Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2014
arrowPress Releases
September 19, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

A peek behind the kerosene curtain: QA in Kerbal Space Program 2
by Gamasutra Community [09.05.14]
"At its core, Experimental Testing is much like using a focus group to ‘test the water’ on an update. Of course, there is far more depth to Experimental Testing than just using the team as a focus group."
Console/PC, Indie, Production

Losing our voices Exclusive 178
by Kris Graft [09.05.14]
The problems we've seen these past weeks are all born out of fear. And fear is often born from the potential of losing something.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive

Challenges of porting to Gear VR 3
by Gamasutra Community [09.05.14]
In collaboration with Oculus, Samsung is launching a device that turns a phone into a VR headset. But how easy is it to port a PC-based game to the device? This post details one dev's process for doing it.
Console/PC, Smartphone/Tablet, Indie, Programming

Blog: Putting your ghost in a shell 4
by Gamasutra Community [09.05.14]
A tale of how a programmer leaves fingerprints on a game long past the time they're still working on the code base.
Console/PC, Programming

Latest Sony smartphone can Remote Play with the PS4 2
by Mike Rose [09.05.14]
Sony is looking to mix its mobile business with its PlayStation business, as the company this week unveiled a new smartphone that can be used to Remote Play with the PlayStation 4.
Console/PC, Smartphone/Tablet, Business/Marketing

The FTC orders Google to pay $19 million in IAP refunds 6
by Mike Rose [09.05.14]
The Federal Trade Commission has already gone after Apple and Amazon over deceptive IAP systems in free-to-play games. Now the U.S. governmental body has ordered Google to pay at least $19 million for similar practices.
Smartphone/Tablet, Business/Marketing

2D games: Shoot photos to make better and cheaper art 10
by Gamasutra Community [09.05.14]
"I would like to invite you go with me on a short shooting trip, so you can see how shooting pictures can save money and improve artwork quality" -- and here's how you do it.
Console/PC, Smartphone/Tablet, Indie

Branching conversation systems and the working writer 27
by Gamasutra Community [09.05.14]
"My goal is to walk through both high-level considerations -- how to design a branching dialogue system, when to use one and for what kinds of games -- as well as techniques for actual dialogue writing."
Console/PC, Design

Tomb Raider scribe Rhianna Pratchett on the writer's struggle 3
by Christian Nutt [09.04.14]
"You've always got the voices in your head that worry that you're not good enough, you're a fraud, you're just making it up as you go along, which is really what writing is anyway."
Console/PC, Design

Shadow of the Colossus riding to the movies once again 7
by Christian Nutt [09.04.14]
Film adaptation of critical darling from Ico creator Ueda is once again under development at Sony as a major film -- the first news on the project since 2009.
Console/PC, Business/Marketing

Get a job: Deep Silver Volition seeks a Senior Audio Designer  
by Staff [09.04.14]
Aural aficionados, take note: Deep Silver Volition, known for the Saints Row franchise, is looking to hire a senior audio designer to join them in their Champaign, Illinois offices.
Console/PC, Audio, Recruitment

Microsoft offering free game to new U.S. Xbox One buyers  
by Christian Nutt [09.04.14]
For a week this September, U.S. buyers are being enticed into picking up Xbox One consoles by a free game.
Console/PC, Business/Marketing

Don't Miss: The SCUMM Diary: Stories of a seminal game engine Exclusive 12
by Staff, Mike Bevan [09.04.14]
SCUMM might "just" be a game engine -- but it's an engine that elicits emotions nearly as strong as the games that it powers. Here, SCUMM architect Aric Wilmunder shares stories from its development.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Exclusive

Q&A: Carmack reveals the challenges of mobile VR game development Exclusive 15
by Alex Wawro [09.04.14]
Gamasutra speaks to Oculus CTO John Carmack to learn more about how Oculus' new Mobile SDK works and what it means for developers who are currently making -- or thinking about making -- VR games.
Smartphone/Tablet, Programming, Design, Production, Exclusive

Little Orbit snaps up Vicious Cycle for engine tech, game dev  
by Alex Wawro [09.04.14]
Publisher Little Orbit (Barbie: Dreamhouse Party) has acquired Vicious Cycle Software in order to expand its talent pool and gain access to the studio's proprietary cross-platform Vicious Engine.
Console/PC, Business/Marketing

Blog: On Desert Golfing and naming my company 4
by Gamasutra Community [09.04.14]
"I'm happy when I find people who can make better decisions for me. Every statistic and number in a game matters. Every time I neglect a number, then its presence is just noise unless I find the signal."
Smartphone/Tablet, Indie, Design, Business/Marketing

Analysis: Court decides in favor of 'cloned' game 11
by Gamasutra Community [09.04.14]
"The opinion of the court here only had to find that there was a plausible claim of infringement. The decision may not turn in their favor, but it seems that the court is certainly aware of the cloning issue."
Console/PC, Indie, Design

Epic seeds Unreal Engine 4 by offering it free to schools 3
by Alex Wawro [09.04.14]
Gamasutra caught up with Unreal Engine 4 GM Ray Davis to learn more about how the program works, what developers can expect to get out of it and what Epic hopes to gain.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

GDC Next adds talks on community management and proximity sensors  
by Staff [09.04.14]
The creative director of Sequence speaks about designing games for proximity-sensing tech while a panel of community managers from across the industry unite to share advice at GDC Next 2014 featuring ADC this November.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC Next

Level design dramas: What Super Mario Bros. 3 and Half-Life 2 have in common 2
by Gamasutra Community [09.04.14]
"Interesting experiences are not just about 'good things happening' and 'bad things happening'; it is better to say that they are about dramas."
Console/PC, Design