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January 28, 2015
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January 28, 2015
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Retired NFL players' lawsuit against EA moves forward  
by Christian Nutt [01.06.15]
In 2010, a group of retired NFL players sued EA over use of their likenesses in Madden NFL. A panel of judges reviewed the case and today ruled that it can move forward -- after EA tried to have it thrown out.
Console/PC, Business/Marketing

Riot rewards League of Legends players for not being jerks 10
by Christian Nutt [01.06.15]
If you're looking for new ways to reward positive players in your community, Riot has added a new strategy to its playbook.
Console/PC, Social/Online, Business/Marketing

No Steam Dev Days this year, says Valve -- look to GDC instead  
by Alex Wawro [01.06.15]
Why haven't we heard anything about Valve's plans for this year's Steam developer conference? Because, according to a Valve representative, the company doesn't see a reason to host one.
Console/PC, Business/Marketing

Get a job: Nix Hydra needs an Art Director  
by Staff [01.06.15]
The LA-based game startup responsible for Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in the studio.
Smartphone/Tablet, Art, Recruitment

Don't Miss: Dirty Game Developer Coding Tricks 60
by Brandon Sheffield [01.06.15]
When the schedule is shot and a game needs to ship, programmers may use dirty coding tricks to get the game done. Read nine examples of just that in this classic 2009 Game Developer Magazine article.
Console/PC, Indie, Programming

Robot snags Borderlands 2 creative director Paul Hellquist  
by Christian Nutt [01.06.15]
The Borderlands 2 creative director and BioShock lead designer jumps over to the Dallas-area studio to work on Orcs Must Die! Unchained.
Console/PC, Design, Business/Marketing

Razer debuts open-source VR platform, headset and game dev kit 1
by Alex Wawro [01.06.15]
Razer unveiled a new VR headset at the Consumer Electronics Show in Las Vegas today as part of an industry-spanning initiative to create an open-source virtual reality game development platform: OSVR.
Console/PC, Video

A universal truth of game design: You must create a mental model 7
by Gamasutra Community [01.06.15]
Lessons from Halo: "In my process, I make a mental model of how I think the system should work. It gives me a place to start figuring out what numbers to change, and in what ways I need to change them."
Console/PC, Design

Report: Growth of mobile game usage slowed significantly in 2014  
by Alex Wawro [01.06.15]
Mobile game usage by smartphone and tablet owners isn't growing as quickly as the rest of the mobile app market, but it's still showing signs of steady growth year-over-year as the category matures.
Smartphone/Tablet, Business/Marketing

8 game production tips: What we learned the hard way 6
by Gamasutra Community [01.06.15]
Eight game production tips learned "the hard way" -- with topics ranging from localization to community events and project planning.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

UX insights: CSR Racing 4
by Gamasutra Community [01.06.15]
An experienced UX/UI developer takes a look at how the hugely successful mobile racing game draws in players with their UX -- particularly as regards monetization design.
Smartphone/Tablet, Art, Design, Business/Marketing

Written on your eyeballs: Game narrative in VR at GDC 2015  
by Staff [01.06.15]
As VR game design grows ever more popular it's critical that cutscenes die, leaving gameplay as developers' primary storytelling tool. Narrative designer Rob Morgan investigates at GDC 2015.
Console/PC, Design, GDC

Riot creating its own 'direct network' for League of Legends traffic 6
by Phill Cameron [01.06.15]
UPDATE League of Legends creator Riot Games has announced development of its own "direct network" in the US and Canada, working with ISPs to reduce ping and packet loss for players.
Console/PC, Production, Business/Marketing

Blog: My top three (overlooked) games of 2014 3
by Gamasutra Community [01.06.15]
One dev's list: "It would be easy to list high profile games I loved this year... but rather I'd like to list some alpha, beta or early-access games that I've been having or had a blast with to date."
Console/PC, Indie, Business/Marketing

A primer on repeatable random numbers in video games 6
by Gamasutra Community [01.06.15]
"If you're creating anything procedural, you're guaranteed to come in need of random numbers. And if you want to be able to produce the same result more than once, you'll need the numbers to be repeatable."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

PlayStation 4 crosses 18.5 million units sold globally 3
by Christian Nutt [01.05.15]
The company now has 10.9 million PlayStation Plus subscribers -- and sold 4.1 million PlayStation 4 consoles across the globe in its holiday sales period.
Console/PC, Business/Marketing

Monument Valley: Only 5 percent of Android installs were paid 9
by Christian Nutt [01.05.15]
While developer Ustwo says that a small number of those free installs are legitimate, it seems that piracy continues to be a major problem for premium games on Google's platform.
Smartphone/Tablet, Business/Marketing

Video: Exploring the Japanese indie game dev scene 1
by Staff [01.05.15]
Speaking at GDC 2014, BitSummit director James Mielke talks about how Japanese indies are changing the status quo of Japanese game development despite rarely being acknowledged by mainstream media.
Indie, Business/Marketing, Video, Vault

Get a job: Be a Gameplay Engineer for Oculus VR  
by Staff [01.05.15]
VR-curious developers, take note: Oculus VR is looking for an experienced engineer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
Console/PC, Programming, Recruitment

Don't Miss: A design deep dive into Wolfenstein's ammo system 18
by Jerk Gustafsson [01.05.15]
MachineGames' Jerk Gustafsson writes about a very specific game design decision in Wolfenstein: The New Order in the first of Gamasutra's ongoing series of Game Design Deep Dives.
Console/PC, Design