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July 6, 2015
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July 6, 2015
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Defense Grid studio halts development of Early Access game 3
by Alex Wawro [06.17.15]
Hidden Path, a studio best known for its work on Counter-Strike: Global Offensive and the Defense Grid tower defense games, has halted development of its Early Access title Windborne due to lack of funds.
Indie, Business/Marketing

11 tips to speed up your game design process 2
by Gamasutra Community [06.17.15]
"At the start of a project, everything has yet to be done. There are loads of tasks at hand, and it is hard to tackle them in the right order. The large, almighty Game Design Document is a myth."
Console/PC, Indie, Design, Production

A tour of 8 and 16-bit sound chips with Top Gear's composer 1
by Gamasutra Community [06.17.15]
Top Gear composer Barry Leitch looks back on his career -- and the hardware that powered his compositions -- in this history-soaked interview.
Console/PC, Audio, History

Making Prettygreat mobile games with the creator of Fruit Ninja Exclusive 2
by Alex Wawro [06.17.15]
Gamasutra chats with Fruit Ninja and Jetpack Joyride designer Luke Muscat about his decision to quit Halfbrick with his pals to start a new studio, Prettygreat, and what it takes to make a mobile mega-hit.
Smartphone/Tablet, Design, Business/Marketing, Exclusive

Xbox chief admits Microsoft had 'lost its way' in the PC game market 11
by Kris Graft [06.16.15]
At PC Gamer's PC Gaming Show at E3, Microsoft’s Xbox boss Phil Spencer admitted that his company has dropped the ball lately when it comes to catering to the PC game market.
Console/PC, Business/Marketing, E3

Designing controls for a living piece of bread Exclusive 1
by Kris Graft [06.16.15]
Bossa Studios' Luke Williams explains how awkward, hilarious games like I Am Bread and Surgeon Simulator are designed not to frustrate players, but to try new things with game controls and concepts.
Indie, Design, Exclusive, Video, E3

New tools for developing custom games are a focus of Dota 2 revamp  
by Alex Wawro [06.16.15]
Valve is rolling out a suite of Dota 2 scripting and development tool improvements that empower developers of all stripes to craft custom game types that can be played from within Dota 2.
Console/PC, Design, E3

Nod Labs nets $13.5M to make cross-platform VR game controllers 1
by Alex Wawro [06.16.15]
California-based hardware startup Nod Labs has reaped $13.5 million in investment as it debuts its Nod Backspin, a motion-sensitive gamepad billed as a cross-platform VR controller.
Console/PC, Business/Marketing

Get a job: Be a Creature Programmer for Firaxis Games  
by Staff [06.16.15]
Civilization studio Firaxis Games is looking to hire someone with programming chops to develop creature animation systems for a "next-gen" game at the company's Baltimore, MD office.
Console/PC, Programming, Recruitment

Square Enix gives its RPG-focused studio a name and a debut game  
by Alex Wawro [06.16.15]
The outfit we heard about last year has finally been branded Tokyo RPG Factory; its remit is, appropriately enough, to produce JRPGs, starting with its 2016 debut release Project Setsuna.
Console/PC, Business/Marketing, E3

Blog: A quick look back at Shenmue  
by Gamasutra Community [06.16.15]
Blogger Josh Bycer looks back at Sega's franchise, as Yu Suzuki turns to Kickstarter to bring it back to life: "Shenmue's fate was really a shame both for Sega and the industry."
Console/PC, Design, Business/Marketing

Video: Deconstructing the animation of Ori and the Blind Forest  
by Staff [06.16.15]
James Benson takes the stage at GDC 2015 to break down how he went about animating Moon Studios' Ori & The Blind Forest in a Ghibli-esque style with limited time, people and personal experience.
Indie, Art, Video, Vault

If we want more diverse games, we need more easy-to-use tools 7
by Gamasutra Community [06.16.15]
"Game development is incredibly complicated, and it doesn’t help that the tools we use to create them are equally complex. It’s this tool difficulty which, I believe, limits gaming’s artistic growth."
Indie, Production

On a lack of originality in science fiction and fantasy game settings 9
by Gamasutra Community [06.16.15]
Former BioWare writer Alexander Freed, in a post focused on "diversity and originality... with a special focus on fantasy and sci-fi -- broad genres in which games tend to emphasize very narrow subcategories."
Console/PC, Design

Don't Miss: 20 Japanese RPGs every game designer should play Exclusive 24
by Kurt Kulata [06.16.15]
The Japanese role-playing game is an important genre for developers to understand; in this classic 2008 feature, Gamasutra suggests an 'Essential 20' study guide to some of the top JRPGs of all-time.
Console/PC, Art, Design, Production, Exclusive

GenDesign is a new studio helmed by The Last Guardian director  
by Alex Wawro [06.16.15]
Shortly after he was thanked for his continuing work on The Last Guardian, Fumito Ueda took to Twitter to hype his new Tokyo-based studio, GenDesign, staffed by his fellow former Team Ico developers.
Indie, Business/Marketing, E3

Shenmue 3 sets new Kickstarter record, hits $2M goal in 9 hours 3
by Alex Wawro [06.16.15]
Announced last night by Yu Suzuki on-stage at Sony's E3 press event, Shenmue 3 is now the fastest game project on Kickstarter to surpass $1 million pledged -- in less than two hours.
Console/PC, Business/Marketing, E3

At E3, Nintendo hints at the future as it celebrates itself now 37
by Christian Nutt [06.16.15]
Nintendo's E3 stream promised a slew of games for 2015 -- maybe too many. But it also promised change. Was it the swan song of Nintendo-as-it-is-now?
Console/PC, Smartphone/Tablet, Business/Marketing, E3

Check out the 2015 Game Career Guide right now! 2
by Staff [06.16.15]
Hey developers! Looking to advance your career in the game industry? The free annual Game Career Guide for 2015 is out now, and its packed with insight to help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get cutting-edge mobile design and monetization tips at GDC Europe  
by Staff [06.16.15]
Leading experts are talking about the design, production and monetization of cutting-edge mobile games like Assassin's Creed Identity at GDC Europe in Cologne, Germany this August.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe