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Ouya and GameStick will now release in the very same week 1
by Mike Rose [05.09.13]
Following a delay to the upcoming Ouya Android-based games console, the hardware will now be released to the public in the very same week as its main competitor, the GameStick.
Console/PC, Smartphone/Tablet, Business/Marketing

Sony's first profit in five years, no thanks to PlayStation 26
by Mike Rose [05.09.13]
Although Sony recorded a swing to profits during the last fiscal year -- its first profit in five years -- the company's PlayStation business wasn't so healthy, with a significant drop in operating income.
Console/PC, Business/Marketing

Playtesting for indies 4
by Gamasutra Community [05.09.13]
Getting player feedback is key, but harnessing the power of playtesting isn't always easy when your resources are limited. One indie team shares its methods.
Console/PC, Indie, Design, Production, Business/Marketing

Weak Wii U, console transition have Activision wary for 2013 7
by Kris Ligman [05.08.13]
Activision Blizzard released its fiscal year earnings results to investors today. While World of Warcraft subscribers are down globally, Skylanders keeps the publisher strong.
Console/PC, Business/Marketing

Video: Diverse game characters - write them now! 4
by GDC Vault Staff [05.08.13]
"The more stereotypical characters we create, the more we write ourselves into corners," warns Assassin's Creed III: Liberation writer Jill Murray in this GDC 2013 talk.
Console/PC, Social/Online, Design, Production, Video

A decade of video game symphonies: A look back  
by Gamasutra Community [05.08.13]
In 2002, Thomas Boecker had the idea to launch a series of video game symphonies featuring music from Final Fantasy and other franchises -- and in this Q&A, he reflects on his early days.
Console/PC, Audio, Business/Marketing

Diablo III's economy broke down this week. Here's what happened 29
by Gamasutra Community [05.08.13]
Blogger Max Woolf explains how an apparent error in the code for Diablo III's auction house has broken the game's economy -- allowing players to effortlessly accrue billions of gold.
Console/PC, Programming, Business/Marketing

Going premium on iOS: One team's results 14
by Gamasutra Community [05.08.13]
At $3.99 with no in-app purchases and little promotion, Nameless: The Hackers has faced an uphill battle for downloads on iTunes. The developers share their stats on how it's gone so far.
Smartphone/Tablet, Indie, Business/Marketing

Get a job: Insomniac is looking for a Gameplay Programmer  
by Kris Ligman [05.08.13]
"Insomniac Games is looking for a gameplay programmer to design and implement gameplay systems and features."
Console/PC, Programming, Recruitment

Star Wars 1313 dev on talking to the player through design 1
by Kris Ligman [05.08.13]
Matthias Worch, recently attached to the cancelled Star Wars 1313 project, talks in this encore presentation of his GDC 2013 session on how games are the perfect medium of modern culture.
Console/PC, Design, Video

Blog: If you truly want diversity in games, take the risk 3
by Gamasutra Community [05.08.13]
MIT research Todd Harper argues that now is "the perfect time for people with passion to take the risks" in increasing diversity in their games' characters -- and this impassioned plea explains why.
Console/PC, Indie, Design, Business/Marketing

Making 4X strategy work on smartphones 4
by Gamasutra Community [05.08.13]
Reducing complexity while enhancing depth -- a tough-sounding task, but this deep design post explains how Galactic Reign's team made the game rewarding to play.
Smartphone/Tablet, Design

EA confirms laying off 900 workers last quarter 6
by Kris Ligman [05.08.13]
Electronic Arts' posted fiscal results and conference call to investors finally lays plain the number of workers affected in recently-reported layoffs.
Console/PC, Business/Marketing

Porting to Android pays off nicely for another indie dev 1
by Kris Ligman [05.08.13]
With the release of its revenue data for action-puzzle game Spirits, mobile dev Spaces of Play illustrates how going multiplatform - and going against Android assumptions - can pay off.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

A BASIC interview with Steve Wozniak 8
by Gamasutra Community [05.08.13]
In this previously unreleased interview conducted for the August 2012 issue of Game Developer, the creator of the Apple II reflects on developing BASIC for the platform, and its effect on games.
Console/PC, Programming, History

Sony waives fee on PlayStation Mobile development 24
by Mike Rose [05.08.13]
It seems like barely a week goes by when there isn't an indie-based announcement from Sony -- and today is no different, as the PlayStation Mobile development license has been waived.
Indie, Business/Marketing

See the guts of an Ouya without tearing yours apart 4
by Mike Rose [05.08.13]
With the public launch of the Ouya Android-powered home console fast approaching, electronics repair company iFixit has taken the console apart, to see exactly what's inside this $99 box.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Watch how this cello controls a video game  
by Mike Rose [05.08.13]
It's not often that we see a video game in which a classical instrument is the controller -- but then Cello Fortress is quite unlike any game we've seen before.
Console/PC, Indie, Design, Business/Marketing, Video

Analyzing the freemium design of Knight Storm 2
by Gamasutra Community [05.08.13]
Consulting producer/designer Benjamin Sipe takes a close look at Munky Fun's latest iPad game, delving into what works and what does not when it comes to its free-to-play design.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

As expected, Capcom's profits aren't as hot as previously hoped 1
by Mike Rose [05.08.13]
As previously forecast, Capcom today announced reduced profits for the last fiscal year, mainly due to restructuring efforts at the company that focus on re-evaluating outsourced titles.
Console/PC, Business/Marketing