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July 26, 2014
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July 26, 2014
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'Who are your game dev heroes?' 17
by Christian Nutt [07.25.14]
Games inspire us to make games, but so do the people behind them. Here are inspirational developers, as selected by our Twitter followers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Square Enix CTO Yoshihisa Hashimoto leaves company  
by Christian Nutt [07.25.14]
The company names senior tech staffer Remi Driancourt as leader of its Luminous Studio engine development project as it seeks a successor.
Console/PC, Programming, Business/Marketing, Video

Microsoft signs promotional deal with China Telecom for Xbox One  
by Christian Nutt [07.25.14]
30 million broadband subscribers will be offered a chance to purchase the console as part of their internet service packages when it goes on sale in China in September.
Console/PC, Business/Marketing

Video: The enduring legacy of EA_Spouse  
by Staff [07.25.14]
In this GDC 2013 talk the 'EA_Spouse' herself, Erin Hoffman, looks back on how conversations about work-life balance in the game industry since 2004, and what it all might mean for the future.
Console/PC, Design, Video, Vault

Kuju launches equity crowdfunding effort for UK game studio startups  
by Christian Nutt [07.25.14]
UK-based independent studio (Art Academy, Zumba series) is booting up a £300,000 ($509,415) fund to back a "portfolio of studios" and help them find success.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Samsung bets mobile games will be big on TV with BlueStacks investment 1
by Alex Wawro [07.25.14]
Samsung Ventures has contributed an undisclosed amount to GamePop manufacturer BlueStack's latest fundraising round, suggesting the microconsole may soon come to Samsung hardware.
Smartphone/Tablet, Business/Marketing

Get a job: Crystal Dynamics is hiring a Producer  
by Staff [07.25.14]
The developer of the Tomb Raider reboot is looking to hire a producer with project management experience on the developer side to work on AAA projects in its Redwood City, CA office.
Console/PC, Design, Production, Recruitment

Don't Miss: Overcoming Impostor's Syndrome 30
by Gamasutra Community [07.25.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Crytek speaks about its financial woes, manages to explain little 1
by Alex Wawro [07.25.14]
The company blames recent reports of its developers not being paid on internal miscommunication as Crytek sought additional funding, which it claims to have now secured.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

The new boss of EVE Online is CCP's own Andie Nordgren 1
by Alex Wawro [07.25.14]
In her new role, Nordgren expects to expand the game's third-party developer support and smoothly transition the game from a dev cycle of infrequent, big expansions to smaller and faster updates.
Console/PC, Social/Online, Production

Blog: Portable game labels  
by Gamasutra Community [07.25.14]
"For a player to be able to pick a game optimal for the current game context, we should establish a taxonomy that efficiently and consistently can be used to label mobile games beyond mere gameplay."
Smartphone/Tablet, Design, Business/Marketing

A new dawn: Choosing a new game project 2
by Gamasutra Community [07.25.14]
"I always found it easy to come up with new game ideas... So here are some thoughts on how I try to figure out if prototyping a game idea or even nurturing it into a full-grown game is worth my time."
Smartphone/Tablet, Indie, Production

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 17
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Optimizing a Unity game for mobile using subtile meshes 1
by Gamasutra Community [07.25.14]
"The building which was previously four tiled textures and four draw calls can be rendered in one draw call, providing a performance boost without actually sacrificing any quality."
Smartphone/Tablet, Art

Playing the App Store lottery: Our first week's sales numbers 6
by Gamasutra Community [07.25.14]
"Our first week is rather a sobering experience since it shows how much goes into user acquisition when releasing a game."
Smartphone/Tablet, Business/Marketing

Blog: Killing a horse with text 8
by Gamasutra Community [07.25.14]
"In a regular game with graphics I would only have the troll hit the horse with a club or something... But in a text game, I have to describe the action to create a vision in the mind of the player."
Console/PC, Indie, Design

Strange and mundane come together in Variable State's Virginia Exclusive  
by Leigh Alexander [07.25.14]
Variable State tells us about Virginia, its in-development narrative game inspired by 1990s TV like Twin Peaks -- character studies, magical realism and what hides beneath the suburban mundane.
Console/PC, Indie, Programming, Art, Audio, Design, Exclusive

Judge says first 38 Studios settlement can go forward  
by Christian Nutt [07.24.14]
The first settlement reached in the 38 Studios case can move forward after being held up, the Associated Press reports.
Console/PC, Business/Marketing

Report: YouTube buying Twitch 7
by Christian Nutt [07.24.14]
VentureBeat's Dean Takahashi has sourced anonymous tipsters saying the long-rumored deal between the streaming service and Google's video site has been signed.
Console/PC, Business/Marketing, YouTube

Banner Saga dev says Apple is frustrated with race to the bottom 13
by Christian Nutt [07.24.14]
"Apple is frustrated, along with everybody else, about the mentality that's gone rampant in mobile app markets, where people don't want to pay anything." - The Banner Saga developer John Watson
Smartphone/Tablet, Indie, Business/Marketing