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By Simon Carless
Gamasutra

January 15, 1999
Vol. 3: Issue 2


News Analysis

Mecha Godzilla Tokyo Report

New Year, New Style?

Parappa Back… The sequel to the massively innovative Playstation title Parappa the Rapper, called Unjammer Lami, was recently announced in Japan, and it's already being shown in TV advertisements. In the game, rap has been exchanged for rock, voices for guitars (at least partially), and a female lead for a male lead. It seems Rodney Greenblat's excellent characters still provide the basis for the game, however. I'm pleased that Sony didn't simply create a sequel with the same characters, although this title is set in the same attractive universe. This game will be released this Spring, so watch out for it.

A promising third-party game for the N64? God forbid! Actually, it's Super Snobow Kids, the sequel to the surprisingly cute cult-favorite snowboarding game, which Atlus is releasing next month in Japan. More of the same, perhaps, but the first title was pretty classy, and another crack at it should iron out some more of those annoying features that some people took offense to.

Metal Gear Solid has now sold 2 million copies. Over half of these were within the U.S., and the game hasn't even been released in Europe yet. Pretty impressive. And in the same genre, although markedly different, Konami's Silent Hill may do just as well. I've had a chance to play a demo, and it's wonderful -- very suspenseful. The way you pursue shadowy characters through the mist and the intensely cinematic camera angles (a film graduate friend of mine got particularly excited about these) really bring a new maturity to this style of game. After all, Resident Evil and its relatives are certainly scary and sometimes macabre, but they are also slightly kitsch, in an action-movie style. Silent Hill drifts more into suspense than pure shock value, and I have a feeling we're going to enjoy the excursion very much. It should be out in February in both Japan and the States.

Sonic on Dreamcast. A couple of Japanese game stand out in particular and deserve your attention. The first is Sonic Adventure on the Dreamcast. I suppose with Nights and even "Burning Rangers", we should have realized that public opinion is divided over Sonic Team games. These titles are often complex, and spur a love/hate relationship with players. This could be true with "Sonic Adventure" as well. It benefits from some fascinating side quests and artificial-life-type games that have little to do with the main quest (much as Nights had), but camera angle problems and occasional bugginess mean indicate to me that it isn't quite up there with the all-time classics. Undoubtedly, however, this title will help Sega sell a lot of consoles.

Capcom Zeroes in on Zero 3. On the Playstation, Street Fighter Zero 3 sold well in Japan over Christmas. Despite earlier problems with ports of other Capcom titles (which suffered due the PlayStation's limited RAM), this title shows that the company can develop a smooth and wonderfully playable game on this platform. Mind you, this time there wasn't a concurrent Saturn release to compare and contrast it with! But the consensus seems to be that this smoothness, along with a multitude of excellent extra modes, make Street Fighter Zero 3 an absolute gem of a release…albeit one which probably will get short shrift outside Japan since it is a 2D game.

PSX2 rumor mongering. It's come to my attention that the developer kits for the Playstation 2 are in the hands of a number of Japanese developers already, and even some European developers have theirs too. The rumor that Camelot (developers of Everybody's Golf) has a PSX2 devkit seemed to me the clincher. After all, if you were going to make up a rumor about PSX2, you'd probably say that Namco had it and that the company was hard at work developing Tekken 4. The obscurity of this rumor strikes a chord with me. The rumors about a DVD-based PSX2 are true, and 10 million polygons per second has been touted by one source as somewhere near the power of the console. Sony is ready to launch by Christmas 1999 in Japan if it has to, according to my source. They may delay that release date somewhat, but with devkits just reaching developers now, not many games will be ready by the summer of next year. If the announcement is made within the next six months, which I think it will be, then the Dreamcast is looking in even more mortal danger than ever.

Key Dreamcast titles delayed. The latest round of software delays on the Dreamcast, such as the hold up of Climax Landers (now expected June 10) and Sega Rally 2 (postponed indefinitely), means that Dreamcast isn't delivering the great games it's capable of. However, if some of the scheduled March releases, such as Power Stone, Marvel vs. Capcom, and House Of The Dead 2 come out around that time, Sega will be in fine shape.

Japanese Top 10 Christmas Titles

Rank

Title

Publisher

Format

1

Yu-Gi-Oh! Duel Monsters

Konami

GameBoy

2

Crash Bandicoot3

SCEI

PlayStation

3

MS Gundam - Char's Counterattack

Bandai

PlayStation

4

Genso Suikoden 2

Konami

PlayStation

5

Ehrgeiz

Square

PlayStation

6

Pokemon Card

Nintendo

GameBoy

7

Mario Party

Nintendo

Nintendo 64

8

Pikachu Genki Dechu

Nintendo

Nintendo 64

9

R4 - Ridge Racer Type 4

Namco

PlayStation

10

Atelier Elie

Gust

PlayStation



Thoughts on the Christmas list. It's apparent that a number of great titles made it onto this chart. Although yet another Bandai Gundam game appears on the list, there are plenty of non-licensed titles in on the list as well… Note that another Gameboy title, Yu-Gi-Oh! Duel Monsters, made it to the top spot. This indicates how revitalized the handheld market is in Japan, thanks largely to the launch of the Gameboy Color. This Konami RPG sold 670,000 copies the week it was released!… Ehrgeiz, Square's excellent 3D beat-em-up (with playable Final Fantasy VII characters thrown in as an extra gimmick) is a great arcade conversion by Dream Factory, the team behind Tobal No.1 and Tobal No.2... Mario Party is an N64 game, which actually plays like a board game. It has a number of subgames that look interesting, as I mentioned in previous columns. Nintendo has been careful who it licenses the Mario franchise to, and giving the go-ahead to this project was a good call on their part.

Simon Carless is a game designer/project director at a UK games developer. His game credits include design on PC and Playstation titles for (amongst others) Eidos and GT Interactive. He can be contacted at h0l@mono211.com. Simon would like to thank Magic Box, Re:Tokyo, Gamespot, FGNOnline, Core Magazine, and his other Japanese sources for the information that helps to write this column.


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