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May 19, 2013




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Updates » Video
Check out this supercut from Ludum Dare 26  
by Kris Ligman [05.17.13]
Make yourself comfortable. This supercut compiles nearly all of Ludum Dare 26's over 2000 submissions into an intense 20 minute video.
Indie, Design, Video

Video: Curating the do-it-yourself revolution 2
by GDC Vault Staff [05.17.13]
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC, Social/Online, Indie, Art, Design, Video

Video: What the consoles vs. PC debate looked like in 2001  
by GDC Vault Staff [05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

Video: Quick-fire talks from GDC's localization summit  
by GDC Vault Staff [05.15.13]
The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Video

Wii U GamePad reverse-engineered 6
by Mike Rose [05.15.13]
A group of developers has reverse-engineered the Nintendo Wii U GamePad, peeling back the layers to discover the methods by which the controller connects with the main Wii U console.
Console/PC, Business/Marketing, Video

Angry Birds studio Rovio moves into mobile publishing  
by Mike Rose [05.14.13]
Angry Birds studio Rovio today launched a new mobile game publishing initiative, through which it plans to forge its first path into the world of third-party titles.
Smartphone/Tablet, Business/Marketing, Video

Triple Town devs' new title takes cues from a famous poem 2
by Kris Ligman [05.13.13]
Road Not Taken is an upcoming puzzle game from Spry Fox, developers on Triple Town and Realm of the Mad God. It also draws upon the poetry of Robert Frost. View the trailer here.
Smartphone/Tablet, Indie, Art, Design, Video

Video: What game developers can do for NASA 1
by GDC Vault Staff [05.13.13]
NASA researchers shared their vision of working with game developers to create the future of space exploration, where everyone can step on distant worlds via virtual holodecks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

This OS could turn Google Glass into a game device 1
by Mike Rose [05.10.13]
A San Francisco start-up has launched a real-world operating system that it hopes will soon serve as a visual layer for wearable computing devices such as Google Glass.
Social/Online, Smartphone/Tablet, Business/Marketing, Video

Video: The Unfinished Swan - From student prototype to PS3 exclusive 1
by GDC Vault Staff [05.10.13]
Giant Sparrow creative director Ian Dallas shares how The Unfinished Swan began as a week-long prototype in school and became a Sony-published PlayStation Network game.
Console/PC, Indie, Programming, Design, Production, Video

Video: The Legend of Zelda's evolution, from Nintendo's Aonuma 7
by GDC Vault Staff [05.09.13]
The Legend of Zelda designer-turned-director Eiji Aonuma discusses how the franchise evolved, how A Link to the Past won him over, and how he handles the "Miyamoto Test," in this special GDC Vault video.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Video: Diverse game characters - write them now! 4
by GDC Vault Staff [05.08.13]
"The more stereotypical characters we create, the more we write ourselves into corners," warns Assassin's Creed III: Liberation writer Jill Murray in this GDC 2013 talk.
Console/PC, Social/Online, Design, Production, Video

Star Wars 1313 dev on talking to the player through design 1
by Kris Ligman [05.08.13]
Matthias Worch, recently attached to the cancelled Star Wars 1313 project, talks in this encore presentation of his GDC 2013 session on how games are the perfect medium of modern culture.
Console/PC, Design, Video

Watch how this cello controls a video game  
by Mike Rose [05.08.13]
It's not often that we see a video game in which a classical instrument is the controller -- but then Cello Fortress is quite unlike any game we've seen before.
Console/PC, Indie, Design, Business/Marketing, Video

Bethesda's silent studio finally reveals its first project 8
by Mike Rose [05.07.13]
After being acquired by ZeniMax Media back in 2010, the Uppsala, Sweden-based MachineGames has finally revealed what it's been up to: a reboot of the Wolfenstein franchise.
Console/PC, Business/Marketing, Video

Valve wants to see you sweat - in the name of game design 10
by Mike Rose [05.07.13]
Valve has been experimenting with biofeedback in games, exploring how a player's physiological signals can be used to determine their emotional state, and affect the game design.
Console/PC, Business/Marketing, Video

Bullying is the next big topic for Papo & Yo studio 6
by Mike Rose [05.06.13]
"Bullying is something that has affected everyone... So we're looking at how we can get gameplay where the player will feel what it is [like] to be in those situations." - Minority Media discusses Silent Enemy.
Console/PC, Business/Marketing, Video

Watch heads roll in this guillotine simulator for Oculus Rift 4
by Mike Rose [05.06.13]
While we've seen plenty of experiments showing the potential for utilizing the upcoming Oculus Rift technlogy to fully immerse a player in a game world, we haven't seen anything quite like this.
Console/PC, Indie, Business/Marketing, Video

Video: 'Hothead developers' rant at GDC 2013 8
by GDC Vault Staff [05.06.13]
The tradition of developer rants at GDC continues, with 2013's edition including OUYA's Kellee Santiago, Eidos turned indie dev Anna Marsh, and Chris Hecker's now famous wordless rant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

Video: Designing a new emotional experience in Journey 5
by GDC Vault Staff [05.03.13]
Thatgamecompany's Jenova Chen wanted Journey to be genderless and ageless, with gameplay that was neither about achievements nor empowerment.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video