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May 24, 2013
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May 24, 2013
Beer and Diversity
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Tenets of Videodreams, Part 1: Exploration
We're Indie, we like Microsoft. Too Controversial?
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May 24, 2013
Dean Hall Discusses
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Creating Virtual Reality Games: The Fundamentals
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Learning to Love Handicaps in Competitive Games
[
23
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May 24, 2013
12 Million Downloads
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Global Games Market Grows
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Sharpen Your Battle Axes
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Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
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Mike Rose, Kris Ligman
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Smartphone/Tablet
For Unity, lowering the barriers on mobile is good business
1
by Mike Rose
[05.24.13]
There's a chance you missed the news that Unity's basic mobile licenses went free earlier this week. Unity CEO David Helgason explains how his company can afford to make this move.
Smartphone/Tablet
,
Business/Marketing
,
Exclusive
Get a job:
Dungeon Defenders
dev Trendy seeks producers
 
by Kris Ligman
[05.24.13]
Dungeon Defenders
dev Trendy Entertainment seeks Gameplay and Technical Producers to participate in gameplay design, technical team management, and more.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Production
Unity announces support for open-source platform Tizen
1
by Kris Ligman
[05.23.13]
On the heels of YoYo Games' announcement that it would be bringing GameMaker to Tizen, Unity Technologies has announced it, too, is developing a version of its software to the open-source platform.
Smartphone/Tablet
,
Indie
,
Programming
,
Business/Marketing
Here's how much 'whales' spent so far this year
13
by Mike Rose
[05.23.13]
The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
The power of imaginative world-building
8
by Gamasutra Community
[05.23.13]
Even on the Super Nintendo, it was possible to build worlds that captured the imagination and provoked strong emotion -- or so writes indie Zack Wood, in his analysis of obscure RPG
Lennus
.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Art
,
Design
British mobile outfit Ustwo launches dedicated games studio
1
by Mike Rose
[05.23.13]
British mobile app developer Ustwo, best known for
Whale Trail
, has launched a dedicated games studio headed up by a handful of notable industry figures.
Smartphone/Tablet
,
Business/Marketing
,
Video
The problem with investors and game developers
8
by Gamasutra Community
[05.22.13]
Charles Huang couldn't get investors interested in RedOctane when
Guitar Hero
was about to blow up. Has the success of Supercell or
Puzzle & Dragons
changed anything?
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Using HTML5 for dynamic educational games
5
by Gamasutra Community
[05.22.13]
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
Postmortem:
Roblox Mobile
 
by Gamasutra Community
[05.22.13]
The popular Lego-like kids' virtual world needed a great mobile app and needed it
fast
-- and this feature-length post covers what went right and wrong in its four-month dev cycle.
Smartphone/Tablet
,
Programming
,
Production
Tutorial: Making 2D games with Unity
14
by Gamasutra Community
[05.21.13]
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (
Warhawk
).
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
GDC Europe adds
Assassin's Creed III
, Daglow, Epic level design talks
 
by GDC Staff
[05.21.13]
GDC Europe 2013 has added an
Assassin's Creed III
design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
How marketing and press affect an iPad game's sales
4
by Gamasutra Community
[05.21.13]
The debate continues: what effect does press and marketing have on an indie game's sales?
Fingle
developer Adriaan de Jongh adds some data with this in-depth report on its performance.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Marmalade SDK now supports Google Play game services
 
by Mike Rose
[05.21.13]
The Marmalade cross-platform development tools now support the newly-unveiled Google Play game services for Android games.
Smartphone/Tablet
,
Business/Marketing
Molyneux's
Godus
releasing in Japan, Korea via DeNA
 
by Mike Rose
[05.21.13]
The mobile version of
Godus
, the upcoming god game from Peter Molyneux's 22cans studio, will be published and distributed by Japanese mobile games giant DeNA.
Smartphone/Tablet
,
Business/Marketing
Unity's mobile licenses are now free
37
by Mike Rose
[05.21.13]
Unity Technologies, the company behind the popular Unity game development engine, today announced that it has made its basic mobile tools completely free to independent developers.
Smartphone/Tablet
,
Business/Marketing
,
Video
Gamasutra blog guidelines: Updated, open for discussion
13
by Staff
[05.20.13]
Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
What can Big Data do for games?
4
by Gamasutra Community
[05.20.13]
You can gather
tremendous
amounts of data these days -- but what can game developers do with it? University professor Dana Ruggiero explains.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Programming
,
Design
,
Business/Marketing
Video: GDC's weird and wild Experimental Gameplay Workshop
 
by GDC Vault Staff
[05.20.13]
Over 20 demos of innovative game designs from Jason Rohrer, Brenda Romero, Emily Short, and more were on display during the 11th annual Experimental Gameplay Workshop.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Video
Can free-to-play be effective without being exploitative?
17
by Mike Rose
[05.20.13]
"There are lots of ways to implement free-to-play, and most of them are detrimental to the core game design." - Rami Ismail of Vlambeer discusses why he still isn't a fan of the free-to-play space.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
A quick guide to particles on mobile
4
by Staff
[05.20.13]
If you are looking for a high-performance way to create particles on low-performance portable devices, this tutorial is a quick and useful guide.
Smartphone/Tablet
,
Indie
,
Programming
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