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July 22, 2014
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Updates » Smartphone/Tablet
Surprise -- Amazon Game Studios is making Amazon Fire phone games  
by Alex Wawro [07.22.14]
AGS continues to be the leading developer of Amazon platform-exclusive titles, announcing that it is partnering with two mobile studios to launch a pair of games for the Fire smartphone.
Smartphone/Tablet, Design, Production

Rovio and Twitch join the speaker lineup for GDC Europe 2014  
by GDC Staff [07.22.14]
European experts from Rovio and Twitch join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Gender wage gap: How the game industry compares to the U.S. average Exclusive 22
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Game Developer Salary Survey 2014: The results are in! Exclusive 26
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

'What are the greatest influences on your work as a creator?' 6
by Christian Nutt [07.21.14]
When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Yahoo takes a step toward mobile analytics with Flurry buy  
by Christian Nutt [07.21.14]
Nothing much will change, says Flurry's president and CEO, as web behemoth scoops up popular mobile analytics and advertising platform.
Smartphone/Tablet, Business/Marketing

Analyst tries to keep up with Kardashian game 7
by Alex Wawro [07.21.14]
Analysts are lauding Kim Kardashian: Hollywood as a major turning point for Glu Mobile and doubling their expectations of its earning potential in the wake of the freemium app's strong debut.
Smartphone/Tablet, Business/Marketing

Blog: Shifting priorities - The milestone problem  
by Gamasutra Community [07.21.14]
How the unique nature of each game project means that the rigid milestone structure the industry follows is difficult to realize -- and a stab at redefining it to be more useful.
Console/PC, Smartphone/Tablet, Indie, Production

A new $25M investment fund for game developers 4
by Alex Wawro [07.21.14]
Chasing the game-driven success of LINE, mobile messaging platform Tango has hired a Gree expat and set aside $25 million to entice developers and fund nascent internal development efforts.
Social/Online, Smartphone/Tablet, Production, Business/Marketing

Knowing your mobile audience: Surprising insights from Publisher IDs  
by Gamasutra Community [07.21.14]
"If we all played by our gut, we would have targeted ads in other similar strategy games, other trading card games... Surprisingly, Star Admiral attracts its best audience from quiz apps."
Smartphone/Tablet

6 ways to squeeze more revenue from your game 3
by Gamasutra Community [07.18.14]
"Competition is high, margins are low, and discoverability is abysmal in today's game market. If you are a small development studio you need to be able to squeeze every dime from each of your projects."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Euro authorities lay down rules for in-app purchases - Apple isn't playing ball just yet 29
by Mike Rose [07.18.14]
The European Commission today released the findings of an investigation into in-app purchases in mobile games, stating that better protection is required for consumers, particularly children.
Console/PC, Smartphone/Tablet, Business/Marketing

Behavior trees for AI: How they work 10
by Gamasutra Community [07.18.14]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson writes a post to open your eyes to the possibilities.
Console/PC, Smartphone/Tablet, Indie, Programming

Atari makes good on its LGBT promises with Pridefest 3
by Christian Nutt [07.17.14]
Today Atari announced Pridefest, a mobile game that lets players build and launch their very own pride parade.
Smartphone/Tablet, Business/Marketing

TIGA survey suggests UK indies are far from self-sufficient  
by Alex Wawro [07.17.14]
TIGA's new funding report that suggests very few UK-based indie developers are entirely self-sufficient, and the vast majority accept some form of third-party financial support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Australian game development in 2014: Cautious Optimism 3
by Gamasutra Community [07.17.14]
"In 2014, growth in Australian game development is slow and awkward but, in a strange way, far more exciting and positive than they ever were in the 'good old days.'"
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Blog: Making your way in HTML5  
by Gamasutra Community [07.17.14]
"We made the decision to move to HTML5... The decision made solely on our need to reach the majority of the current fragmented audiences and, here, we want to share with you our experiences."
Smartphone/Tablet, Indie, Programming

LINE social games platform files for IPO  
by Mike Rose [07.17.14]
Following reports that LINE Corp, the Japanese company behind the LINE Game Platform, would soon file for an initial public offering, the company has now gone ahead with the filing.
Social/Online, Smartphone/Tablet, Business/Marketing

50 questions an indie startup should ask themselves 2
by Gamasutra Community [07.17.14]
"I compiled a list of questions that any games studio startup might want to ask itself... it is essentially a list of questions that I wish I could step back in time and ask our fledgling studio back in summer 2008."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Free-to-play studio Machine Zone projecting big revenues this year 4
by Mike Rose [07.17.14]
Machine Zone, a mobile game studio whose CEO previously said all video games will eventually be free-to-play, has been valued at more than $3 billion according to a media report.
Smartphone/Tablet, Business/Marketing