Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
October 5, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Taking a look at China's copycat games 8
by Gamasutra Community [09.18.15]
"Last year, my younger sister sent me a QQ message, inviting me to play the iOS version Pokemon. I was shocked, for by then no Nintendo title was announced on iOS."
Smartphone/Tablet, Business/Marketing

Blog: We've been doing it the wrong way 10
by Gamasutra Community [09.18.15]
"I havenít got a clue. No project lead does. We make it up as we go. We all know this to be true. This leads to poor planning, poor scheduling, crunch times, wasted money, and onward."
Console/PC, Design

Music for user-created levels in LittleBigPlanet  
by Gamasutra Community [09.18.15]
"Every piece of music in a LittleBigPlanet game is also a collectible prize that players can obtain and then use in levels that they build themselves using the gameís creation tools."
Console/PC, Audio

Don't Miss: Can joy be more 'adult' than violence? 29
by Leigh Alexander [09.18.15]
In this classic 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
Console/PC, Indie, Programming, Art, Design

After 7 years as Honeyslug, the Hohokum devs are splitting up  
by Alex Wawro [09.18.15]
After seven years working together the founders of UK indie studio Honeyslug are splitting up and going their separate ways, though Honeyslug will remain open to distribute its catalog of games.
Indie, Business/Marketing

How to pitch your game 3
by Gamasutra Community [09.18.15]
"Youíre in an elevator. Iím standing there in a stupid orange hat. We have 6 seconds before the floor is hit. I ask you about what game youíre working on. Practice that reply."
Indie, Business/Marketing

What makes an indie hit? How to choose the right design 53
by Gamasutra Community [09.18.15]
NecroDancer's Ryan Clark: "In this industry it's difficult to go far without learning from others. But from whom should we learn? I think it is wisest to study developers who have been repeatedly successful."
Indie, Design, Business/Marketing

NCAA tells EA to remove 13 players from FIFA 16 3
by Chris Kerr [09.18.15]
13 women's national team players have been removed from FIFA 16 after the NCAA told EA that the athletes would be risking their eligibility for college selection if they remained in the game.
Console/PC, Business/Marketing

Report: PlayStation VR will cost as much as a new console 2
by Chris Kerr [09.18.15]
The PlayStation VR headset - which, until this week, was known as Project Morpheus - will retail for the same price as a new console when it hits shelves in the first half of 2016.
Console/PC, Business/Marketing, VR

3 steps to improve your game's graphics 6
by Gamasutra Community [09.18.15]
"Resonant visuals are more than just detailed graphics. They have to be both beautiful and meaningful. In practice, your gameís aesthetics encompass both the principles of design and your overall art style."
Indie, Art, Production

How we did a panoramic photo-shoot for a VR experience 1
by Gamasutra Community [09.18.15]
"This is a (rather technical) postmortem about our VR experience Sherlock Holmes - The Wagner Ritual which was made during the Gear VR Jam 2015 and is now out on the Gear VR store."
Smartphone/Tablet, Indie, Production, VR

The world design of Assassin's Creed: Syndicate  
by Chris Kerr [09.18.15]
Assassin's Creed: Syndicate's world director Jonathan Dumont opens up about the challenges of recreating some of history's most iconic landscapes.
Console/PC, Design, Production

From scratch to PAX in 4 months: Building The Rust Belt 7
by Gamasutra Community [09.18.15]
How do you make a game look good with just a handful of months of work? The team behind The Rust Belt had six months of funding, and a goal to showcase at PAX: Here's what they had to prioritize.
Console/PC, Indie, Production, Business/Marketing

What Miyamoto wants from game developers  
by Christian Nutt [09.17.15]
"You need to know what people find fun and interesting in life generally. And to do that, youíve got to try a lot of things yourself."
Console/PC, Business/Marketing

The role of randomness 7
by Gamasutra Community [09.17.15]
"Just don't make the mistake so many new designers make, which is trying to kill randomness just for the sake of killing it. Understand your tools. Learn what their strengths are."
Console/PC, Smartphone/Tablet, Indie, Design

Get a job: Be a Game Engineer at Nuclear Division  
by Staff [09.17.15]
The new mobile game startup (funded in part by Respawn co-founder Vince Zampella) is hiring an experienced coder with Unity experience to serve as a game engineer at its headquarters in Los Angeles.
Smartphone/Tablet, Programming, Recruitment

Report: eSports revenues on track to be $278M this year, $765M by 2018  
by Alex Wawro [09.17.15]
Revenue generated by eSports games, events and advertising is growing faster than expected, reports market research firm Newzoo, and is now estimated to reach $765 million globally by 2018.
Console/PC, Social/Online, Business/Marketing

Swordfighting in games 24
by Gamasutra Community [09.17.15]
"Games have always done a great job of satisfying the gun-wielding hero fantasy, they've always fallen short in the domain of melee combat."
Console/PC, Design

Don't Miss: Why can't music software be a game? Enter Panoramical 5
by Mike Rose [09.17.15]
David Kanaga, the composer behind games like Proteus, DYAD, and the recently-released Panoramical, speaks in 2014 about how some of his favorite games aren't games at all.
Indie, Design

With Kimishima at the helm, Nintendo aims to cultivate young talent  
by Alex Wawro [09.17.15]
Longtime company man Tatsumi Kimishima was not the first choice to succeed the late Satoru Iwata as president of Nintendo, according to a Nikkei report published in English this week.
Console/PC, Business/Marketing