Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 27, 2015
arrowPress Releases
August 27, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


More C# memory and performance tips for Unity 6
by Gamasutra Community [08.12.15]
"There are three areas to watch out for, where we can observe unexpected garbage generation: lists of structs, dictionaries keyed by structs, and dictionaries keyed by enums. We'll talk about these in detail."
Console/PC, Smartphone/Tablet, Indie, Programming

Body parts and motion sickness in VR 3
by Gamasutra Community [08.12.15]
Experiments with adding legs to a VR game: "Our study used an ex-post-facto design, during which the simulator sickness questionnaire was administered."
Console/PC, Indie, Art, VR

Game dev toolmaker Hansoft seeks to dethrone Jira with new update  
by Alex Wawro [08.12.15]
Years after adding Jira support to its product, Swedish software company Hansoft is making a bid to push developers off Jira and onto the latest version of its eponymous project management toolset.
Console/PC, Production

Rare behind-the-scenes Shenmue documentary unearthed  
by Chris Kerr [08.12.15]
YouTube channel Shenmue Dojo has posted a rare behind-the-scenes video that documents the premiere and launch of the original Shenmue.
Console/PC, Production, History, Video

Steam users spending most of their time on Valve games 4
by Chris Kerr [08.12.15]
Steam Spy, a side project launched by programmer Sergey Galyonkin, has revealed that since the start of 2015, users on Valve's Steam platform have spent over half of their combined playtime on Valve titles.
Console/PC

Crackdown 3's destruction feature had to overcome a cloud-based hurdle 2
by Chris Kerr [08.12.15]
Following an impressive unveiling at Gamescom, Microsoft has dampened expectations by explaining that Crackdown 3's cloud-based destruction could be hampered by internet service providers.
Console/PC, Design

Death, readability, and 'hard' vs 'unfair' 22
by Gamasutra Community [08.12.15]
"The less talked about issue is that so many of these hard games actually require you to die as a part of the learning experience. This is the distinction between a game that is hard, and a game that is unfair."
Console/PC, Design

Google AdMob implementation with GameMaker: Studio  
by Gamasutra Community [08.12.15]
"Implementing in-app advertisements with AdMob and GameMaker: Studio was a little challenging, but overall I felt that it went very smoothly." Here's how you do it!
Smartphone/Tablet, Programming, Business/Marketing

Xbox 360 titles could be heading to EA Access 1
by Chris Kerr [08.12.15]
EA Access, a PlayStation Plus-style subscription service that offers discounts on EA digital goods, downloadable trials of EA games, and access to EA titles, could soon offer Xbox 360 titles.
Console/PC, Business/Marketing

How The Flame in the Flood builds tension through motion Exclusive 3
by Phill Cameron [08.12.15]
We talk to Forrest Dowling about how the pressure of constant movement works to elevate the survival genre in The Flame in the Flood.
Console/PC, Indie, Art, Design, Production, Exclusive

A survey of social aspects of social games  
by Gamasutra Community [08.12.15]
"How people interact with each other in games are important in today’s games. Games are still under evolution, especially social games. I also propose some ideas about how to make games more attractive."
Social/Online, Smartphone/Tablet, Design

Two resources to help you dig into the Steam Summer Sale results  
by Christian Nutt [08.11.15]
What effect did the incredibly popular, yearly promotion have on game developers? Two resources break it down for your perusal.
Console/PC, Indie, Business/Marketing

When video games kill time, and even kill players 5
by Christian Nutt [08.11.15]
"No, video games are not mere time-wasters. This label, so often and gleefully applied, implies a certain idleness on their part. Rather, they are time-killers: they destroy time."
Console/PC, Smartphone/Tablet, Business/Marketing

Taito planned to launch a satellite-powered game console in the 1990s 1
by Christian Nutt [08.11.15]
"The demo was good, however it was difficult to plan good future satellite game business and I decided to suspend it." - Former Taito R&D manager Yukiharu Sambe
Console/PC, Business/Marketing, History

Facebook launches native video ads for mobile apps  
by Christian Nutt [08.11.15]
And if you want to put them into your game, you can do so today -- by downloading the latest version of the company's mobile ad SDK.
Smartphone/Tablet, Business/Marketing

Blizzard registers trademark for Compete eSports service  
by Christian Nutt [08.11.15]
A new filing for an "internet-based system application featuring technology enabling users to organize and promote e-sports tournaments" has popped up.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Be a 2D Animator for DrinkBox Studios  
by Staff [08.11.15]
The folks who built Guacamelee! are currently working on Severed and they want an experienced 2D animator to work on a contract basis alongside the team at DrinkBox's Toronto HQ.
Indie, Art, Recruitment

Video: See the beauty and the value of supposedly 'broken' games 1
by Staff [08.11.15]
Game designer Naomi Clark takes the stage at GDC 2015 to deliver a brief, passionate paean to what she described as "weird little messy, artsy games" that "dare to be cantankerous and obtuse."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Being an indie in Japan isn't easy, says dev -- but it's getting better  
by Alex Wawro [08.11.15]
Onion Games' Yoshiro Kimura speaks candidly about how Japan's indie scene has changed, and how his encounters with other indie developers at GDC reignited his passion for making games.
Indie, Design

Oculus and Facebook fail to stop Zenimax lawsuit moving forward  
by Alex Wawro [08.11.15]
Zenimax's lawsuit against Oculus VR and parent company Facebook is moving forward despite separate motions by both Oculus and Facebook to have it dismissed on multiple counts.
Console/PC, Business/Marketing