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November 29, 2015
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November 29, 2015
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Get fresh design inspiration from classic TRS-80 games at GDC 2016 1
by Staff [11.12.15]
As GDC 2016 approaches, organizers announce two new talks: one on drawing history from TRS-80 games, the other on the graphics tech of Rainbow Six Siege.
Console/PC, Programming, Design, GDC

EVE Online dev raises $30 million to create more VR titles  
by Chris Kerr [11.12.15]
"We believe VR will revolutionize not just video games, but the wider technology and media industry as a whole."
VR, Business/Marketing

Indies in trouble: It's not personal, it's business 25
by Gamasutra Community [11.12.15]
"The traditional model exists because it works. And it works because it plays by the rules of business. Most independent game developers don't do that."
Indie, Business/Marketing

Ubisoft to invest $8 million through new CODEX education initiative 4
by Chris Kerr [11.12.15]
Ubisoft Montreal has unveiled the CODEX program, a new funding initiative that will see the studio invest more than $8 million to help teach the next generation about video game development.
Console/PC, Indie, Programming, Business/Marketing, Video

Mega Man creator Keiji Inafune on crowdfunding's unexpected side effects 3
by Chris Kerr [11.12.15]
"Once the Kickstarter began, the goal became to make the Kickstarter a success. The goal sort of shifted toward that side. All the decisions then were based on the Kickstarter, not based on Red Ash."
Indie, Production, Business/Marketing

Asus working on augmented reality headset, due out 2016 1
by Chris Kerr [11.12.15]
According to a report by CNET, Asus has been working on its own augmented reality headset and is planning on releasing the device next year.
VR, Business/Marketing

Talking simulators 5
by Gamasutra Community [11.12.15]
"The problem with dialogue system components in RPGs tends to be that they're components in RPGs. When carelessly implemented, they end up undermining the greater design goal of naturalistic and compelling player choice."
Console/PC, Design

Blog: On becoming 'obsessed' with a mobile game 1
by Gamasutra Community [11.12.15]
"Eventually I had to delete Japan Life off of my device because I was so sucked into it that I thought maybe it would be better if I didnít have that temptation around."
Smartphone/Tablet, Business/Marketing

An indie-style experiment at a AAA studio: Insomniac's Slow Down, Bull  
by Lisa Brown [11.12.15]
This postmortem, written by current indie and former triple-A dev Lisa Brown tells the story of the development of Insomniac's Slow Down, Bull -- an indie-style small game made by a big, well-known developer.
Console/PC, Design, Production, Business/Marketing, Video

Mix, match, Mario Maker  
by Christian Nutt [11.11.15]
"We really wanted to create a type of play that would be memorable and that would have kind of a lasting impact on people. And I think those stranger elements are one of the ways to do that."
Console/PC, Design

Get a job: The Walt Disney Company seeks a Game Designer 1
by Staff [11.11.15]
Disney Consumer Products & Interactive Media is looking for a standout Game Designer who has applicable experience in the areas of platform, mobile, toy or VR/AR design to make games in Glendale, CA.
Smartphone/Tablet, Design, Recruitment

Eyefluence nets $14M to keep making tech that tracks eyes as VR/AR input  
by Alex Wawro [11.11.15]
Investors have poured $14 million more into California-based tech startup Eyefluence as it continues to develop decent eye-tracking tech that can be used to control VR/AR games and experiences.
VR, Design

Improbable aims to simulate an entire city with new virtual world tech 3
by Alex Wawro [11.11.15]
UK tech startup Improbable has been working with game devs on ambitious virtual world tech, and this week the company gave it a name -- SpatialOS -- and a mission: to deeply simulate a full-size city.
Social/Online, Business/Marketing

Don't Miss: Rhianna Pratchett on writing the rebooted Tomb Raider 27
by Christian Nutt [11.11.15]
In this classic feature, writer Rhianna Pratchett deconstructs what it takes to reimagine Lara Croft -- and beyond that, what will it take to make writing a celebrated part of the game dev process.
Console/PC, Design

How Monarch redefines what winning means in strategy games 4
by Bryant Francis [11.11.15]
'We rarely consider how being highly cultured is a strategy for maintaining power. When leaders are having cocktail parties with influential people, thereís work being done.'
Indie, Serious, Art, Design

Epic optimizes VR rendering in new Unreal Engine 4.10 update  
by Alex Wawro [11.11.15]
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.10 update spans everything from VR performance optimizations to new rendering options for mobile games.
VR, Console/PC, Smartphone/Tablet, Production

How to actively fight the 'good isn't good enough' phenomenon 12
by Gamasutra Community [11.11.15]
"I'd like to share a couple of discoveries we've made. I'd like to show you the power hidden inside a community and how important it is to promote your games outside of the internet."
Indie, Business/Marketing

Shadow Complex dev teams up with J.J. Abrams to make a spy game 1
by Alex Wawro [11.11.15]
Film director J.J. Abrams and his company Bad Robot are evidently working with Epic's Chair Entertainment, makers of Shadow Complex & the Infinity Blade games, to develop an espionage game: Spyjinx.
Smartphone/Tablet, Business/Marketing, Video

Managing team responsibilities 3
by Gamasutra Community [11.11.15]
"You evaluate everyone's performance and correspondingly decide their salary based on this list. You can't hold people accountable for something they don't know about."
Console/PC, Production

Fright Lessons: Creating a nemesis in The Coma: Cutting Class  
by Joel Couture [11.11.15]
'I put my biggest fear into the game. I'm not scared of ghosts or fictional creatures. I'm frightened by my fellow humans. They're the scariest creatures alive.'
Indie, Design, Production, Video