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By Simon
Carless
Gamasutra
January 15, 1999
Vol. 3: Issue 2
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News
Analysis

Mecha
Godzilla Tokyo Report
New
Year, New Style?
Parappa
Back… The sequel to the massively innovative Playstation title Parappa
the Rapper, called Unjammer Lami, was recently announced in Japan, and
it's already being shown in TV advertisements. In the game, rap has been
exchanged for rock, voices for guitars (at least partially), and a female
lead for a male lead. It seems Rodney Greenblat's excellent characters
still provide the basis for the game, however. I'm pleased that Sony didn't
simply create a sequel with the same characters, although this title is
set in the same attractive universe. This game will be released this Spring,
so watch out for it.
A
promising third-party game for the N64? God forbid! Actually, it's Super
Snobow Kids, the sequel to the surprisingly cute cult-favorite snowboarding
game, which Atlus is releasing next month in Japan. More of the same,
perhaps, but the first title was pretty classy, and another crack at it
should iron out some more of those annoying features that some people
took offense to.
Metal
Gear Solid has now sold 2 million copies. Over half of these were within
the U.S., and the game hasn't even been released in Europe yet. Pretty
impressive. And in the same genre, although markedly different, Konami's
Silent Hill may do just as well. I've had a chance to play a demo, and
it's wonderful -- very suspenseful. The way you pursue shadowy characters
through the mist and the intensely cinematic camera angles (a film graduate
friend of mine got particularly excited about these) really bring a new
maturity to this style of game. After all, Resident Evil and its relatives
are certainly scary and sometimes macabre, but they are also slightly
kitsch, in an action-movie style. Silent Hill drifts more into suspense
than pure shock value, and I have a feeling we're going to enjoy the excursion
very much. It should be out in February in both Japan and the States.
Sonic
on Dreamcast. A couple of Japanese game stand out in particular and deserve
your attention. The first is Sonic Adventure on the Dreamcast. I suppose
with Nights and even "Burning Rangers", we should have realized that public
opinion is divided over Sonic Team games. These titles are often complex,
and spur a love/hate relationship with players. This could be true with
"Sonic Adventure" as well. It benefits from some fascinating side quests
and artificial-life-type games that have little to do with the main quest
(much as Nights had), but camera angle problems and occasional bugginess
mean indicate to me that it isn't quite up there with the all-time classics.
Undoubtedly, however, this title will help Sega sell a lot of consoles.
Capcom Zeroes in on Zero 3. On the Playstation, Street Fighter Zero 3
sold well in Japan over Christmas. Despite earlier problems with ports
of other Capcom titles (which suffered due the PlayStation's limited RAM),
this title shows that the company can develop a smooth and wonderfully
playable game on this platform. Mind you, this time there wasn't a concurrent
Saturn release to compare and contrast it with! But the consensus seems
to be that this smoothness, along with a multitude of excellent extra
modes, make Street Fighter Zero 3 an absolute gem of a release…albeit
one which probably will get short shrift outside Japan since it is a 2D
game.
PSX2 rumor mongering. It's come to my attention that the developer kits
for the Playstation 2 are in the hands of a number of Japanese developers
already, and even some European developers have theirs too. The rumor
that Camelot (developers of Everybody's Golf) has a PSX2 devkit seemed
to me the clincher. After all, if you were going to make up a rumor about
PSX2, you'd probably say that Namco had it and that the company was hard
at work developing Tekken 4. The obscurity of this rumor strikes a chord
with me. The rumors about a DVD-based PSX2 are true, and 10 million polygons
per second has been touted by one source as somewhere near the power of
the console. Sony is ready to launch by Christmas 1999 in Japan if it
has to, according to my source. They may delay that release date somewhat,
but with devkits just reaching developers now, not many games will be
ready by the summer of next year. If the announcement is made within the
next six months, which I think it will be, then the Dreamcast is looking
in even more mortal danger than ever.
Key Dreamcast titles delayed. The latest round of software delays on the
Dreamcast, such as the hold up of Climax Landers (now expected June 10)
and Sega Rally 2 (postponed indefinitely), means that Dreamcast isn't
delivering the great games it's capable of. However, if some of the scheduled
March releases, such as Power Stone, Marvel vs. Capcom, and House Of The
Dead 2 come out around that time, Sega will be in fine shape.
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Japanese
Top 10 Christmas Titles
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Rank
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Title
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Publisher
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Format
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1
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Yu-Gi-Oh!
Duel Monsters
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Konami
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GameBoy
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2
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Crash
Bandicoot3
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SCEI
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PlayStation
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3
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MS
Gundam - Char's Counterattack
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Bandai
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PlayStation
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4
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Genso
Suikoden 2
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Konami
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PlayStation
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5
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Ehrgeiz
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Square
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PlayStation
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6
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Pokemon
Card
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Nintendo
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GameBoy
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7
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Mario
Party
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Nintendo
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Nintendo
64
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8
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Pikachu
Genki Dechu
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Nintendo
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Nintendo
64
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9
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R4
- Ridge Racer Type 4
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Namco
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PlayStation
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10
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Atelier
Elie
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Gust
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PlayStation
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Thoughts
on the Christmas list.
It's apparent that a number of great titles made it onto this chart. Although
yet another Bandai Gundam game appears on the list, there are plenty of
non-licensed titles in on the list as well… Note that another Gameboy title,
Yu-Gi-Oh! Duel Monsters, made it to the top spot. This indicates how revitalized
the handheld market is in Japan, thanks largely to the launch of the Gameboy
Color. This Konami RPG sold 670,000 copies the week it was released!… Ehrgeiz,
Square's excellent 3D beat-em-up (with playable Final Fantasy VII characters
thrown in as an extra gimmick) is a great arcade conversion by Dream Factory,
the team behind Tobal No.1 and Tobal No.2... Mario Party is an N64 game,
which actually plays like a board game. It has a number of subgames that
look interesting, as I mentioned in previous columns. Nintendo has been
careful who it licenses the Mario franchise to, and giving the go-ahead
to this project was a good call on their part.
Simon
Carless is a game designer/project director at a UK games developer. His
game credits include design on PC and Playstation titles for (amongst
others) Eidos and GT Interactive. He can be contacted at h0l@mono211.com.
Simon would like to thank Magic Box, Re:Tokyo, Gamespot, FGNOnline, Core
Magazine, and his other Japanese sources for the information that helps
to write this column.
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