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October 1, 2014
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October 1, 2014
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Updates » Smartphone/Tablet
A guide to breaking away and striking out on your own 2
by Gamasutra Community [10.01.14]
How Ethan Levy went from EA to success on his own: "There are a few critical lessons to learn if you are accustomed to having a steady income stream and a team of people whose mere presence holds you accountable."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: Gamasutra's new podcast, Talking Devs - Desert Golfing 1
by Staff [09.30.14]
This is the first in a new podcast series from Gamasutra, called Talking Devs. The pilot episodes sees Bennett Foddy and Douglas Wilson discussing Desert Golfing on mobile.
Smartphone/Tablet, Indie, Design

Find out how to make games for a YouTube audience, at GDC Next 2014  
by Staff [09.30.14]
GDC Next 2014 featuring ADC has two new talks to announce today: One about the keys to making a a game that goes viral; another about cross-platform games for the web and mobile.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next, GDC

On the back of mobile success, InnoGames opens new studio  
by Christian Nutt [09.30.14]
The Hamburg-based studio, best known for making browser games, has an iPad hit -- and now expands to Dusseldorf to beef up its mobile offerings.
Console/PC, Smartphone/Tablet, Business/Marketing, Mobile Games

Blog: Learning games marketing from one of the greats 2
by Gamasutra Community [09.30.14]
"Donít bore your fans. Donít bore potential customers. Donít bore publishers. No one will be bored into buying your game, vision or company."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Beautifully economic art: How 80 Days did it 10
by Gamasutra Community [09.30.14]
How the 80 Days devs generated great-looking art on the cheap: "What art style can we use that's economical, practical, beautiful and expressive? From where can we draw inspiration?"
Console/PC, Smartphone/Tablet, Indie, Art, Production

Get a job: Wicked Loot is hiring a 3D Artist & Animator  
by Staff [09.29.14]
Wicked Loot is seeking "an experienced lead 3D artist to join the team and help define the artistic vision for our games on PC and mobile."
Console/PC, Smartphone/Tablet, Art

The designer's production guide 1
by Gamasutra Community [09.29.14]
How to remove "much of the risk of creating a monster concept that would, ultimately, eat your company, money, and team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

Analysis: Clash of Clans vs. Boom Beach - The habit 6
by Gamasutra Community [09.29.14]
"The lower retention numbers of Boom Beach definitely go in line with that research and it is really hard to believe there is no one at Supercell taking notes."
Smartphone/Tablet, Design

Blog: No fun 25
by Gamasutra Community [09.29.14]
"As a player, I want games to engage my personality, not just my reflexes or wits. As a player, I want games to change me as any form of art does. As a player, I don't want to have fun every single time I play."
Console/PC, Smartphone/Tablet, Indie, Design

The story behind Gear VR, and why Oculus wants to go mobile Exclusive 13
by Christian Nutt [09.29.14]
Oculus' partnership with Samsung for Gear VR means that mobile is a priority for the company -- and it has John Carmack on board. We sit down with Oculus VP of mobile, Max Cohen, to find out more.
Smartphone/Tablet, Business/Marketing, Exclusive, VR

Don't Miss: Tips for game artists, from Rockstar's former art director 4
by Kris Graft [09.26.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Blog: Has another developer stolen your app? Use this DMCA template 3
by Gamasutra Community [09.26.14]
"There are no app police, and anything goes in the wild wild west of apps. Even with Appleís review process and team in place, many pieces of stolen content end up on the store."
Smartphone/Tablet, Business/Marketing, Mobile Games

$55 million for toy cars? Smartphone toy co Anki picks up major funding  
by Christian Nutt [09.26.14]
Anki has a $150 remote-controlled toy car set called Drive, which works with iOS, on the market; funding will help the company expand its offerings.
Smartphone/Tablet, Business/Marketing

Blog: Quality in games 6
by Gamasutra Community [09.26.14]
"It is by no means trivial to try to maximize the value of the stakeholders who matter. But it is something you need to think about when you are making a high quality, high value game."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Art-style iteration: Frustrating, but worth it in the end 9
by Mike Rose [09.26.14]
Heather Chandler of game studio Elephant Mouse discusses how her team iterated on the art style of mobile game Robots Need Love Too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Getting that game design idea out of your head and into production 1
by Mike Rose [09.26.14]
Industry veteran William Anderson answers the question "How do I get one of my idea or concepts into development?" in depth.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Talking Devs Podcast #1: Desert Golfing with Bennett Foddy and Douglas Wilson 1
by Mike Rose [09.26.14]
This is the first in a new podcast series from Gamasutra, called Talking Devs. The pilot episodes sees Bennett Foddy and Douglas Wilson discussing Desert Golfing on mobile.
Smartphone/Tablet, Business/Marketing, Podcast

One-third of American teens and adults play mobile games 2
by Christian Nutt [09.25.14]
We've all heard how mobile gaming has sucked in players who weren't fans of the medium before it got accessible, but here are some numbers to back up that assertion.
Console/PC, Smartphone/Tablet, Business/Marketing

GDC Next reveals talks on the business of launching your next game  
by Staff [09.25.14]
Execution Labs cofounder Keith Katz and Pug Pharm Productions CEO Steve Bocska will deliver cutting-edge business and marketing talks at GDC Next 2014 featuring ADC this November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing