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November 28, 2014
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November 28, 2014
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Updates » Smartphone/Tablet
King's chairman Melvyn Morris has stepped down  
by Mike Rose [11.27.14]
Candy Crush Saga studio King saw its chairman of the board step down this week, with personal reasons cited.
Smartphone/Tablet, Business/Marketing

Looking for edu-games in Kuala Lumpur  
by Christian Nutt [11.27.14]
"There are 9 million children in Malaysia under 14 years old. Parents are education focused, investing in a range of supplemental learning services."
Smartphone/Tablet, Business/Marketing

Bottomless IAPs: Balancing profit with consumer value 1
by Gamasutra Community [11.27.14]
"The negative stigma from bottomless IAPs is the fact that most of them don't provide value to the player but take time and money away from them."
Smartphone/Tablet, Design, Business/Marketing

Socializing a new member in a Scrum team 1
by Gamasutra Community [11.27.14]
"Adding a new member to a team can result in conflict. Changing the group dynamic so dramatically, and without the teamís input, conflicts with Agile developmentís tenets of personal choice and team autonomy."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Unity's new UI system is finally here 1
by Mike Rose [11.26.14]
Unity has released the next version of its video game engine, complete with the brand new Unity User Interface system that the company says is faster and more flexible than the current solution.
Console/PC, Smartphone/Tablet, Business/Marketing

Repeatable success in game production 2
by Gamasutra Community [11.26.14]
"Almost all game developers have less time, less money, less people than they need to complete what they want to achieve. They have to be smart about how the do things."
Console/PC, Smartphone/Tablet, Indie, Production

Blog: A Unity culling mask tip 3
by Gamasutra Community [11.26.14]
"The Unity Camera class has a culling mask such that each camera can be set to only display a subset of the available layers. However, I wanted to be able to change the visible layers during runtime in response to a player's actions."
Console/PC, Smartphone/Tablet, Indie, Programming

Zenonia dev Gamevil snaps up another Korean mobile studio  
by Alex Wawro [11.25.14]
Gamevil continues to execute a proven strategy of buying up South Korean mobile game studios with its recent acquisition of Waplesoft, a company best known for producing social games.
Smartphone/Tablet, Business/Marketing

Tips for motivating your indie team: Be human 2
by Gamasutra Community [11.25.14]
"Sometimes, members who leave will have an important perspective on your project. Even if it hurts to hear that criticism, it will make your team stronger in the end."
Console/PC, Smartphone/Tablet, Indie, Serious, Production

F2P Summit returns to GDC with dev-focused talks from experts  
by Staff [11.25.14]
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit at GDC 2015.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Quality of life for online game players: Ron Carmel on Subterfuge's design  
by Gamasutra Community [11.25.14]
"One of our primary goals with Subterfuge is to Respect the playerís time (with a capital R). We want every minute a player spends in the game to be meaningful and interesting."
Smartphone/Tablet, Design

iOS App Store downloads spike in October, reaching record high  
by Christian Nutt [11.24.14]
The release of two popular new phones has helped to heat up the already popular market -- a 39 percent rise year-over-year for app downloads.
Smartphone/Tablet, Business/Marketing, Mobile Games

American McGee takes casino games for a spin Exclusive  
by Mike Rose [11.24.14]
American McGee and his team at Spicy Horse has once again shifted strategy, teaming up with gambling game company Odobo to add slot games to McGee's previously Kickstarted action game Akaneiro: Demon Hunters.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Charting distinctive features in games 1
by Gamasutra Community [11.24.14]
An academic look at how "distinctive features" open up games to study: "Games are as diverse as the humanity that created them. This means that trying to sort games in definite, discrete categories is fruitless."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Why you want cross-functional team members 1
by Gamasutra Community [11.24.14]
"You are hurting the agility of your company or project if you have an over-reliance on the concept specialization and arenít encouraging teams to work collaboratively to spread knowledge and skills."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

App Store optimization tips: Choosing keywords  
by Gamasutra Community [11.24.14]
A quick guide to choosing the right keywords -- crucial for getting found. "They should be the words that best explain or relate to your app or game. The first rule is that they should be relevant."
Smartphone/Tablet, Business/Marketing, Mobile Games

Blog: Thoughts on Practice, the NYU game conference  
by Gamasutra Community [11.21.14]
Designer Keith Burgun attended this year's conference: "While each Practice conference has evolved somewhat from the last, I feel that the one thing that itís always had in common was this element of risk-taking."
Console/PC, Smartphone/Tablet, Indie, Design

Get a job: DeNA is hiring a Senior Build and Release Engineer  
by Staff [11.21.14]
The Tokyo-based mobile game powerhouse is looking for an engineer in its San Francisco office to "maintain open dialogue with all product groups to bring up and maintain build and release pipelines."
Smartphone/Tablet, Programming, Recruitment, Mobile Games

Right of publicity: How you can legally put a celebrity in your game 8
by Gamasutra Community [11.21.14]
"While being a 'public figure' may make it difficult to libel or defame someone, their status as public figure actually helps their right of publicity lawsuit against you."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Mobile studio receives $1M funding to expand on multiplayer engine  
by Mike Rose [11.21.14]
Flow State Media, the game studio behind mobile word game Letter UP, has received $1 million in a round of funding.
Smartphone/Tablet, Business/Marketing