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October 21, 2014
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October 21, 2014
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Updates » Programming
How to craft a prize-winning AI 6
by Gamasutra Community [10.21.14]
"I describe our authoring process (and open source tool ChatScript) and how human conversational concepts inform my design. And I show the magnitude of the task to create a top chatbot."
Indie, Programming

Don't Miss: The Resident Evil 4 postmortem 8
by Yoshiaki Hirabayashi [10.20.14]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 developer Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Tutorials, tips, and text in Unity  
by Gamasutra Community [10.20.14]
A tutorial on coding text and tips that aren't obtrusive: "any text or tips appear or disappear from non-intrusive areas of the screen at various times, and will never pause or slow down the game."
Console/PC, Smartphone/Tablet, Indie, Programming

Google Play Games SDK adds local multiplayer  
by Christian Nutt [10.17.14]
Google's game development tools get an upgrade for local matchmaking -- across all platforms supported by its tech.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Don't Miss: John Carmack on engineering Rage 21
by Kris Graft [10.17.14]
In this extensive interview conducted while he was at id, legendary programmer John Carmack reflects on the id Tech 5 engine and his mistakes regarding the evolution of console and PC games.
Console/PC, Programming, Design, Production

Reminder: IGF 2015 Main Competition deadline ends on Wednesday!  
by Staff [10.17.14]
Don't miss the IGF deadline! Submissions for the 2015 Independent Games Festival Main Competition entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The charming heart of darkness: Former Spec Ops team's Curious Expedition 3
by Leigh Alexander [10.17.14]
Former Spec Ops: The Line developers are building a charming roguelike hybrid about the great explorers of the 19th century -- and building an indie game is a new adventure for this former AAA team, too.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Unreal makes major upgrades with 4.5 release 1
by Christian Nutt [10.14.14]
Epic Games releases a big upgrade to its engine technology, with a slew of fixes and improvements; more than 40 were contributed from developers outside the company.
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Cloud Imperium Games seeks a Gameplay Programmer  
by Staff [10.14.14]
One of the studios working on the massively crowdfunded Star Citizen is hiring a gameplay programmer to work alongside the team in its Austin, Texas office.
Console/PC, Programming, Recruitment

Reverse engineering the binary data format for Star Wars: Yoda Stories 7
by Gamasutra Community [10.14.14]
"I now have access to a totally rad and exhaustive set of weird looking Star Wars sprites, and I hope that you've learned something interesting about reverse engineering data file formats for old computer games!"
Console/PC, Programming

Unity not up for sale, says co-founder and CTO 12
by Christian Nutt [10.13.14]
Rumors have been swelling for over a month that the popular engine provider is on the block -- but one of its founders has taken to its forums to deny a sale.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Blog: Unity - King of the web, teacher of children, betrayer of men 21
by Gamasutra Community [10.13.14]
"Bottom line? Unity is an amazingly versatile piece of software whether you are building a prototype or a triple-A title. But it has a rather spotty history when it comes to new deployment platforms."
Console/PC, Indie, Serious, Programming, Production, Business/Marketing

Get a job: Petroglyph is hiring a Network/Web Programmer  
by Staff [10.10.14]
Have experience developing network tech for games? Grey Goo developer Petroglyph Games is hiring a network/web programmer to work in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

What to do when your HTML5 game runs slow on mobile devices 3
by Gamasutra Community [10.09.14]
"Both solutions can make an HTML5 game run at playable frame rates on mobile devices, but there are 2 main disadvantages to this approach."
Smartphone/Tablet, Programming

Game creation for the masses: What's next for Twine Exclusive 2
by Leigh Alexander [10.09.14]
As Twine's version 2.0 enters beta, creator Chris Klimas reflects on the game creation tool whose role and impact he could never have anticipated -- and how many more potential creators remain to be reached.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Exclusive

A Dark Room creator brings us a new puzzle with Gridland Exclusive 6
by Leigh Alexander [10.07.14]
A Dark Room creator Michael Townsend is back with another survival-oriented game sure to keep you dwelling anxiously in an open browser tab -- here, he talks twisted match-3 game Gridland.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Don't Miss: Monolith's No One Lives Forever postmortem 4
by Craig Hubbard [10.06.14]
The studio that just launched Shadow of Mordor has a long history, and in this Game Developer postmortem Craig Hubbard explains how Monolith built one of its most beloved titles.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Oculus' Carmack, Abrash, Luckey, and Binstock debate the future of VR 3
by Christian Nutt [10.06.14]
Oculus' biggest visionaries recently gathered to discuss -- and debate, since they don't always agree -- the future of the technology. Here's the record of their discussion.
Console/PC, Programming, Design, Business/Marketing, Video

Watch John Carmack's off-the-cuff Oculus Connect keynote now 1
by Christian Nutt [10.03.14]
The VR company has posted videos from its Oculus Connect event in Los Angeles on its YouTube channel -- including its famous CTO's musings and trials with mobile VR.
Console/PC, Indie, Programming, Business/Marketing, Video, VR

Get a job: Petroglyph Games is hiring a Unity Engineer 1
by Staff [10.03.14]
Las Vegas-based Petroglyph Games seeks a senior level Unity wiz to work alongside the team in developing new systems for an unannounced new project.
Console/PC, Programming, Recruitment