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February 27, 2015
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February 27, 2015
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Updates » Programming
Water interaction model for boats in video games 3
by Christian Nutt [02.27.15]
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
Console/PC, Programming

Get a job: Wargaming seeks an AI Engineer  
by Staff [02.26.15]
Wargaming.net is seeking an AI software engineer to work on the company's current and upcoming projects alongside the team in its Chicago, Illinois studio.
Console/PC, Social/Online, Programming, Recruitment

New DeepMind AI learns to play Atari 2600 games at human levels  
by Alex Wawro [02.26.15]
A team of researchers at Google DeepMind claims to have developed an articial agent capable of learning to play (from scratch) 49 different Atari 2600 games at skill levels comparable to human beings.
Console/PC, Programming, Video

Circling in Unity with RotateAround  
by Gamasutra Community [02.25.15]
"I wanted enemies to circle the players, and not just in a predictable flat y=? plane. No, instead they should fly all sorts of curved paths above and below their targets." Here's how!
Console/PC, Smartphone/Tablet, Indie, Programming

Getting to know the business of Dota 2's indie Announcer Packs 3
by Phill Cameron [02.25.15]
We talk to Supergiant, Galactic Cafe and Hidden Path about what it takes to make a Dota 2 announcer, and how successful it's been.
Console/PC, Indie, Programming, Business/Marketing

Remember: GDC 2015 online registration closes tomorrow  
by Staff [02.24.15]
With just over a day left until online registration for GDC 2015 ends on February 25th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learning stenography for programming 18
by Gamasutra Community [02.24.15]
"Stenography is a different way to input text that uses far fewer keystrokes than traditional typing, and at a far greater speed. Personally, I'm mostly interested in the fewer strokes part."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Goat Simulator's wild ride to success: A 'strange' postmortem 7
by Gamasutra Community [02.23.15]
"We’ve discarded a large part of game development practices that are usually fundamental to how you make games. We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Road to the IGF: McClure and Brough's Become a Great Artist in Just 10 Seconds  
by Kris Graft [02.20.15]
Become a Great Artist in Just 10 Seconds is about chaos, confusion, and creation. Creators Michael Brough and Andi McClure tell us a bit about making the game, as part of our Road to the IGF series.
Indie, Programming, Art, Design, Video, IGF

Don't Miss: The history of Civilization 1
by Benj Edwards [02.20.15]
This classic 2007 feature follows the career of industry icon Sid Meier as he established himself and created the influential turn-based strategy epic Civilization.
Console/PC, Programming, Design, Production

The power of free: The tools we use 12
by Gamasutra Community [02.20.15]
A look inside a one indie developer's pipeline, peppered with free programs that still let you get the game-development job done.
Console/PC, Indie, Programming, Production, Business/Marketing

Creating a Smash Bros.-style camera system for four players 4
by Gamasutra Community [02.20.15]
A programming-oriented post covering the logic in creating a camera system for a side-view multiplayer game -- one that tracks four players who battle and keeps the view dynamic and useful.
Console/PC, Indie, Programming

The poor man's voxel engine: A look back at years of toil 7
by Gamasutra Community [02.20.15]
"Clearly, this article is mostly useless if you're interested in writing your own voxel engine. I just want to share the petty drama of my past four and a half years."
Console/PC, Indie, Programming

Yahoo upgrades Flurry dev tools, marries them with its ad services  
by Christian Nutt [02.19.15]
Today at the company's first Mobile Developer Conference, Yahoo announced major new features for the popular Flurry analytics package, which it acquired last year.
Smartphone/Tablet, Programming, Business/Marketing

Get a job: Zindagi Games seeks a Software Engineer  
by Staff [02.19.15]
Mobile game company Zindagi Games is looking for junior to mid-level software engineers to join its programming team and work on code/design challenges in its Camarillo, CA offices.
Smartphone/Tablet, Programming, Recruitment

How projects run late, in the small 3
by Gamasutra Community [02.19.15]
"This is not a business of products. We are not simply making widgets more efficiently to increase profits by .001 cents per unit. We're making things, usually new things."
Console/PC, Programming

Postmortem: E-Line Media and Upper One Games' Never Alone Exclusive 1
by Grant Roberts [02.19.15]
Lead game designer Grant Roberts offers a very thorough breakdown of what went right (and wrong) with the development of E-Line Media/Upper One Games' Alaska Native cultural touchstone Never Alone.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Exclusive

Road to the IGF: SuperChop Games' Ephemerid Exclusive  
by Leigh Alexander [02.18.15]
Ephemerid: A Musical Adventure is a "rock fairy tale about a paper mayfly," brought to life by its unique classical guitar soundtrack. We catch up with SuperChop Games about the Excellence in Audio nominee.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

Get hands-on game dev tips from Amazon and PowerVR at GDC 2015  
by Staff [02.18.15]
GDC 2015 organizers highlight some promising day-long sponsored developer days for the March conference that cover everything from new UnityVR technology to power players like Amazon and Unity.
Console/PC, Smartphone/Tablet, Programming, Production, Business/Marketing, GDC

Don't Miss: Programmer, interrupted 19
by Chris Parnin [02.17.15]
There are many distractions at work, and our understanding of interruption and remedies for restoring focus are not too far from homeopathic cures. What is the evidence, and what can we do about it?
Console/PC, Programming