14]
"Consider: Would you rather work for a company that has loyal fans eager to play your game, or a company that assumes games are disposable trash, and players, marks to be fleeced?"
Social/Online, Smartphone/Tablet, Design, Exclusive

Apple's latest iPads are minor improvements on last year's models 3
by Alex Wawro [10.16.14]
Apple trotted out a lineup of new devices today, including a slightly-upgraded version of the iPad that is better equipped to run CPU-intensive games.
Smartphone/Tablet, Business/Marketing

Blog: In production, trust is stronger than control 2
by Gamasutra Community [10.16.14]
"Making software is hard. Making games is damn near impossible. The things where we usually make mistakes are not the ones that following a processes will solve."
Console/PC, Social/Online, Smartphone/Tablet, Production

Demand for educational tablet games drives $12M in VC for Osmo maker 1
by Alex Wawro [10.16.14]
Tablet game/toy firm Tangible Play has drummed up major funding on the back of orders for its Osmo kit, suggesting there's demand for devs to make kid-friendly tablet games for use in teaching.
Smartphone/Tablet, Business/Marketing

Google enters the microconsole market with $99 Nexus Player 10
by Alex Wawro [10.16.14]
Back in June, Google debuted Android TV in an effort to push its OS into the living room. Today it revealed the box it'll come in: the Nexus Player, a $99 microconsole with its own separate gamepad.
Console/PC, Business/Marketing

Making better designers 7
by Gamasutra Community [10.16.14]
"How fast you can iterate, and how much trust you have with your team to try new ideas, will dictate almost everything about how good a game designer you become."
Console/PC, Design, Recruitment

'Speak up against the harassment of women' 284
by Kris Graft [10.16.14]
Feminist game critic Anita Sarkeesian, in a front page article in The New York Times, insisted that those in the video game industry publicly denounce harassment of women in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity and Google address dev concerns in GDC Next sponsored talks 2
by Staff [10.16.14]
With weeks to go until GDC Next 2014 featuring ADC takes place in L.A., here are a few of the most useful sponsored sessions from major companies that developers should check out.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Things every game trailer should do 33
by Gamasutra Community [10.16.14]
"It is my hope that this article will help indie developers understand what impression their trailers are leaving on viewers and how to make them better."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Luck-based monetization in free-to-play mobile games 3
by Gamasutra Community [10.16.14]
"The first two things you want to think about are: What kind of rewards should be available? And what are the chances to get these?"
Social/Online, Smartphone/Tablet, Design

Alien: Isolation and the evolution of horror simulators 38
by Gamasutra Community [10.16.14]
Amnesia's Thomas Grip tackles the latest Alien game: "I think that horror simulation is the sort of design we want to strive for when making horror games."
Console/PC, Design

Amid GamerGate controversy, ESA speaks out against harassment in game industry 31
by Christian Nutt [10.15.14]
The American trade organization for the game industry -- whose major members include companies such as EA, Epic Games, and Sony -- has spoken out against online harassment campaigns.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Chinese deal for Warframe dev goes forward  
by Christian Nutt [10.15.14]
Digital Extremes entered into an agreement with Sumpo Food Holdings in June -- and, today, that deal came closer to going through, with Perfect World getting Warframe console rights out of it.
Console/PC, Business/Marketing

Zynga sheds another exec: Barry Cottle exits the building  
by Christian Nutt [10.15.14]
A huge amount of housecleaning has seen major changes in management at the embattled social games company's exec layer -- and another of its big names is now gone.
Social/Online, Smartphone/Tablet, Business/Marketing

Microsoft offering free Assassin's Creed in Xbox One bundle 1
by Christian Nutt [10.15.14]
What happens when something works? Do it twice. Microsoft announces a new pack-in plan on the back of a likely Madden-driven console sales success.
Console/PC, Business/Marketing

More layoffs strike Lord of the Rings Online studio Turbine 6
by Alex Wawro [10.15.14]
Update Another round of layoffs seems to have swept through The Lord of the Rings Online developer Turbine, which already suffered staff cutbacks earlier in the year.
Social/Online, Business/Marketing

Get a job: Nuclear Division is hiring an Art Director  
by Staff [10.15.14]
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for someone to lead the art department at its Sherman Oaks studio.
Smartphone/Tablet, Art, Production, Recruitment

Video: Turning your jam game into a polished release  
by Staff [10.15.14]
Indie developers Mattia Traverso and Alan Zucconi got a friend to make a game during their talk at GDC Europe 2014 about how you can go about turning game jam games into releasable titles.
Indie, Production, Video, Vault

Don't Miss: Design wisdom from the man behind Super Mario 3D Land Exclusive 9
by Christian Nutt [10.15.14]
Super Mario 3D Land director Koichi Hayashida reveals how he abandoned much of the series' post-1996 legacy by developing the game as though it were the first 3D Mario title ever made.
Console/PC, Design, Production, Exclusive

400,000 views later, Tobias dev lauds the supportive game industry 4
by Mike Rose [10.15.14]
Earlier this year, a game called Tobias and the Dark Sceptres turned hundreds of thousands of heads, as a relatively unknown developer offered up the game he had been working on for the last 13 years.
Console/PC, Indie, Business/Marketing, Video