Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 1, 2015
arrowPress Releases
March 1, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blog: What is the purpose of game development? 10
by Gamasutra Community [02.27.15]
"'What is the purpose of game development?' I will take a leap beyond game development and quote Alejandro Jodorowsky: 'What is the goal of life? It's to create yourself a soul.'"
Console/PC, Smartphone/Tablet, Indie, Design

Renegade kid's Jools Watsham (Xeodrifter) on the Metroidvania  
by Christian Nutt [02.27.15]
What's the appeal of the genre? Read here the expanded full-length interview with Renegade Kid's Jools Watsham -- find out everything he had to say about why the Metroidvania matters.
Console/PC, Indie, Design

Riot clarifies stance around League of Legends streams  
by Christian Nutt [02.27.15]
When a pro Korean player called "Faker" was being streamed against his will, and in violation of his promotional contract, Riot was forced to jump in.
Console/PC, Business/Marketing

Get a job: Nix Hydra is hiring Game Designers  
by Staff [02.27.15]
The team that built Egg Baby is looking to hire on novice and experienced designers to work on developing games in Nix Hydra's Los Angeles, CA studio.
Smartphone/Tablet, Design, Recruitment

GDC 2015 coverage begins!  
by Staff [02.27.15]
Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

On indie game pricing 15
by Gamasutra Community [02.27.15]
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the upcoming Axiom Verge is worth $19.99, and what goes into indie pricing.
Console/PC, Indie, Business/Marketing

Study: 19% of eSports fans would pay $200 for eSports tickets  
by Alex Wawro [02.27.15]
Eventbrite surveys over 1,500 people who attended eSports events, and the full results hold some interesting learnings for developers -- especially those making games that shine during live events.
Console/PC, Business/Marketing

Video: Molyneux reflects on indie dev and the rebirth of design  
by Staff [02.27.15]
At GDC 2014, 22cans founder and industry veteran Peter Molyneux talks through what he learned as a developer who "grew up indie" and worked in AAA before going indie again with 22cans.
Console/PC, Indie, Design, Video, Vault

Road to the IGF: Yacht Club Games' Shovel Knight Exclusive  
by Christian Nutt [02.27.15]
An interview with Shovel Knight composer Jake "Virt" Kaufman about both the technical aspects of the IGF Excellence in Audio finalist soundtrack's creation, as well as its inspirations.
Console/PC, Indie, Audio, Exclusive, IGF

Don't Miss: The challenges of being a mom in game development Exclusive 29
by Leigh Alexander [02.27.15]
Gamasutra's Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry.
Indie, Business/Marketing, Exclusive

Tim Schafer and Nathan Vella host next week's GDC and IGF awards  
by Staff [02.27.15]
Double Fine's Tim Schafer is set to host this year's 15th annual Game Developers Choice Awards at GDC 2015, while Capy's Nathan Vella returns to host the 17th annual Independent Games Festival awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

5 essential playability-focused activities every game should budget for  
by Gamasutra Community [02.27.15]
"Here are five practical tasks that every studio -- large or small -- should be including in their game development cycle in order to improve their player experience right from the start of the project."
Console/PC, Smartphone/Tablet, Indie, Design, Production

Obituary: Iconic actor Leonard Nimoy 2
by Alex Wawro [02.27.15]
Actor, poet, musician and occasional video game voice-over artist Leonard Nimoy passed away at his home this morning due to complications from obstructive lung disease. He was 83.
Serious, Business/Marketing

Finish your game! 8
by Gamasutra Community [02.27.15]
"This advice is meant to be for people who have never finished a game. If you're struggling with any project, no matter how big it is, you should know your destination and how to get there."
Console/PC, Smartphone/Tablet, Indie, Production

Robot grabs minority investment from Chinese giant Tencent  
by Alex Wawro [02.27.15]
Hero Academy maker Robot Entertainment is the latest Western studio to see investment from Tencent, the China-based megacorp with significant investments in (among other things) Epic and Riot Games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Catch Epic's Tim Sweeney and Xbox chief Phil Spencer at GDC  
by Staff [02.27.15]
Epic Games founder Tim Sweeney and Xbox frontman Phil Spencer are just two of the can't-miss speakers that will be delivering sponsored talks at GDC 2015 next week.
Console/PC, Business/Marketing, GDC

Keep the guns rolling: Modeling for Overkill 3 and optimizing workflow  
by Gamasutra Community [02.27.15]
"The gaming industry demands the best of you as gamers are merciless critics. But what if you are alone, targeting mobile devices and most of all, the clock is ticking? Let's optimize."
Smartphone/Tablet, Art

Mobile struggles and lessons: An Atoms iOS postmortem 3
by Gamasutra Community [02.27.15]
"I never expected to get rich, but bringing in a few hundred or a thousand pounds didn't seem unrealistic. Maybe, if I'd charged 1.99 up front, or had the right marketing...? Maybe I'm just a naive fool though."
Smartphone/Tablet, Design, Production, Business/Marketing

Don't miss these standout talks during the eight GDC 2015 Summits  
by Staff [02.27.15]
As everyone prepares for the big show next week, GDC 2015 officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Production, Business/Marketing, GDC

Viber launches Viber Games worldwide  
by Phill Cameron [02.27.15]
Viber launches Viber Games with three titles, Viber Candy Mania, Viber Pop and Wild Luck Casino.
Smartphone/Tablet, Business/Marketing