Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 1, 2015
arrowPress Releases
August 1, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Serious
GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Effective coding: Don't repeat yourself 23
by Gamasutra Community [07.30.15]
"The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

What Yoko Ono's art teaches us about video games Exclusive  
by Katherine Cross [07.23.15]
Yoko Ono's brilliant performance art pieces were designed to be interactive and impermanent, ensuring that each audience member had their own unique experience of them.
Indie, Serious, Art, Design, Exclusive

GDC Europe and Gamescom partner for first annual Women In Tech Day  
by Staff [07.22.15]
GDC officials are happy to announce a partnership with gamescom to help put on the first annual Women in Tech Day in Cologne, Germany on August 5th, immediately following GDC Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Video: How to save game history forever -- or doom it to oblivion 1
by Staff [07.21.15]
"Games. Have. Historical. Value. If you don't think games have historical value, everything I say is gonna be a guy talking about stuff you don't care about," says archivist Jason Scott at GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Is it worth it? Whiplash & the fetishization of crunch 30
by Gamasutra Community [07.20.15]
"Of the many problems with overwork in the game industry, the fact that we so often fetishize it and see it as the 'one true way' is one of our biggest problems."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Video: Women share their #1ReasonToBe in games at GDC 2015 1
by Staff [07.10.15]
Watch the triumphant GDC 2015 return of one of the event's most popular and positive sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Video, Vault

PSA: Today is your last day to save by registering early for GDC Europe  
by Staff [07.08.15]
Game developers, take note: GDC officials would like to remind you that today is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC, GDC Europe

A close look at the modern asset pipeline 1
by Gamasutra Community [07.07.15]
"A modern asset pipeline can help teams that are striving for greatness in visuals, without having to drown in the amount of work required to make the game run properly."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Games affecting people 10
by Gamasutra Community [07.01.15]
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Esports betting platform Unikrn secures $7 million in further funding  
by Phill Cameron [06.30.15]
Unikrn has secured $7 million in further funding during their Series A round of investment. Investors include Binary Capital and Mark Cuban.
Console/PC, Serious, Business/Marketing

Want to find the right game? UC Santa Cruz debuts a new discoverability tool 5
by Christian Nutt [06.25.15]
It's a big problem: Players can't find the games they might like. And developers can't locate prior art, either. Here's an attempt at solving discoverability issues.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

'Als ik Kan': Honoring your craft 2
by Gamasutra Community [06.23.15]
"Sure, thereís a lot of what we do that is create, but thereís a level of craftsmanship here, too. Even if weíre not allowed to perform at our peak, there are still issues that we should address as a matter of pride."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Things you should consider before 'going pro' as a contractor 4
by Gamasutra Community [06.16.15]
"With writing Iím a professional. Thatís where the money comes in. But for game design Iím the home chef. I donít know if I would ever want to work in a restaurant."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing


Texas slashes government incentives for video games and film  
by Christian Nutt [05.29.15]
As the two industries clash over who gets what, a lack of compromise and heightened scrutiny from politicians means that the latest subsidies are looking very lean by previous standards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Composing adaptive music for video games using Elias 11
by Gamasutra Community [05.29.15]
A how-to guide: "I immediately fell in love with its intuitive interface and powerful features. I was able to turn a linear composition into an adaptive score ready for a video game in less than an hour."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

Exploring games from the creator's perspective  
by Gamasutra Community [05.29.15]
Tools for taking a critical eye to games: "An analysis can be broad or focused. It can take a little or a lot of time. But in any case, it should answer your questions, your needs."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design