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October 22, 2014
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October 22, 2014
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Updates » Social/Online
U.S. government releases open source gamification software 3
by Alex Wawro [10.21.14]
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Why devs share responsibility for YouTuber disclosure 24
by Mike Rose [10.21.14]
Gamasutra speaks with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC Next speakers share their 'hidden gem' game recommendations  
by Staff [10.20.14]
In the spirit of boosting discoverability for games of all stripes, here are just a few of the "hidden gem" titles that GDC Next featuring ADC speakers suggest you check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Next

The most important trait for a game designer is empathy 16
by Gamasutra Community [10.20.14]
"If you donít know how people work, you canít make stuff for people to interact with. The most talented and technical designer that lacks empathy will make something that only he/she can enjoy."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Why anything but games matters 20
by Gamasutra Community [10.20.14]
"A couple months ago, I was talking to a friend in technology media. 'Sometimes I wonder why Iím in tech,' he started saying. He paused for a beat. 'Then I think, at least Iím not in games.'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Google Play Games SDK adds local multiplayer  
by Christian Nutt [10.17.14]
Google's game development tools get an upgrade for local matchmaking -- across all platforms supported by its tech.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Four lessons for building a better community 2
by Gamasutra Community [10.17.14]
A look back at a game festival from its organizer, Jaime Woo: "I want to use this space to share four key lessons I learned throughout the process of crafting and shaping Gamercamp."
Social/Online, Indie, Business/Marketing

Obituary: Planetside 2 artist John Roy 1
by Alex Wawro [10.17.14]
Gamasutra has learned that John Roy, a veteran artist at Sony Online Entertainment who worked on projects like Star Wars Galaxies and Planetside 2, has passed away this week.
Console/PC, Social/Online, Art

Reminder: IGF 2015 Main Competition deadline ends on Wednesday!  
by Staff [10.17.14]
Don't miss the IGF deadline! Submissions for the 2015 Independent Games Festival Main Competition entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Why ethical free-to-play game design matters Exclusive 106
by Greg Costikyan [10.16.14]
"Consider: Would you rather work for a company that has loyal fans eager to play your game, or a company that assumes games are disposable trash, and players, marks to be fleeced?"
Social/Online, Smartphone/Tablet, Design, Exclusive

Blog: In production, trust is stronger than control 2
by Gamasutra Community [10.16.14]
"Making software is hard. Making games is damn near impossible. The things where we usually make mistakes are not the ones that following a processes will solve."
Console/PC, Social/Online, Smartphone/Tablet, Production

'Speak up against the harassment of women' 282
by Kris Graft [10.16.14]
Feminist game critic Anita Sarkeesian, in a front page article in The New York Times, insisted that those in the video game industry publicly denounce harassment of women in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Luck-based monetization in free-to-play mobile games 3
by Gamasutra Community [10.16.14]
"The first two things you want to think about are: What kind of rewards should be available? And what are the chances to get these?"
Social/Online, Smartphone/Tablet, Design

Amid GamerGate controversy, ESA speaks out against harassment in game industry 31
by Christian Nutt [10.15.14]
The American trade organization for the game industry -- whose major members include companies such as EA, Epic Games, and Sony -- has spoken out against online harassment campaigns.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Zynga sheds another exec: Barry Cottle exits the building  
by Christian Nutt [10.15.14]
A huge amount of housecleaning has seen major changes in management at the embattled social games company's exec layer -- and another of its big names is now gone.
Social/Online, Smartphone/Tablet, Business/Marketing

More layoffs strike Lord of the Rings Online studio Turbine 6
by Alex Wawro [10.15.14]
Update Another round of layoffs seems to have swept through The Lord of the Rings Online developer Turbine, which already suffered staff cutbacks earlier in the year.
Social/Online, Business/Marketing

BAFTA has a new career-boosting program for UK game developers  
by Alex Wawro [10.15.14]
The British Academy of Film and Television Arts is launching a training program that offers UK-based game developers an opportunity to study and discuss game design with their peers and a selection of industry luminaries.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Churn prediction and prevention in high value players 5
by Gamasutra Community [10.15.14]
A review of work done by social games company Wooga to retain players -- either in the game they're already playing, or moving them over to other titles.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Feminist game critic Anita Sarkeesian cancels talk following death threats 162
by Kris Graft [10.15.14]
Yet another high-profile, violent threat against a woman in video games has made national headlines.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Blog: Crowdsourced translations can work: Here's how 1
by Gamasutra Community [10.15.14]
"The flow of work can go a lot smoother when partnering with some trustworthy power users. They will be able to provide extra localization feedback to your products if they are highly engaged."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing