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August 31, 2014
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August 31, 2014
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As Rift leads the charge, Oculus hopes competitors don't mess up VR Exclusive 13
by Mike Rose [08.18.14]
When I sat down with Nate Mitchell and Palmer Luckey at Oculus last week, it quickly became apparent that the Facebook buyout hasn't stopped these guys from speaking their minds.
Console/PC, Business/Marketing, Exclusive

Riot creating eSports symposium to benefit pros young and 'old'  
by Christian Nutt [08.15.14]
Hoping to help eSports pros "age out" of competitive League of Legends play gracefully, Riot Games is instituting a new program to help them pass the torch to a new generation.
Console/PC, Business/Marketing

Get a job: Retro Studios is hiring a Tools Engineer  
by Staff [08.15.14]
Austin, Texas-based, Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is seeking a Tools Engineer.
Console/PC, Programming, Recruitment

Pokemon beats Mario to most popular 3DS game 3
by Alex Wawro [08.15.14]
The most interesting takeaway from Nintendo's report of 3DS software sales: it's sold more Pokemon games on 3DS than any of its other first-party titles, including Mario Kart 7 and Super Mario 3D Land.
Console/PC, Business/Marketing

Women writers share their thoughts on sexism in the game industry 31
by Alex Wawro [08.15.14]
A Polygon feature on women writers offers solid insight into what it's like to be a contemporary woman writing for entertainment, with commentary from writers working in the game industry.
Console/PC, Indie, Production

Don't Miss: Digging down to business - Shovel Knight planning and sales 47
by Gamasutra Community [08.15.14]
Yacht Club Games' David D'Angelo shares the success story of Shovel Knight -- from Kickstarter to Steam champion, detailing sales that surprised even the game's team.
Console/PC, Indie, Business/Marketing

Xbox downloadable games can now be sold in retail stores  
by Alex Wawro [08.15.14]
Microsoft has begun selling codes for downloadable Xbox games and content on physical cards at retailers in the U.S. and the United Kingdom, seemingly in an effort to drive sales of digital goods.
Console/PC, Indie, Business/Marketing

Blog: Games for girls? How about games for everyone? 35
by Gamasutra Community [08.15.14]
"I think developers should be making more gender-neutral games, rather than just trying to 'balance out' the many male-targeted games with female-targeted ones."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Managing the expectations of 'Earliest Access' Exclusive 1
by Mike Rose [08.15.14]
Some studios have begun to strip the Early Access concept down even closer to its bones. Some call it the "pre-alpha," but Dungeons of Dredmor studio Gaslamp Games has its own name for the concept: "Earliest Access."
Console/PC, Indie, Business/Marketing, Exclusive, Video

'Kickstarting a project is a full-time job': The Jotun story 13
by Gamasutra Community [08.15.14]
This indie dev made $40,000 (and counting!) on his first Kickstarter campaign. How? This blog post explains it all.
Console/PC, Indie, Business/Marketing

Was localizing Defender's Quest worth it? 17
by Gamasutra Community [08.15.14]
A comprehensive look at how localizing Defender's Quest into English, German, Czech, Russian, Korean, and Japanese affected its sales. Was it worth it? What did the devs learn? Answers inside.
Console/PC, Indie, Production, Business/Marketing

I released a mobile game a month in 2014, and here's my sales data 9
by Gamasutra Community [08.15.14]
"I haven't given up on Amazon and WP8 yet, but I can't strongly recommend releases on those platforms. Google Play and iOS are the platforms that drive mobile sales."
Smartphone/Tablet, Indie, Business/Marketing

Reboot Quest: Behind the indie-centric Sierra relaunch Exclusive 4
by Leigh Alexander [08.15.14]
We talk to Bob Loya about how a passionate kernel of game fans within Activision convinced the giant to take a chance on reviving the Sierra label -- and what the future could hold for the initiative.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, GDC Europe

Xbox, PlayStation Twitch channels compromised  
by Mike Rose [08.15.14]
The official Twitch channels for Xbox, PlayStation and the eSports League (ESL) have had their archived broadcasts removed, following a hack that Twitch believes has occurred at the Gamescom show.
Console/PC, Business/Marketing

Getting personal with the press, and getting coverage for your game 4
by Gamasutra Community [08.15.14]
"Most developers feel dismayed when they follow the 'presskit and press release formula' only to yield no results. This might shed a light on what individual writers are looking for when you reach out to them."
Indie, Business/Marketing

Gamasutra blogger profile: Howard Tsao 1
by Christian Nutt [08.14.14]
Gamasutra's blog platform is an open and vibrant space to discuss game development -- and to introduce you to its potential, we present the contributions of Guns of Icarus Online dev Howard Tsao.
Console/PC, Indie, Production, Business/Marketing

Video: An oral history - Former Xbox boss Ed Fries on the early days 1
by Alex Wawro [08.14.14]
Halo 2600 developer and former Xbox exec Ed Fries speaks at length about his history and his work at Microsoft as part of the Computer History Museum's "Oral History" series.
Console/PC, Programming, Design, Production, Video

Get a job: Amazon Game Studios seeks an Art Director  
by Staff [08.14.14]
The folks at Amazon Game Studios are looking to hire an art director to work with the team at the company's Double Helix studio in Irvine, California.
Console/PC, Art, Production, Recruitment

Blog: Twitch.tv implements automated copyright protection, internet explodes 27
by Gamasutra Community [08.14.14]
Attorney Zachary Strebeck on Twitch's decision to mute copyrighted music in hosted videos: "I know that no one likes this and my opinion is unpopular, but that is the way that the law works now."
Console/PC, Indie, Business/Marketing

Don't Miss: Brian Fargo on the development of Wasteland 2 Exclusive  
by Alex Wawro [08.14.14]
"Itís only been 20 years Iíve been trying to get here," says the veteran developer. "It wouldnít have happened if not for crowdfunding."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive