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April 21, 2015
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April 21, 2015
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One-button Reddit game attracts over 500,000 players 4
by Alex Wawro [04.02.15]
An odd sort of player community is coalescing on Reddit around The Button, a simple browser widget that sports nothing more than a big button and a timer that counts down from 60 seconds.
Console/PC, Design

Don't Miss: A rational approach to racing game track design 12
by Luke McMillan [04.02.15]
In this classic feature, Gamasutra takes an in-depth look at racing game track design, comparing two arcade titles (Initial D and Maximum Tune) while contrasting them against the Gran Turismo series.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Square Enix adds new platforms and funding options to Collective  
by Alex Wawro [04.02.15]
Square Enix has expanded its Collective development crowdfunding platform to mobile and digital games, and the company itself is now willing to directly fund some developers -- up to $250k.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Codemasters CEO Rod Cousens jumps ship to join Jagex  
by Alex Wawro [04.02.15]
Long-time game industry executive Rod Cousens has quit his post as CEO of Codemasters after a decade with the company to take on the same role at Runescape developer Jagex.
Console/PC, Business/Marketing

Building a server for an indie MOBA/MMORPG 7
by Gamasutra Community [04.02.15]
"Servers are another tool in our tool-set; we can mount a server for big data storage and use external server for real-time. Let's explore the kind of servers you can choose nowadays."
Console/PC, Smartphone/Tablet, Indie, Programming

IGF China 2015 calls for pan-Pacific indie game submissions  
by Staff [04.02.15]
The Independent Games Festival China which takes place in October alongside GDC China in Shanghai is accepting indie game entries from the pan-Pacific area from now through July 20th.
Console/PC, Smartphone/Tablet, Indie, Design, GDC China

Memorable names for virtual things 2
by Gamasutra Community [04.02.15]
"What features of fictional names make them more memorable? Here are a few ways of keeping your proper nouns lucid."
Console/PC, Smartphone/Tablet, Design

Squeezing more juice out of your game 3
by Gamasutra Community [04.02.15]
"There is a part of game feel that is amusing to work on, and that yields great results as soon as your core gameplay is rock solid. This is what, since the rise of casual gaming, we call game juice."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

The misconception of core teams 2
by Gamasutra Community [04.02.15]
Build a core tech team? "I could be wrong, but personally the answer is probably a resounding no from me. Not because it wouldn't be nice, but because most small businesses can't justify the convenience."
Console/PC, Social/Online, Smartphone/Tablet, Programming

Protecting against the top 5 hacking risks to mobile games 4
by Gamasutra Community [04.02.15]
Rennie Allen, security colutions architect at Arxan Technologies, writes about the common vulnerabilities in mobile games -- and how to protect against them.
Smartphone/Tablet, Programming

Automated transparent development: Keeping your fans updated all the time 7
by Gamasutra Community [04.02.15]
How to keep your community in the loop -- automatically. "It consists of four things: Public to-do list, automated progress tracker, nightly build server, and in-game crash logger + remote server listener."
Indie, Programming, Business/Marketing

Nintendo adds DS and Nintendo 64 to the Wii U Virtual Console 5
by Christian Nutt [04.01.15]
As ever, the company mines its history for games to offer to today's consumers, on its latest console -- with two new systems added today.
Console/PC, Business/Marketing

April Fool's Day in the game industry: A retrospective 7
by Alex Wawro [04.01.15]
From Street Fighter's fake character to Irem's fake console, Gamasutra looks back at classic April Fool's Day hoaxes in the game industry that made us laugh, groan, or simply shake our heads.
Console/PC, Indie, Business/Marketing, History

Video: Warren Robinett's postmortem of his classic game Adventure 3
by Staff [04.01.15]
Veteran game maker Warren Robinett takes the stage at GDC 2015 to deliver a thorough, engaging postmortem on the creation of his hit 1979 game Adventure for the Atari 2600 console.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

FTC unanimously mandates Sony refunds over misleading Vita ads  
by Alex Wawro [04.01.15]
After a brief waiting period for public comment, the FTC has voted 5-0 to order Sony and its one-time marketing partner to make amends for intentionally misleading people with Vita launch advertising.
Console/PC, Business/Marketing

Get a job: ArenaNet seeks a contract Character Artist  
by Staff [04.01.15]
The folks who brought you Guild Wars 2 are looking for a full-time character artist to work as a contractor on character models alongside the team in ArenaNet's Bellevue, WA studio.
Console/PC, Art, Recruitment

Don't Miss: Making humor work in games is no laughing matter Exclusive 13
by Bob Mackey [04.01.15]
In this classic feature, Gamasutra talks with developers like Rhianna Pratchett, Al Lowe and Chuck Jordan to workshop what it takes to make genuinely funny, comedic games.
Console/PC, Design, Exclusive

DeNA hopes Nintendo deal yields mobile games that earn over $25M/month 1
by Alex Wawro [04.01.15]
"We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month," says DeNA CEO Isao Moriyusa. "We want to surpass that."
Smartphone/Tablet, Business/Marketing

Nobody ever reads tutorials - Here's what worked for our game 6
by Gamasutra Community [04.01.15]
"We found that the old adage 'I hear and I forget. I see and I remember. I do and I understand' is true for game tutorials too."
Smartphone/Tablet, Indie, Design

Registration is now open for GDC Europe 2015  
by Staff [04.01.15]
Heads up, developers: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 3rd and 4th.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe