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November 23, 2014
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November 23, 2014
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To the Moon creator on his wordless follow-up A Bird Story Exclusive 2
by Mike Rose [11.07.14]
To the Moon creator Kan Gao has launched a follow-up -- and while To the Moon was rather wordy, A Bird Story doesn't feature a single line of dialogue.
Console/PC, Indie, Design, Exclusive

Blizzard's first new IP in over a decade is an FPS: Overwatch 5
by Alex Wawro [11.07.14]
Blizzard today revealed Overwatch, a multiplayer team-based shooter built atop the remnants of the company's cancelled Titan MMORPG.
Console/PC, Business/Marketing

Don't Miss: A postmortem look at how Blizzard built Diablo II 3
by Erich Schaefer [11.07.14]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Halo 4 scribe among veteran talent making the next Mass Effect 3
by Alex Wawro [11.07.14]
n a bid to give its devs more face time, BioWare introduced some of the leads overseeing development of the company's next Mass Effect title -- including Halo 4 lead writer Chris Schlerf.
Console/PC, Business/Marketing

How Supercell uses YouTube to engage players 4
by Gamasutra Community [11.07.14]
"Supercellís Clash of Clans extremely fun 3D animated videos have amassed a huge following. Each video had at least a few million views. Thatís in the same league as YouTube stars."
Smartphone/Tablet, Business/Marketing

Monument Valley surpasses 1.4M sold as devs sort out DLC plans  
by Alex Wawro [11.07.14]
The game development team at design firm Ustwo is sorting out how to add new levels to its surprise hit Monument Valley as the mobile game climbs past 1.4 million downloads.
Smartphone/Tablet, Business/Marketing

Here are the top sources for mobile game discoverability 4
by Kris Graft [11.07.14]
An extensive report from research firm EEDAR breaks down the who, what, where, why, and how of today's North American (U.S. and Canada) mobile game market.
Smartphone/Tablet, Business/Marketing

Blog: The mental tax of making horror games 7
by Gamasutra Community [11.07.14]
"A developer you have to keep going deeper, examining and analyzing... The sum of all this over time can result in experiencing a certain level of uneasiness, scary thoughts, nightmares, etc."
Console/PC, Indie, Design

Learn how thatgamecompany recruits top talent at GDC 2015  
by Staff [11.07.14]
Thatgamecompany's Sunni Pavlovic has a truckload of experience finding and retaining top game dev talent, and she's coming to GDC 2015 to explain how she does it -- and how you can do it too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

GDC's Experimental Gameplay Workshop needs your crazy prototypes  
by Staff [11.07.14]
The perennially popular Experimental Gameplay Workshop returns to GDC in 2015, and the event's organizers have issued a call for submissions of new "experimental" video games and prototypes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Coming to grips with testing your game, as an indie 7
by Gamasutra Community [11.07.14]
It's too dangerous to not test your game with players. "Being stuck back in the denial stages of believing self-testing is possible means pushing out work that is ready to blow up or be dead-on-arrival."
Console/PC, Smartphone/Tablet, Indie, Production

Disney Infinity leads full-year turnaround at Disney Interactive  
by Kris Graft [11.07.14]
The success of video game/figurine hybrid franchise Disney Infinity led Disney Interactive to full-year profits, Disney announced this week.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

PlayStation 3, Metal Gear remain key drivers in Konami financials  
by Kris Graft [11.07.14]
Metal Gear Solid publisher Konami announced this week sales of 98.7 billion yen ($861 million) for the six months ended September 30, virtually flat year-on-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

A new study suggests shy players use online games to make friends  
by Gamasutra Community [11.07.14]
"Emotionally sensitive users are using the online gaming environment differently from their counterparts. ... they were able to make more friends through online video games."
Social/Online, Business/Marketing

How to set up third-party version control in Unity 7
by Gamasutra Community [11.07.14]
A quick and simple guide. "I'm no expert on the subject, but I hope this helps someone or puts him on track on what to do to keep yourself and your team sane enough when managing it."
Console/PC, Smartphone/Tablet, Indie, Programming

The evolution of turn-based AI in Shadowrun 7
by Gamasutra Community [11.07.14]
"Giving the designers the ability to iterate on AI behavior by themselves allowed for updates to be made on an order of magnitude faster than our previous system."
Console/PC, Indie, Programming

King sees better-than-expected Q3 as it moves beyond Candy Crush 4
by Alex Wawro [11.06.14]
The company beat analyst expectations but reported a drop in both revenues and profits for the quarter as it continues to diversify its game catalog to decrease its reliance on Candy Crush Saga.
Social/Online, Smartphone/Tablet, Business/Marketing

Zynga earnings meet analyst expectations amid ongoing transition 1
by Alex Wawro [11.06.14]
Zynga is continuing to weather rough financial waters as it adjusts course to focus on mobile titles instead of the browser games that have long been its cash cow.
Social/Online, Smartphone/Tablet, Business/Marketing

Implementing a replay system in Unity, and how I'd do it differently next time 3
by Gamasutra Community [11.06.14]
"Hereís how I went about implementing a deterministic replay solution in Unity version 4.2 and 4.3, requiring only recording and replaying the playerís inputs."
Console/PC, Indie, Programming

Get a job: Petroglyph Games is hiring a Producer  
by Staff [11.06.14]
Grey Goo developer Petroglyph Games is looking for a producer to work on a new project alongside the team in its Las Vegas studio.
Console/PC, Production, Recruitment