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All Quiet On The Eastern Front The calm that has followed the storm that was the Tokyo Game Show continues — even so, on this MGT Report there's some interesting information about forthcoming Dreamcast conversions and an in-depth look at this week's chart. Mario Sinks Birdie. Further information has been forthcoming regarding the Gameboy Color version of Mario Golf, which not only looks great, but is also viewed from a behind-view 3D perspective. Camelot, the team working on both the Gameboy and N64 versions of Mario Golf, has turned out some interesting coding. (The team is also responsible for the Playstation multi-million seller Everybody's Golf). Mario Golf does follow the increasing trend of being Gameboy Color exclusive — it just won't work on a normal Gameboy.
Soccer
Magic! The
lack of a decent (or indeed, any) Dreamcast soccer game is about to be
addressed. Although spectacular 3D soccer footage has been showcased at
several recent shows, Gamespot reports a rumor that Genki is handling the conversion to Dreamcast, but it's unclear whether that's Naomi to Dreamcast or whether the company has done the version currently playing in arcades, too. As some of you may know, Genki was responsible for the Virtua Fighter 3 conversion to Dreamcast. The conversion was reasonable, but not perfect, so let's hope they make a good job of this particular title. DC AM conversions ASAP? :) Following on from this, Famitsu is reporting a conversation they had with the AM divisions (presumably in an informal capacity), in which they rated the chances of certain Sega arcade titles being converted to Dreamcast. Virtua Striker 2 was rated at 120 percent (!), which implies that it's already done, and the other highest raters were Daytona USA 2 at 80 percent (mm, a great game and an excellent candidate for conversion), and Fighting Vipers 2 (a good, if somewhat niche, Sega-styled beat-em-up) at 60 percent, with Scud Race (a.k.a. Super GT) and Spike Out at 50 percent. So, it looks like a number of conversions are planned, and hopefully there'll be some official confirmation in the next couple of months. Strangely, in one of the lists I saw that Crazy Taxi was rated at only a 5 percent chance of conversion, even though it's already a Naomi title. Hopefully this is just a misprint? Soul Calibur Extras Thrill. Soul Calibur from Namco is now due for the Dreamcast on July 29th, and new features confirmed for it include a picture gallery and new CG. Considering that the intro to the original Soul Edge is perhaps one of the best CG intros ever, this an added bonus to what already looks to be a must-buy Dreamcast title. (Oh, and speaking of Dreamcast beat-em-ups, Dead Or Alive II still doesn't appear to be out, after AOU footage showed it to be ridiculously good-looking. Hopefully, Tecmo will finish it off soon and release it on Naomi, then Dreamcast soon enough.) Other News
A lot of people seem unaware of this, but the 4MB expansion cart for the N64 is still unreleased in Japan. It'll come out this June alongside the Japanese version of Turok 2. Taito has confirmed Densha De Go 64 for release on the N64 in July. Is no computer or console free from the train simulation horror? Konami's Air Force Delta for Dreamcast is tentatively confirmed for September, and should be very interesting, since Ace Combat from the same company started the trend for arcade combat games more than 5 years ago. The only Dreamcast flight game so far, Aero Dancing, is a little disappointing, despite having excellent graphics in places, so this will be an eagerly awaited title for the Dreamcast fan. NCSX reports that 3rd party Dreamcast controllers will finally be available in Asia later this month. Considering the analog triggers on the underside of Sega's pad are already getting a bad reputation for breaking, especially after a hammering in 6-button games such as Marvel Vs. Capcom (a friend claims to have got through three already!), it's difficult to hold out much hope that the 3rd party pads will be sturdier, since they're generally, umm, not. This is a shame, because analog buttons like this, flirted with on Namco's Negcon and Jogcon, are rather a cool innovation. Japanese Top Ten (week ending April 25th)
Straight in at the top this week is Polyphony Digital's 3D mech shooter, Omega Boost. Polyphony is, of course, famous for creating Gran Turismo, and also Motor Toon Grand Prix and its sequel earlier in the Playstation's lifetime. Here, they show their mastery of the Playstation's hardware with one of the best-looking PSX games ever, and a seamless action-filled one at that. Some online reviews seem to suggest that the title doesn't quite reach classic status because the storyline isn't quite engrossing enough, but it's still clearly a stand-out late Playstation title, and we await it with glee in the West. As mentioned in the previous column, Pokemon Pinball came in straight at No.1, and has now dropped to No.3. Pokemon mania is even starting to invade here in England, with the cartoon on heavy rotation on cable/satellite TV, but the games themselves still aren't out, only being available on import. This is a far cry from Japan, obviously, where Pokemon Silver and Pokemon Gold are awaited by literally hordes of fans, and seem to have been somewhat delayed. But when they finally surface, it wouldn't be surprising if they sell two or three million each almost immediately. I choose you, Pikachu! Another of the 1500¥ (£8, $12) games from Culturebrain also makes the Top Ten this time round, and this ultra-low-price Playstation game phenomenon is entirely laudable. It probably isn't going to happen in the West, I feel, although it's difficult to define why. Perhaps Sony bosses might feel that such relatively low-tech and cheap products devalue the power and style image that the Playstation currently has. It's unclear whether the payments to Sony per unit are any less in Japan, making profits more possible, too. But it's a good idea and a publisher might make a lot of money if they did this in the West and pitched it right.
Simon Carless is a game designer/project director at a UK games developer. His game credits include design on PC and Playstation titles for (amongst others) Eidos and GT Interactive. He can be contacted at h0l@mono211.com. Simon would like to thank Magic Box, Re:Tokyo, Gamespot, FGNOnline, Core Magazine, and his other Japanese sources for the information that helps to write this column. |
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