Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 29, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Payday 2 game director departs Overkill to go indie  
by Alex Wawro [07.14.14]
Industry veteran David Goldfarb has left Swedish developer Overkill Software to start his own indie venture in Stockholm, citing discomfort in AAA development.
Console/PC, Indie, Production, Business/Marketing

Sweden, Germany and the UK rated top European dev hubs in GDC Europe survey  
by GDC Staff [07.14.14]
European developers responding to the GDC Europe 2014 State of the Industry survey feel Sweden is making the best games in Europe right now, with the UK and Germany poised to usurp that honor.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Tekken 7 is in development using Unreal Engine 4  
by Mike Rose [07.14.14]
Namco Bandai announced this week that Tekken 7, a new title in the long-running fighting series, is being built using Unreal Engine 4.
Console/PC, Business/Marketing, Video

Raspberry Pi final build now available for purchase 2
by Mike Rose [07.14.14]
The final version of the Raspberry Pi, the cheap and tiny computer that aims to teach programming to students, has now been released.
Console/PC, Business/Marketing, Student/Education

Book extract: An Architectural Approach to Level Design 4
by Gamasutra Community [07.14.14]
"Architectural techniques and theories for level designers to use in their own work, practical elements of how designers construct space are addressed along with experiential elements of how and why humans interact with this space."
Console/PC, Art, Design

Blog: Think before you bundle 21
by Gamasutra Community [07.14.14]
"When you are asked to be in a bundle, make sure that your interests are protected. The quick cash and instant exposure is good, but consider the potential long-term costs."
Console/PC, Indie, Business/Marketing

Team17 came close to losing the Worms IP 3
by Mike Rose [07.14.14]
"The extra funding was necessary but agreeing to clauses that include IP seizure is beyond stupid." - Team17 MD Debbie Bestwick admits that her company nearly lost the Worms IP.
Console/PC, Business/Marketing

Michael Acton Smith steps down as Mind Candy president  
by Mike Rose [07.14.14]
Michael Acton Smith has stepped down as CEO and president of Moshi Monsters company Mind Candy, as the company looks to more aggressively target the U.S. games market.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

How to create a tablet UI that suits your game 4
by Gamasutra Community [07.14.14]
"Through this article we will be taking a look at how the UI evolved from a bunch of scribbles to a fully fleshed out interface that complemented our in-game art."
Smartphone/Tablet, Art

To feel like the good or bad guy: The role of empathy  
by Gamasutra Community [07.14.14]
A look at a study where two experiments were conducted "to examine how playing a prosocial versus antisocial videogame might affect prosocial behaviors, and how empathy acts as a potential moderator between them."
Console/PC, Social/Online, Design

YouTubers Yogscast taking revenue share to promote Space Engineers 39
by Mike Rose [07.14.14]
In the midst of Gamasutra investigating the ethics of game developers paying for YouTuber coverage, one of the biggest game YouTubers has announced a partnership with a dev that includes taking a share of its sales revenue for a month.
Console/PC, Business/Marketing, YouTube

Redesigning combat in DC Universe Online 1
by Gamasutra Community [07.14.14]
"There were two challenges -- our ongoing need to create fun, rewarding content that players will want to repeat, and a new feature -- Weapon Mastery -- that would expand and deepen our well-established action combat system."
Console/PC, Design, Production

'How has the popularity of eSports affected how you make games?'  
by Christian Nutt [07.11.14]
With EVO going on this weekend, Gamasutra's staff began to wonder how the rise of professional, competitive play is affecting how developers make games -- so we asked.
Console/PC, Social/Online, Indie, Art, Design, Production, Business/Marketing

Video postmortem: Deconstructing the success of Puzzle & Dragons  
by Staff [07.11.14]
GungHo Online CEO Kazuki Morishita took the stage at GDC 2014 to give a polite, measured look back at how the game was designed to entice players while generating sustainable profit.
Smartphone/Tablet, Programming, Art, Design, Production, Video, Vault

Get a job: Firaxis Games is hiring a Lead Audio Designer  
by Staff [07.11.14]
Know how to compose music and do sound effect work? The folks working on Civilization: Beyond Earth are looking for an experienced audio designer join their studio in Baltimore.
Console/PC, Audio, Production, Recruitment

Learning about our own universe by modeling it in Elite: Dangerous 2
by Alex Wawro [07.11.14]
The New Yorker investigates how the virtual universe generated in Elite: Dangerous based on actual astronomical data is helping us better understand our own place in the galaxy.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Interactive mountain 17
by Gamasutra Community [07.11.14]
Raph Koster on Mountain and how we relate to games: "Mountain is in some ways a direct challenge to those who see interactivity as about the player’s inner life."
Console/PC, Smartphone/Tablet, Indie, Design

Don't Miss: Let's revisit Final Fantasy X! Anyone? Exclusive 59
by Leigh Alexander [07.11.14]
Games remember who we were when we played them. Leigh Alexander revisits Final Fantasy X -- and puzzles over the lost heyday of big Japanese roleplaying games.
Console/PC, Art, Design, Exclusive

Long build times? You're doing it wrong 19
by Gamasutra Community [07.11.14]
"When I hear developers complain about long build times, it immediately makes me suspicious about the quality of their code base. Here's the TL;DR version of this article: do not include header files in header files."
Console/PC, Indie, Programming

A local perspective on the state of the Kenyan game industry 2
by Alex Wawro [07.11.14]
Africa-focused video producer Smart Monkey TV interviewed a few game enthusiasts in Kenya to get a better sense of how people play games in the region, and how they'd like things to change.
Console/PC, Social/Online, Production, Business/Marketing, Video