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July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Smartphone/Tablet
Book Excerpt: Keeping the player at the heart of the story  
by Toiya Kristen Finley [07.17.18]
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices.
Console/PC, Smartphone/Tablet, Indie, Design

Huuuge Games launches mobile publishing label Tap Tap Games  
by Alissa McAloon [07.16.18]
Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games.
Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

AppLovin launches mobile publisher Lion Studios  
by Alissa McAloon [07.12.18]
The mobile platform AppLovin has founded a new studio to take on the task of publishing and promoting mobile games and apps. 
Smartphone/Tablet, Business/Marketing

Warner Bros. acquires mobile platform Plexchat to improve social features in its games  
by Emma Kidwell [07.11.18]
Warner Bros Interactive Entertainment has acquired mobile games platform Plexchat in hopes of expanding the social experience of its Android and iOS titles.
Smartphone/Tablet, Business/Marketing

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [07.11.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Smartphone/Tablet, Programming, Recruitment

'Gatcha' is a good fit for Fire Emblem, but it isn't Nintendo's standard for mobile 2
by Alissa McAloon [07.10.18]
Despite reports that Fire Emblem Heroes has been the big earner for Nintendo’s mobile pool, it isn’t resigning to only releasing games that use those same cash-for-random-reward monetization mechanics.
Smartphone/Tablet, Business/Marketing

Video: How Plague Inc successfully jumped from mobile to Steam  
by Staff [07.09.18]
At GDC 2015, Ndemic Creations' founder James Vaughan showcases the many challenges Ndemic faced in bringing its hit mobile strategy game Plague Inc to Steam.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue  
by Alissa McAloon [07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
VR, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires German developer and publisher HandyGames  
by Alissa McAloon [07.09.18]
THQ Nordic has acquired the German developer and publisher HandyGames, noting that it plans to use the new outfit as an international publisher for small and mid-sized developers and projects.
Smartphone/Tablet, Business/Marketing

Sponsored: A practical way to make more money from your mobile games 1
by Amelia Zins, Facebook Audience Network [07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Pokemon Quest nabs 7.5M downloads across Switch and mobile 1
by Alissa McAloon [07.06.18]
Game Freak’s free-to-play blocky brawler Pokemon Quest has surpassed 7.5 million worldwide downloads across all platforms.
Console/PC, Smartphone/Tablet

Following Fate/Grand Order international release, Sony Aniplex hits $1.8B revenue  
by Alissa McAloon [07.06.18]
For comparison’s sake, that number is roughly twice the sales figure of $934 million reported by the Aniplex during the preceding year.
Smartphone/Tablet, Business/Marketing

The Sims Mobile has amassed $15M in revenue in four months  
by Chris Kerr [07.06.18]
The Sims Mobile has pulled in over $15 million in global revenue since launching on March 6, with the bulk of player spending coming from the States.
Smartphone/Tablet, Business/Marketing

Weekly Jobs Roundup: Cold Iron Studios, Rockstar Games, and more are hiring now!  
by Staff [07.05.18]
From indie to triple-A, companies are looking for producers, engineers, designers, community managers, and more right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Recruitment

Pokemon Quest nets $3M in revenue during first week on mobile  
by Chris Kerr [07.04.18]
An estimated 56 percent of that revenue was pulled in through the iOS App Store, with the remaining 44 percent being attributed to the Google Play marketplace.
Smartphone/Tablet, Business/Marketing

Incoming Paradox CEO wants more acquisitions and mobile expansion  
by Chris Kerr [07.02.18]
Incoming Paradox chief exec Ebba Ljungerud wants the strategy specialist be pulling in at least 10 percent of its sales from mobile titles by 2020. 
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Inside The RNG Tetris Effect  
by Gamasutra Staff [07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Warner Bros. calls Bethesda lawsuit against Westworld game 'baseless'  
by Emma Kidwell [06.28.18]
Warner Bros. and Behaviour Interactive released a statement today regarding the Westworld mobile game, calling out Bethesda's accusations of copyright infringement against them "baseless."
Smartphone/Tablet, Design, Business/Marketing