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July 23, 2014
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July 23, 2014
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Get a job: Blizzard seeks a User Interface Designer  
by Staff [07.08.14]
Blizzard is looking to bring on an experienced UI designer to work on Starcraft II and the upcoming Heroes of the Storm MOBA from the company's Irvine, CA headquarters.
Console/PC, Social/Online, Recruitment

Don't Miss: The Chinese Room's melancholy and refreshing Rapture Exclusive 7
by Leigh Alexander [07.08.14]
Leigh Alexander visits The Chinese Room to see Everybody's Gone to the Rapture -- a uniquel melancholy and distinctly English apocalypse, created by a team with a refreshing attitude to sustainability.
Console/PC, Indie, Design, Exclusive

GameStop wants to participate in your game's development 8
by Alex Wawro [07.08.14]
As sales of new software sink, the retail chain seeks to expand its partnerships with developers in order to secure larger swathes of gameplay it can brand as "exclusive" to its customers.
Console/PC, Social/Online, Business/Marketing

The 'Playtime Principle': Mining 5 billion hours of play on Steam 9
by Gamasutra Community [07.08.14]
Data scientists recently harvested data from 6 million public player profiles on Steam, collecting information about which games people owned, played, and how much time was spent playing the different games.
Console/PC, Business/Marketing

The creators of Borderlands are making a MOBA-inspired FPS  
by Alex Wawro [07.08.14]
Gearbox Software has taken the wraps off its next major project: Battleborn, a first-person shooter with MOBA-like design that -- unlike the next Borderlands game -- is coming to PS4 and Xbox One.
Console/PC, Design, Production

Cliff Bleszinski teaming up with Nexon to build a F2P PC shooter 3
by Alex Wawro [07.08.14]
Industry veteran Cliff Bleszinski has launched his new studio, Boss Key Productions, and announced its first project in partnership with Nexon: a free-to-play PC shooter currently known as Blue Streak.
Console/PC, Social/Online, Production, Business/Marketing

Blog: Unknown answers 2
by Gamasutra Community [07.08.14]
Sometimes games are the most fun when the game designer doesn't pretend to have all the answers, and instead lets players figure it all out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

For ID@Xbox, Twitter feedback plays crucial role in shaping strategy  
by Mike Rose [07.08.14]
"I think the rise of Twitter has been the greatest thing for developers. It puts us in a spotlight, and that's a great place for us to be." - ID@Xbox director Chris Charla.
Console/PC, Business/Marketing

How self-publishing on PlayStation has evolved in the last year 9
by Mike Rose [07.08.14]
Today at Develop Conference, Sony's Agostino Simonetta explained how the self-publishing process on PlayStation has evolved in the last 12 months.
Console/PC, Business/Marketing

The dos and don'ts of designing VR games 6
by Mike Rose [07.08.14]
nDreams' Patrick O'Luanaigh discusses the many dos and don'ts of VR game design that his company has discovered through its experiments with the Oculus Rift and Sony's Morpheus.
Console/PC, Programming, Audio, Design

Developing for procedural dynamism in Unity  
by Gamasutra Community [07.08.14]
The development process for starting a fully dynamic voxel-based toybox tank game in Unity, and all of the technical challenges that have arisen so far.
Smartphone/Tablet, Indie, Programming, Design

The psychology of harnessing 'Group Flow' in online games  
by Mike Rose [07.08.14]
When Dr. Linda Kaye decided to explore the psychology of video games as part of her research, she was surprised by just how much of the research surrounding games was focused on violence.
Console/PC, Business/Marketing

GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up 1
by GDC Staff [07.08.14]
Organizers of GDC Europe 2014 have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Blog: My thoughts on the Nintendo shareholder Q&A 5
by Gamasutra Community [07.08.14]
Gamasutra's Christian Nutt takes a look at some of the key highlights of the recent, revealing Nintendo shareholders meeting.
Console/PC, Business/Marketing

There is nothing to 'do' in OReilly's Mountain - and that's a good thing Exclusive 39
by Leigh Alexander [07.08.14]
Artist David OReilly's Mountain feels like a rebellion against everything that's been bothering me.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

Defendants file to stop first settlement in 38 Studios case 1
by Alex Wawro [07.07.14]
Two defendants in the 38 Studios lawsuit have objected to the first settlement in the case on the grounds that the state law which permits it is unconstitutional and unfair.
Console/PC, Business/Marketing

Video: Diverse voices sharing countless ideas in GDC 2012 Microtalks 1
by Staff [07.07.14]
Industry veterans like Amy Hennig, Cliff Bleszinski, and Richard Lemarchand give great, rapid-fire presentations on the theme of "Playing for Time" during the Microtalks session at GDC 2012.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Volition is hiring a Senior Audio Designer  
by Staff [07.07.14]
Audio experts, take note: Deep Silver Volition, known for the Saints Row franchise, is seeking a senior audio designer to join them in their Champaign, Illinois offices.
Console/PC, Social/Online, Audio, Design, Production, Recruitment

Looking back at what it was like to work at Lucasfilm Games 1
by Alex Wawro [07.07.14]
The folks over at USGamer have published an excellent, lengthy feature on Lucasfilm Games that offers interesting insight into the work that went on at one of the industry's seminal studios.
Console/PC, Business/Marketing

This Week in Video Game Criticism: From Rapture to No Man's Land  
by Kris Ligman [07.07.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from Valiant Hearts' treatment of World War I to the one type of blood you still don't see in video games.
Console/PC, Social/Online, Indie, Design