Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 28, 2015
arrowPress Releases
November 28, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Smartphone/Tablet
Don't Miss: 20 fun facts about hex grids 29
by Gamasutra Community [11.27.15]
In this light-hearted 2014 post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production

Porting 80 Days to Unity: A technical look back 2
by Gamasutra Community [11.27.15]
When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
Console/PC, Smartphone/Tablet, Indie, Programming

Blizzard quadruples Hearthstone World Championship prize pool  
by Chris Kerr [11.26.15]
The prize pool at next year's Hearthstone World Championship, which sees 16 players compete to become world champion, has been increased to $1 million.
Smartphone/Tablet, Business/Marketing

Solo iOS dev by an AAA vet: Lessons learned along the way 2
by Gamasutra Community [11.26.15]
"Swing Racers is a 3D racing game on iOS where you pull your car around the house with a rubber band -- the idea came from a dream I had. Hereís a write-up on the things Iíll do differently on the next project."
Smartphone/Tablet, Design, Production, Business/Marketing

On Thanksgiving, what are game devs thankful for? 1
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't miss: Psychology is fun 31
by Neils Clark [11.25.15]
In this thought-provoking piece, researcher and author Clark takes a look at how psychology and can must be applied to game development, to produce works that engage audiences -- offering up concrete examples.
Console/PC, Smartphone/Tablet, Design

The psychology of the 'near-win' 3
by Gamasutra Community [11.25.15]
"The near-win is a concept used in gamification to create emotion and motivate people into repeating a behavior. It is often used in black-hat gamification to manipulate others."
Smartphone/Tablet, Design, Business/Marketing

Blog: What engine do you use? 6
by Gamasutra Community [11.25.15]
"In game development, we are the beautiful well-respected people who look good doing what we do, and inspire aspiring developers to invest in the same brands."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Keeping mobile players engaged with holiday content  
by Gamasutra Community [11.25.15]
ďOur in-game holiday events donít necessarily lift our install conversion rate, but we know that users brought in during the events are highly engaged.Ē
Smartphone/Tablet, Design, Business/Marketing

Get a job: Google is looking for a mobile and VR Graphics Engineer  
by Staff [11.24.15]
Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
VR, Smartphone/Tablet, Programming, Recruitment

Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016  
by Staff [11.24.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Console/PC, Smartphone/Tablet, Programming, Design, GDC

Blog: In defense of personal projects 24
by Gamasutra Community [11.24.15]
"When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
Console/PC, Smartphone/Tablet, Business/Marketing

The Indian mobile game market: The next big thing?  
by Christian Nutt [11.23.15]
SuperData shares a wealth of data about the next big mobile game market -- including the top-performing titles, the cost of user acquisition, and the device split, among other data.
Smartphone/Tablet, Business/Marketing

Baked soft shadows in Unity 5  
by Gamasutra Community [11.23.15]
"To make your scenes look more believable it's worth considering what soft shadows can do for you... I will demonstrate some comparison cases to better understand how baked soft shadows work and can be set up."
Console/PC, Smartphone/Tablet, Indie, Programming

New data highlights gender split for mobile game genres  
by Chris Kerr [11.23.15]
New data picked up by TouchArcade shows that men and women have very different video game habits on mobile.
Smartphone/Tablet, Business/Marketing

An easy trick for making loot drops more engaging 9
by Gamasutra Community [11.23.15]
"Random was too random. It was time to introduce some logic to the loot table. Of course, if every drop is Health exactly when you need it, the game becomes predictable. Thatís not fun either."
Console/PC, Smartphone/Tablet, Indie, Design

How to cross-sell items in your game  
by Gamasutra Community [11.23.15]
"It could be interesting to learn if certain items are consistently purchased together. This data can be used for cross-selling and up selling, for promotions and for identifying customer segments."
Smartphone/Tablet, Business/Marketing

The success of free-to-play games is 'selling feelings'  
by Christian Nutt [11.20.15]
What makes Dota 2 and League of Legends so successful? A post by tech blogger Ben Thompson highlights the appeal of free-to-play games, and what makes them stand out to players.
Social/Online, Smartphone/Tablet, Business/Marketing

Survey: As kids play more mobile games, parents worry about IAP pressure  
by Alex Wawro [11.20.15]
A wide-ranging survey of kids' media consumption habits published this week by U.K. agency Ofcom suggests kids are moving away from consoles to play games on mobile devices, and
Console/PC, Social/Online, Smartphone/Tablet

Design analysis: Two Dots, too charming 1
by Gamasutra Community [11.20.15]
"Two Dots is an excellent mobile game, from the easily understood gameplay, to the sights and sounds within the game. My goal for this post is to break the game down."
Smartphone/Tablet, Design