Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blog: Games for girls? How about games for everyone? 35
by Gamasutra Community [08.15.14]
"I think developers should be making more gender-neutral games, rather than just trying to 'balance out' the many male-targeted games with female-targeted ones."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Managing the expectations of 'Earliest Access' Exclusive 1
by Mike Rose [08.15.14]
Some studios have begun to strip the Early Access concept down even closer to its bones. Some call it the "pre-alpha," but Dungeons of Dredmor studio Gaslamp Games has its own name for the concept: "Earliest Access."
Console/PC, Indie, Business/Marketing, Exclusive, Video

'Kickstarting a project is a full-time job': The Jotun story 13
by Gamasutra Community [08.15.14]
This indie dev made $40,000 (and counting!) on his first Kickstarter campaign. How? This blog post explains it all.
Console/PC, Indie, Business/Marketing

Was localizing Defender's Quest worth it? 17
by Gamasutra Community [08.15.14]
A comprehensive look at how localizing Defender's Quest into English, German, Czech, Russian, Korean, and Japanese affected its sales. Was it worth it? What did the devs learn? Answers inside.
Console/PC, Indie, Production, Business/Marketing

I released a mobile game a month in 2014, and here's my sales data 9
by Gamasutra Community [08.15.14]
"I haven't given up on Amazon and WP8 yet, but I can't strongly recommend releases on those platforms. Google Play and iOS are the platforms that drive mobile sales."
Smartphone/Tablet, Indie, Business/Marketing

Reboot Quest: Behind the indie-centric Sierra relaunch Exclusive 4
by Leigh Alexander [08.15.14]
We talk to Bob Loya about how a passionate kernel of game fans within Activision convinced the giant to take a chance on reviving the Sierra label -- and what the future could hold for the initiative.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, GDC Europe

Xbox, PlayStation Twitch channels compromised  
by Mike Rose [08.15.14]
The official Twitch channels for Xbox, PlayStation and the eSports League (ESL) have had their archived broadcasts removed, following a hack that Twitch believes has occurred at the Gamescom show.
Console/PC, Business/Marketing

Getting personal with the press, and getting coverage for your game 4
by Gamasutra Community [08.15.14]
"Most developers feel dismayed when they follow the 'presskit and press release formula' only to yield no results. This might shed a light on what individual writers are looking for when you reach out to them."
Indie, Business/Marketing

Gamasutra blogger profile: Howard Tsao 1
by Christian Nutt [08.14.14]
Gamasutra's blog platform is an open and vibrant space to discuss game development -- and to introduce you to its potential, we present the contributions of Guns of Icarus Online dev Howard Tsao.
Console/PC, Indie, Production, Business/Marketing

Video: An oral history - Former Xbox boss Ed Fries on the early days 1
by Alex Wawro [08.14.14]
Halo 2600 developer and former Xbox exec Ed Fries speaks at length about his history and his work at Microsoft as part of the Computer History Museum's "Oral History" series.
Console/PC, Programming, Design, Production, Video

Get a job: Amazon Game Studios seeks an Art Director  
by Staff [08.14.14]
The folks at Amazon Game Studios are looking to hire an art director to work with the team at the company's Double Helix studio in Irvine, California.
Console/PC, Art, Production, Recruitment

Blog: Twitch.tv implements automated copyright protection, internet explodes 27
by Gamasutra Community [08.14.14]
Attorney Zachary Strebeck on Twitch's decision to mute copyrighted music in hosted videos: "I know that no one likes this and my opinion is unpopular, but that is the way that the law works now."
Console/PC, Indie, Business/Marketing

Don't Miss: Brian Fargo on the development of Wasteland 2 Exclusive  
by Alex Wawro [08.14.14]
"Itís only been 20 years Iíve been trying to get here," says the veteran developer. "It wouldnít have happened if not for crowdfunding."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Mobile revenue data suggests Europe loves strategy, Asia likes RPGs 3
by Alex Wawro [08.14.14]
Global-minded developers, take note: analytics firm App Annie has put out a special report breaking down which categories of mobile games generate the most revenue in different regions of the world.
Smartphone/Tablet, Business/Marketing

Blog: Hiding secrets 1
by Gamasutra Community [08.14.14]
"Figuring out a winning strategy feels, to me, like discovering hidden knowledge. Viewed that way, rich gameplay is just a big pile of secrets, and uncovering them is a delight."
Console/PC, Indie, Design

The true story of how the Xbox Dashboard got all those ads 12
by Gamasutra Community [08.14.14]
"I am one of the people - if not THE person - responsible for ads on the Xbox. But itís a weird story how that came to be, and how I had to actually fight to make it happen. No, really!"
Console/PC, Business/Marketing

Report: Movoto maps the most torrented games in America 4
by Alex Wawro [08.14.14]
UPDATE Kansas could be a hotbed of game torrenting, and while most of America is downloading Watch Dogs, the indie affair Garry's Mod may be the most popular torrented game in the biggest state in the country.
Console/PC, Indie, Business/Marketing

If games were like game stories... 35
by Gamasutra Community [08.14.14]
"Game developers often look to other art forms (movies, books, TV) and try to model game stories after them. How can we merge systems and stories? How can we create systemic stories?"
Console/PC, Indie, Design

Gamasutra's top stories from GDC Europe 2014 Exclusive  
by Alex Wawro [08.14.14]
We've compiled a list of our most popular GDC Europe stories this week, which should give you an easy way to catch up on some of the most interesting learnings to come out of the conference.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC Europe, IGF

What you need to know about YouTube coverage, in 30 seconds 5
by Gamasutra Community [08.14.14]
Everything you need to know about getting your game into the hands of YouTubers, summed up in a convenient and quick list format.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, YouTube