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December 22, 2014
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December 22, 2014
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This Week in Video Game Criticism: The 'Freedom' of GTA 5 and a 'Morality Run' of BioShock 1
by Alan Williamson [12.08.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Alan Williamson on topics ranging from Grand Theft Auto 5's reappearance in the news to an analysis of a BioShock 'morality run.'
Console/PC, Indie, Design

Longtime exec Larry Probst to leave EA, but remain on its board  
by Christian Nutt [12.08.14]
As revealed by an SEC filing, Probst -- who served as the company's CEO for 16 years -- will cease to be an employee of the company in 2015.
Console/PC, Business/Marketing

China's getting its own free-to-play, online Borderlands  
by Christian Nutt [12.08.14]
Following in the footsteps of Activision and its Tencent-backed Call of Duty Online, 2K has partnered with Chinese publisher Shanda to turn Borderlands into a free-to-play game.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: Alcorn and Baer on making the Brown Box and Pong  
by Staff [12.08.14]
In this GDC 2008 talk, Ralph Baer and fellow trailblazer Allan Alcorn (the creator of Pong) speak about how they went about creating the video game software and hardware that launched our industry.
Console/PC, Business/Marketing, Video

Get a job: Insomniac is looking to hire an Audio Designer  
by Staff [12.08.14]
The studio responsible for Sunset Overdrive seeks an experienced audio designer to "create, edit, and implement game-ready audio" with the rest of the team in Insomniac's Burbank, CA office.
Console/PC, Audio, Recruitment

Don't Miss: Our interview with game industry patriarch Ralph Baer  
by Benj Edwards [12.08.14]
Ralph Baer, legendary engineer and inventor of the first video game console, has passed away at the age of 92. Learn more about who he was and how his work shaped our industry in this classic feature.
Console/PC, Design

Threes and Monument Valley are Apple's games of 2014 3
by Alex Wawro [12.08.14]
It's that time of year again: Apple has named its top apps of 2014, recognizing Threes and Monument Valley as the best iPhone and best iPad games of the year (respectively).
Smartphone/Tablet, Business/Marketing

Brothers director founds Hazelight, a new indie studio in Sweden  
by Alex Wawro [12.08.14]
Brothers: A Tale of Two Sons director and filmmaker Josef Fares has founded a new independent studio, Hazelight, in Stockholm with a handful of ex-Starbreeze compatriots who worked with him on Brothers.
Indie, Business/Marketing, Video

The era of monetizing pain and misery in games is over 17
by Gamasutra Community [12.08.14]
"Instead of making them fear 'monetization opportunities,' how about instead giving them something they value. Not just for pain mitigation, but for the long-term?"
Smartphone/Tablet, Design, Business/Marketing

Writing believable women for games - a few words on Dying Light 6
by Gamasutra Community [12.08.14]
"We tried our damnedest to take Dying Light's female characters out of the one-dimensional, trope-defined roles seen so often -- way, way too often -- in games."
Console/PC, Design

Playing with cause and effect 3
by Gamasutra Community [12.08.14]
"It has slowly dawned on me that perhaps the most interesting capacity of games is their ability to let the player explore a unique, consistent and mysterious relationship between cause and effect."
Console/PC, Indie, Design

Analysts project very healthy holiday period for Nintendo 1
by Phill Cameron [12.08.14]
With 2014 seeing the release of Mario Kart 8, Bayonetta 2 and Super Smash Bros., along with the launch of Amiibos, analysts are projecting Nintendo to make a tidy profit this year.
Console/PC, Business/Marketing

Stepping away from unit-on-unit combat in strategy games 3
by Gamasutra Community [12.08.14]
"Without tactical complexity to act as a hurdle to deep strategic understanding, even new players can appreciate the implications of their choices."
Console/PC, Smartphone/Tablet, Indie, Design

Metal Gear Online included with Metal Gear Solid V  
by Phill Cameron [12.08.14]
The recently revealed Metal Gear Online will be included with all copies of Metal Gear Solid V: The Phantom Pain, Konami has confirmed.
Console/PC, Business/Marketing, Video

General Patton's estate suing over use of likeness in video game 7
by Phill Cameron [12.08.14]
CMG Worldwide, the agent managing the use of George S. Patton's likeness for the Patton family, is suing Maximum Games over the use of his likeness in History Legends of War: Patton.
Console/PC, Business/Marketing

Come to GDC 2015 for expert tips on leading high-performance dev teams  
by Staff [12.08.14]
Ubisoft Montreal's Madelaine Beermann has years of leadership experience in just such a job, and in March she'll be giving an expert talk on leading high-performance teams at GDC 2015.
Console/PC, Production, GDC

Q&A: What's next for the Gear VR headset?  
by Alex Wawro [12.08.14]
Max Cohen serves as Oculus' VP of mobile development, and he recently spoke to Gamasutra about what the launch of Samsung's mobile Gear VR headset means for the future of mobile VR game development.
Smartphone/Tablet, Business/Marketing

Laying 'tractor tracks' in game dev: The good and bad  
by Gamasutra Community [12.08.14]
"Every studio has their own set of tracks that has been cultivated over the years. As mentioned, some of them will be very helpful but a lot of them will get in the way of improving."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Where we are, and where we'll be 10
by Gamasutra Community [12.08.14]
"We can all change. Sometimes it takes an event we'd never want and pain we wouldn't wish on anyone to drive that change. It did for me. I think it does for game development, too."
Console/PC, Business/Marketing

When big games launch badly: Breaking the 'vicious cycle' Exclusive 19
by Alex Wawro [12.08.14]
A fresh look at the aspects of game development that drive so many games -- especially big-budget AAA productions -- out the door before they're ready, and what developers can do to prevent it.
Console/PC, Production, Exclusive