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July 30, 2014
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Blog: Who are my game dev heroes?  
by Gamasutra Community [07.30.14]
"When I think of a game dev hero, I think of a person who I feel has impacted me on a personal level. Someone I aspire to be like or whose work greatly influences my own."
Console/PC, Indie, Design, Business/Marketing

Get a job: Turtle Rock is looking to hire a Technical Artist  
by Staff [07.30.14]
The developer of Evolve seeks to hire a technical artist to assist with asset production and optimization for PC and contemporary console hardware in their Lake Forest, CA studio.
Console/PC, Art, Production, Recruitment

Crytek sells Homefront IP to Koch Media, development to continue  
by Alex Wawro [07.30.14]
Under the terms of the deal, Homefront: The Revolution development will be picked up by Koch Media's newly-formed Deep Silver Dambuster Studios.
Console/PC, Business/Marketing

Don't Miss: Learning from the Masters - Level Design in the Legend of Zelda 55
by Mike Stout [07.30.14]
Can the original Zelda game still have things to teach designers? Mike Stout (Skylanders) dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
Console/PC, Design

Xbox One gets its first free-to-play MMO  
by Alex Wawro [07.30.14]
Perfect World is planning to launch Cryptic Studios' F2P Neverwinter PC MMORPG on Xbox One later this year in China, then roll it out to consoles in North America and Europe in 2015.
Console/PC, Production, Business/Marketing

Blog: Making a shoestring-budget game for the Xbox One 5
by Gamasutra Community [07.30.14]
"Iíve been indie for almost nine years now and am still in the red, so Iíve gotten to a point where Iím loathe to spend another penny. Add to that I really had no idea how a game on the Xbox One would sell."
Console/PC, Indie, Production

Microsoft lays out the details of Xbox One's Chinese debut  
by Alex Wawro [07.30.14]
The company plans to launch Xbox One in China with a select slate of launch titles and the promise of more to come from Chinese developers, including Tencent and NetEase.
Console/PC, Business/Marketing

Game about HIV shows how playing and learning go hand-in-hand  
by Mike Rose [07.30.14]
A new study, based around an iPad game that teaches about the risks of HIV, has found that video games can be used in "new and exciting ways" to teach young kids real-world knowledge.
Smartphone/Tablet, Design

Japan's console game market is shrinking fast - report 1
by Mike Rose [07.30.14]
According to a new report from the Japanese Computer Entertainment Supplier's Association, Japan's console game market shrunk by a fair margin during 2013, while the country's mobile games market expanded.
Console/PC, Smartphone/Tablet, Business/Marketing

A look at four studies on game preferences by gender 2
by Gamasutra Community [07.30.14]
"There are motivational differences in gamersí preferences for genres... This comes from common perceptions among gamers as well as good number of studies."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Juicebox Games making 'mid-core' mobile games with $2.5M investment  
by Mike Rose [07.30.14]
A free-to-play mobile studio headed up by ex-Zynga staffers today revealed that it raised $2.54 million in funding to create "mid-core" games aimed at men aged 18-35.
Smartphone/Tablet, Business/Marketing

Sony doesn't think EA Access subscription service is good value 7
by Mike Rose [07.30.14]
Sony has explained why the upcoming EA Access subscription service from Electronic Arts is not coming to PlayStation platforms, stating that the scheme is not good value for money.
Console/PC, Business/Marketing

Using Scrum in indie game development  
by Gamasutra Community [07.30.14]
"At the end of the day, the team is what remains in a company, and it grows up with its experiences. In every case the team should learn a lot, to take the maximum advantage independently from results."
Console/PC, Smartphone/Tablet, Indie, Production

Blog: Why I'm no longer participating in game jams 13
by Gamasutra Community [07.30.14]
"I started feeling like game jams have become a forced frame for creativity, a required activity for those interested in making games. It's like we collectively started saying 'You wanna make games? Do jams.'"
Console/PC, Indie, Production

Touch Love: Ledoliel and the world of Devine Lu Linvega Exclusive 1
by Leigh Alexander [07.30.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Exclusive

More losses for Nintendo, despite Mario Kart 8 success 10
by Mike Rose [07.30.14]
Nintendo continued to see decreased profits and notable losses during the last three months, despite the launches of big name titles like Mario Kart 8 and Tomodachi Life.
Console/PC, Business/Marketing

Why Animal Crossing and Nintendo need diversity 4
by Christian Nutt [07.29.14]
"We have a broad age range, a broad range of experiences. It helps different topics get brought up that might not have been on a team that isnít as diverse." - Aya Kyogoku, Animal Crossing co-director
Console/PC, Design, Production, Business/Marketing

20 million viewers stream Dota 2 championships 3
by Christian Nutt [07.29.14]
While it's not as popular as League of Legends with audiences, millions still flock to see how the players of Valve's MOBA game stack up.
Console/PC, Business/Marketing

These girls are ready to shape the future of game development Exclusive 7
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Don't Miss: Ethical free-to-play game design (and why it matters) 94
by Gamasutra Community [07.29.14]
Long-time game industry veteran and former Playdom senior game designer Greg Costikyan offers a practical look at how ethics in free-to-play design affects a game's success.
Console/PC, Smartphone/Tablet, Design, Business/Marketing