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July 26, 2014
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July 26, 2014
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Frustration, aggression, games, and real-world violence 3
by Gamasutra Community [07.11.14]
"Much to the annoyance of many, whether video game violence causes real-world violence is a frequently studied topic in psychology. A definitive answer to this question, though, is still missing."
Console/PC, Design, Business/Marketing

Here's what the feds have to say about paid YouTube content Exclusive 10
by Mike Rose [07.11.14]
The Federal Trade Commission has told us that those YouTubers who are paid by publishers to advertise their games must provide clear, obvious disclosure in videos.
Console/PC, Business/Marketing, Exclusive, YouTube

European developers rally to crowdfunding, according to GDC Europe survey  
by GDC Staff [07.11.14]
Crowdfunding services like Kickstarter are becoming more popular -- and more controversial -- among European developers responding to the GDC Europe 2014 State of the Industry survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Solving the indie content problem 20
by Gamasutra Community [07.11.14]
"With three main developers and a project timeframe of 12 months we need to make smart decisions about how we will create enough content for our game. I see the same problem crop up with a lot of other indie friends."
Console/PC, Indie, Design, Production

Postmortem: DC Universe Online DLC  
by Gamasutra Community [07.11.14]
"Looking back, I can proudly say that we did many things with this DLC really well... Iíll run you through a few of the strongest aspects of the DLC as well as some of the key learnings."
Console/PC, Design, Production

YouTube and video games: All the stories you need to read  
by Staff [07.11.14]
Gamasutra has been leading the way in reporting YouTube's influence on the video game industry. Catch up on all of our coverage right here.

The Girl Scouts hosts its first-ever video game course 7
by Mike Rose [07.11.14]
The Girl Scout Leadership Institute has hosted its first-ever video game programming course, through which it hopes to encourage more girls to get into a career in making games.
Console/PC, Business/Marketing

Creating Aztez's unique high-contrast look 9
by Gamasutra Community [07.11.14]
"We've had Aztez on the promotional tour for some time now, and we get these questions a LOT: Is Aztez 2D or 3D? How do you outline your assets in black? What shader are you using to create your look?"
Console/PC, Indie, Art

Tony Hawk studio Neversoft is no more 1
by Mike Rose [07.11.14]
Neversoft, the studio best known for the Tony Hawk and Guitar Hero franchises, has now been integrated into the Call of Duty Infinity Ward team.
Console/PC, Business/Marketing

FTC files lawsuit against Amazon over in-app purchases in kids' games 7
by Mike Rose [07.11.14]
Earlier this month, Amazon warned the FTC not to go ahead with a legal complaint regarding in-app purchases in games and apps for aimed at kids. Now the FTC has officially filed a lawsuit against Amazon.
Smartphone/Tablet, Business/Marketing

Blog: Monetization in the UK's #1 iOS sports game 1
by Gamasutra Community [07.11.14]
"Top Eleven is the #1 top grossing sports game in the UK today. Tomorow it is likely to stay this way. To learn from the best we have invited Nebo Radovic, the marketing manager, to talk about how Nordeus markets Top Eleven."
Smartphone/Tablet, Design, Business/Marketing, Mobile Games

What to keep in mind when developing for Project Morpheus  
by Mike Rose [07.11.14]
Project Morpheus senior engineer Patrick Connor gave a brief overview of the sorts of software considerations that developers need to keep in mind when creating games for Sony's VR device.
Console/PC, Business/Marketing

Pay for Play: The ethics of paying for YouTuber coverage Exclusive 60
by Mike Rose [07.11.14]
There's a new branch of ethical conundrums on the block. With the rise of the video game YouTuber, viewers have started to question whether certain big names in the world of YouTube are being paid off by publishers.
Console/PC, Business/Marketing, Exclusive, YouTube

Blizzard's Morhaime: Diversity is in our values 31
by Christian Nutt [07.10.14]
"And we know that actions speak louder than words, so we are challenging ourselves to draw from more diverse voices within and outside of the company and create more diverse heroes and content."
Console/PC, Business/Marketing

Watch Dogs sales stats reveal digital and triple-A trends in 2014  
by Christian Nutt [07.10.14]
Ubisoft has shared crucial digital and platform-breakdown information on sales of Watch Dogs, the new "pillar" of its company's "recurring flow of highly profitable brands."
Console/PC, Business/Marketing

Obituary: Star Wars Galaxies designer Ben Hanson 4
by Christian Nutt [07.10.14]
Gamasutra has learned that the lead content designer of Star Wars Galaxies: Jump to Lightspeed expansion has passed away.
Console/PC, Design

Microsoft CEO committed to Xbox, but also to changing the company 8
by Christian Nutt [07.10.14]
Satya Nadella, who took over as CEO in February, writes in a new employee letter that "Microsoft will continue to vigorously innovate and delight gamers with Xbox."
Console/PC, Business/Marketing

Amazon launches mobile analytics service 4
by Christian Nutt [07.10.14]
Today, Amazon expanded its web services platform with a mobile analytics tool game developers can use -- and to lure you in, is offering it free to start.
Smartphone/Tablet, Programming, Business/Marketing

Ubisoft rides remarkable Watch Dogs sales to strong Q1 growth 5
by Alex Wawro [07.10.14]
The company announced sales figures for its first quarter today, reporting a roughly 386 percent jump over the same period last year thanks to the over 8 million copies of Watch Dogs it's sold.
Console/PC, Social/Online, Business/Marketing

Share your programming tricks on Gamasutra blogs 8
by Christian Nutt [07.10.14]
Have a great, practical programming technique you think Gamasutra's readers would appreciate? Write it up in Gamasutra blogs!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming