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October 31, 2014
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October 31, 2014
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How I got my dream job in the game industry  
by Gamasutra Community [10.31.14]
"Trawling through 20,000+ job posts. Applying to 4,000+ jobs, giving out over 1000 business cards, talking to over 250 people on the phone for contacts and recommendations, and a 100+ interviews later, I finally have my dream job!"
Console/PC, Business/Marketing, Recruitment

5 things we learned from Kickstarter... after canceling our campaign 1
by Gamasutra Community [10.31.14]
"In retrospect we certainly donít regret going on Kickstarter. Maybe we didnít get the money from itbut the way that the campaign played was key in shaping how our game now looks and plays."
Smartphone/Tablet, Business/Marketing

Denis Dyack is still making his Eternal Darkness followup 1
by Mike Rose [10.31.14]
Denis Dyack, formerly the founder of Silicon Knights and most recently Chief Creative Officer of Precursor Games, has revealed his next move: an all-encompassing entertainment company.
Console/PC, Business/Marketing

Blog: Making games is hard 1
by Gamasutra Community [10.31.14]
On difficult decisions, and not being able to see the light at the end of the tunnel. "It feels like the number one enemy in any act of creation is time; thereís never enough of it."
Smartphone/Tablet, Indie, Production

Sega swings to losses, citing 'sluggish consumer spending'  
by Mike Rose [10.31.14]
Sega saw a swing to losses during the first half of this fiscal year, due to what the company described as "sluggish consumer spending."
Console/PC, Business/Marketing

Surprising no-one, Bethesda cancels Prey 2 10
by Mike Rose [10.31.14]
Bethesda has officially cancelled development of first-person shooter Prey 2, as the company says that it simply wasn't good enough quality.
Console/PC, Business/Marketing

The Witness artist reminds us to keep it simple, stupid Exclusive 4
by Alex Wawro [10.31.14]
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio.
Console/PC, Indie, Art, Design, Exclusive

Sony posts hefty losses, although its PlayStation business is not the problem 5
by Mike Rose [10.31.14]
Sony posted significant losses for the last fiscal quarter, although the company's PlayStation business was not the problem.
Console/PC, Business/Marketing

Just a level solver: Why my puzzle game took over a year to complete 3
by Gamasutra Community [10.30.14]
"I was stumped. Out of optimization ideas, I considered giving up. Maybe I could just put in the best solutions I found on my own and make it a competition for my players to beat those scores?"
Smartphone/Tablet, Indie, Programming, Design

Composing an indie RPG title track 1
by Gamasutra Community [10.30.14]
On the collaborative process of working with a composer: "I gave some specific feedback... but I ultimately needed to trust his ability to polish the piece."
Console/PC, Indie, Audio, Production

Two Finnish studios band together: Next Games acquires Helsinki GameWorks  
by Christian Nutt [10.30.14]
Two startups with veterans from notable developers like Rovio, Supercell, and Remedy have joined up. Next Games is currently working on a Walking Dead mobile game.
Smartphone/Tablet, Business/Marketing

OnLive expands service to Europeans outside the U.K. 1
by Alex Wawro [10.30.14]
If your game is available on OnLive, people in countries other than the United States, Canada and the United Kingdom can now create OnLive accounts and pay to play it.
Console/PC, Business/Marketing

Final Fantasy creator's F2P game hits 1M downloads in 3 weeks 1
by Alex Wawro [10.30.14]
Terra Battle, the debut free-to-play mobile game from Final Fantasy creator Hironobu Sakaguchi's Mistwalker studio, has been downloaded more than a million times worldwide in the three weeks since its October 9th launch.
Smartphone/Tablet, Business/Marketing

Ex-Blizzard frontman Rob Pardo shares his approach to game design  
by Alex Wawro [10.30.14]
Civilization IV designer Soren Johnson talks to ex-Blizzard designer Rob Pardo (Warcraft 3, Starcraft II) about his career and his approach to design in the new Designer Notes podcast.
Console/PC, Design, Production

Don't Miss: The neuroscience of survival horror 14
by Maral Tajerian [10.30.14]
How do survival horror games like The Evil Within work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space and Silent Hill in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design

Get a job: CCP is seeking a Senior Backend Programmer  
by Staff [10.30.14]
CCP is looking to add a strong industry experienced Backend Programmer to its programming team in the Newcastle Studio, UK.
Console/PC, Programming, Recruitment, VR

Blog: How much friction? Tension in Alien: Isolation 4
by Gamasutra Community [10.30.14]
"The game is good, evoking the tension of Ridley Scott's original movie by pitting a single protagonist against a nigh-unstoppable xenomorph. But about 2/3 of my way through the game I started feeling annoyance, rather than tension."
Console/PC, Design

Ubisoft reports better-than-expected sales thanks to Watch Dogs 1
by Alex Wawro [10.30.14]
The company beat its modest sales goal for the second fiscal quarter thanks to a growing digital games business and ongoing strong sales of Watch Dogs, which has shipped 9 million units to retail.
Console/PC, Business/Marketing

Designing a 'playable' UI that secretly teaches how to play 3
by Gamasutra Community [10.30.14]
"We could have relied on traditional, text-based tutorials, but most players would have just ignored them to then have a hard time playing the game like itís supposed to be played."
Console/PC, Indie, Design

Sony's Yoshida publicly apologizes for Driveclub's ongoing issues  
by Alex Wawro [10.30.14]
Sony Worldwide Studios president Shuhei Yoshida has publicly apologized for the troubled launch of Driveclub and said there is no clear timetable for when the title's network issues will be resolved.
Console/PC, Business/Marketing