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November 21, 2014
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November 21, 2014
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Overseas markets drive big profits for South Korean game firm Com2us  
by Alex Wawro [11.06.14]
South Korean gamemaker Com2us reported outsized profits this week thanks to the global success of its mobile and social titles, especially its recently-released Summoners War and Ace Fishing games.
Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Dirty coding tricks for game developers 58
by Brandon Sheffield [11.06.14]
When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get it out the door. This classic Game Developer feature reveals nine real-life examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Capcom vet leads Japanese hitmaker Gumi's expansion into Canada  
by Alex Wawro [11.06.14]
This week the Japanese mobile game giant made good on its global expansion plans with the launch of its second Western office, a development studio led by a Capcom expat in British Columbia, Canada.
Smartphone/Tablet, Business/Marketing

The founder of Zynga has a new venture: Superlabs  
by Alex Wawro [11.06.14]
Zynga founder Mark Pincus can't seem to stop founding things. Six months after stepping away from his role as Zynga's chief product officer, the serial entrepreneur has launched a new venture.
Smartphone/Tablet, Business/Marketing

Blog: Why do we really play? 14
by Gamasutra Community [11.06.14]
"It can be concluded that thinking outside of the box and looking into the wide field of psychology can turn out to be immensely helpful for game designers."
Console/PC, Design

New YouTube video game network touts focus on transparency  
by Mike Rose [11.06.14]
3BLACKDOT, an entertainment company founded by some big-name video game YouTubers, today launched JETPAK, a new multi-channel YouTuber network that the team says will have transparency at its forefront.
Console/PC, Business/Marketing, Video, YouTube

INVEST+PUBLISH, a new mobile game publishing program  
by Mike Rose [11.06.14]
A couple of free-to-play game industry veterans have founded a new mobile games investment and publishing initiative, through which they plan to identify promising new mobile developers and help them bring games to the global market.
Smartphone/Tablet, Business/Marketing

Square Enix has had a great year so far 1
by Mike Rose [11.06.14]
Square Enix today reported a notable leap in profits for the first half of the current fiscal year, and revised its full year profits, suggesting it may double its original forecast.
Console/PC, Business/Marketing

All due respect: Press F for farce 36
by Gamasutra Community [11.06.14]
Why Call of Duty: Advanced Warfare's "Press [F] to Pay Respects" scene just doesn't work, and how it crucially differs from a similar idea in Batman: Arkham City.
Console/PC, Design

What's a Google Play feature slot worth? 3
by Gamasutra Community [11.06.14]
"We rose quickly to 20,000 downloads/day for a couple of days before the featuring spots changed and we started falling down. After this we fell down to around 900/installs day. But why?"
Smartphone/Tablet, Business/Marketing, Mobile Games

The full story of how Moon Hunters made a success of its Kickstarter campaign 17
by Gamasutra Community [11.06.14]
On a CAD$45,000 ask, they got $178,986. "If you’re reading this hoping to understand our strategy, here it is: we tried to convince our fans it was worth their time and energy to tell their friends, family, and the world."
Console/PC, Indie, Business/Marketing

Glu suing Kill Shot devs: 'They spent months replicating our game' 13
by Christian Nutt [11.05.14]
Glu Mobile alleges that if you replace deer with humans, but keep the rest of the game the same, you've still got a clone on your hands.
Smartphone/Tablet, Business/Marketing

For Smash Bros., 20 percent of U.S. buyers went download 5
by Christian Nutt [11.05.14]
Stats on digital download sales of major games on console platforms can be hard to come by, and Nintendo has a reputation for not being internet savvy, but Smash Bros. did well.
Console/PC, Business/Marketing

France's Ankama, maker of Wakfu and Dofus, buys Japanese mobile studio  
by Christian Nutt [11.05.14]
Wizcorp, makers of Capcom's Dead Rising mobile game and mobile game engine MAGE, are now an arm of the successful French development and media studio.
Console/PC, Smartphone/Tablet, Business/Marketing

How Activision's first CEO helped define the publishing playbook  
by Alex Wawro [11.05.14]
These days Activision is best known as the behemoth behind Call of Duty, but it wasn't always so; amateur historian Jimmy Maher sheds light on the company's founding in an excellent blog post.
Console/PC, Business/Marketing

Get a job: Blizzard is hiring a UNIX Systems Engineer  
by Staff [11.05.14]
The company running Hearthstone and World of Warcraft needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Console/PC, Programming, Recruitment

Don't Miss: Do previews still matter to developers? 13
by Alex Wawro [11.05.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Indie, Business/Marketing

Video: Lessons learned from designing games for disabled players  
by Staff [11.05.14]
Expert Ian Hamilton spoke about the topic at GDC 2014 earlier this year, sharing sucess storie and lessons learned from when developing accessible games for disabled players hasn't gone well.
Console/PC, Indie, Design, Video, Vault

343 strikes a deal with ESL to back official Halo eSports league  
by Alex Wawro [11.05.14]
Microsoft internal studio 343 Industries moves to market its games to competitive players by striking a deal with eSports firm ESL to establish an official eSports league for the Halo franchise.
Console/PC, Business/Marketing

How do young people think about games? Find out at GDC 2015  
by Staff [11.05.14]
Well-known educator and author Rosalind Wiseman is teaming up with game industry personality Ashly Burch to tackle a challenging topic at GDC 2015: How do young people feel about modern video games?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC