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April 19, 2015
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Updates » Smartphone/Tablet
'Where do you make your games?' 1
by Christian Nutt [04.17.15]
We have a diverse crowd making games these days -- so why not take a look at their workspaces?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Change your game designers' lives with faster data  
by Gamasutra Community [04.17.15]
The road to faster, more complete analytics: From a bad solution to a better one, and onward from there -- this post explores the advantages of delivering more data more quickly.
Smartphone/Tablet, Programming, Design, Business/Marketing

Don't Miss: Examining the ethics of free-to-play games Exclusive 119
by Mike Rose [04.16.15]
F2P devs toss around the term 'whales' -- but what are they? What are their lives like? And should designers stop targeting them? This classic piece examines the ethics surrounding the issue.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

The confusing difference between a clone and a coincidence  
by Alex Wawro [04.16.15]
A new Offworld feature delves into a discomfiting game dev problem: How can you tell when someone has cloned your game, and when they've simply come up with a similar idea by chance?
Smartphone/Tablet, Business/Marketing

Why habit formation is the key to long-term retention 10
by Gamasutra Community [04.16.15]
"As you know, habits are mechanical. A player who gets used to coming back to your game will most likely keep coming back to your game. It is that simple."
Smartphone/Tablet, Design, Business/Marketing

Blog: Why Apple's app rating and review system is broken 12
by Gamasutra Community [04.16.15]
"These problems will persist until Apple decides to change the system. Until then, as game publishers we need to come up with creative, intelligent solutions to work with what weíve got."
Smartphone/Tablet, Business/Marketing

Rovio's VP of user acquisition has advice for boosting your game 1
by Gamasutra Community [04.16.15]
"We chat about what an indie shopís UA strategy should cost, why UA spend should not be considered marketing spend and what excites him most about the future of mobile gaming."
Smartphone/Tablet, Business/Marketing

Google Play to start noting and promoting 'family-friendly' games 3
by Alex Wawro [04.15.15]
As the number of mobile games on the market continues to climb, this could prove a useful way for developers of family-friendly Android titles to boost their discoverability on Google's storefront.
Smartphone/Tablet, Business/Marketing

The problems with weak game industry ecosystems 3
by Gamasutra Community [04.15.15]
A laundry list of the challenges facing developers who operate in countries with weak game development ecosystems, written by a Turkish developer.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Apple Watch gets its first exclusive game, courtesy of WayForward 1
by Alex Wawro [04.15.15]
This week long-standing developer WayForward confirmed plans to launch its next game, appropriately titled Watch Quest, exclusively for the upcoming Apple Watch.
Smartphone/Tablet, Business/Marketing

U.S. government backs summit to unite teachers and game makers 7
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Why Western mobile game developers need to worry about Asian app piracy 16
by Gamasutra Community [04.14.15]
"Itís hardly the first time a game has closely modeled artwork/game mechanics of another title. But itís quite another thing for one developer to use someone elseís source code."
Smartphone/Tablet, Business/Marketing

Don't Miss: How game developers come to grips with self-promotion Exclusive 17
by Leigh Alexander [04.14.15]
In 2014, Gamasutra spoke at length with developers who have been forced to acclimate to a world where they have to market their own games, do their own press outreach, and create their own materials.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Adding debt to your daily Scrum 5
by Gamasutra Community [04.14.15]
"After being stung by it a few times... Iíve added a fourth question that everyone is expected to answer in daily Standups: What debt have I incurred?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Report: China now leads the world in downloading iOS apps  
by Alex Wawro [04.14.15]
The latest report from mobile analytics firm App Annie shows China finally surpassing the U.S. in terms of iOS app downloads, though not in revenue.
Smartphone/Tablet, Business/Marketing

Report: Mobile games overtake console in TV ad spend in 2015 1
by Alex Wawro [04.13.15]
Mobile game firms are spending big to acquire users; iSpot.tv's Sean Muller says that together, King, Supercell, Machine Zone and uCool have spent over $130 million on TV ads for their games in 2015.
Smartphone/Tablet, Business/Marketing

When it's time to let your beloved design idea go  
by Gamasutra Community [04.13.15]
"This is a story about designing something, loving it, becoming blind to its faults, and eventually remaking it."
Console/PC, Smartphone/Tablet, Indie, Design

Gamification, rewards, and learning 2
by Gamasutra Community [04.13.15]
"Gamification is not something we should fear or despise, but it is a tool that should be used carefully and intelligently. Rewards and challenges are the way we learn."
Smartphone/Tablet, Design, Business/Marketing

Get a job: Disruptor Beam seeks a Lead 3D Artist  
by Staff [04.10.15]
Disruptor Beam seeks someone with experience in 3D art and design to take a lead role in the Boston-based studio's efforts to create content for Star Trek and Game of Thrones social/mobile games.
Social/Online, Smartphone/Tablet, Art, Recruitment

Layoffs strike DeNA in the wake of Nintendo partnership 2
by Alex Wawro [04.10.15]
A number of DeNA employees have lost their job this week as part of a "significant staff reduction" throughout the game company's North American operations.
Smartphone/Tablet, Business/Marketing