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January 27, 2015
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January 27, 2015
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Intel to invest $300 million in tech, game diversity 23
by Kris Graft [01.07.15]
In a bold display of putting-its-money-where-its-mouth-is, Intel said it has earmarked $300 million over the next five years for initiatives to increase diversity at Intel, as well as in the overall tech and game industries.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Check out this 'scribble effect,' and learn how to do it yourself 5
by Gamasutra Community [01.07.15]
How to create a distinctive and attractive art effect -- with code examples. "We knew we wanted to somehow mimic the rooms being drawn, by pencil, on to the screen." Here's how they did it.
Console/PC, Indie, Programming, Art

Make A Game With No Experience: Tom Francis begins Game Maker tutorials 4
by Phill Cameron [01.07.15]
Gunpoint's Tom Francis has begun a series of video tutorials on how to start creating a game in Game Maker Studio with no previous experience.
Console/PC, Indie, Programming, Design, Production, Video

COPPA compliance: It's happening, and Google and Apple are getting involved 4
by Gamasutra Community [01.07.15]
What happens when the government tells you your game is non-compliant? "After the FTC warned BabyBus, Google took the unprecedented step of pulling all of BabyBusís apps from their app store."
Smartphone/Tablet, Business/Marketing

AbleGamers announces its awards for Accessible Games of the Year 3
by Phill Cameron [01.07.15]
AbleGamers have announced their awards for Accessible Mainstream Game of the year, and Accessible Indie Game of Year.
Console/PC, Design

The Game Outcomes Project: Building effective teams 27
by Gamasutra Community [01.07.15]
Born from a survey that yielded data about the most effective practices for team-based game development, The Game Outcomes Project is back -- this time, with info on how to build your team.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Monument Valley Android piracy dust-up: Ustwo sticks to its guns 8
by Christian Nutt [01.06.15]
"We're confident we can make premium games work in the future, and we're confident we can outdo what we did with Monument Valley next year and the year after that."
Smartphone/Tablet, Business/Marketing

Retired NFL players' lawsuit against EA moves forward  
by Christian Nutt [01.06.15]
In 2010, a group of retired NFL players sued EA over use of their likenesses in Madden NFL. A panel of judges reviewed the case and today ruled that it can move forward -- after EA tried to have it thrown out.
Console/PC, Business/Marketing

Riot rewards League of Legends players for not being jerks 10
by Christian Nutt [01.06.15]
If you're looking for new ways to reward positive players in your community, Riot has added a new strategy to its playbook.
Console/PC, Social/Online, Business/Marketing

No Steam Dev Days this year, says Valve -- look to GDC instead  
by Alex Wawro [01.06.15]
Why haven't we heard anything about Valve's plans for this year's Steam developer conference? Because, according to a Valve representative, the company doesn't see a reason to host one.
Console/PC, Business/Marketing

Get a job: Nix Hydra needs an Art Director  
by Staff [01.06.15]
The LA-based game startup responsible for Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in the studio.
Smartphone/Tablet, Art, Recruitment

Don't Miss: Dirty Game Developer Coding Tricks 60
by Brandon Sheffield [01.06.15]
When the schedule is shot and a game needs to ship, programmers may use dirty coding tricks to get the game done. Read nine examples of just that in this classic 2009 Game Developer Magazine article.
Console/PC, Indie, Programming

Robot snags Borderlands 2 creative director Paul Hellquist  
by Christian Nutt [01.06.15]
The Borderlands 2 creative director and BioShock lead designer jumps over to the Dallas-area studio to work on Orcs Must Die! Unchained.
Console/PC, Design, Business/Marketing

Razer debuts open-source VR platform, headset and game dev kit 1
by Alex Wawro [01.06.15]
Razer unveiled a new VR headset at the Consumer Electronics Show in Las Vegas today as part of an industry-spanning initiative to create an open-source virtual reality game development platform: OSVR.
Console/PC, Video

A universal truth of game design: You must create a mental model 7
by Gamasutra Community [01.06.15]
Lessons from Halo: "In my process, I make a mental model of how I think the system should work. It gives me a place to start figuring out what numbers to change, and in what ways I need to change them."
Console/PC, Design

Report: Growth of mobile game usage slowed significantly in 2014  
by Alex Wawro [01.06.15]
Mobile game usage by smartphone and tablet owners isn't growing as quickly as the rest of the mobile app market, but it's still showing signs of steady growth year-over-year as the category matures.
Smartphone/Tablet, Business/Marketing

8 game production tips: What we learned the hard way 6
by Gamasutra Community [01.06.15]
Eight game production tips learned "the hard way" -- with topics ranging from localization to community events and project planning.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

UX insights: CSR Racing 4
by Gamasutra Community [01.06.15]
An experienced UX/UI developer takes a look at how the hugely successful mobile racing game draws in players with their UX -- particularly as regards monetization design.
Smartphone/Tablet, Art, Design, Business/Marketing

Written on your eyeballs: Game narrative in VR at GDC 2015  
by Staff [01.06.15]
As VR game design grows ever more popular it's critical that cutscenes die, leaving gameplay as developers' primary storytelling tool. Narrative designer Rob Morgan investigates at GDC 2015.
Console/PC, Design, GDC

Riot creating its own 'direct network' for League of Legends traffic 6
by Phill Cameron [01.06.15]
UPDATE League of Legends creator Riot Games has announced development of its own "direct network" in the US and Canada, working with ISPs to reduce ping and packet loss for players.
Console/PC, Production, Business/Marketing