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April 17, 2014
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A house divided: Siblings compete in public game dev contest 2
by Alex Wawro [03.31.14]
Chris and Ryan Campbell are brothers, coders and aspiring indie game developers. To stay motivated during development they've started a public sibling rivalry -- The One Year Game Dev Duel.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: The Unity Asset Store and the hidden cost of doing it yourself 25
by Gamasutra Community [03.31.14]
"One of the things that we often forget when developing a game, especially when you are an indie, is that everything has a cost. EVERYTHING."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Square Enix president admits that company 'lost focus' 11
by Alex Wawro [03.31.14]
In a recent interview with Nikkei Weekly, Square Enix chief Yosuke Matsuda admitted that games developed for 'mass appeal' underperformed, while 'niche' games like the JRPG Bravely Default flourished.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Blog: Are there moral limits to monetization models? 8
by Gamasutra Community [03.31.14]
"The fun in most games comes from this trust that the game is fair at its core. Meaning: equal chances to win for all participating parties. That's the reason why balancing a game is so delicate."
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: A Chaos interview with Julian Gollop  
by Gamasutra Community [03.31.14]
A conversation with Julian Gollop (the original X-Com) about Chaos Reborn, his latest project, and how he came to create it.
Console/PC, Indie, Design

Phil Spencer is Microsoft's new Xbox frontman  
by Alex Wawro [03.31.14]
Microsoft CEO Satya Nadella announced today that Phil Spencer, head of Microsoft Studios, is stepping up to become head of Xbox in the wake of former Xbox chief Marc Whitten's departure.
Console/PC, Business/Marketing

Origin drops physical sales, goes all digital  
by Mike Rose [03.31.14]
It would appear that the vast majority of Origin users also didn't realize that the platform sells physical games too -- and as such, EA has decided to drop physical sales from the platform.
Console/PC, Business/Marketing

Blog: Getting creative when porting from PC to touch  
by Gamasutra Community [03.31.14]
There's a big difference between using a mouse for an interface, and a finger on a phone -- and when your game requires direct manipulation of in-game objects, that's a pretty big leap.
Console/PC, Smartphone/Tablet, Art, Design, Production

Video blog: Deconstructing free-to-play 4
by Gamasutra Community [03.31.14]
"A deep analysis of the dynamics of some of the most popular F2P games, especially with regards to learning, engagement, and psychological effects."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Splinter Cell director joins Warner Bros. Montreal  
by Mike Rose [03.31.14]
Patrick Redding, previously Ubisoft's game director on Splinter Cell: Blacklist and Conviction, and narrative designer on Far Cry 2, has left the company to join Warner Bros. Games Montreal.
Console/PC, Business/Marketing

Activision opts to close The Blast Furnace mobile studio  
by Mike Rose [03.31.14]
Activision has now said that keeping the Blast Furnace team together was not possible, and that the studio will close later this month.
Smartphone/Tablet, Business/Marketing, Recruitment

Capcom cuts earnings forecast in half, due to poor mobile sales 14
by Mike Rose [03.31.14]
We already knew that Capcom was having problems with mobile games -- but with the news that it's cutting full-year earnings forecast in half, we weren't aware of just how difficult the situation is.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: 3 rules for freemium game devs 12
by Gamasutra Community [03.31.14]
"While a lot of people simply hate the growing presence of microtransactions, I'm trying to dissect this new tool and just started a new quest for understanding and taming the beast."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Threes, clones and cornflakes: A view on 'casual games' Exclusive 46
by Leigh Alexander [03.31.14]
What can we learn from the Threes furore? Leigh Alexander takes the temperature on "casual games" business as usual, the value of brand names, and talks to 2048's 19-year old creator.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive

Retailer allegedly reselling Humble Bundle Steam keys for profit 6
by Alex Wawro [03.28.14]
A new Game Informer report alleges that 7 Entertainment, which owns a network of PC game digital distribution websites, is buying cheap Steam keys from Humble Bundle and reselling them for profit.
Console/PC, Indie, Business/Marketing

Over 1,000 developers are now licensed to self-publish with Sony 6
by Alex Wawro [03.28.14]
The company continues to advertise its developer-friendly approach, announcing today that it has licensed more than a thousand developers to self-publish games on Sony hardware worldwide.
Console/PC, Indie, Business/Marketing

Q&A: Modern Zombie Taxi Driver, the VR game that stormed BitSummit Exclusive 1
by Kris Ligman [03.28.14]
Gamasutra reaches out to Modern Zombie Taxi Driver developer Vitei Backroom to learn a bit about the process of developing a fun, fanciful slapstick comedy game for the Oculus Rift.
Indie, Design, Exclusive, VR

Romero awarded Fulbright fellowship for Irish industry work Exclusive 2
by Leigh Alexander [03.28.14]
Brenda Romero has been awarded a Fulbright fellowship to help develop Ireland's game industry -- a project of deep personal value. She may also be the first game dev to receive the prestigious grant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Exclusive

Get a job: Raven Software is hiring a Lead Designer  
by Staff [03.28.14]
Raven Software is seeking an experienced lead designer from the AAA FPS market to work on its next project alongside the team in its Madison, WI studio.
Console/PC, Design, Recruitment

Game-designing your wedding (at GDC) 3
by Gamasutra Community [03.28.14]
"What we wanted to do was create an amazing experience for the guests, to show them who we are and include them more directly in the event."
Console/PC, Social/Online, Smartphone/Tablet, Design