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June 17, 2013





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Updates » Programming
Bogost: Let's make 'earnest' games, not 'serious games' Exclusive 4
by Leigh Alexander [06.17.13]
Most "serious games" exist for some other purpose than to be played, says scholar and designer Ian Bogost, suggesting at 2013's Games for Change that earnestness, not seriousness, is what's needed.
Console/PC, Social/Online, Serious, Programming, Art, Design, Exclusive

Rendering and simulation in an offroad driving game 2
by Gamasutra Community [06.17.13]
Want to go off-road? This jam-packed tutorial offers C++ code snippets for simulating water, mud, and different lighting conditions in a natural driving environment.
Console/PC, Programming

Video: Building more realistic team AI  
by GDC Vault Staff [06.17.13]
Clark Gibson and John O'Brien of Red Storm Entertainment (Rogue Spear, Shadow Watch) discuss improving AI, with a focus on designing, organizing, and implementing team AI in this free GDC video.
Console/PC, Social/Online, Programming, Design, Video

Don't let bad lip synch break the spell 10
by Gamasutra Community [06.17.13]
Even the biggest-budget title can have the drama sucked out of it by bad lip synch, argues indie developer Ben Serviss -- who suggests some clever workarounds culled from games of the past.
Console/PC, Programming, Art

From the Editor: Leaving E3 with a sense of hope, optimism 19
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, E3

Video: Shipping Retro City Rampage on 17 SKUs at once  
by GDC Vault Staff [06.14.13]
Brian Provinciano reflects on business and programming lessons he learned being a one-man developer and publisher, in this GDC 2013 lecture.
Console/PC, Indie, Programming, Production, Business/Marketing, Video

The positive side of bugs 6
by Gamasutra Community [06.14.13]
Bugs aren't all bad, argues Gaia Interactive's Greg Pollock. They can lead to inspiration, he says, if you "ask what a different game would look like where the mistake was instead correct."
Console/PC, Smartphone/Tablet, Programming, Design

E3 wrap-up podcast, hosted by Harmonix's Matt Boch Exclusive  
by Staff [06.14.13]
We were too tired to host the last of our E3 podcasts. So we made Matt Boch, the creative director of the upcoming Fantasia: Music Evolved, do it for us.
Programming, Art, Audio, Design, Production, Exclusive, Podcast, Video

iOS to Google Play: A 3-hour port log 6
by Gamasutra Community [06.14.13]
A simple look at what it took one developer to move his game from iOS to Google Play -- and what a surprisingly short journey it was. How are you doing it? Share your experiences.
Smartphone/Tablet, Indie, Programming

Get a job: Bungie is hiring performance testers  
by Kris Ligman [06.13.13]
"As a Performance SDET at Bungie, your responsibilities will include understanding that workflow and defining performance requirements and metrics for the game."
Console/PC, Programming, Business/Marketing, Recruitment

Video: Designing Dead Space's immersive user interface 4
by GDC Vault Staff [06.12.13]
Dead Space's user interface design was meant to remove a wall of safety between the player and the game, says lead UI designer Dino Ignacio.
Console/PC, Programming, Art, Design, Production, Video

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

E3 Podcast #1: Sony, Microsoft and the ESA Exclusive 10
by Staff [06.11.13]
The Gamasutra crew found some basic recording equipment, and we decided, "Hey, let's give this a whirl." Here's our first podcast from E3 this week, direct from downtown L.A.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Get a job: Be a software engineer for NetherRealm Studios  
by Kris Ligman [06.11.13]
"NetherRealm Studios, a division of WB Games Inc., seeks a Gameplay Software Engineer to join the team behind Batman: Arkham City Lockdown."
Console/PC, Programming, Recruitment

Final Fantasy's had ups and downs, but Square Enix still committed to series 13
by Kris Ligman [06.11.13]
Square Enix's brand director for Final Fantasy, Shinji Hashimoto elaborated on the upcoming Final Fantasy XV and Kingdom Hearts 3, remarking on the "evolving" nature of the franchise.
Console/PC, Social/Online, Programming, Business/Marketing, E3

GDC Europe adds Tomb Raider, Schneider-Johne, Sproing talks  
by GDC Staff [06.11.13]
GDC Europe 2013 has added a talk from German biz veteran Boris Schneider-Johne (Monkey Island translator, Power Play editor), as well as on Tomb Raider's camera and on C++ compile times.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Integrating Oculus Rift into Unreal Engine 4 6
by Gamasutra Community [06.11.13]
Struggling with integrating Oculus Rift support into your engine? Epic's Nick Whiting shares the techniques for how he implemented the technology in Unreal Engine 4.
Console/PC, Programming

Using an AI to design 'elegant' puzzles 2
by Gamasutra Community [06.11.13]
Can an algorithm design puzzles in ways a human designer wouldn't? Michael Cook takes a look at work done on creating a system for creating "elegant" puzzles by examining solutions.
Console/PC, Indie, Programming, Design

iOS 7 to include third-party controller API 18
by Patrick Miller [06.10.13]
At Apple's Worldwide Developer Conference (WWDC) keynote, Apple briefly announced that iOS 7 would include an API for third-party controllers.
Smartphone/Tablet, Programming, Design

Blog: The state of HTML5 in mid-2013 13
by Gamasutra Community [06.10.13]
It was in style, then it was out -- but is it now heading back to prominence? HTML5 developer Przemyslaw Szczepaniak thinks so, and he details the state of the language in this blog post.
Smartphone/Tablet, Indie, Programming