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February 10, 2016
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February 10, 2016
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Classic Mega Man design secrets that still hold up today  
by Christian Nutt [02.10.16]
Mega Man director Akira Kitamura shares insights into how to design action games, in a newly translated interview.
Console/PC, Design, History

Episodic triple-A will work, so expect more games to do it, says Hitman dev  
by Christian Nutt [02.10.16]
Hans Seifert, head of Io Interactive: "Whenever we ship a game we think it's the best possible Hitman game we could have done. ... But, you know what? That's not always true."
Console/PC, Production, Business/Marketing

Slow Burn: Environment and mood in Firewatch  
by Katherine Cross [02.10.16]
Firewatch's environment presents players with a diverse palette of emotion suited to every mood. When it needs to be vast and hopeful, it is. When it needs to be claustrophobic and foreboding, it is.
Console/PC, Indie, Art, Audio, Design, Video

Zynga finishes a transitional 2015 with losses and mobile growth  
by Christian Nutt [02.10.16]
Desktop is way down, but mobile is up by about the same measure; no new games meant the company lost users, but it managed to stem the tides as it moves to tackle 2016.
Social/Online, Smartphone/Tablet, Business/Marketing

Zynga snaps up Yummy Gummy developer Zindagi Games 1
by Alex Wawro [02.10.16]
As part of its quarterly earnings report today, Zynga announced that it has acquired California-based free-to-play game maker Zindagi Games for an undisclosed sum.
Social/Online, Smartphone/Tablet, Business/Marketing

Road to the IGF: Learn more about the finalists -- and their games!  
by Staff [02.10.16]
From Darkest Dungeon to Oxenfree to Cibele to The Magic Circle, Gamasutra's Road to the IGF series of interviews with 2016 IGF award-nominated devs is a trove of insightful, charming game dev talk.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Indie publishing on Steam: Maximize discoverability by avoiding my mistakes 2
by Gamasutra Community [02.10.16]
The long journey of a game's development and the mistakes made and lessons learned by its developer along the way -- very particularly as regards selling the game on Steam.
Indie, Business/Marketing

Get a job: Torn Banner seeks a Generalist Game Programmer  
by Staff [02.10.16]
Chivalry: Medieval Warfare studio Torn Banner is looking to hire a generalist game programmer to join the team at its Toronto, Ontario office and work on (among other things) an Unreal Engine 4 game.
Console/PC, Programming, Recruitment

Oculus Rift customers will get a $300 taste of Unity Pro for free 1
by Alex Wawro [02.10.16]
The first taste is always free, isn't it? Oculus VR founder Palmer Luckey announced today that everyone who orders an Oculus Rift headset will also receive 4 months' worth of Unity Pro at no charge.
VR, Business/Marketing

Blog: The storytelling in Undertale's combat system 1
by Gamasutra Community [02.10.16]
"Understanding and knowing how to use these resources unique to games is something essential for the growth of the medium as an art form. Seeing that Toby Fox understands that makes me happy."
Console/PC, Indie, Design

Smite developer Hi-Rez is expanding into Europe  
by Alex Wawro [02.10.16]
U.S. game developer Hi-Rez Studios is opening its first European office this month (in Brighton) and bringing on former Warner Brothers Interactive publishing VP Veronique Lallier to lead it.
Console/PC, Business/Marketing

Don't blame scrum 7
by Gamasutra Community [02.10.16]
"Do you remember that one time you were on a project and it failed? Were you using Scrum? That must be why it failed! Or maybe there were other reasons."
Console/PC, Smartphone/Tablet, Production

Valve collaborates on new Unity SteamVR support and tools  
by Alex Wawro [02.10.16]
Unity kicks off its first-ever VR conference in Hollywood today by announcing a collaboration with Valve that will see Unity 5 enhanced with native SteamVR support and a new SteamVR rendering plug-in.
VR, Business/Marketing

Don't Miss: When crowdfunding reveals the realities of game dev budgets 21
by Leigh Alexander [02.10.16]
In this timeless feature we explore how crowdfunding has placed game devs closer to their players, and offered more creative freedom. But new challenges await -- particularly concerning budgeting.
Indie, Business/Marketing

After 25 years, Visual Basic gets its due with DICE award win 3
by Alex Wawro [02.10.16]
Microsoft Visual Basic is to be feted at the 19th annual D.I.C.E. Awards in Las Vegas next week, where development lead Scott Ferguson will accept the Technical Impact award on Visual Basic's behalf.
Console/PC, Business/Marketing

This Week in Video Game Blogging: Daydreams and distractions  
by Gamasutra Community [02.10.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street, on topics such as distraction, engagement, and imagination.
Console/PC, Indie, Design

Building empathy through game design, from Valiant Hearts to Lost In Harmony  
by Alex Wawro [02.10.16]
Valiant Hearts directo-turned-Digixart cofounder Yoan Fanise shares lessons learned in the wake of launching his first indie game, and how developers can design games to inspire empathy in players.
Smartphone/Tablet, Indie, Design, Production

How Street Fighter II changed video games, according to game devs  
by Chris Baker [02.10.16]
Designers of Street Fighter IV, Guilty Gear, Skull Girls, Yomi, and Sentris discuss how Street Fighter II was a sea change in how players could compete against each other in a game.
Console/PC, Design, History

Spend a day sharpening your level design skills at GDC 2016 1
by Staff [02.10.16]
From the remarkable wilderness of Firewatch to how level designers are adapting their skills to the world of VR game development,Here's a preview of the Level Design In A Day tutorial which will help kick off GDC 2016 in San Francisco next month.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Gabe Newell and Palmer Luckey lead Vision Summit 2016 line-up  
by Chris Kerr [02.10.16]
Unity has announced the speaker line-up for Vision Summit 2016, a new "developer driven" event designed to teach attendees about emerging VR and AR technologies.
VR