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May 22, 2013
Using Small Studios As Stepping Stones In Your Career
[
2
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Combat Analysis: Guacamelee
Kickstarter Fu
Why every developer should play Aliens: Colonial Marines
Coding "To The Metal" is a dangerous ideal.
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3
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
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Education:
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Ouya and GameStick will now release in the very same week
1
by Mike Rose
[05.09.13]
Following a delay to the upcoming Ouya Android-based games console, the hardware will now be released to the public in the very same week as its main competitor, the GameStick.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Sony's first profit in five years, no thanks to PlayStation
26
by Mike Rose
[05.09.13]
Although Sony recorded a swing to profits during the last fiscal year -- its first profit in five years -- the company's PlayStation business wasn't so healthy, with a significant drop in operating income.
Console/PC
,
Business/Marketing
Playtesting for indies
4
by Gamasutra Community
[05.09.13]
Getting player feedback is key, but harnessing the power of playtesting isn't always easy when your resources are limited. One indie team shares its methods.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
Weak Wii U, console transition have Activision wary for 2013
7
by Kris Ligman
[05.08.13]
Activision Blizzard released its fiscal year earnings results to investors today. While
World of Warcraft
subscribers are down globally,
Skylanders
keeps the publisher strong.
Console/PC
,
Business/Marketing
Video: Diverse game characters - write them now!
4
by GDC Vault Staff
[05.08.13]
"The more stereotypical characters we create, the more we write ourselves into corners," warns
Assassin's Creed III: Liberation
writer Jill Murray in this GDC 2013 talk.
Console/PC
,
Social/Online
,
Design
,
Production
,
Video
A decade of video game symphonies: A look back
 
by Gamasutra Community
[05.08.13]
In 2002, Thomas Boecker had the idea to launch a series of video game symphonies featuring music from
Final Fantasy
and other franchises -- and in this Q&A, he reflects on his early days.
Console/PC
,
Audio
,
Business/Marketing
Diablo III
's economy broke down this week. Here's what happened
29
by Gamasutra Community
[05.08.13]
Blogger Max Woolf explains how an apparent error in the code for
Diablo III
's auction house has broken the game's economy -- allowing players to effortlessly accrue billions of gold.
Console/PC
,
Programming
,
Business/Marketing
Going premium on iOS: One team's results
14
by Gamasutra Community
[05.08.13]
At $3.99 with no in-app purchases and little promotion,
Nameless: The Hackers
has faced an uphill battle for downloads on iTunes. The developers share their stats on how it's gone so far.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Get a job: Insomniac is looking for a Gameplay Programmer
 
by Kris Ligman
[05.08.13]
"Insomniac Games is looking for a gameplay programmer to design and implement gameplay systems and features."
Console/PC
,
Programming
,
Recruitment
Star Wars 1313
dev on talking to the player through design
1
by Kris Ligman
[05.08.13]
Matthias Worch, recently attached to the cancelled
Star Wars 1313
project, talks in this encore presentation of his GDC 2013 session on how games are the perfect medium of modern culture.
Console/PC
,
Design
,
Video
Blog: If you truly want diversity in games, take the risk
3
by Gamasutra Community
[05.08.13]
MIT research Todd Harper argues that now is "the perfect time for people with passion to take the risks" in increasing diversity in their games' characters -- and this impassioned plea explains why.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Making 4X strategy work on smartphones
4
by Gamasutra Community
[05.08.13]
Reducing complexity while enhancing depth -- a tough-sounding task, but this deep design post explains how
Galactic Reign
's team made the game rewarding to play.
Smartphone/Tablet
,
Design
EA confirms laying off 900 workers last quarter
6
by Kris Ligman
[05.08.13]
Electronic Arts' posted fiscal results and conference call to investors finally lays plain the number of workers affected in recently-reported layoffs.
Console/PC
,
Business/Marketing
Porting to Android pays off nicely for another indie dev
1
by Kris Ligman
[05.08.13]
With the release of its revenue data for action-puzzle game
Spirits
, mobile dev Spaces of Play illustrates how going multiplatform - and going against Android assumptions - can pay off.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
A BASIC interview with Steve Wozniak
8
by Gamasutra Community
[05.08.13]
In this previously unreleased interview conducted for the August 2012 issue of Game Developer, the creator of the Apple II reflects on developing BASIC for the platform, and its effect on games.
Console/PC
,
Programming
,
History
Sony waives fee on PlayStation Mobile development
24
by Mike Rose
[05.08.13]
It seems like barely a week goes by when there isn't an indie-based announcement from Sony -- and today is no different, as the PlayStation Mobile development license has been waived.
Indie
,
Business/Marketing
See the guts of an Ouya without tearing yours apart
4
by Mike Rose
[05.08.13]
With the public launch of the Ouya Android-powered home console fast approaching, electronics repair company iFixit has taken the console apart, to see exactly what's inside this $99 box.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Watch how this cello controls a video game
 
by Mike Rose
[05.08.13]
It's not often that we see a video game in which a classical instrument is the controller -- but then
Cello Fortress
is quite unlike any game we've seen before.
Console/PC
,
Indie
,
Design
,
Business/Marketing
,
Video
Analyzing the freemium design of
Knight Storm
2
by Gamasutra Community
[05.08.13]
Consulting producer/designer Benjamin Sipe takes a close look at Munky Fun's latest iPad game, delving into what works and what does
not
when it comes to its free-to-play design.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
As expected, Capcom's profits aren't as hot as previously hoped
1
by Mike Rose
[05.08.13]
As previously forecast, Capcom today announced reduced profits for the last fiscal year, mainly due to restructuring efforts at the company that focus on re-evaluating outsourced titles.
Console/PC
,
Business/Marketing