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August 5, 2015
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August 5, 2015
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App store optimization for game developers  
by Gamasutra Community [08.05.15]
"Once you have implemented App Store Optimization, downloads will increase, users will find your app more easily and you will rank higher compared to your competitors."
Smartphone/Tablet, Business/Marketing

Feasible interface adventures: Designing the complex UI of Affordable Space Adventures  
by Nicklas Nygren and Lau Korsgaard [08.05.15]
How do you get players to understand an overly complicated UI -- when that's the point? This design article covers how the devs reached a feeling of "in distress and slightly overwhelmed" yet comprehensible and usable.
Console/PC, Indie, Design

Disney Infinity sales slow ahead of sequel  
by Kris Graft [08.04.15]
Disney Interactive today posted break-even operating income, reflecting a decline in sales of its popular toy-to-game franchise, Disney Infinity.

Activision Blizzard revenues climb, even as World of Warcraft subs tank 1
by Christian Nutt [08.04.15]
WoW shed 1.5 million players during the quarter, but Destiny, Hearthstone, and Call of Duty are making up for any downturn in the decade-old MMO.
Console/PC, Business/Marketing

Don't miss: The fight to finish Galak-Z 6
by Alex Wawro [08.04.15]
17-Bit CEO Jake Kazdal speaks to Gamasutra about the development of Galak-Z and why 17-Bit decided to switch gears and embrace procedural generation, throwing out months of work in the process.
Console/PC, Indie, Design, Production

Get a job: DrinkBox Studios seeks a 2D Animator  
by Staff [08.04.15]
The studio behind Guacamelee and the upcoming Severed is seeking a 2D animator in its Toronto, Canada-based studio.
Console/PC, Indie, Art, Recruitment

Don't miss: Evaluating game mechanics for depth 29
by Mike Stout [08.04.15]
Ratchet and Skylanders designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."
Console/PC, Design

Women in the game industry share stories of improving diversity  
by Alex Wawro [08.04.15]
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Facebook cancels plans to change how ads work  
by Christian Nutt [08.04.15]
In the face of fierce opposition from ad networks and game developers, the company scraps plans to force sharing of information with the platform.
Smartphone/Tablet, Business/Marketing

Chinese developers have the West in their sights  
by Christian Nutt [08.04.15]
In terms of being able to compete globally, that is -- and they'll get there in time, both the government and the CEO of Perfect World promise.
Console/PC, Business/Marketing

China has 366 million mobile game players, as revenues skyrocket 1
by Christian Nutt [08.04.15]
... and that's not all. According to a new report from Chinese media company Sina, the country has 134 million PC gamers, too.
Console/PC, Smartphone/Tablet, Business/Marketing

5 lessons learned building Vainglory, a MOBA for touchscreens 2
by Gamasutra Community [08.04.15]
"I wanted to share five lessons we’ve learned while developing the game and bringing a super core, traditionally PC-only genre to touch screens."
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Ninja Theory's tips for surviving and thriving as a 'AAA indie'  
by Alex Wawro [08.04.15]
Ninja Theory Tameem Antoinades offers an update at GDC Europe on how the studio is developing Hellblade with a 15-man team, and offer tips for fellow devs on making indie games with AAA polish.
Console/PC, Business/Marketing, GDC Europe

A narrative fallacy: It's all about Aristotle 15
by Gamasutra Community [08.04.15]
Warren Spector explains how crucial it is for game narrative to matter -- and shares examples from Deus Ex and Epic Mickey that showcase how you do it.
Console/PC, Design

Mobile game startup Seriously lands $18M 1
by Chris Kerr [08.04.15]
As the mobile industry continues to go from strength to strength, more investors are entering the space in the hopes of unearthing the next Angry Birds or Candy Crush Saga.
Smartphone/Tablet, Business/Marketing

Sponsored: From hindsight to insight to foresight in the Azure cloud  
by Lee Stott, Technical Evangelist, Microsoft UK [08.04.15]
Microsoft Azure offers a number of benefits for people planning to build analytics into their games.
Sponsored Article

Rocket League 'definitely' headed to other platforms  
by Chris Kerr [08.04.15]
Rocket League has been downloaded over 5 million times, and developer Psyonix is now looking to capitalize on that meteoric momentum by bringing the title to other platforms.
Console/PC, Indie, Business/Marketing

A newbie's guide to exhibiting at public game events 1
by Gamasutra Community [08.04.15]
"I've had some trouble in the past finding good resources for first-time exhibitors, so after wrapping up a second year of con seasons, I thought it might be useful to write up some of my own initial impressions."
Indie, Business/Marketing

Keiji Inafune's clumsy Kickstarter misses target  
by Chris Kerr [08.04.15]
Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends, has fallen $279k short of its sizable $800k Kickstarter goal.
Console/PC, Indie, Business/Marketing

Cities: Skylines dev: Don't punish your players; teach them 3
by Alex Wawro [08.04.15]
Cities: Skylines lead designer Karoliina Korppoo offers a postmortem of sorts at GDC Europe, deconstructing her design philosophy and making a case for designing games that teach, rather than punish.
Console/PC, Design, GDC Europe