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November 22, 2014
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November 22, 2014
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Updates » Video
The Blue Flamingo: The 8 meter game filmed on a dolly track Exclusive 1
by Mike Rose [11.21.14]
Shelter studio Might & Delight surprised many this week, launching a new game on Steam right out of the blue.
Console/PC, Indie, Design, Exclusive, Video

Video: Discovering the art direction for Child of Light 2
by Staff [11.20.14]
Ubisoft Montreal's Patrick Plourde explains how the unique, almost dreamlike visual design of Child of Light was discovered and implemented on the UbiArt Framework in this GDC 2014 talk.
Console/PC, Art, Video, Vault

Video: The trial by fire of making Little Inferno  
by Staff [11.19.14]
Speaking at GDC 2014, Tomorrow Corporation cofounder Kyle Gray expounded on lessons learned in the making Little Inferno, ' a satirical fireplace simulator with a deep, dark secret.'
Indie, Design, Video, Vault

Finnish game industry unites to produce a patriotic action movie 1
by Alex Wawro [11.19.14]
A group of Finnish game industry professionals that includes animators from Rovio and Supercell have been working together in their spare time on a Kalevala-inspired animated action movie.
Smartphone/Tablet, Business/Marketing, Video

Video: Solving the time travel paradox for Super Time Force  
by Staff [11.17.14]
This GDC 2014 talk offers us a first-hand look into how Capy Games' Super Time Force uses concepts from quantum mechanics to tackle the video game time paradox problem.
Console/PC, Indie, Design, Video, Vault

Add MMO support to your game in a few easy steps, the Goat Simulator way 4
by Mike Rose [11.17.14]
Goat Simulator company Coffee Stain Studios put much of the game industry to shame today, showing just how easy it is to turn your serious action game into a fully-fledged MMO.
Console/PC, Indie, Business/Marketing, Video

Ubisoft scrambles to fix Assassin's Creed Unity launch issues 8
by Alex Wawro [11.13.14]
The launch of Assassin's Creed Unity seems to be causing some trouble for developer Ubisoft, whose stock price has dropped amid widespread complaints of technical issues with the game.
Console/PC, Business/Marketing, Video

Video: Crafting the sound of Grand Theft Auto V 1
by Staff [11.12.14]
Rockstar's Alastair MacGregor offers fascinating insight into the audio design of Grand Theft Auto V, one of the most high-profile and heavily-produced games of 2013, in this GDC talk.
Console/PC, Audio, Production, Video, Vault

Studio behind Stealth Bastard tries its hand at open development Exclusive  
by Mike Rose [11.11.14]
British developer/publisher Curve Digital has got a new game in the works -- it's first "fresh" project since 2011's Stealth Bastard -- and it's already looking rather fine.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Obama calls on FCC to keep the internet 'free and open' 4
by Alex Wawro [11.10.14]
The president asked the FCC to uphold net neutrality by forbidding ISPs from blocking or throttling access to websites, games and other online services, or in turn cutting deals for privileged access.
Social/Online, Business/Marketing, Video

Video: Going beyond graphics to reach visually impaired players  
by Staff [11.10.14]
A group of developers and advocates join together to share advice at GDC 2014 on how developers can make games that are accessible and appealing to a vastly underserved market: the visually impaired.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio, Design, Business/Marketing, Video, Vault

Video: Curating culture through a new wave of video game events  
by Staff [11.07.14]
Bars, libraries, festivals -- these aren't typically places you'll find video games, but Wild Rumpus organizer Marie Foulston believes they should be; she explains why in this GDC 2014 panel session.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

New YouTube video game network touts focus on transparency  
by Mike Rose [11.06.14]
3BLACKDOT, an entertainment company founded by some big-name video game YouTubers, today launched JETPAK, a new multi-channel YouTuber network that the team says will have transparency at its forefront.
Console/PC, Business/Marketing, Video, YouTube

Video: Lessons learned from designing games for disabled players  
by Staff [11.05.14]
Expert Ian Hamilton spoke about the topic at GDC 2014 earlier this year, sharing sucess storie and lessons learned from when developing accessible games for disabled players hasn't gone well.
Console/PC, Indie, Design, Video, Vault

Video: Understanding how analytics help you make better games  
by Staff [11.04.14]
Understanding analytics data is critical if you want to make your best games. Epic Games' Jim Brown shows you how, using examples from Fortnite's development, in this GDC Europe 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

I am Bread dev: Building games for YouTube is a bad idea Exclusive 4
by Mike Rose [11.03.14]
Earlier this month, Bossa Studios unveiled I am Bread, a game about manhandling a piece of bread in a bid to become toast.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

How a mobile studio's fight for survival ended with a $500K investment Exclusive  
by Mike Rose [10.31.14]
Traplight Games was founded back in 2010 by three game industry veterans. While the team aimed to create their own original games, they soon found themselves collaborating with other bigger studios...
Smartphone/Tablet, Business/Marketing, Exclusive, Video

How Spelunky helped Dan Marshall reinvent The Swindle Exclusive  
by Mike Rose [10.30.14]
Last year, developer Dan Marshall cancelled The Swindle, a game he had been working on for two years. Now the dev has resurrected the game with a new direction -- and it's all thanks to Spelunky.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Video: Mastering the art of killing your games 8
by Staff [10.29.14]
Adam Telfer is a product lead at Wooga who had failed on at least seven projects when he spoke at GDC Europe 2014 earlier this year about Wooga's "hit filter" approach to game design and killing your darlings.
Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

The HTML5 open standard has been finalized 6
by Mike Rose [10.29.14]
Nearly two years after the World Wide Web Consortium (W3C) said that the HTML5 project was "feature complete," the group now says that the open standard for HTML5 is ready to go.
Console/PC, Smartphone/Tablet, Business/Marketing, Video