Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 4, 2016
arrowPress Releases
May 4, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: AI devs offer advice on how to design great NPCs  
by Staff [04.21.16]
At the GDC 2014 AI Summit AI experts Rez Graham and Daniel Brewer shared case studies of how NPCs were designed and built for Electronic Arts' The Sims: Medieval and Digital Extremes' Warframe
Console/PC, Programming, Design, Video, Vault

Seeing through the game, to the spreadsheet that drives it 4
by Gamasutra Community [04.21.16]
"You can’t avoid the fact that video games are made and run on computers. In some games, most commonly games closer to what we’d call 'RPGs,' the player is directly modifying the spreadsheet through their choices in a veiled way."
Console/PC, Smartphone/Tablet, Design

Don't Miss: Unorthodox tips for improving your programming skills 47
by Gamasutra Community [04.21.16]
Sure, there are "plenty of good resources out there that teach the technical skills"; but this classic post concentrates on "the more personal lessons that you often only learn through experience."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Armada is a new mobile studio formed by Remedy and Crytek expats  
by Alex Wawro [04.21.16]
Investors have put $3 million into Armada Interactive, a mobile game studio founded last year by a group of developers that includes triple-A industry expats from studios like BioWare, Crytek and Remedy.
Smartphone/Tablet, Business/Marketing

Interactive music for the video game composer 2
by Gamasutra Community [04.21.16]
"While the systems described are prototypes, they offer an interesting glimpse into what ambitious game audio teams will be implementing for musical interactivity in the future."
Console/PC, Audio

Creating co-op experiences that make sense to players  
by Gamasutra Community [04.21.16]
"In the end, to create a true co-op experience we believe you need to consider the narrative, mechanics and progression and make your players equally important throughout your experience."
Console/PC, Indie, Design

Sony's Shuhei Yoshida on the risky business of virtual reality  
by Chris Kerr [04.21.16]
"We didn’t set out from pricing first because we knew that getting VR right was going to be a big challenge. We had internal technical milestones that we wanted to hit."
VR, Console/PC, Business/Marketing

Tackling 3 big challenges with bringing a high-powered 3D iOS game to Android  
by Gamasutra Community [04.21.16]
"We had to address challenges such as how to bring a AAA mobile game to lower-end Android devices and how to build best mobile performance tools and infrastructure."
Smartphone/Tablet, Programming

Report: Platinum Games president Tatsuya Minami has stepped down  
by Chris Kerr [04.21.16]
Platinum Games president and CEO, Tatsuya Minami, has reportedly resigned, and is set to be succeeded by the studio’s chief administrator, Kenichi Sato.
Console/PC, Business/Marketing

Tips to boost your game performance in Unity 5
by Gamasutra Community [04.21.16]
"Game performance is one of the most important aspects of game development (apart from reducing build size). While working on serious projects, the price of the code must be considered as well."
Console/PC, Smartphone/Tablet, Indie, Programming

Secret design in Rayman Legends 7
by Gamasutra Community [04.21.16]
"We’re gonna take a look at how Rayman Legends handles secret areas. It doesn’t take much to mess up with these kinds of things and make the process of finding them really arbitrary or annoying, but Rayman Legends does everything right."
Console/PC, Design

This week in video game blogging: Pacing, flow and education  
by Gamasutra Community [04.21.16]
Our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how game designers can think about user experience.
Console/PC, Smartphone/Tablet, Indie, Design

7 examples of great game physics that every developer should study 1
by Richard Moss [04.21.16]
We reached out to several developers to discuss creative or skilled uses of physics intertwined with game mechanics, and then assembled a list of seven instructive examples that every dev should study.
Console/PC, Design

Watch the making of PlayStation classic Die Hard Trilogy  
by Christian Nutt [04.20.16]
Very few documentaries were produced in the 32-bit era, but this 1990s throwback showcases the early stages of development for a game on the original PlayStation.
Console/PC, Programming, Design, Production, Video

The player dynamics of a World War in EVE Online  
by Christian Nutt [04.20.16]
Why and how one user has used massive amounts of in-game gambling profits to launch a huge and costly war in EVE Online.
Console/PC, Social/Online, Design, Business/Marketing

How much to charge for VR games? Job Simulator dev wrestles with key question 3
by Alex Wawro [04.20.16]
While game prices change all the time, this particular price cut is interesting because it represents Owlchemy wrestling with a common problem for VR game makers: how much should a VR game cost?
VR, Business/Marketing

Video: I Expect You To Die and the value of presence in VR game design  
by Staff [04.20.16]
At GDC 2016, Schell Games' Jesse Schell & Shawn Patton shed some light on the path to a good VR game by sharing what they'd learned in designing the Bond-esque VR escape game I Expect You To Die
VR, Design, Video, Vault

Don't Miss: Robbie Bach reflects on Xbox 360's game dev legacy 7
by Alex Wawro [04.20.16]
Over 10 years after launching Xbox 360 and 5 years after walking away from the company, ex-Xbox chief Robbie Bach reflects on lessons learned and the ups and downs of launching Xbox Live Indie Games.
Console/PC, Programming, Design, Production, Business/Marketing

Sony aims to bolster PSN security with two-factor authentication  
by Alex Wawro [04.20.16]
Sony confirms that it's working on implementing two-factor authentication for PlayStation Network accounts after enterprising fans find mention of the security feature in a recent PS3 firmware update.
Social/Online, Business/Marketing

Shining light on the unregulated gambling rings of Counter-Strike: GO 4
by Alex Wawro [04.20.16]
Bloomberg explores how people of all ages (but especially teens) are buying in-game items for real money and wagering them on CS:GO matches via unregulated third-party betting hubs, as Valve looks on.
Social/Online, Business/Marketing