Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 30, 2014
arrowPress Releases
July 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Smartphone/Tablet
Juicebox Games making 'mid-core' mobile games with $2.5M investment  
by Mike Rose [07.30.14]
A free-to-play mobile studio headed up by ex-Zynga staffers today revealed that it raised $2.54 million in funding to create "mid-core" games aimed at men aged 18-35.
Smartphone/Tablet, Business/Marketing

Using Scrum in indie game development  
by Gamasutra Community [07.30.14]
"At the end of the day, the team is what remains in a company, and it grows up with its experiences. In every case the team should learn a lot, to take the maximum advantage independently from results."
Console/PC, Smartphone/Tablet, Indie, Production

Touch Love: Ledoliel and the world of Devine Lu Linvega Exclusive  
by Leigh Alexander [07.30.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Exclusive

Don't Miss: Ethical free-to-play game design (and why it matters) 91
by Gamasutra Community [07.29.14]
Long-time game industry veteran and former Playdom senior game designer Greg Costikyan offers a practical look at how ethics in free-to-play design affects a game's success.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

GDC Europe adds talks from Fireproof Studios and Chris Roberts  
by GDC Staff [07.29.14]
Fireproof cofounder Barry Meade and game industry veteran Chris Roberts join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

9 reasons why video game developers turn to outsourcing 14
by Gamasutra Community [07.29.14]
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Console/PC, Social/Online, Smartphone/Tablet, Art, Production, Business/Marketing

Duet, Mushroom 11 among this year's PAX 10 indie finalists  
by Alex Wawro [07.28.14]
It's that time again -- the organizers of the 2014 Penny Arcade Expo have once again selected ten indie games to be showcased in free booth space at the annual show in August.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: Is 'better' always better? 8
by Gamasutra Community [07.28.14]
"We as game developers are constantly trying to make the best game we can. The problem is that sometimes people forget about the 'we can' part in 'the best game we can.'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Inafune advising new $15M investment fund for indie game startups  
by Alex Wawro [07.28.14]
VC neophyte Inflexion Point Capital is looking to make its mark on the game business by investing up to $15 million in promising game startups, especially Japanese mobile game makers.
Smartphone/Tablet, Indie, Business/Marketing

Why game testers should be integrated into development teams 7
by Gamasutra Community [07.28.14]
"Why should almost all game testers be integrated into the development teams, and part of the development process? The short answer is 'complexity' and 'combinatorial explosion.'"
Console/PC, Social/Online, Smartphone/Tablet, Production

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing, Exclusive

Why I made a game engine (in HTML5) 13
by Gamasutra Community [07.28.14]
"I was most excited about creating my own game engine because I wanted to know everything that was going on under the hood."
Smartphone/Tablet, Indie, Serious, Programming

'Who are your game dev heroes?' 39
by Christian Nutt [07.25.14]
Games inspire us to make games, but so do the people behind them. Here are inspirational developers, as selected by our Twitter followers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Kuju launches equity crowdfunding effort for UK game studio startups  
by Christian Nutt [07.25.14]
UK-based independent studio (Art Academy, Zumba series) is booting up a £300,000 ($509,415) fund to back a "portfolio of studios" and help them find success.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Samsung bets mobile games will be big on TV with BlueStacks investment 3
by Alex Wawro [07.25.14]
Samsung Ventures has contributed an undisclosed amount to GamePop manufacturer BlueStack's latest fundraising round, suggesting the microconsole may soon come to Samsung hardware.
Smartphone/Tablet, Business/Marketing

Don't Miss: Overcoming Impostor's Syndrome 35
by Gamasutra Community [07.25.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Crytek speaks about its financial woes, manages to explain little 4
by Alex Wawro [07.25.14]
The company blames recent reports of its developers not being paid on internal miscommunication as Crytek sought additional funding, which it claims to have now secured.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Portable game labels 1
by Gamasutra Community [07.25.14]
"For a player to be able to pick a game optimal for the current game context, we should establish a taxonomy that efficiently and consistently can be used to label mobile games beyond mere gameplay."
Smartphone/Tablet, Design, Business/Marketing

A new dawn: Choosing a new game project 4
by Gamasutra Community [07.25.14]
"I always found it easy to come up with new game ideas... So here are some thoughts on how I try to figure out if prototyping a game idea or even nurturing it into a full-grown game is worth my time."
Smartphone/Tablet, Indie, Production

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 24
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014