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October 24, 2014
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October 24, 2014
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Blog: Get your app featured by Google Play 1
by Gamasutra Community [10.10.14]
Even though a "Google feature is not a big deal like App Store featuring," says one dev -- you still want it, if you can get it. This is a quick guide on how to get it!
Smartphone/Tablet, Business/Marketing, Mobile Games

Get a job: Petroglyph is hiring a Network/Web Programmer  
by Staff [10.10.14]
Have experience developing network tech for games? Grey Goo developer Petroglyph Games is hiring a network/web programmer to work in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

Here's one way to retain developers between projects: Lab Time Exclusive  
by Alex Wawro, Mike Rose [10.10.14]
German social/mobile game publisher Wooga maintains 'Lab Time' for developers who are between projects, allowing them to work on side projects while they wait to snag a spot on another project.
Console/PC, Social/Online, Production, Exclusive

Sony amps up community outreach with PlayStation fan event  
by Alex Wawro [10.10.14]
The PlayStation turns 20 this December, and Sony is taking the opportunity to launch an event in Las Vegas where select developers can talk to their fans, speak on panels and showcase their games.
Console/PC, Business/Marketing

Here's how not to contract with YouTubers to cover your game 5
by Alex Wawro [10.10.14]
A new Kotaku report reveals that some YouTubers had to negotiate signing a contract for early access to a game that explicitly required them to persuade their viewers to purchase the product.
Console/PC, Business/Marketing

Blog: Why I'm giving away my Gear VR game totally for free 1
by Gamasutra Community [10.10.14]
"It will be my gift for the early adopters of Gear VR. Later, once the payment system is ready, it will cost $10, but anyone who downloads it early will get the full game for free."
Smartphone/Tablet, Business/Marketing, VR

Don't Miss: Hall and Romero's video postmortem of Doom 2
by Staff [10.10.14]
Designers John Romero and Tom Hall deliver a postmortem on their seminal first-person shooter, Doom in this free video recorded during GDC 2011.
Console/PC, Design

Why elegance matters: The lifecycle of games 11
by Gamasutra Community [10.10.14]
"The best games provide their players with a constantly efficient, yet long-lasting, learning experience... They are easy to learn and a pleasure to master."
Console/PC, Smartphone/Tablet, Design

Hack 'N' Slash takes home grand prize at IndieCade Awards 2014 2
by Mike Rose [10.10.14]
IndieCade revealed the winners of its 2014 awards last night, with studios like Double Fine, Loveshack and Studio Bean picking up awards.
Smartphone/Tablet, Indie, Business/Marketing

Psychology and Destiny's loot system 6
by Gamasutra Community [10.10.14]
The psychology of random drops versus expected loot: "Turns out it was the ones who didn't know which prize they were going to get" are happier, at least in an experimental setting.
Console/PC, Design

Blog: Are dynamic goals the next step in innovating achievements and trophies? 4
by Gamasutra Community [10.10.14]
"I enjoy collecting trophies more than ever, thanks to Sony’s implementation on the PS4 and their ability to show how rare those trophies are, but there's still room for innovation."
Console/PC, Smartphone/Tablet, Design

What’s in a name? Choosing a name for your iOS app  
by Gamasutra Community [10.10.14]
"When it comes to naming your app, there’s a lot to consider, and a well thought out name can make a big difference to your bottom line."
Smartphone/Tablet, Business/Marketing, Mobile Games

Building Beyond Earth atop the Civilization codebase Exclusive 2
by Alex Wawro [10.10.14]
The co-designers of Firaxis' upcoming strategy game explain how they went about building the game as designer/programmers, mucking about in the decade-old Civilization codebase in the process.
Console/PC, Design, Exclusive

Gree and LINE team up to launch a new LINE-only games company  
by Alex Wawro [10.09.14]
Epic Voyage Inc. is a new company that will be staffed with Gree veterans and develop games specifically for the LINE social games platform, as LINE continues to dominate the Asian mobile game market.
Smartphone/Tablet, Business/Marketing

New report looks inside Ubisoft's little-known 'interproject' 24
by Alex Wawro [10.09.14]
Laying off development staff between projects is a woefully common practice in the game industry, but Kotaku has found that Ubisoft Montreal's efforts to keep talent on the payroll can have its own downsides.
Console/PC, Production

Sony moves to begin producing PlayStation hardware for China  
by Alex Wawro [10.09.14]
Sony has been pretty quiet about its plans for bringing PlayStation to China. Now the company has been approved to begin manufacturing hardware for the Chinese market before the end of the year.
Console/PC, Business/Marketing

Nintendo lends support to Seattle museum's indie game exhibition  
by Alex Wawro [10.09.14]
Nintendo has sent some mixed messages this year about its support for indie developers, so it's notable that the company is now sponsoring an upcoming museum exhibition on indie games.
Indie, Business/Marketing

Get a job: Twisted Pixel is hiring an Animator  
by Staff [10.09.14]
Handy with Maya? 'Splosion Man creator Twisted Pixel Games is looking to hire someone like you to work on character animation alongside the rest of the Austin-based studio team.
Console/PC, Art

Don't Miss: How Steam's Discovery update affected game sales Exclusive 26
by Mike Rose [10.09.14]
Last month Valve made one of the biggest changes to its Steam platform ever, adding game recommendations based on a variety of factors, including "Steam Curators."
Console/PC, Indie, Business/Marketing, Exclusive

Video: Sid Meier encourages developers to be ready for failure 1
by Alex Wawro [10.09.14]
XCOM: Enemy Unknown designer Jake Solomon speaks with Firaxis cofounder Sid Meier about the veteran game developer's career and his philosophy of game design.
Console/PC, Design, Production, Video