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August 28, 2014
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August 28, 2014
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Get a job: Firaxis is hiring a Senior VFX Artist  
by Staff [08.13.14]
The makers of Civilization V are looking to bring on a senior visual effects artist to work alongside the art team in the studio's offices in Baltimore, Maryland.
Console/PC, Art, Recruitment

YoYo Games rolls out an asset store for GameMaker: Studio 4
by Alex Wawro [08.13.14]
GameMaker progenitor YoYo Games has officially opened its GameMaker Marketplace for business after soft-launching a beta version of the asset store in July.
Console/PC, Indie, Business/Marketing

Don't Miss: The grand story of a Street Wars watergun assassin Exclusive 16
by Leigh Alexander [08.13.14]
Leigh Alexander shares her harrowing story of Street Wars, a live, three-week watergun assassination game recently in London -- and what she learned about the delusions games give us about ourselves.
Console/PC, Social/Online, Indie, Design, Exclusive

Coming clean: Accused of plagiarism, an artist explores the creative process 19
by Gamasutra Community [08.13.14]
"I am sorry for not doing my homework to check out pre-existing properties, and that it looks like I was trying to steal from Studio Ghilbi. But hereís what Iím not sorry for: Iím not sorry for any of the work that Iíve done."
Console/PC, Indie, Art

Obsidian tackles tablet development with Pathfinder card game  
by Alex Wawro [08.13.14]
The RPG-focused studio has cut a deal with tabletop game company Paizo to make electronic games with the Pathfinder IP, starting with a tablet version of the Pathfinder Adventure Card Game.
Smartphone/Tablet, Business/Marketing

Gree shifts focus from HTML5 to native games, amidst earnings slump  
by Alex Wawro [08.13.14]
Japanese social game maker Gree is making major changes in the way it does business as its earnings continue to slump, including more than tripling staff at its Japanese mobile game studios.
Smartphone/Tablet, Business/Marketing

A classic postmortem for the original Broken Sword 1
by Mike Rose [08.13.14]
Veteran developer Charles Cecil recounts the development of the adventure game classic -- with several important takeaways about what worked then, and will still work now.
Console/PC, Production, Business/Marketing, GDC Europe

Design laws: A look at how one team defined its game  
by Gamasutra Community [08.13.14]
How the team behind Ephemerid created the laws that define their game: "Following these rules helped us keep Ephemerid focused as a game, sometimes painfully so."
Console/PC, Indie, Art, Audio, Design

Cheaters in the Steam community: What effect do they have? 3
by Gamasutra Community [08.13.14]
The results of a study that "collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters."
Console/PC, Indie, Business/Marketing

GDC Next reveals Assassin's Creed and RockYou talks  
by Staff [08.13.14]
The CEO of RockYou and one of the lead developers of Assassin's Creed IV: Black Flag have joined the speaker lineup for the future-focused GDC Next, which will be held in L.A. this November.
Console/PC, Design, Business/Marketing, GDC Next

Riot Games parent company pushes $1 billion in quarterly profits  
by Kris Graft [08.13.14]
Chinese internet and games giant Tencent this week posted big profits, thanks to a continuing surge in smartphone games.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: How I accidentally gave away my game for free 20
by Gamasutra Community [08.13.14]
"I forgot to switch out the test code before I submitted the game. As a result, you can open my game, tap on Restore Purchases, and then BOOM, you just snatched a $1.99 game for free."
Smartphone/Tablet, Programming, Business/Marketing

Quick Kickstarter tips: Getting your video right 6
by Gamasutra Community [08.13.14]
"Itís loud, confusing, it shows snippets of the game, it doesnít tell the story of WHY youíre putting it to the Kickstarter community! Welcome to yet another failed Kickstarter project."
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

What exactly goes into porting a video game? BlitWorks explains Exclusive 3
by Alex Wawro [08.13.14]
We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky, Fez and Jet Set Radio, to learn more about how the company does business.
Console/PC, Production, Exclusive

King execs struggle to explain why the Candy Crush maker is flagging 34
by Christian Nutt [08.12.14]
King is taking a beating on the stock market thanks to the softness in Candy Crush Saga's bookings. What did the execs have to offer investors? Not much reassurance.
Social/Online, Smartphone/Tablet, Business/Marketing

Silent Hill returns, from Hideo Kojima and Guillermo del Toro 11
by Christian Nutt [08.12.14]
Sony teased a game called "P.T." in its Gamescom press conference -- which turned out to be a Silent Hill reboot called Silent Hills.
Console/PC, Business/Marketing

King's stock loses over 20 percent on Candy Crush Saga weakness 1
by Christian Nutt [08.12.14]
Investors spooked by company missing analyst revenue estimates, and in particular by Candy Crush Saga item sales seeing a downturn that the company couldn't offset.
Social/Online, Smartphone/Tablet, Business/Marketing, Mobile Games

Get a job: Quantic Dream is hiring an Animation Director 1
by Staff [08.12.14]
The folks who built Beyond: Two Souls are looking for a highly experienced animation director to supervise a team working on an unannounced project in Quantic Dream's Paris studio.
Console/PC, Art, Production, Recruitment

Hellblade is Ninja Theory's new 'independent AAA' project  
by Alex Wawro [08.12.14]
The developer of DmC: Devil May Cry is up to something interesting with its next project, a self-published action game called Hellblade that it announced during Sony's Gamescom press conference.
Console/PC, Business/Marketing

Your local multiplayer PS4 games can go global via Share Play 2
by Alex Wawro [08.12.14]
Sony is updating the PlayStation 4 this year to support Share Play, the console's long-promised online game-sharing system that allows players of your game to let others play it for them.
Console/PC, Business/Marketing