Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 22, 2013
Blizzard Entertainment
Senior Software Engineer, Server
Blizzard Entertainment
Senior Software Engineer, Game Play
Blizzard Entertainment
Senior Software Engineer, Game Engine
NetherRealm Studios
Senior Software Engineer
NetherRealm Studios
Lead Software Engineer
Monolith Productions
Lead Mission Designer
Latest Blogs
View All
Post
RSS
May 22, 2013
Using Small Studios As Stepping Stones In Your Career
[
2
]
Opinion: Xbox One Wasn't Built For You
[
2
]
GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors
[
1
]
How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
[
2
]
Press Releases
View All
RSS
May 22, 2013
Independent Developer
Curve Announces Focus
on...
Mucking Mayhem: SmashMuck
Champions Gets...
NeocoreGames\'
Gothic-noir Action-RPG
Big Head Mode Debuts
\"Douche Defender,\"
World...
NATSUME’S E3
SHOWING INCLUDES FULL
LINE-UP...
Calendar
View All
Submit Event
GAMEXPO 2013
Pasadena, United States
05.24.2013
Develop in Brighton
Brighton, United Kingdom
07.09.2013
Christian Game Developers Conference
Portland, United States
07.11.2013
Casual Connect USA 2013
San Francisco, United States
07.30.2013
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Features
Supercell's Secret Sauce
19
by
Mike Rose
[12.07.12]
In 2012, Helsinki's Supercell went from unknown entity to one of the hottest developers on the planet. How did the studio make major hits
Clash of Clans
and
Hay Day
? Gamasutra visits, and talks to CEO Ilkka Paananen.
Social/Online
,
Smartphone/Tablet
What Do Investors Look for in a Game Developer?
15
by
Jeremy Liew
[12.06.12]
Lightspeed Venture Partners venture capitalist Jeremy Liew explains exactly what he and other VCs look for in a game developer -- taking stock of the ingredients for success by examining the wins different games and developers have made in the market.
Business/Marketing
Suck at Coding, But Make Games Anyway
27
by
Jay Weston
[12.05.12]
Artist Jay Weston explains how despite limited patience for and understanding of programming he was able to use Unity and the Playmaker visual scripting system to develop
Unknown Orbit
, a 3D iOS game he released this week.
Programming
,
Smartphone/Tablet
Free-to-Play: The Lost Generation
78
by
Jeremy Alessi
[12.04.12]
Is the free-to-play push hurting games and gamers? Experienced smartphone developer Jeremy Alessi investigates whether the business model has done harm to the art of game development, and where that leaves us.
Business/Marketing
,
Social/Online
The Mobile Transition: Why Facebook Developers Are Making the Shift
1
by
Christian Nutt
[12.03.12]
As companies like King.com and Wooga are finding that their chart-topping Facebook games become smash successes on iOS, Gamasutra talks to them, and to Facebook, about how this shift from PCs to tablets and smartphones is shaking out.
Business/Marketing
,
Social/Online
,
Smartphone/Tablet
From
Torment
to
Eternity
: Chris Avellone on RPGs
14
by
Saul Alexander
[11.30.12]
Obsidian creative director Chris Avellone talks to Gamasutra about the tension between player stories and written narrative, how players are resurrecting the past via Kickstarter, and what
Project Eternity
will be.
Design
,
Interview
Endless Space
: When Triple-A Developers Go Indie
8
by
Jeff Spock
[11.29.12]
The story of how a studio formed by ex-Ubisoft developers decided to take on a niche genre -- 4X strategy games -- and see if it can make its fortunes by listening to its community, including details about the composition of the team, the budget, and more.
Business/Marketing
,
Indie
Postmortem: McMillen and Himsl's
The Binding of Isaac
20
by
Edmund McMillen
[11.28.12]
How did a game destined for failure become a cult smash? Edmund McMillen (
Super Meat Boy
) discusses how he added religion to
The Legend of Zelda
, mixed it with a roguelike, and came out with a surprise hit.
Business/Marketing
,
Design
,
Postmortem
,
Production
,
Art
,
Indie
Persuasive Games: Wii Can't Go On, Wii'll Go On
53
by
Ian Bogost
[11.27.12]
What is Nintendo really attempting to do with the Wii U? Ian Bogost, in the latest installment of Persuasive Games, searches for the meaning behind the dual-screen play of Nintendo's freshly-released console.
Design
Games from the Trash: The History of the TRS-80
19
by
Dale Dobson
[11.26.12]
Radio Shack's first computer was an underpowered but accessible and affordable unit -- and as with nearly any platform, quickly became home to games. In this retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else.
Business/Marketing
,
Design
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]