Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 1, 2014
arrowPress Releases
November 1, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Get a job: Blizzard is hiring an iOS Engineer  
by Staff [10.31.14]
The developer of Hearthstone is looking to bring on an experienced iOS developer to work on programming and optimizing mobile games at Blizzard's Irvine, CA headquarters.
Smartphone/Tablet, Programming

GDC Next: Lecture recommendations for press  
by Simon Carless [10.31.14]
GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next event, with an eye towards what would work well written up for a larger audience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Just a level solver: Why my puzzle game took over a year to complete 7
by Gamasutra Community [10.30.14]
"I was stumped. Out of optimization ideas, I considered giving up. Maybe I could just put in the best solutions I found on my own and make it a competition for my players to beat those scores?"
Smartphone/Tablet, Indie, Programming, Design

Don't Miss: The neuroscience of survival horror 14
by Maral Tajerian [10.30.14]
How do survival horror games like The Evil Within work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space and Silent Hill in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design

Get a job: CCP is seeking a Senior Backend Programmer  
by Staff [10.30.14]
CCP is looking to add a strong industry experienced Backend Programmer to its programming team in the Newcastle Studio, UK.
Console/PC, Programming, Recruitment, VR

Developers, get ready: GDC Next kicks off on Monday  
by Staff [10.30.14]
GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center next Monday. Here's what you need to know about where to go and what to see while you're there.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Creating an atmospheric, non-Euclidian environment 6
by Gamasutra Community [10.30.14]
"When the player walks off the side, they’re teleported to a corresponding point on the adjacent side and rotated ninety degrees. The result is suitably disorienting: walk long enough in a straight line and you’ll make figure-eights."
Console/PC, Indie, Programming, Design

Get a job: Blizzard seeks a UNIX Systems Engineer  
by Staff [10.29.14]
The house responsible for Hearthstone needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Console/PC, Social/Online, Programming, Recruitment

Get a job: Crystal Dynamics seeks a Software Engineer  
by Staff [10.28.14]
Crystal Dynamics is looking for a generalist programmer to work on a game team in Redwood City, CA to develop and iterate on engine systems and tools pipelines for AAA titles.
Console/PC, Programming, Recruitment

Don't Miss: Our X-Wing vs. TIE Fighter Postmortem 1
by Peter Lincroft [10.28.14]
Former LucasArts programmer Peter Lincroft details some of the design and programming challenges the developers of X-Wing vs. TIE Fighter faced in this classic postmortem.
Console/PC, Programming, Design, Production, Business/Marketing

Taking a 'super-core' PC game to Vita: Developing Frozen Synapse Prime 1
by Gamasutra Community [10.27.14]
"'It’s not ready yet' was a common phrase throughout development. As gameplay and control improvements in core areas kept getting better, they highlighted weaker components in the game."
Console/PC, Indie, Programming, Production

Get a job: Petroglyph Games seeks a Unity Engineer 3
by Staff [10.24.14]
Handy with Unity? Petroglyph Games in Las Vegas is looking to hire an experienced Unity engineer to work alongside the team in developing new systems for an unannounced new project.
Console/PC, Programming, Recruitment

New social issue games tackle education, big pharma Exclusive 26
by Leigh Alexander [10.24.14]
Subaltern Games' No Pineapple Left Behind and Twice Circled's Big Pharma are two new games that represent a humorous, provocative approach to social issues.
Console/PC, Indie, Serious, Programming, Design, Exclusive

Optimizing for mobile VR: Taking Darknet from Oculus Rift to Gear VR 2
by Gamasutra Community [10.23.14]
"Months later, Darknet is indeed hitting 60fps on the phone. The game is fully playable, and I thought it might be nice to share some details about how I sped things up."
Console/PC, Smartphone/Tablet, Indie, Programming, VR

Kinect for Windows SDK updated: Devs can now sell apps through Windows Store 1
by Christian Nutt [10.22.14]
A new, free SDK brings updated functionality to the device, including the ability to launch apps on the Windows Store -- alongside an adapter to use an Xbox One Kinect with the PC.
Console/PC, Indie, Programming, Business/Marketing

What's next for Unity and its new CEO? Co-founder David Helgason explains 50
by Christian Nutt [10.22.14]
Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasutra speaks to Helgason about his new role and the company's future.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing

Don't Miss: The Super Meat Boy postmortem 45
by Edmund McMillen, Tommy Refenes [10.22.14]
Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the remarkably successful retro revitalization.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Shield Break Studios is hiring a Senior Engineer  
by Staff [10.22.14]
Orange County startup Shield Break Studios is looking for a senior engineer with strong C++ skills to work on its debut title, the multiplayer melee combat game Bierzerkers.
Console/PC, Indie, Programming, Recruitment

Implementing music and sound effects in Unity  
by Gamasutra Community [10.22.14]
On coding audio support in a simple smartphone game in Unity: "Thankfully, a simple audio system that just works isn't too terribly hard to implement in a small project."
Console/PC, Smartphone/Tablet, Indie, Programming, Audio

Developing games with random number generators 2
by Gamasutra Community [10.22.14]
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming