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September 3, 2015
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September 3, 2015
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Updates » Smartphone/Tablet
Procedural dungeon generation algorithm  
by Gamasutra Community [09.03.15]
A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

5 ways to turbo-charge your LTV  
by Gamasutra Community [09.03.15]
"LTV is the ultimate benchmark of how your game is doing in terms of revenue, and it informs how you invest your budget and how you design your retention and re-engagement strategies."
Smartphone/Tablet, Business/Marketing

2015 Unity Awards nominees announced  
by Christian Nutt [09.02.15]
Plenty of excellent games are on the slate for the engine's annual award show; statues will be handed out this month in Boston, at the Unite conference.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, VR

Get a job: Nuclear Division seeks a Game Engineer  
by Staff [09.02.15]
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for a coder to serve as a game engineer at its studio in Los Angeles.
Smartphone/Tablet, Programming, Recruitment

Report: The world's most popular, most profitable iOS games are 3 years old 7
by Alex Wawro [09.02.15]
A new App Annie report posits that 2 games released in 2012 are the most popular, most profitable iOS games of all time, and the top 10 most popular iOS games of all time are all at least 2 years old.
Console/PC, Smartphone/Tablet, Business/Marketing

Undead Labs shutting down struggling RPG, Moonrise  
by Chris Kerr [09.02.15]
State of Decay developer Undead Labs will be closing down its free-to-play Pokémon-esque RPG, Moonrise, on December 31.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Investors pour over $11M into mobile game livestreaming firm Mobcrush  
by Alex Wawro [09.01.15]
Mobile game livestreaming startup Mobcrush has raised over $11 million from investors in a recent round of funding after launching a beta version of its platform on iOS and Mac OSX.
Smartphone/Tablet, Business/Marketing

Unreal Engine 4.9 update improves DX12 and VR motion controller support  
by Alex Wawro [09.01.15]
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.9 update spans everything from expanded VR headset and mobile platform features to experimental DirectX12 support.
Console/PC, Smartphone/Tablet, Indie, Programming

Making VR games reminds Infinity Ward expats of PS1 game dev glory days Exclusive 1
by Alex Wawro [09.01.15]
Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty devs has learned about making virtual reality FPS games that don't make people sick.
Console/PC, Smartphone/Tablet, Design, Exclusive

U.S. mobile industry revenue about to be overtaken by China 1
by Chris Kerr [09.01.15]
Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
Smartphone/Tablet, Business/Marketing

Smartwatch games heat up, as dev Everywear nabs $2.25m in funding 1
by Christian Nutt [08.31.15]
Runeblade, billed as "the first fantasy adventure on a smartwatch" according to its devs, must have impressed someone: The company closed a big funding round.
Smartphone/Tablet, Business/Marketing

Get a job: Vrse seeks a Mobile Developer with Unity experience  
by Staff [08.31.15]
L.A.-based VR startup VRSE is looking for someone with Unity experience to work on the team that designs, implements, and maintains its mobile platform for virtual reality content.
Smartphone/Tablet, Programming, Recruitment

Why Apple banned chart-topping game Monster Strike from the App Store 5
by Christian Nutt [08.31.15]
Mixi's game has consistently ranked at the top of the iOS charts in Japan -- it's #2 right now. So why did Apple take it down over the weekend?
Smartphone/Tablet, Business/Marketing

Inside the minds of YouTubers: How they think about your game 15
by Gamasutra Community [08.31.15]
"I will never lie about my opinion on a game for any reason ... I am someone who has spent my entire life gaming so I know a lot about them."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

A close look at Southeast Asia, and the potential for your mobile game there 6
by Gamasutra Community [08.31.15]
"Mobile games dominate in Southeast Asia. In 2015, mobile revenues already account for nearly half the $1.4Bn Southeast Asian games market."
Smartphone/Tablet, Business/Marketing

The state of the Chinese game market, heading out of ChinaJoy 1
by Gamasutra Community [08.31.15]
"Mr. Sun Shoushan, Deputy Chief of the State Administration of Radio Film Television Press & Publications (SARFTPP) reported the official government data for China's games market for the 1st six months of 2015."
Console/PC, Smartphone/Tablet, Business/Marketing

Report: U.S. average daily mobile game time drops over 30% in a year 16
by Alex Wawro [08.28.15]
A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.
Smartphone/Tablet, Business/Marketing

The top 6 ways mobile developers use cohort analysis 1
by Gamasutra Community [08.28.15]
"The idea of cohort analysis can seem a bit intimidating. It shouldn’t. The whole point of cohort analysis is to make it quick and easy to understand what’s really going on within an app and to draw conclusions."
Smartphone/Tablet, Business/Marketing

Activision Blizzard set to join the S&P 500 2
by Chris Kerr [08.28.15]
Call of Duty and World of Warcraft publisher Activision Blizzard will join the S&P 500 today, replacing Pall Corp on the stock market index.
Console/PC, Smartphone/Tablet, Business/Marketing

PEGI gave my cartoon game an 18, but violent movies get low ratings 12
by Gamasutra Community [08.28.15]
"I've recently gone through the submission process and found that Apple's App Store and Google Play's rating questionnaires can arrive at quite different conclusions as to a game's age suitability."
Smartphone/Tablet, Business/Marketing