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February 6, 2016
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February 6, 2016
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Opinion: Why did Dragon Age II leave some fans so cold? 18
by Katherine Cross [01.26.16]
Is empathy with someone fleeing desperately for their lives with their family really such a terrible thing to cultivate in a medium where standing in someone else’s shoes is the whole point?
Console/PC, Design

Apple iPhone and, particularly, iPad sales slow 3
by Christian Nutt [01.26.16]
Apple's latest financial reporting reveals that it ekes out a small rise in iPhone sales, which are still robust but slowing -- but the iPad is trending down.
Smartphone/Tablet, Business/Marketing

EA walks a fine line between paid and free Battlefront DLC 7
by Alex Wawro [01.26.16]
EA DICE today laid out a plan for its post-release Star Wars Battlefront content that seems to strike a careful balance between paid and free DLC.
Console/PC, Business/Marketing

Don't Miss: Modeling epiphany in The Witness 33
by Leigh Alexander [01.26.16]
In this classic 2014 feature Leigh Alexander chats with Jonathan Blow about The Witness, and asks him some questions she's always been afraid to hear the answers to.
Console/PC, Indie, Design

Video: Creating fluid and powerful animations for Skullgirls 1
by Staff [01.26.16]
During the GDC 2014 Animation Bootcamp Skullgirls lead animator Mariel Cartwright breaks down how you can create powerful, fluid 2D animations good enough to pass muster in a fast-paced fighting game.
Console/PC, Indie, Art, Production, Video, Vault

World Video Game Hall of Fame calls for fresh game nominations  
by Alex Wawro [01.26.16]
The Strong Museum's World Video Game Hall of Fame currently contains six games, and if you'd like to nominate a game to join their ranks this year you have 'til February 29th to do so via public form.
Console/PC, Business/Marketing

Blog: Let's talk about Emily is Away and Cibele 2
by Gamasutra Community [01.26.16]
"Both Emily is Away and Cibele do some clever things with presentation to tell stories about handling relationships through the internet, and I love that. The internet enables very real and sometimes intimate relationships."
Console/PC, Indie, Design

Rising from the ashes of a failed MOBA, game chat app Discord nets $20M  
by Alex Wawro [01.26.16]
The makers of cross-platform video game voice chat app Discord announced today that they've raised roughly $20 million from Greylock Partners, Tencent and other investors.
Social/Online, Business/Marketing

Don't Miss: Jonathan Blow on the making of The Witness 13
by Lexi Pandell [01.26.16]
In this wide-ranging interview, Jonathan Blow discusses his design philosophy on The Witness, as well as the enormous personal investment of time (and money) that he's made in his new game.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

What I've learned by trying Reddit ads for my Steam Greenlight campaigns 9
by Gamasutra Community [01.26.16]
For me, Reddit ads have been utterly ineffective in promoting my Greenlight campaign. The question is; did the ads fail because they are ineffective in themselves or because my game doesn’t have enough appeal?
Console/PC, Indie, Business/Marketing

'You've got to make something that you love' - Designing Dangerous Golf 2
by Alex Wawro [01.26.16]
After leaving Criterion in 2014, cofounder Fiona Sperry chats about why she and cofounder Alex Ward's new studio Three Fields Entertainment's debut project is an irreverent, destructive golf game.
Indie, Design, Production

Day of the Devs comes to GDC 2016 alongside the return of iam8bit  
by Staff [01.26.16]
GDC 2016 organizers are happy to announce details of the Day of the Devs and iam8bit interactive spaces at the March conference. Spoiler: There's 12 games and a photo opp involved.
Indie, Business/Marketing, GDC

Getting to grips with Unity WebGL  
by Gamasutra Community [01.26.16]
Unlocking the mysteries of Unity's WebGL support: "Because there's so little support out there so far and because I've made huge leaps in the last two weeks, I thought I'd write this up and share it."
Console/PC, Smartphone/Tablet, Programming

Come to GDC for a postmortem look at the making of Alphabear  
by Staff [01.26.16]
David Edery, CEO of multifaceted development studio Spry Fox, will be delivering an earnest postmortem of the studio's popular mobile puzzle game Alphabear at GDC 2016 in March.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blade & Soul hits 1 million active players after launching in the West  
by Chris Kerr [01.26.16]
Blade & Soul, another MMORPG from Guild Wars publisher NCSoft, has hit 1 million active players within days of its U.S. and European launch. 
Console/PC, Business/Marketing

Unity looks to drive development with global Unite conference series 1
by Chris Kerr [01.26.16]
Unity has announced the dates for its worldwide Unite conference series, which will will see the company take its hands-on events to eight countries in the next 12 months.
Console/PC, Indie, Programming, Production

Sony unites PlayStation businesses to create Sony Interactive Entertainment  
by Chris Kerr [01.26.16]
Sony has merged Sony Computer Entertainment with Sony Network Entertainment International, uniting its video games business under the new banner of Sony Interactive Entertainment. 
Console/PC, Business/Marketing

An OUYA story 9
by Gamasutra Community [01.26.16]
"I learned a lot in my year of OUYA. Experiencing the internet hate, seeing a startup go from boom to bust, project management and deadlines, experiments in marketing. Above all I learned from OUYA that perception is everything."
Console/PC, Indie, Business/Marketing

The minimalist sound design of The Witness Exclusive 2
by Bryan Gardiner [01.26.16]
'It's a very minimalist game,' says Andrew Lackey, 'which meant we couldn't introduce any sound that was unnecessary, or that didn't fit with the game's logic.' Like, for example, a soundtrack.
Console/PC, Indie, Audio, Design, Exclusive, Video

Report: Game revenues to hit $115 billion by 2020 1
by Gamasutra Community [01.26.16]
Digi-Capital managing director Tim Merel shares figures, including a much-expanded mobile/online game space and the filtering in of VR games, which he says will result in $25 billion in growth in the next five years.
VR, Console/PC, Social/Online, Smartphone/Tablet