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Sony Jumps on Linux for PSX2 Development Sony is using Linux as the operating system for its PSX2 simulation systems. Hardware simulators are routinely used by hardware manufacturers to let developers write software for platforms that don’t yet exist, and in this case the PSX2 simulator will allow developers to begin working on games for the next-generation Playstation in time for the console’s launch. Using the Linux operating system, Sony and Cygnus Solutions created the simulation software. In addition to delivering the simulation technology, Cygnus also is supplying a suite of development tools (including a C/C++ compiler, debugger, assembler, and utilities) for creating next generation Playstation games. While creating simulation software to allow developers to create software for chips technology that is not finalized yet is a common procedure, there’s been a great deal of buzz in the industry ever since Sony selected Linux as one of the primary development operating systems for the PSX2. Many game developers are watching to see how industry giant Microsoft will react. Sony spokespersons declined to comment on why Sony chose Linux for the technology. In another show of Sony support, Softimage also announced that it would create tools to support the development of titles for the next-generation Playstation, but did not release any specific details. More information can be found at http://www.playstation.com, http://www.cygnus.com, and http://www.softimage.com.
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