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August 5, 2015
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August 5, 2015
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Updates » Smartphone/Tablet
Women in the game industry share stories of improving diversity  
by Alex Wawro [08.04.15]
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Facebook cancels plans to change how ads work  
by Christian Nutt [08.04.15]
In the face of fierce opposition from ad networks and game developers, the company scraps plans to force sharing of information with the platform.
Smartphone/Tablet, Business/Marketing

China has 366 million mobile game players, as revenues skyrocket 1
by Christian Nutt [08.04.15]
... and that's not all. According to a new report from Chinese media company Sina, the country has 134 million PC gamers, too.
Console/PC, Smartphone/Tablet, Business/Marketing

5 lessons learned building Vainglory, a MOBA for touchscreens 2
by Gamasutra Community [08.04.15]
"I wanted to share five lessons we’ve learned while developing the game and bringing a super core, traditionally PC-only genre to touch screens."
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Mobile game startup Seriously lands $18M 1
by Chris Kerr [08.04.15]
As the mobile industry continues to go from strength to strength, more investors are entering the space in the hopes of unearthing the next Angry Birds or Candy Crush Saga.
Smartphone/Tablet, Business/Marketing

Hooking up Elias' adaptive game music to Unity  
by Gamasutra Community [08.04.15]
"I am going to show you a real world example of how adaptive music is used in a game, how simple it is for programmers to get Elias up and running in Unity."
Console/PC, Smartphone/Tablet, Indie, Audio

5 video game translation tools 2
by Gamasutra Community [08.04.15]
A list of five tools used by a professional localization house when translating video games -- ranging from free to paid tools.
Console/PC, Smartphone/Tablet, Production

Spry Fox's Alphabear cracks the code of mobile puzzle popularity  
by Chris Baker [08.04.15]
How Alphabear braved the dark waters of the free-to-play ocean with irresistible viral sharing and a sensible business model -- and made it through the journey 1 million downloads strong.
Smartphone/Tablet, Production, Business/Marketing

Game devs negative on job outlook, positive on diversity, says IGDA survey 8
by Christian Nutt [08.03.15]
Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get a job: ToyTalk is seeking a Gameplay and Prototyping Engineer  
by Staff [08.03.15]
Kids' game studio ToyTalk is looking for a high-level Gameplay and Prototyping Engineer to work alongside the company's Chief Creative Officer.
Smartphone/Tablet, Programming, Recruitment

Autodesk Stingray game engine to launch later this month  
by Christian Nutt [08.03.15]
You can get your hands on the tool, by subscription, on August 19; later in the summer, Maya LT subscribers will get it bundled for free.
Console/PC, Smartphone/Tablet, Programming

Lessons learned while fixing memory leaks in Unity 6
by Gamasutra Community [08.03.15]
Boss Fight Entertainment CTO Rich Geldreich shares a list of practical tips and lessons learned when fixing a major, game-crashing memory leak in Unity.
Console/PC, Smartphone/Tablet, Indie, Programming

What does player retention look like for a week-long game?  
by Gamasutra Community [08.03.15]
Ron Carmel on Subterfuge's retention: "We know this is not a mass market game. Those who love it will happily stick around and those who don’t are better off not playing."
Smartphone/Tablet, Design

Cambridge researchers use brain training game to treat schizophrenia  
by Chris Kerr [08.03.15]
A research team out of Cambridge is using a brain training game to combat day-to-day schizophrenia symptoms.
Smartphone/Tablet, Design

This Week in Video Game Criticism: From cat collection to Metal Gear codec calls  
by Kris Ligman [08.03.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the zen patience of Metal Gear Solid's codec calls to the feline indifference of mobile hit Neko Atsume.
Console/PC, Smartphone/Tablet, Indie, Design

Gameplay vs. story: How to strike the balance you want 3
by Gamasutra Community [08.03.15]
Experienced narrative designer Evan Skolnick (Star Wars: Battlefront, Dying Light) explores how different games balance gameplay and story, and offers a design framework for making your own choice.
Console/PC, Smartphone/Tablet, Design

GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Pursuing positivity: A personal game-making journey  
by Gamasutra Community [07.31.15]
"Making a dream come true is constant and hard work… and absolutely thrilling. We hope you’re able to make use of this article to benefit your own journey."
Smartphone/Tablet, Design, Production

Sega bleeds money, mostly from its gambling machines biz  
by Christian Nutt [07.31.15]
Sega just had a disappointing quarter: It posted a 7.9 billion yen ($63.8 million) loss, on revenues that were down 41.2 percent as compared to the same period last year.
Console/PC, Smartphone/Tablet, Business/Marketing

Epic Games boss: Augmented reality is all you need  
by Christian Nutt [07.31.15]
Virtual reality has a lot of potential, but "you don’t need anything else" besides augmented reality for daily tech use, says Tim Sweeney.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, VR