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October 9, 2015
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October 9, 2015
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Updates » Smartphone/Tablet
Zynga launches ads that are games into its games 6
by Christian Nutt [10.08.15]
They're a mobile ad engagement booster, apparently -- and so the company's players will be subjected to its new SponsoredPLAY ads, after a successful beta.
Smartphone/Tablet, Business/Marketing

Sponsored: Optimizing Unity games on Android: A case study  
by Jackie Lee [10.08.15]
This article will show a performance gain with x86 native support on Android and share some tips for increasing performance on Intel architecture using Hero Sky: Epic Guild Wars as an example.
Smartphone/Tablet, Programming, Production, Business/Marketing, Sponsored Article

Mobile devs: License an engine or create your own? 1
by Gamasutra Community [10.08.15]
Mobile studio Sproing's head of programming considers the issue: Go with in-house tech, or license Unity or Unreal Engine for mobile game development?
Smartphone/Tablet, Programming

Max Gentlemen: A cross-platform postmortem of a game that 'lost us a lot of money' 6
by Gamasutra Community [10.08.15]
A catalog of mistakes made and bad decisions: "Consider the game a charitable donation from us. It’s good to get our sophomore slump out of the way."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

The Humanist Methodology: Hiring is the most important thing we do 23
by Gamasutra Community [10.08.15]
"How you hire, fire, and build your team will define your success as a leader, so you better be good at it... or you won't be a leader for long."
Console/PC, Smartphone/Tablet, Business/Marketing

Video: Why game designers should study dance, music & comedy  
by Staff [10.07.15]
At GDC 2014 writer Susan O'Connor (Bioshock, Tomb Raider) argues game devs can learn from watching how dance, music & comedy artists use timing and motion to draw people into the experience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

In-game events: A sure shot for increasing revenues 3
by Gamasutra Community [10.07.15]
"While in-game events can truly cover the gamut, from special, limited-time characters to tournaments, all good ones have one thing in common: they have a dramatic positive effect on revenues."
Smartphone/Tablet, Business/Marketing

Telltale pulls high-profile games from the App Store 2
by Chris Kerr [10.07.15]
Telltale Games has been forced remove a number of games from the App Store due to issues brought on by the release of iOS 9.
Smartphone/Tablet, Production

Fixing biases and flaws in big data analyses of games and apps 4
by Gamasutra Community [10.07.15]
"These biases and flaws are not really due to statistics or math, but rather to how we interpret the methods or results. So the solution to these biases and flaws is not technical, but human."
Console/PC, Smartphone/Tablet, Business/Marketing

Secrets of free-to-play: 'Threat generation' 23
by Gamasutra Community [10.06.15]
Ramin Shokrizade: "Threat generation is the act of generating anxiety in a consumer while also offering to 'protect' them from the anxiety you just created, for a fee."
Console/PC, Smartphone/Tablet, Business/Marketing

Refactoring: The way to perfection 11
by Gamasutra Community [10.06.15]
"Refactoring is a necessity to reach the best version of your game. Don't look down on it. Refactor as often as you can and you won't regret it. Saving that one MB today may save your life tomorrow."
Console/PC, Smartphone/Tablet, Indie, Programming

Unity game engine animation 3
by Gamasutra Community [10.05.15]
"Most 3D animators tend to swear by their preferred tools of the trade. But when it comes to animating for games, an extra player is added to the mix: the game engine."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Video: Watch ten great European indie game talks in under an hour  
by Staff [10.05.15]
Check out the second annual GDC Europe Innovative Games Showcase, a curated exhibition of innovative and experimental games, with 10 microtalks from indie devs about new ways to design games.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

thatgamecompany co-founder Kellee Santiago joins Google Play Games  
by Chris Kerr [10.05.15]
Former thatgamecompany president and co-founder Kellee Santiago has joined the Google Play Games team.
Smartphone/Tablet, Indie, Production, Business/Marketing

What Mr. Robot says about bugs 1
by Gamasutra Community [10.05.15]
“Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that its existence was no accident.”
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

'What YouTube channels/personalities do you watch to help you make better games?' 16
by Staff [10.02.15]
Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Video: How to hire and retain more women in the game industry 7
by Staff [10.02.15]
At GDC Europe 2015 a panel of women from companies like King, NaturalMotion and Gameloft share their experiences as women in the game industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Video, Vault

Don't Miss: 5 tips for making great animations in 2D games 35
by Eric Caolli [10.02.15]
Want to create eye-catching sprites for your 2D game? In this classic 2012 feature, two animators who've worked on some vibrant 2D games offer five tips for stepping up your sprites.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Positional dungeon crawling 2
by Gamasutra Community [10.02.15]
"I don't think that positioning-based mechanics are easier to develop. They have more complex interactions. But they are easier to understand for the player."
Console/PC, Smartphone/Tablet, Indie, Design

Streamlining controls: How I got to the right scheme 3
by Gamasutra Community [10.02.15]
"Previously, even experienced players, including myself, found it difficult to maneuver and aim. I had to make pretty dramatic changes to the fundamental way in which my game would control and play."
Console/PC, Smartphone/Tablet, Indie, Design