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May 23, 2015
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May 23, 2015
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Don't Miss: What does a game designer do, exactly? 7
by Gamasutra Community [05.22.15]
In this timeless blog, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Cinematic Artist for Telltale Games  
by Staff [05.22.15]
The studio responsible for (among other things) Game of Thrones and The Walking Dead are aiming to hire a cinematic artist to join the team at Telltale's San Rafael, CA office. There will be a test.
Console/PC, Art, Recruitment

Video: Designing an immersive user interface for Hearthstone  
by Staff [05.22.15]
Hearthstone senior UI designer Derek Sakamoto breaks down Blizzard's approach to UI design at GDC 2015, in the process shedding light on how you can best craft a great UI for your own game.
Smartphone/Tablet, Art, Design, Video, Vault

Postmortem: Pac-Man, Iwatani's rhapsody in yellow Exclusive GDMag Exclusive 3
by Toru Iwatani [05.22.15]
35 years ago today, Namco released Pac-Man in Japan and jumpstarted a new age of game development. In this classic 2005 Game Developer Magazine feature, Pac-Man creator Toru Iwatani explains how.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive, GD Mag

Laid-off Zynga devs get a fresh start at a fantasy sports company  
by Alex Wawro [05.22.15]
A former Zynga employee tells Re/code that roughly 38 of the 42 devs who lost their jobs when Zynga shuttered its Orlando studio this month have gone on to join fantasy sports game company Fanduel.
Smartphone/Tablet, Business/Marketing

Who am I to tell their story? Writing for diversity  
by Gamasutra Community [05.22.15]
"I will specifically highlight my insecurities while writing about people of color who lived in the age of colonialism. An honest and realistic answer to the question: Who am I to tell their story?"
Console/PC, Indie, Design

Opinion: Why Guild Wars 2's 'execution'-style ban was a bad idea 7
by Katherine Cross [05.22.15]
ArenaNet recently banned an infamous hacker from its MMO Guild Wars 2 -- by way of virtual execution. But public humiliation is not really the way to go about it, argues Katherine Cross.
Console/PC, Social/Online, Video

Learning a lot, fast by jamming in VR  
by Gamasutra Community [05.22.15]
"I cannot remember when in the past I learned so much in just one month. We proved we are capable of doing a 3D and VR game in this young technology."
Console/PC, Indie, Design, Production, Business/Marketing

Tackling mental illness in game design: A Vanishing Point postmortem  
by Gamasutra Community [05.22.15]
A tough task: Representing mental illness with respect and relevance. "Vanishing Point lacked the laser-precise direction to unite its constituent parts into something thematic, relevant, and positive."
Console/PC, Indie, Production

Point-and-click in the age of touch: Interface design for adventure games  
by Gamasutra Community [05.22.15]
"Create something new nobody has seen before that ultimately fits your game! Seriously! I'd like to encourage that! There should be more adventure games with innovative and new interfaces."
Console/PC, Smartphone/Tablet, Indie, Design

Starting up a game business: Contemplating processes 1
by Gamasutra Community [05.22.15]
A blog about "the dangers of processes, what is important to consider about them and how to avoid pitfalls when using any given methodology."
Smartphone/Tablet, Production

How to use Photoshop Layer Styles: An advanced guide for game illustrators 3
by Gamasutra Community [05.22.15]
"If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Desura is not paying developers, but promises a fix  
by Christian Nutt [05.21.15]
After devs complain publicly about not being paid, the digital download platform releases a statement saying it's "working to correct" problems. Gamasutra speaks to its head of dev relations to find out more.
Console/PC, Indie, Business/Marketing

How Nintendo prototypes games, starring its first new IP in years: Splatoon  
by Christian Nutt [05.21.15]
The road to creating the ink-based shooter -- which releases very soon -- was anything but smooth, a new interview with the developers reveals.
Console/PC

Tapping VR's potential for putting you into an experience  
by Christian Nutt [05.21.15]
"Two years from now, I guarantee you’ll be standing in the middle of the Boston Marathon bombing aftermath, instead of watching it on TV."
Console/PC, Design

League of Legends begins testing automated 'player reform' system  
by Christian Nutt [05.21.15]
For players in North America who partake of "verbal harassment," there's a new world of punishment opening up -- as Riot further aims to stamp out toxicity.
Console/PC, Design

Video: Study Sony's Morpheus Heist demo in action 1
by Alex Wawro [05.21.15]
Sony brought a Morpheus game demo to GDC this year that got a lot of people talking, and now VR-curious developers who missed it can now see how The Heist works in action.
Console/PC, Business/Marketing, Video

Video: Behind the scenes of Guilty Gear Xrd's striking 2D/3D art 1
by Staff [05.21.15]
At GDC 2015, Guilty Gear Xrd artist Junya C. Motomura explains how the team rebuilt a classic 2D fighting game in a full-3D graphical framework, while maintaining all of its old-school 2D charms.
Console/PC, Art, Video, Vault

How to manage a 2D art team  
by Gamasutra Community [05.21.15]
"Here I have some tips to share of how to manage an art team. We do outsourcing work, and I think if your art team is a developer’s internal team, it doesn’t make much difference."
Console/PC, Smartphone/Tablet, Indie, Art

Get a job: Monolith is hiring an experienced Project Manager  
by Staff [05.21.15]
The studio responsible for the award-winning Middle-earth: Shadow of Mordor are looking to hire a senior-level project manager to work alongside the team in Kirkland, Washington.
Console/PC, Production, Recruitment