How to pitch your game3 by
"Youíre in an elevator. Iím standing there in a stupid orange hat. We have 6 seconds before the floor is hit. I ask you about what game youíre working on. Practice that reply."
3 steps to improve your game's graphics6 by
"Resonant visuals are more than just detailed graphics. They have to be both beautiful and meaningful. In practice, your gameís aesthetics encompass both the principles of design and your overall art style."
Indie, Art, Production
Swordfighting in games24 by
"Games have always done a great job of satisfying the gun-wielding hero fantasy, they've always fallen short in the domain of melee combat."