Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 5, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Starting up a studio in Finland: What you need to know  
by Gamasutra Community [06.16.15]
Finnish dev shares experiences: "Now, the decision has been made to start the company and applying for the public funding looms somewhere in the very distant future. What should one do? Answer: Seek help."
Smartphone/Tablet, Indie, Business/Marketing

Forget hardware or services -- this E3, Sony's all about games 2
by Christian Nutt [06.15.15]
Sony is trying to swagger its way through E3 2015, confident in its partnerships with AAA and indies alike, confident in its own titles, and confident in fan demand for games debuted on its stage.
Console/PC, Business/Marketing, E3

Yu Suzuki takes to Kickstarter to fund development of Shenmue 3 13
by Alex Wawro [06.15.15]
Unexpectedly, Yu Suzuki briefly took the stage during Sony's E3 press conference this evening to announce that he's launching a Kickstarter campaign to help fund development of Shenmue 3.
Console/PC, Business/Marketing

Sony trots out The Last Guardian at E3, promises to release it in 2016 1
by Alex Wawro [06.15.15]
It's true -- Sony opened its E3 press conference this evening with footage and a release date for Team Ico and Sony Japan's The Last Guardian, which is believed to have been in development since 2007.
Console/PC, Design, E3

Ubisoft's new swordfighting game is a lesson in persistent pitching Exclusive 3
by Kris Graft [06.15.15]
For Ubisoft Montreal creative director Jason VandenBerghe, getting For Honor greenlit wasn’t a forgone conclusion. In fact, it was a concept more than 10 years (and multiple rejections) in the making.
Console/PC, Design, Production, Business/Marketing, Exclusive, Video, E3

One Pincus-founded company absorbs another, as Zynga buys Superlabs  
by Alex Wawro [06.15.15]
Superlabs, the startup incubator launched by Mark Pincus last year after he stepped down as Zynga's CEO, has now been acquired by Zynga just months after Pincus got his old job back.
Console/PC, Business/Marketing

Don't Miss: The challenges BioWare faced designing Mass Effect 3 16
by Kris Graft [06.15.15]
In this classic 2012 feature, Casey Hudson -- then the creative chief of Mass Effect -- talks to Gamasutra about how BioWare tackled the challenges of designing the end of their sci-fi trilogy.
Console/PC, Design, Production

Get a job: Be an FX Artist at Boss Key Productions  
by Staff [06.15.15]
Handy with Photoshop and 3ds Max? Cliff Bleszinski and Arjan Brussee's new studio is looking for someone like you to work on its upcoming sci-fi shooter at Boss Key's Raleigh, NC offices.
Console/PC, Art, Recruitment, GDC Online

Open Gaming Alliance expands to cater to indies and new tech  
by Alex Wawro [06.15.15]
The Open Gaming Alliance is making a show of expanding to offer new, cheaper levels of membership for indies and new special interest groups focused on dev software, game streaming and VR/AR tech.
Console/PC, Business/Marketing, E3

Valve sees Steam surpass 10 million concurrent users  
by Alex Wawro [06.15.15]
12 years after its debut, Valve's Steam platform surpassed 10 million concurrent users yesterday amidst the opening salvo of its annual Steam Summer Sale.
Console/PC, Business/Marketing

Starbreeze is staffing up and launching its own VR headset: StarVR 2
by Alex Wawro [06.15.15]
The parent company of Payday 2 developer Starbreeze Studios, is making moves that will see it gain new staff, new IP, and a new virtual reality headset prototype known as Project StarVR.
Console/PC, Business/Marketing, Video, E3

This Week in Video Game Criticism: From Sunset to salt  
by Kris Ligman [06.15.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from fighting game community slang to a look under the hood of Tale of Tales' Sunset.
Console/PC, Social/Online, Indie, Programming, Design

Cocos-2dx comes to Windows 10 with Microsoft's help  
by Alex Wawro [06.15.15]
Devs using Chukong's cross-platform open-source Cocos-2dx game engine can now build games for Windows 10 and, by extension, the promised Universal Windows Platform that will span Microsoft devices.
Indie, Business/Marketing, E3

Designing a 'twist' into your gameplay mechanics  
by Gamasutra Community [06.15.15]
"Essentially what we mean by a gameplay 'twist' is something you can do with a pre-existing mechanic that you'd never thought of until someone puts you in a situation that requires it."
Console/PC, Design

Microsoft leans on 'core' games and the promise of HoloLens at E3 Exclusive  
by Christian Nutt [06.15.15]
Microsoft came out swinging today at its annual E3 press conference with a core gamer-focused slate of newly announced and already known games.
Console/PC, Business/Marketing, Exclusive, E3

Microsoft apes Early Access with new 'Xbox Game Preview' program  
by Alex Wawro [06.15.15]
Microsoft has announced a new "Xbox Game Preview" program that's roughly akin to Steam's Early Access service, but with the added promise of a free demo for every title on offer.
Console/PC, Business/Marketing, E3

Microsoft rolls out Xbox 360 backwards compatibility to Xbox One 4
by Alex Wawro [06.15.15]
Early in Microsoft's E3 press conference today, Xbox's Mike Ybarra took the stage to promise that the company's Xbox One console would be updated to natively support a selection of Xbox 360 games.
Console/PC, Business/Marketing, E3

Follow Gamasutra's E3 coverage all week!  
by Staff [06.15.15]
E3 week is underway! Follow Gamasutra's coverage of breaking news and developer-focused interviews on our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Watch Microsoft's E3 conference right here at 9:30 AM Pacific  
by Phill Cameron [06.15.15]
Microsoft's Xbox E3 conference will begin today at 9:30 AM Pacific, and if you aren't in attendance you can livestream the event right here from the comfort of your browser.
Console/PC, Business/Marketing, Video, E3

A peek into Sunset's game logic 4
by Gamasutra Community [06.15.15]
Tale of Tales on visual programming tools, with example: "Code looks infinitely boring and is hard to read but PlayMaker's Finite State Machines make programming clear and fun."
Console/PC, Indie, Programming, Design