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December 20, 2014
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December 20, 2014
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Updates » Smartphone/Tablet
Game audio pillars  
by Gamasutra Community [12.19.14]
"The thought here is to provide high-level transparent goals for the audio department within a development environment, and to serve as a series of checks and balances by having a longer term strategic outlook."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

Gamasutra's Best of 2014: Leigh Alexander's Top 5 Games 3
by Leigh Alexander [12.19.14]
Here are the five games that I think were most important this year; most expressive of the year, most likely to be remembered (by me) in later years. I like games that feel good and have something to say.
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Gamasutra's Best of 2014: Phill Cameron's Top 5 Games 1
by Phill Cameron [12.19.14]
2014 marked a year where the best games were those that experimented with new ways to play, both from a mechanical and a narrative viewpoint.
Console/PC, Smartphone/Tablet, Indie, Design

Blog: My personal C# coding guidelines for 2014 5
by Gamasutra Community [12.19.14]
"I have had a number of influences on deciding these including learning from my peers, working on a variety of personal and professional projects, and reading a variety of blog posts."
Console/PC, Smartphone/Tablet, Indie, Programming

Heads up: Security vulnerability discovered in git clients 3
by Christian Nutt [12.18.14]
"A critical Git security vulnerability has been announced today, affecting all versions of the official Git client," GitHub says. An update is live for its services, but everyone using git should be careful.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Free-to-play challenges and opportunities: The stats 1
by Gamasutra Community [12.18.14]
"The research shows that 3 out of 4 gamers play both free-to-play and pay-to-play games... This presents a new challenge to developers for both types of games."
Console/PC, Smartphone/Tablet, Business/Marketing

From console to mobile: 38 days later 3
by Gamasutra Community [12.18.14]
"I am 38 days into mobile. Are my 20 years of console experience applicable to mobile? What are the differences between console and mobile? What is it like to be a mobile producer?"
Console/PC, Smartphone/Tablet, Production

Comprehensive and elegant memory pooling for Unity 4
by Gamasutra Community [12.18.14]
"We set out to build a framework for comprehensive and flexible pooling under Unity. The main goal was to offer as much control for tailoring and customization as possible all the while delivering streamlined performance."
Console/PC, Smartphone/Tablet, Indie, Programming

New Minecraft game a Telltale, Mojang collaboration 7
by Kris Graft [12.18.14]
Telltale Games has landed yet another partnership with a major property -- this time with Mojang's Minecraft.
Console/PC, Smartphone/Tablet, Business/Marketing

Communication for the win: Helping teams work together  
by Gamasutra Community [12.18.14]
Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Developers' Top 5 games of 2014: Laralyn McWilliams 5
by Gamasutra Community [12.18.14]
"If it's mentioned, no matter how old it is, do I feel compelled to sit down, reinstall it, and play it right then? If the answer is yes, then I'll consider it a favorite."
Console/PC, Social/Online, Smartphone/Tablet, Design

The agile principles of game design and development 5
by Gamasutra Community [12.18.14]
"Let’s face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Gamasutra's Best of 2014: Alex Wawro's Top 5 Games 2
by Alex Wawro [12.18.14]
As the temperature drops and the game industry continues its sleepy shuffle through the holiday season, many of us turn to reflect on a simple question: what the hell was this year in games all about?
Console/PC, Smartphone/Tablet, Indie, Design

Puerto Rico awards its first tax incentives for game development  
by Christian Nutt [12.17.14]
San Juan-based Space Rhino Games is the first studio awarded under the U.S. territory's new scheme, which offers a 40 percent tax credit on projects $100,000 and up.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Best of 2014: Is YouTube killing the traditional games press? 56
by Mike Rose [12.17.14]
This year saw a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Forge of Empires dev sees record growth after moving into mobile  
by Alex Wawro [12.17.14]
German social game studio InnoGames reportedly doubled its revenue in the U.S. this year and hit a record overall annual revenue total of $100 million as it began porting its browser games to mobile.
Social/Online, Smartphone/Tablet, Business/Marketing

Gamasutra's Best of 2014: Kris Graft's Top 5 Games 5
by Kris Graft [12.17.14]
Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.
Console/PC, Social/Online, Smartphone/Tablet, Indie

The Game Outcomes Project: Learning how teams succeed and fail 16
by Gamasutra Community [12.17.14]
"We have seen that four factors – project duration, team experience, financial incentives, and re-use of an existing game engine from a similar game – have clear correlations with game project outcomes."
Console/PC, Social/Online, Smartphone/Tablet, Production

Games rule the App Store: Most popular genres revealed  
by Gamasutra Community [12.17.14]
"We’re going to examine the dominance of Games on the App Store by the numbers. And we’re going to drill down to uncover how genre popularity breaks down by country."
Smartphone/Tablet, Business/Marketing

Flappy Bird and 2048 trump Destiny in Google searches this year  
by Alex Wawro [12.16.14]
Google reports that 2014 saw more people using its search engine to look for information on mobile games Flappy Bird and 2048 than any other game, including big-budget releases like Titanfall and Destiny.
Smartphone/Tablet, Business/Marketing