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August 31, 2015
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August 31, 2015
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Updates » Programming
Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked  
by Christian Nutt [08.31.15]
Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
Console/PC, Indie, Programming, VR

Get a job: Vrse seeks a Mobile Developer with Unity experience  
by Staff [08.31.15]
L.A.-based VR startup VRSE is looking for someone with Unity experience to work on the team that designs, implements, and maintains its mobile platform for virtual reality content.
Smartphone/Tablet, Programming, Recruitment

Classic Postmortem: Deadly Premonition Exclusive 1
by SWERY et al. [08.31.15]
The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Console/PC, Programming, Art, Design, Production, Exclusive, GD Mag

Get a job: Wargaming is aiming to hire an experienced UI Engineer  
by Staff [08.28.15]
World of Tanks maker Wargaming is looking for an experienced engineer to fill an open Senior UI Engineer position at its studio in Hunt Valley, Maryland and work on PC/console games.
Console/PC, Programming, Design, Recruitment

Video: Concocting The Witcher 3's dynamic crafting-based economy  
by Staff [08.28.15]
CDPR's Matthew Steinke speaks at GDC Europe 2015 about how he led design of The Witcher 3: Wild Hunt's crafting system and how he made it play nice with the game's dynamic economy.
Console/PC, Indie, Programming, Design, Video, Vault

Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match 10
by Patrick Wyatt [08.28.15]
"Something changed when I played the first multiplayer game of Warcraft." - Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans, writes in the opening to this excellent 2012 feature.
Console/PC, Programming, Design

Get a job: Be a Gameplay Programmer at Insomniac Games  
by Staff [08.27.15]
The folks who created Ratchet & Clank and Sunset Overdrive are aiming to hire a coder to work at Insomniac's Durham, North Carolina studio on a virtual reality project.
Console/PC, Programming, Recruitment

Designing a jump in Unity 6
by Gamasutra Community [08.27.15]
"Cloud Critters is all about jumping. We decided early in the development of Cloud Critters that we wanted a jump with variable height and power -- something closer to Super Mario or Metroid."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Google Analytics in a PC game: A tutorial 2
by Gamasutra Community [08.27.15]
"Using Google Analytics has been quite popular for the web sites and mobile apps lately but this is not the case with the desktop PC software." Want to do it? Read on.
Console/PC, Indie, Programming

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Preprocessing analytics events  
by Gamasutra Community [08.26.15]
"Multiple passes allow several types of optimisations and, more importantly, make it easier to write clean, maintainable and bug-free code. In the future, we plan to introduce additional cleanup steps in the preprocessor."
Smartphone/Tablet, Programming, Business/Marketing

Test your game designs as bulk simulations, with map/reduce  
by Gamasutra Community [08.26.15]
"it is crucial to verify that all starting scenarios provide an engaging flow from curiosity to thirst. Designers need to use a testing tool to exercise and evaluate more scenarios than is possible using manual testing."
Smartphone/Tablet, Programming, Design

Into the asylum: A postmortem of Human Head Studios' Lost Within  
by Chris Rhinehart, Ryan Jackson [08.26.15]
A detailed, candid postmortem of the mobile horror game -- from concept to crunch and everything in between, this article tells the story of what it took to build Weatherby Asylum.
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Crucial lessons from 7 game jam prototypes that went commercial 6
by Bryant Francis [08.25.15]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Double Fine is looking to hire a Senior Programmer  
by Staff [08.24.15]
The studio responsible for games like Broken Age, Massive Chalice and Costume Quest is looking for an experienced programmer to take a senior role at Double Fine's San Francisco HQ.
Console/PC, Indie, Programming, Recruitment

Quick tutorial: 2D sprite animations in Unity 1
by Gamasutra Community [08.24.15]
"For this post Ill just go over the basics and explain how we use Unitys Sprites to make simple (and later complex) 2D sprite animations."
Console/PC, Smartphone/Tablet, Indie, Programming

Video: Why you shouldn't rely on emergent behavior in your game AI 5
by Staff [08.21.15]
At GDC 2013, video game AI designer Ben Sunshine-Hill makes a case for why, in game development, prioritizing emergent behavior in AI design means you are not doing your job.
Console/PC, Programming, Video, Vault

Get a job: Be a Senior Software Engineer at NetherRealm Studios  
by Staff [08.20.15]
The studio that makes Mortal Kombat seeks an experienced software engineer to join the team at its Chicago, IL studio and refine/redefine the studio's approach to creating mobile games.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Don't Miss: The all-or-nothing postmortem of Frozenbyte's Trine 9
by Staff [08.20.15]
"Trine had a lot riding on it. If it would not be successful...debts would probably devour the company. But it was also a project full of potential -- Trine was to be the rebirth of Frozenbyte."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Feature requirements and game dev: Do they go together? 6
by Gamasutra Community [08.20.15]
"Quick question: are you in the software industry if you make games? The short answer is no. (The longer answer is yes in some ways, no in others.)"
Console/PC, Indie, Programming, Production