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December 19, 2014
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December 19, 2014
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Mining data to understand Street Fighter's balance and meta-game  
by Gamasutra Community [12.19.14]
"This post is an the analysis of the game balance in Super Street Fighter IV. We analyze it using statistical methods and machine learning techniques."
Console/PC, Design

Blog: How we attacked Early Access - The good, bad, and ugly 5
by Gamasutra Community [12.19.14]
"It may seem madness to pay $20 for a game that will eventually be free-to-play, but players did! And we didnít deceive them into doing it either."
Console/PC, Indie, Production, Business/Marketing

Creating AI: How I learned to stop worrying and love the bots  
by Gamasutra Community [12.19.14]
"Prismata presents many new and unique challenges that make it different from a traditional RTS.†Our goal is to design an intelligent, dynamic, and flexible AI system to allow players to have the most fun."
Console/PC, Indie, Programming

Heads up: Security vulnerability discovered in git clients 3
by Christian Nutt [12.18.14]
"A critical Git security vulnerability has been announced today, affecting all versions of the official Git client," GitHub says. An update is live for its services, but everyone using git should be careful.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Free-to-play challenges and opportunities: The stats  
by Gamasutra Community [12.18.14]
"The research shows that 3 out of 4 gamers play both free-to-play and pay-to-play games... This presents a new challenge to developers for both types of games."
Console/PC, Smartphone/Tablet, Business/Marketing

Game a week: A year in review 1
by Gamasutra Community [12.18.14]
52 weeks, 52 games. Adriel Wallick looks back at what she accomplished in 2014: "My brain is exhausted and I'm sad that it's over, but I'm excited to move onto what's next for me in games."
Console/PC, Indie, Programming, Design, Production

Get a job: Volition is hiring a Senior Systems Designer  
by Staff [12.18.14]
The makers of Saints Row are looking for an experienced designer to take on a senior systems designer role on a third-person action game at the company's Champaign, Illinois studio.
Console/PC, Design, Recruitment

Best of 2014: Understanding Nintendo's Tomodachi Life problem 84
by Christian Nutt [12.18.14]
Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life is so important, and reflects on the totemic power of marriage and identity in games.
Console/PC, Serious, Design, Business/Marketing

From console to mobile: 38 days later 3
by Gamasutra Community [12.18.14]
"I am 38 days into mobile. Are my 20 years of console experience applicable to mobile? What are the differences between console and mobile? What is it like to be a mobile producer?"
Console/PC, Smartphone/Tablet, Production

Free game dev tool GameAnalytics raises $5.5M, eyes paid services  
by Alex Wawro [12.18.14]
GameAnalytics, which offers free analytics services to game makers, has raised $5.5 from investors new and old as it shuffles its executive ranks and prepares to launch new, paid services.
Console/PC, Business/Marketing

Gamasutra's Best of 2014: Christian Nutt's Top 5 Games 2
by Christian Nutt [12.18.14]
A surprising year for Gamasutra editor Christian Nutt, who ended up loving games he wasn't even anticipating -- all smaller in scope but better in execution than the big guys' titles.
Console/PC, Indie, Design

Majesco nets $6M from investors as prominent board members resign  
by Alex Wawro [12.18.14]
Troubled publisher Majesco says it's managed to raise $6 million in financing from investors as part of a deal that involves replacing two members of its board.
Console/PC, Business/Marketing

Postmortem: Xeodrifter, a five-month Metroidvania project 3
by Gamasutra Community [12.18.14]
Renegade Kid's Jools Watsham delivers a comprehensive take on the emergency project his studio needed to get out by the end of 2014: What went into it, and what came out of it -- right and wrong.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Capcom licenses Unreal Engine 4 to power Street Fighter V 3
by Alex Wawro [12.18.14]
Epic Games confirmed today that Capcom's upcoming cross-platform PC and PlayStation 4 game Street Fighter V will be built using Unreal Engine 4.
Console/PC, Design

Comprehensive and elegant memory pooling for Unity 3
by Gamasutra Community [12.18.14]
"We set out to build a framework for comprehensive and flexible pooling under Unity. The main goal was to offer as much control for tailoring and customization as possible all the while delivering streamlined performance."
Console/PC, Smartphone/Tablet, Indie, Programming

College students in Sheffield, UK gain access to dozens of PS4 dev kits  
by Phill Cameron [12.18.14]
Sheffield Hallam University has opened the world's largest PlayStation educational facility, complete with 34 PS4 dev kits, adding to their existing suite of PS3 and PS Vita dev kits.
Console/PC, Design

New Minecraft game a Telltale, Mojang collaboration 5
by Kris Graft [12.18.14]
Telltale Games has landed yet another partnership with a major property -- this time with Mojang's Minecraft.
Console/PC, Smartphone/Tablet, Business/Marketing

Communication for the win: Helping teams work together  
by Gamasutra Community [12.18.14]
Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Get coding advice from Insomniac, Riot and Ubisoft at GDC 2015  
by Staff [12.18.14]
Insomniac breaks down AI design for open-world games, Riot shows you how to scale like League of Legends and Ubisoft details Unity's trick of AI recycling at GDC 2015.
Console/PC, Programming, GDC

Developers' Top 5 games of 2014: Laralyn McWilliams 5
by Gamasutra Community [12.18.14]
"If it's mentioned, no matter how old it is, do I feel compelled to sit down, reinstall it, and play it right then? If the answer is yes, then I'll consider it a favorite."
Console/PC, Social/Online, Smartphone/Tablet, Design