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July 2, 2015
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July 2, 2015
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Designing You Must Build A Boat amid the rising tide of game releases Exclusive  
by Alex Wawro [07.02.15]
Indie dev Luca Redwood opens up about his experience trying to follow up his hit mobile game 10000000 with You Must Build A Boat amid a rising tide of game releases that make discoverability tough.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, Exclusive

Blog: Her Story is not your story 8
by Gamasutra Community [07.02.15]
"Her Story is not your story. Piecing it together is your experience and how it shapes in your mind is unique to you, but that doesn’t make it your story."
Console/PC, Smartphone/Tablet, Indie

PS4 and Xbox One aren't big in China, yet TV-based games grow in popularity  
by Christian Nutt [07.01.15]
The official launches of Sony and Microsoft's game boxes hasn't made a big impact on the market -- but there are big expectations for the TV-based gaming space.
Console/PC, Smartphone/Tablet, Business/Marketing, Microconsole

Riot invests in game VoIP provider Curse  
by Christian Nutt [07.01.15]
A year after Curse launched its Curse Voice service, the publisher of League of Legends has backed the well-funded startup.
Console/PC, Business/Marketing

Video: A design retrospective of Civilization: Beyond Earth  
by Staff [07.01.15]
Civlization: Beyond Earth leads David McDonough and Will Miller reveal how they took evolved the perennially popular civilization-building game for humanity's possible future on an alien planet.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Cryptic Studios seeks an experienced Animator  
by Staff [07.01.15]
The studio that built Neverwinter is looking for an experienced animator to take a senior role at Cryptic's Los Gatos, CA-based office and work on massively multiplayer online games.
Console/PC, Art, Recruitment

First Flight is Sony's new crowdfunding platform for internal projects  
by Alex Wawro [07.01.15]
Sony is experimenting with new ways of doing business by launching First Flight, a crowdfunding platform Sony teams can use to gauge public interest and drum up public investment in new business projects.
Console/PC, Business/Marketing

Don't Miss: Why the metrics aren't the message 29
by Staff [07.01.15]
In this timeless feature, industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Swedish broadcasting firm pays $86M for a majority stake in ESL  
by Alex Wawro [07.01.15]
The Modern Times Group, best known for its TV sports broadcast networks, will buy a 74 percent stake in eSports firm ESL for €78 million (~$86.3 million USD) to expand its eSports coverage.
Console/PC, Social/Online, Business/Marketing

Report: Attending the The International Roguelike Developers Conference 1
by Gamasutra Community [07.01.15]
John Harris returns with a special version of his @Play series: A report from the International Roguelike Developers Conference, where talks were given on the state of the beloved genre.
Console/PC, Smartphone/Tablet, Indie, Design

Sponsored: Creating a simple puzzle game in Unity  
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [07.01.15]
Microsoft brings you a tutorial on how to make a simple puzzle game in Unity. Check out the in-depth walkthrough, which includes plenty of code.
Indie, Programming, Sponsored Article

10 things you should know about ... QA 3
by Gamasutra Community [07.01.15]
"We look at your work with the eyes of the client, the licensor, the first party manufacturer, the user. We wear their hats so we can tell you what they will experience."
Console/PC, Smartphone/Tablet, Production

Games affecting people 6
by Gamasutra Community [07.01.15]
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Bug-testing scientific research on video games  
by Gamasutra Community [07.01.15]
"Science is self-correcting by repeating the studies to reaffirm or dis-confirm findings. This is quite similar to game testing: Game bugs are identified, game testers repeatedly replicate the conditions."
Console/PC, Business/Marketing

GDC Europe State of the Industry: Devs moving from mobile to PC  
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Surrendering control and trusting in players with Her Story Exclusive 1
by Phill Cameron [07.01.15]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, Video

5 rules to break when developing a mobile game 9
by Gamasutra Community [07.01.15]
CrowdStar made its mobile game Covet Fashion a hit with fans by ignoring the conventional wisdom. Here, CEO Jeffrey Tseng shares his tips for success.
Smartphone/Tablet, Art, Design, Production, Business/Marketing

Sony hits '70-90%' console market share in Europe with PS4  
by Christian Nutt [06.30.15]
"Well, we have market leadership in every country in Europe, and have very significant market leadership in continental Europe. Extremely significant," says SCEE president Jim Ryan.
Console/PC, Business/Marketing

Star Citizen's FPS module delayed, as Roberts exposes AAA dev to the public 4
by Christian Nutt [06.30.15]
Star Citizen has almost $85 million to play with, but even a massive budget like that doesn't isolate you from production problems: its FPS module has been delayed.
Console/PC, Production, Business/Marketing

Video: How Disney designs VR experiences for themeparks  
by Staff [06.30.15]
Walt Disney Imagineering was one of the original VR pioneers in the late 1980s, and at GDC 2015 Imagineer Bei Yang shared lessons learned from 20 years of crafting VR experiences.
Console/PC, Social/Online, Design, Production, Video, Vault