Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2014
arrowPress Releases
November 25, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Get a job: Harmonix is hiring a Visual FX Artist  
by Staff [11.10.14]
The folks behind Fantasia: Music Evolved and A City Sleeps need an experienced visual effects artist to join the team in Harmonix's Cambridge, MA studio.
Console/PC, Art, Recruitment

Don't Miss: The secrets of promotion for indies 36
by Erik Sebellin-Ross [11.10.14]
Independent marketing consultant Erik Sebellin-Ross specializes in the game industry, and in this classic guide he offers practical advice for promoting your indie game.
Indie, Business/Marketing

Indie incubator Execution Labs nets $5.3M to fund more developers  
by Alex Wawro [11.10.14]
Montreal-based indie incubator Execution Labs has raised an additional $6 million Canadian ($5.3 million USD) to fund the expansion of both its staff and its services to game makers worldwide.
Indie, Business/Marketing

For art vendors: When your client is unsatisfied  
by Gamasutra Community [11.10.14]
Tips and tricks for working with clients on producing art: Versioning art, listening to feedback, and making sure that the team is being properly managed.
Console/PC, Smartphone/Tablet, Art

Sony, Microsoft and Nintendo rally behind new game awards show 12
by Alex Wawro [11.10.14]
Geoff Keighley is planning to produce The Game Awards, a new industry event that will see its debut broadcast live from Las Vegas this December with support from Sony, Microsoft, Nintendo and more.
Console/PC, Social/Online, Indie, Business/Marketing

Using Scrum to design player emotions 4
by Gamasutra Community [11.10.14]
"You can reuse your Scrum skills in different guises throughout the entire brainstorming and design process. Donít limit yourself to using Scrum in development. Use it wherever you find it usable."
Indie, Design

Setting realistic deadlines 13
by Gamasutra Community [11.10.14]
"The backlog's been growing faster than I have been completing them. So the software is telling the truth: Based on your past performance, you will never finish this project."
Console/PC, Indie, Production

A guide to writing a great App Store description 1
by Gamasutra Community [11.10.14]
"A great app description will close the sale and trigger that all important download," writes Simon Hill. But how do you do it? This blog post serves as a guide.
Smartphone/Tablet, Business/Marketing, Mobile Games

Creating valuable information with testing 1
by Gamasutra Community [11.10.14]
"Only create information artifacts when the value of the artifacts is higher than the cost of creating them. Always strive to create information artifacts that are as cost efficient as possible."
Console/PC, Smartphone/Tablet, Production

How you can use Skype for playtesting 2
by Gamasutra Community [11.10.14]
"Seeing the person play will offer clearer feedback on where people get stuck, how they get stuck, what they don't understand and how do they do not understand it."
Console/PC, Indie, Production

Nintendo's indie program: The big new interview Exclusive 16
by Christian Nutt [11.10.14]
What is Nintendo doing for indies? What does it want to see on its platforms? This comprehensive interview spells out where the company is as regards independent developers in 2014.
Console/PC, Indie, Business/Marketing, Exclusive

Direct2Drive is back under new owner: GameFly Digital is no more 3
by Christian Nutt [11.07.14]
In 2011, game rental site GameFly acquired the popular download service; now, AtGames has acquired the property and preparing to reintroduce the Direct2Drive brand.
Console/PC, Indie, Business/Marketing

High-end graphics on iPad? DICE experiments with Metal and Battlefield 14
by Christian Nutt [11.07.14]
DICE has been experimenting with high-end graphics tech on Apple's tablets, and credits its new Metal tech, which debuted with iOS 8, for letting the studio use high-powered Frostbite engine in iOS.
Smartphone/Tablet, Programming

Video: Curating culture through a new wave of video game events  
by Staff [11.07.14]
Bars, libraries, festivals -- these aren't typically places you'll find video games, but Wild Rumpus organizer Marie Foulston believes they should be; she explains why in this GDC 2014 panel session.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Get a job: Be a Programmer for The Workshop  
by Staff [11.07.14]
Generalist game dev programmers, take note: The Workshop is looking for multiple coders of varying experience levels to join its Marina Del Rey, CA studio and work on console titles.
Console/PC, Programming, Recruitment

To the Moon creator on his wordless follow-up A Bird Story Exclusive 2
by Mike Rose [11.07.14]
To the Moon creator Kan Gao has launched a follow-up -- and while To the Moon was rather wordy, A Bird Story doesn't feature a single line of dialogue.
Console/PC, Indie, Design, Exclusive

Blizzard's first new IP in over a decade is an FPS: Overwatch 5
by Alex Wawro [11.07.14]
Blizzard today revealed Overwatch, a multiplayer team-based shooter built atop the remnants of the company's cancelled Titan MMORPG.
Console/PC, Business/Marketing

Don't Miss: A postmortem look at how Blizzard built Diablo II 3
by Erich Schaefer [11.07.14]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Halo 4 scribe among veteran talent making the next Mass Effect 3
by Alex Wawro [11.07.14]
n a bid to give its devs more face time, BioWare introduced some of the leads overseeing development of the company's next Mass Effect title -- including Halo 4 lead writer Chris Schlerf.
Console/PC, Business/Marketing

How Supercell uses YouTube to engage players 4
by Gamasutra Community [11.07.14]
"Supercellís Clash of Clans extremely fun 3D animated videos have amassed a huge following. Each video had at least a few million views. Thatís in the same league as YouTube stars."
Smartphone/Tablet, Business/Marketing