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February 10, 2016
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February 10, 2016
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Marketing gaffe sheds light on how YouTubers are contracted to hype games 7
by Alex Wawro [01.29.16]
Kotaku seemingly received by mistake (and published) a game company's marketing campaign proposal for YouTubers, which helps shed some light on how the business of being an "influencer" works in 2016.
Console/PC, Business/Marketing

Which games and platforms did best in the media in 2015? 1
by Gamasutra Community [01.29.16]
A look back at which games generated the most buzz with the games press in 2015, including a list of the top 15 games, how Xbox and PlayStation did relative to one another, and a focus on Oculus Rift.
Console/PC, Business/Marketing

New Nintendo 3DS is now supported by Unity  
by Chris Kerr [01.29.16]
Unity has announced support for Nintendo's New 3DS is now available. Unity announced its intention to support the platform last year.

GDC 2016: Audio wizards share learnings in the Audio Bootcamp 1
by Staff [01.29.16]
GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC

Game design in episodic games  
by Gamasutra Community [01.29.16]
"Two families of game mechanics can be considered for episodic games: Adventure game mechanics and action game mechanics. We find them in different mixes in nearly all episodic games because of their strong storytelling dimension."
Console/PC, Smartphone/Tablet, Design

6 predictions for mobile games in 2016 4
by Gamasutra Community [01.29.16]
"I don't predict there to be huge changes in 2016. I do believe, however, that core games will affect the mid-core market, though in a way they didn't expect."
Smartphone/Tablet, Design, Business/Marketing

Future of VR is social, say Steam VR developers  
by Kris Graft [01.29.16]
The image of a person wearing a black blinder over their face is an image that doesn’t exactly scream "social." That image of isolation is something that this new crop of VR game developers intends to change.
VR, Business/Marketing

Procedurally generating wrapping world maps in Unity 3
by Gamasutra Community [01.29.16]
A guide to generating a realistic, wrapping world map in Unity using C# programming, complete with a discussion of the techniques involved, and sample code.
Console/PC, Indie, Programming

Ubisoft and ESL form Rainbow Six Siege eSports league  
by Chris Kerr [01.29.16]
Ubisoft and leading eSports outfit ESL have joined forces to give the developer's tactical shooter, Rainbow Six Siege, its own dedicated eSports league. 
Console/PC, Business/Marketing

Konami profits on the up as Metal Gear Solid V ships 6 million  
by Chris Kerr [01.29.16]
Konami's latest financials are in, and it's good news for the Metal Gear Solid publisher, with both revenue and profit margins on the up. 
Console/PC, Smartphone/Tablet, Business/Marketing

Road to the IGF: Steel Crate Games' Keep Talking and Nobody Explodes  
by Kris Graft [01.29.16]
"We decided to make a VR game where the spectators could be involved in some way and really take advantage of the differing viewpoint they had," says Ben Kane of Steel Crate Games.
VR, Indie, Design, Video, IGF

5 tips for the Global Game Jam 1
by Gamasutra Community [01.29.16]
"During the past four years, I've served as a judge at various locations. Each year, I see teams running into the same problems, causing them to miss their objectives. So here are some tips to help you get around those blockers."
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Logic over time: Programming tips for persistent data 28
by Gamasutra Community [01.29.16]
Fallout 4 and Skyrim programmer Jean Simonet shares tricks and insights: "I need an entity to perform one or more actions over multiple frames, and to have some smarts about what it is doing in the process."
Console/PC, Programming

Unreleased, unfinished Saints Row PSP game leaked... by its developers 2
by Christian Nutt [01.28.16]
Here's something you don't see every day: Deep Silver Volition, developers of the Saints Row franchise, have released a downloadable file of an unreleased game in the franchise to the wild.
Console/PC, Production, Business/Marketing

Report: Xbox One install base around 19 million  
by Christian Nutt [01.28.16]
Though Microsoft has ceased to report hardware numbers, we now have a reliable source: Electronic Arts.
Console/PC, Business/Marketing

Get a job: Vrse is hiring a Software Engineer  
by Staff [01.28.16]
Virtual reality storytelling firm Vrse is looking for someone with Unity, Metal and other game development experience to join the company as a software engineer in its San Francisco, CA office.
VR, Programming, Recruitment

Star Wars Battlefront helps fuel a strong holiday quarter for EA  
by Alex Wawro [01.28.16]
The holiday season seems to have treated Electronic Arts well, as the company reported an increase in both its sales and profits over the period as part of its most recent financial filing.
Console/PC, Indie, Business/Marketing

Microsoft beats profit estimates, but Xbox sales slip  
by Christian Nutt [01.28.16]
The company did very well in its core productivity and tech businesses, but its Xbox performance isn't what it could be.
Console/PC, Business/Marketing

Arcen to lay off 'almost all' staff after poor sales of its latest game 4
by Alex Wawro [01.28.16]
Indie game company Arcen (AI War) expects to lay off nearly all of its staff by Monday for financial reasons, according to a lengthy blog post published today by company founder Chris Park. 
Indie, Business/Marketing

LTV: The metric you have to know about  
by Gamasutra Community [01.28.16]
"It shows how much money one user will bring in an average for all the time of using the product. LTV indicator is universal, it is calculated both in web analytics and mobile analytics."
Smartphone/Tablet, Business/Marketing