Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 5, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Making design tools in Unity: Creating WorldShape  
by Gamasutra Community [07.03.15]
"How does our WorldShape tool actually work? How might you create your own similar tools? I wonít be able to explain every aspect of Unity, obviously, but Iíll try to point you in the right direction."
Console/PC, Indie, Programming, Design

The best in Japan: CEDEC shares 2015 award nominees  
by Christian Nutt [07.02.15]
CEDEC has shared the nominees for its annual awards across five categories, including popular games like Final Fantasy XIV. It's a peek into how Japan's industry works.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Business/Marketing

Video: How Other Ocean made #IDARB (and you can too!)  
by Staff [07.02.15]
As part of the GDC 2015 Game Career Seminar's 'Micromortems' session, Other Ocean's Mike Mika and Frank Cifaldi playfully break down the design process of their hit multiplayer game #IDARB.
Console/PC, Indie, Programming, Art, Design, Production, Video, Vault

Don't Miss: 20 fun facts about hex grids 27
by Gamasutra Community [07.02.15]
In this light-herated, timeless post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Video: A design retrospective of Civilization: Beyond Earth  
by Staff [07.01.15]
Civlization: Beyond Earth leads David McDonough and Will Miller reveal how they took evolved the perennially popular civilization-building game for humanity's possible future on an alien planet.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Sponsored: Creating a simple puzzle game in Unity  
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [07.01.15]
Microsoft brings you a tutorial on how to make a simple puzzle game in Unity. Check out the in-depth walkthrough, which includes plenty of code.
Indie, Programming, Sponsored Article, Microsoft Sponsored

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Get a job: Firaxis is hiring a Multiplayer Programmer  
by Staff [06.30.15]
Civilization: Beyond Earth studio Firaxis Games is looking for a network programmer with C/C++ and Visual Studio skills to help develop multiplayer game mechanics at its Baltimore, MD offices.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: Unorthodox tips for improving your programming skills 40
by Staff [06.30.15]
There are plenty of good resources out there that teach technical skills; this timeless post concentrates on more personal lessons that you often only learn through experience or trial and error.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Come out to GDC Europe and learn how Cities: Skylines was made  
by Staff [06.30.15]
Leading experts discuss best practices for developing mobile games for the Chinese market, and Colossal Order deconstructs its hit city-builder Cities: Skylines at GDC Europe in Cologne, Germany this August.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Get a job: Red 5 is hiring an experienced Audio Programmer  
by Staff [06.29.15]
Firefall developer Red 5 Studios is on the hunt for a senior audio programmer to join the team at the studios' Irvine, CA offices and work on designing, implementing and debugging audio systems.
Console/PC, Programming, Audio, Recruitment

Don't Miss: Blizzard's Diablo II postmortem, 15 years later 4
by Erich Schaefer [06.29.15]
15 years ago this week, Blizzard released Diablo II. Celebrate by reading EP Erich Schaefer's account of what went right and wrong during development of one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Designing a mobile game technology stack 10
by Gamasutra Community [06.29.15]
"We have invested a lot of time in building a solid platform before even thinking about game ideas. Our goal was to be able to develop games in a short period of time by sharing the underlying technology stack."
Smartphone/Tablet, Programming

Video: How Bungie built the technology to render Destiny 1
by Staff [06.26.15]
At GDC 2015, Bungie's Natalya Tatarchuk cracks open the renderer Bungie developed for its striking, open-world cross-platform shooter Destiny to show fellow developers how it works.
Console/PC, Programming, Art, Video, Vault

Blog: 2D procedurally generated world-building in Unity 3
by Gamasutra Community [06.25.15]
When I first encountered games such as No Mans Sky and Dwarf Fortress I was fascinated by the idea that it's possible to create an entire "reality" using nothing but algorithms and random numbers.
Indie, Programming

Get a job: Be a Senior Engineer at Tangentlemen  
by Staff [06.24.15]
Indie studio Tangentlemen is looking to hire someone with Unreal Engine experience to serve as a gameplay-focused senior engineer alongside the team at the studio's Los Angeles, CA headquarters.
Indie, Programming, Recruitment

Watch Unity's Unite Europe 2015 keynote here 1
by Phill Cameron [06.24.15]
Unite Europe 2015's keynote is beginning, with Unity CEO John Riccitiello talking, to be followed by CTO Joachim Ante, technical director Lucas Meijer, and CEO of Colossal Order Mariina Hallikainen.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, Video

10 things you should know about...programmers 24
by Gamasutra Community [06.24.15]
This is part of a series of six blog posts where different disciplines share what they wish others would know and understand.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Don't Miss: 20 Atari games every designer should play 10
by John Harris [06.23.15]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Programming, Art, Design, Production

CryEngine adds support for Oculus, Android, and Linux via OpenGL 1
by Christian Nutt [06.19.15]
Crytek brings in promised new features to expand the power of its engine -- gearing up for the release of Oculus Rift, new Android set-top boxes, and Steam Machines.
Console/PC, Smartphone/Tablet, Programming