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April 26, 2018
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Updates » VR
Social AR games are coming to Snapchat  
by Alissa McAloon [04.25.18]
Snapchat plans to introduce a number of AR games as interactive ‘lens’ camera overlays, starting later this week.
VR, Smartphone/Tablet, Video

Blog: Lessons from five years of VR locomotion experiments 1
by Gamasutra Community [04.24.18]
A five year retrospective on lessons learned from inside the history of VR locomotion by industry pioneers at Cloudhead Games.
VR, Design

Sponsored: How Shopify enables game developers to monetize with merch  
by Corey Pollock, Product Manager, Shopify [04.23.18]
If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Gamasutra Staff [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing

CCP chief: EVE dev's move to leave VR due to risk, not loss of faith  
by Emma Kidwell [04.20.18]
In an interview with Rock Paper Shotgun, Hilmar Veigar Pétursson discusses why CCP Games pulled out of VR development.
VR, Design

Oculus overhauls privacy policy and terms of service  
by Emma Kidwell [04.19.18]
Ahead of the EU's GDPR, Oculus implements a new privacy policy and terms of service which will affect global users.
VR, Business/Marketing

TheWaveVR secures $6M for its social VR platform  
by Alissa McAloon [04.19.18]
The virtual reality startup TheWaveVR has raised a grand total of $6 million for its social music and visual arts platform of the same name.
VR, Business/Marketing

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Blog: Understanding the role of music in VR 2
by Gamasutra Community [04.17.18]
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk and discusses the notion of presence, and positional audio technologies.
VR, Audio

HTC releases development kit for Vive Pro front-facing cameras  
by Emma Kidwell [04.16.18]
HTC announces the SRWorks SDK, a development kit for the front-facing cameras on the Vive Pro.
VR, Design

Video Game Deep Cuts: Dancing Below The Ceiling?  
by Gamasutra Staff [04.15.18]
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Level Ex is hiring a Technical Art Director  
by Staff [04.13.18]
Chicago-based Level Ex is looking for a smart, tool-savvy Technical Art Director to join its expanding team.
VR, Art, Recruitment

Sponsored: Designing architecture to support cross-platform play  
by Bruce Brown, Peter Chapman [04.12.18]
Experts from the Amazon GameLift team take an informative deep-dive into the architecture of cross-platform multiplayer games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Sponsored Article

VR social network vTime secures $7.6M investment  
by Chris Kerr [04.12.18]
The freemium app is pitched as a VR sociable network that lets users create personalized avatars and socialize with friends across a library of virtual environments. 
VR, Business/Marketing

Ex-PlayStation and Activision directors form Maze Theory VR studio  
by Alissa McAloon [04.10.18]
The new London-based studio was formed through a partnership with the Output Group by longtime industry veterans Mark Hardy and Geoff Heath
VR

Leap Motion reveals open-source North Star AR headset  
by Alissa McAloon [04.09.18]
Leap Motion says the headset can be produced for under $100 at scale. The company plans to open-source both the headset and its related software next week.
VR

Blog: The importance of knowing your inheritance, as a game dev 5
by Gamasutra Community [04.09.18]
Game dev Soren Johnson (Offworld Trading Company) writes about why it's important for game makers to understand what their work inherits from the past.
VR, Console/PC, Smartphone/Tablet, Indie, Design

Video Game Deep Cuts: A WiLD eSports Mario Approaches  
by Gamasutra Staff [04.07.18]
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

HTC launching $1,100 starter kit to trim $150 off Vive Pro buy-in 3
by Alissa McAloon [04.03.18]
HTC is adding a new purchasing option for those looking to pick up a Vive Pro that bundles the headset and required accessories like controllers and base stations together for $1,100.
VR

Sponsored: How Arm is solving mobile game development's big 3 challenges  
by Arm [04.02.18]
At GDC 2018, find out how Arm is addressing what it calls the "holy grail of mobile game development."
VR, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Sponsored Article