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April 23, 2014
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April 23, 2014
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The respect QA deserves (or: Finding the right people and making them stay) 16
by Gamasutra Community [04.08.14]
"QA is extremely important. So then why is Quality Assurance considered just a stepping stone into the rest of the industry? Why are QA testers generally ridiculously underpaid?"
Console/PC, Smartphone/Tablet, Production, Business/Marketing

The first ID@Xbox self-published game launched today 1
by Mike Rose [04.08.14]
Nine months after Microsoft originally unveiled its ID@Xbox self-publishing program for the Xbox One, the first independent game to go through the system launched today.
Console/PC, Indie, Business/Marketing

Blog: Working in the game industry - A job to die for? 51
by Gamasutra Community [04.08.14]
"After worrying that my boyfriend had fallen asleep at the wheel and crashed his car, we agreed on a compromise. He'd work his 20 hours of crunch a week by staying over two nights a week at a cheap hotel."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

The Virtuix Omni treadmill is now available for pre-order 9
by Mike Rose [04.08.14]
As spotted by Eurogamer, the Virtuix Omni VR treadmill, which allows you to control first-person games by walking around on the spot, is now available for pre-order.
Console/PC, Business/Marketing, VR

Blog: 5 tips for showcasing at a game conference 1
by Gamasutra Community [04.08.14]
"It’s imperative to plan ahead and plan well. A three-day showcase can be both fun and tiring! The more prepared you are, the more awesome you look!"
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Single servings of story: Lessons from Wind Waker 4
by Gamasutra Community [04.08.14]
"The Legend of Zelda: The Wind Waker is pretty damn great, isn’t it? But would you ever go see the movie version or read the novelization? I should hope not."
Console/PC, Indie, Design

You can now bring your Unity games to PS Mobile for free 9
by Mike Rose [04.08.14]
While Unity support was added for the PS Vita earlier this year, the company announced today that free support for the engine has now also been added for PlayStation Mobile, with the full release due soon.
Console/PC, Business/Marketing

Q&A: Smaller is better for Child of Light writer Jeffrey Yohalem Exclusive 3
by Alex Wawro [04.08.14]
Now that development on Ubisoft Montreal's Child of Light is complete, Gamasutra caught up with lead writer Jeffrey Yohalem to learn more about what it's like to go from a big game (Far Cry 3) to a small one.
Console/PC, Design, Production, Exclusive

Meet Joonas Turner, Vlambeer's sound guy Exclusive  
by Mike Rose [04.07.14]
I was introduced to Joonas Turner at GDC last month by Vlambeer's Jan Willem Nijman. "You need to talk to this guy," he told me. "He's doing the sound for our games."
Console/PC, Indie, Business/Marketing, Exclusive, Video

Video: #1ReasonToBe panel inspires standing ovation at GDC 2014 3
by GDC Staff [04.07.14]
GDC 2014 saw the triumphant return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Vicarious Visions is looking to hire a game designer  
by Staff [04.07.14]
Skylanders Swap Force developer Vicarious Visions is on the hunt for a game designer to join the team in their Albany, NY office.
Console/PC, Design, Recruitment

This Week in Video Game Criticism: Of Assassins and Game Jams  
by Kris Ligman [04.07.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the meltdown of GAME_JAM and what Assassin's Creed gets right about race.
Console/PC, Social/Online, Indie, Design

Blog: Defining your design philosophy 2
by Gamasutra Community [04.07.14]
On building a game to elicit emotions: "During the early design process, I wrote the below summary of how I planned to achieve the aesthetic experience I wanted in the game."
Console/PC, Indie, Design

Blog: Experiments in dynamic narrative 8
by Gamasutra Community [04.07.14]
"I've been dreaming about a player-driven dynamic narrative system for the last 20 years, and trying to come up with a workable design for the last 5. The Hit will be the first part of that to see a public release."
Console/PC, Indie, Design

Chris Crawford pitches game that may help put a ship on the moon  
by Alex Wawro [04.07.14]
Game industry veteran Chris Crawford pitched a game, Rocket Science, that has been chosen as one of three finalists of the Games for Change Festival's Shoot for the Moon design challenge.
Console/PC, Social/Online, Indie, Design, Business/Marketing

IGF China 2014 seeking pan-Pacific indie game submissions  
by GDC Staff [04.07.14]
The Independent Games Festival China – which will take place in October alongside GDC China in Shanghai – is accepting indie game entries from the pan-Pacific area from now through July 25.
Console/PC, Smartphone/Tablet, Indie, Design, GDC China

Blog: A simple test of leadership 11
by Gamasutra Community [04.07.14]
"I believe game developers deserve the best possible leadership, but at the same time we typically fall woefully short of properly scrutinizing the leaders we already have."
Console/PC, Production, Business/Marketing

Nvidia launches GeForce Experience 2.0  
by Mike Rose [04.07.14]
Nvidia today launched GeForce Experience 2.0 -- the next big step for its graphics card tools and drivers which includes numerous updates and optimizations for Twitch, Shadowplay and GameStream support.
Console/PC, Business/Marketing

Blog: Building for Linux, the smart way 6
by Gamasutra Community [04.07.14]
"I've been exposed to the Unix philosophy, coding practices and general way of things for just under 10 years. I'd like to share some of the less obvious tricks I've put up my sleeve -- this time regarding the build system."
Console/PC, Indie, Programming

Blog: 310 days in purgatory 22
by Gamasutra Community [04.07.14]
I Get This Call Everyday's David Gallant on the Steam ecosystem: "I'm looking forward to working with Valve... But at least I'm no longer on Greenlight."
Console/PC, Indie, Business/Marketing